Skill Acquisition Flashcards
7 characteristics of a skill
Aesthetically pleasing Consistent Efficient Fluent Accurate Controlled Economical
Open skill + example
Unpredictable environment influence
Eg: Pass in football
Closed skill + example
Predictable environmental influence
Eg: a full in trampolining
Gross skill + example
Large muscle groups need to be used
Eg: rugby scrum
Fine skill + example
Small muscle groups need to be used
Eg: dart throw
Self paced skill + example
Control and rate of execution initiated by the performer
Eg: 100m sprint
Externally paced skill + example
Control and rate of execution initiated by an outside influence
Eg: wind surfing
Discrete skill + example
Clear beginning and end
Eg: tennis serve
Continuous skill + example
NO clear beginning or end
Eg: swimming
Serial skill + example
Several discrete skills grouped together
Eg: gymnastics or trampolining routine
High organisation skill + example
Not easily broken into parts
Eg: volley in football
Low organisation skill + example
Can be broke into sub-routines
Eg: swimming
Simple skill + example
Limited decision making
Eg: forward roll and running
Complex skill + example
Lots of decision making
Eg: dribble in hockey
Positive transfer + example
When one skill helps or aid another
Happens when two skills have a similar shape and form
Eg: netball/basketball pass
Negative transfer + example
When one skill hinders the learning of another
Happens when there is familiarity in the environment
Eg: badminton serve/ tennis serve
Zero transfer + example
Where the learning of one skill has no effect on the learning another
Eg: swimming arm action/foot placement in rock climbing
Bilateral transfer + example
When there is a transfer of limbs across the body
Eg: right-footed footballer encouraged to use the left
Whole practice + example
Performing the whole skill without breaking it up into sub routines
Eg: sprinting, golf swing, cycling, tennis serve
Whole practice advantages
- Fluency - kinaesthetics
2. Keeps links between sub-routines
Whole practice disadvantages
- Unnecessary demands
- Fatigue because of no breaks
- Not for beginners
Whole - part - whole + example
Assessing skill, seeing weakness to practice then put the skill back together
Helpful for beginners
Eg: golf swing, poor grip
Whole - part - whole advantages
Provides motivation
Provides immediate feedback
Corrects errors
Fluency