Information Processing (Unit 3) Flashcards

Sense collection of information, Memory models, Information processing model, Response time, Hick's Law, Psychological refractory period, Single channel hypothesis, Schema.

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1
Q

What are the Two Types of Senses?

A

Exteroceptors- external information/ stimulus receives e.g. Sight, Hearing

Proprioceptors- movement stimulus receives e.g. Kinaesthesis, Touch, Balance

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2
Q

What does the Sight Sense do?

A

Takes in information that is visibly seen such as players positions and opposition movement

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3
Q

What does the Hearing Sense do?

A

Takes in information using sound such as calls from teammates and warnings about opposition

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4
Q

What does the Touch Sense do?

A

Takes in information both physically and metaphorically such as the sense of a defender pressing you or a teammate running into you

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5
Q

What does the Balance Sense do?

A

Takes in information about your positioning or balance of your base and whether you need to take another step or are balanced enough to perform the skill

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6
Q

What does the Kinaesthesis Sense do?

A

Takes in internal information about the performance/ feel of the skill and whether it was the correct technique or not

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7
Q

What is Selective Attention?

A

Gaining information from the display and focusing on the relevant cues blocking out any irrelevant cues

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8
Q

What are the Three Aspects of Decision Making?

A

Detection-the performer has picked up the relevant information and identified as important. Selective Attention occurs (Perceptual Phase)

Comparison- involves trying to match the information identified as important to information already in the memory of the performer (Translatory Phase)

Recognition-the performer has used the information from the memory to identify an appropriate response which is then put into action (Translatory Phase)

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9
Q

What occurs in the Perceptual Mechanism?

A

The detection stage occurs where the performer has picked up the relevant information and identified as important. and selective attention occurs

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10
Q

What occurs in the Translatory Mechanism?

A

Once the information from the senses has been filtered it is adapted into an image that can sent to the memory for comparison

Past experiences are used so that information is received and can be linked with these past experiences and sent to the memory. Similar actions are memorized and recognised to be used

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11
Q

What is a Motor Programme?

A

Actions are stored in the memory as motor programmes, coded information that is used for the perceptual mechanism to pick out the appropriate motor programme

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12
Q

What is the Effector Mechanism?

A

A network of nerves sending impulses to the muscles from the brain causing contraction and a response of movement to begin

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13
Q

What is the Central Executive?

A

Decision making for incoming information- it allocates attention and resources to the slave systems. It takes information in using all the senses. Auditory information is then sent to the Phonological Loop and sight to the Visuospatial Sketchpad

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14
Q

What is the Phonological Loop?

A

Works with the auditory sense and has an Articulatory system. It helps us to produce a memory trace and a mental idea of the skill and its information will be sent to the LTM to produce motor programmes for movement

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15
Q

What is the Articulatory System?

A

Maintenance rehearsal of things we hear repeating in our head

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16
Q

What is the Phonological Store?

A

Stores the various words we hear

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17
Q

What is the Visuospatial Sketchpad?

A

Used for remembering or processing visual patterns and spatial movement. Helps to process the feel of the movement of a skill

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18
Q

What is the Visual Cache?

A

Stores visual information about form and colour

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19
Q

What is the Inner Scribe?

A

Deals with the spatial and movement information

20
Q

What is the Episodic Buffer?

A

Coordinates the Phonological Loop and Visuospatial Sketchpad into sequences. Gathers information from other stores. It produces a n integrated sequences of sight, sound and movement which can be sent to the LTM for comparison and recognition. These sequences are the starting point for the initiation of motor programmes

21
Q

What are the 8 ways that Help us to Retain Information?

A

Rewards
Association
Mental Practice
Repetition
Chunking
Chaining
Focus

22
Q

How do Rewards help Retain Information?

A

Extrinsic and Intrinsic rewards are used to help motivate the performer to want to remember correct actions

23
Q

How does Association help Retain Information?

A

Association of actions you wish to learn with appropriate actions or emotions already stored in the memory

24
Q

How does Mental Practice help Retain Information?

A

Rehearsing information in your head without physical movement, helps remember the correct sequence of a skill

25
Q

How do Repetition help Retain Information?

A

Repeated practice of the stimulus ensures that they are stored as motor programmes in the LTM and can be used for later use

26
Q

How do Chunking help Retain Information?

A

When you break a task down into parts preventing information overload and allowing the performer to learn one aspect of a skill before moving onto another skill

27
Q

How does Chaining help Retain Information?

A

When items of info are recalled in a sequence so one moves onto another particularly useful in helping recall serial skills

28
Q

How does Focus help Retain Information?

A

Coaches should get the performer to focus and helps to ignore distractions as this helps the process of selective attention

29
Q

What is Schema?

A

All the information needed to make a movement decision. It is stored in the brain as a long term memory

It suggests that core principles can be taken from an existing motor programme and then modified and adapted using the same information from the environment and feedback from the senses

30
Q

What is a Motor Programme?

A

A series of subroutines organised into the correct sequence to perform a movement

31
Q

What is Recall Schema?

A

There are 3 stages to Recall Schema

Initial Conditions- Where am i?

Information from the sporting environment must be recognised before the schema can be used

Response Specifications- What have i got to do?

Information from the environment is used to access the available options open to the performer

Run the motor programme

32
Q

What is Recognition Schema?

A

There are 2 steps in Recognition Schema

Sensory Consequence- How did it feel?

Refers to feeling experienced during and after movement, concerns the use of the senses to help guide the movement and information is used to control and apply movement to the situation

Response Outcome- Did it work?

Schema and initiated motor programme can be updated by getting the knowledge result of the action. If pass was successful then schema was successful. If not then adjustments are made for next time and the motor programme is adapted

33
Q

What are some Strategies used to Develop Schema?

A

-Put the performer in different situations (varied practice)
-Distributed practice to get extrinsic feedback
-Mental practice, goes through skill in the head
-Ensuring practice is specific to the competitive situations
-Teach simple tasks before setting challenging goals

34
Q

What is Reaction Time?

A

Reaction time + movement time= response time

Reaction time- Involves no movement; it is the time taken from the onset of a stimulus to the onset of the response. It is the fraction of a second it takes us to select and process the stimuli

35
Q

What is Movement Time?

A

The time it takes to complete the task after information processing has taken place. It is the time from the start to the completion of the action for the required task

36
Q

What is Response Time?

A

The total time taken for the onset of a stimulus to the start of movement in reaction to the stimulus

37
Q

What is Simple Reaction Time?

A

This involves one specific response to one stimulus

38
Q

What is Choice Reaction Time?

A

When the performer is presented with multiple stimuli, each needing a different response.

Generally, the more stimuli or the more responses the performer has to process, the slower the reaction time

39
Q

What is Hick’s Law?

A

As the number of choices increase, reaction time slows down

40
Q

What is Single Channel Hypothesis?

A

Only one piece of information can be processed at one time, when it receives several pieces of information it forms a ‘bottleneck’ causing a delay in decision making.

Therefore the second stimulus must wait before the first stimulus has been processed

41
Q

What is the Psychological Refractory Period?

A

Only one stimulus can be processed at once, if a second stimulus is presented before the first then there is a delay in processing both the stimuli. This delay is called the Psychological Refractory Period

42
Q

What are the Advantages of the Psychological Refractory Period?

A

The opponent has to respond to the first stimulus before responding to the second stimulus

This gives an advantage as there is a time delay before the opponent can react to the second stimulus

43
Q

What is Anticipation?

A

A performer tries to judge a stimulus

Anticipation uses the environments information in the form of signals from the opponent or ‘cues’ which may include both body language and positioning

44
Q

What is Temporal Anticipation?

A

Predicting when something will happen e.g. the timing of a pass

45
Q

What is Spatial Anticipation?

A

Predicting where something will happen e.g. the placement of a shot

46
Q

What Methods can Improve Reaction Time?

A

-Repetition of specific situations
-Mental practice, go over task prior to action to help with predictions mentally
-Relevant practice, train specific stimuli expected in a game
-Improve fitness, interval and plyometric improving speed and power
-Focus, increase stimulus to improve selective attention