Skill Aquisition Flashcards
Skill Aquisition
help an individual learn and master a valuable life skill.
Include descriptions of:
● skill being taught,
● strategies for teaching it,
● materials necessary,
● mastery criteria,
● reinforcement stimuli
C-1. Identify the essential components of a written skill acquisition plan.
1. Identify skill deficit
2. Create a goal to address the deficit
3. Identify measurement procedures.
4. Access current skill level (baseline).
5. Select and implement skill acquisition procedure(s).
6. Take data of target behaviors to determine effectiveness.
7. Modify if necessary to maintain/increase effectiveness.
Skill Acquisition plan components
RBT responsible for implementing
* See supplemental “skills acquisition plan details” doc.
Essential components of a skills acquisition plan:
● Skill definition
● Baseline measurement
● Clear goals
● Description of the procedures
● Reactive strategies
● Data collection and graphing
● Plan review
● Maintenance and termination
Session Prep
Prepare for the sessions as required by the skill acquisition plan
When a new plan is created it is recommended that you:
● Read Through the plan before seeing the client
●Practice the interventions listed in the plan
● Make note of any areas in which you have questions
● Set an appointment with your supervision/BCBA to review the plan and obtain clarification on the questions you have about the plan
● Discuss with the supervisor who/how/when the plan is reviewed with the caregivers and/or client
● Make any job aids that may help you run the session
● Obtain all the materials that are needed to run the plan
● Include data sheets or devices for data collection
● Implement the plan during client sessions
Contingencies of reinforcement
●Unconditioned reinforcement
●Conditioned reinforcement
●Unconditioned punishment
●Conditioned punishment
●Continuous vs. intermittent reinforcement
●Schedules of reinforcement and punishment
Contingencies of reinforcement
● Unconditioned reinforcement
● Conditioned reinforcement
● Unconditioned punishment
● Conditioned punishment
● Continuous vs. intermittent reinforcement
● Schedules of reinforcement and punishment
Unconditioned reinforcement
Primary reinforcer:
● Reinforcement that is not learned.
- A motivating stimulus that does not need to be learned, such as food, water, warmth, oxygen, shelter, etc.
Conditioned reinforcement
Secondary Reinforcer
● Reinforcement that is learned.
Neutral stimulus paired with a reinforcer that changes the value of the previously neutral stimulus
Requires stimulus-stimulus pairing
● Use of a clicker in dog training
Unconditioned punishment
Punishment that is not learned
a consequence that decreases the future probability of behavior without prior learning experience
● Pain
Conditioned punishment
Punishment that must be learned The item does not possess punishing qualities until the item is paired with something that is punishing.
Requires stimulus-stimulus pairing
● Fines, reprimands, being grounded
Stimulus-stimulus pairing
The process of presenting two stimuli at the same time repeatedly until either stimulus elicits the response regardless of whether both or one are present.
● Clicker training in dogs
Continuous vs Intermittent
Continuous - Reinforcement is delivered for every occurrence of the behavior
Intermittent - Reinforcement that is not given for each instance of the behavior.
Intermittent can be delivered on schedules of reinforcement.
Schedules of Reinforcement and Punishment
Describes how often the occurrence of a behavior will receive a reinforcement/punishment.
● Fixed - Set
● Variable - Changing
● Ratio - Responses
● Interval - Time
Fixed vs. Variable
Set vs changing
How often the reinforcement or punishment is delivered.
● Fixed schedule - a set number of responses to occur before reinforcement or punishment is delivered.
● Variable - a varied number of responses required before reinforcement or punishment is delivered.
Ratio vs. Interval
Responses vs Time
What type of schedule is the reinforcement delivered
● Ratio - the number of responses needed before reinforcement or punishment is delivered.
● Interval - the amount of time that must pass before reinforcement or punishment is delivered.
Fixed Ratio (FR)
Set number of responses
● Reinforcement or punishment is delivered on a fixed number of responses
- Completion of a constant number of responses
● Provides a high steady rate of responding with a post-reinforcement pause
Fixed Interval (FI)
Set amount of time
● Reinforcement is delivered for the first response after the duration of time has passed since the last correct response
- Reinforces the first response after a constant amount of time
● Provides an increasing rate of responding at the end of the interval with a post-reinforcement pause
Variable Ratio (VR)
Changing number of responses
● A variable number of responses are required before reinforcement is provided
- Completion of a changing number of responses
● The required number of responses varies between responses
● Provides a high, steady rate of responding
Variable Interval (VI)
Changing amount of time
● Variable length of time is required before reinforcement is provided
- Reinforces the first response after a changing amount of time
● The required length of time varies between responses
● Provides a high, steady rate of responding
Discrete Trial Teaching (DTT)
Breaking skills down into smaller components and teaching those smaller sub-skills individually.
Comprised of three components:
1.Instruction
2.Response (or lack of response)
3.Consequence
Discrete Trial Teaching (DTT)
Mass Trial
Distractor Trial
Random Rotation
Expanded Trial
Breaking skills down into smaller components and teaching those smaller sub-skills individually.
*Teaching early learning skills
Three components:
1. Instruction
2. Response (or lack of response)
3. Consequence
Five parts:
1. Present a stimulus to invoke a response
2. Wait a predetermined length of time for response.
* Prompting may be needed for the correct response
3. Provide reinforcement for the correct response
4. Correct or extinguish incorrect responses.
5. Provide a break between the end of one trial and the beginning of the next trial.
● Mass trial - Asking the target multiple times in a repetitive manner.
That would look like this:
Trial 1: “Touch dog”… Trial 2: “Touch dog”… Trial 3: “Touch dog”.
* Typically used to teach very young children, children new to ABA, or lower functioning children
● Distractor trial - Asking the same target each trial, but including two ‘unknown’ choices as answer options. For example, having a dog card and two cards with objects that are unknown to the learner and saying “touch dog.”
● Random Rotation - This is a trial that includes one mastered choice and one trail choice. You would rotate prompts during each trial.
● Expanded Trial - Similar to the random rotation, but you include several mastered choices and only one trial choice.
* Rotate prompts with each trial.
Maintenance/Generalization - Once a trial choice has been mastered, you would include it in the rotation of mastered choices during random rotation and expanded trials.
Naturalistic teaching (NET)
natural environment training
Uses the natural environment to facilitate learning.
* The child’s interests are used to guide the session
May also contrive opportunities for the client to engage in various skills within an enriched natural environment
- Be aware of satiation and deprivation.
Satiation
●Being satisfied and reaching full gratification
●Value of reinforcers is reduced
Deprivation
●The reduced access to an item ●Value of reinforcer is increased