Skill Acquisition Flashcards

1
Q

Classification of Motor skills

A
Difficult continuum
Organisational continuum
Pacing continuum
Muscular involvement continuum
Environmental influences continuum
Continuity continuum
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2
Q

Continuity continuum

A

Discrete skill:
Clear beginning and end.

Serial skill:
Several discrete skills linked together.

Continuous skill:
No clear beginning or end.

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3
Q

Muscular involvement continuum

A

Gross skill:
Involves large muscle movements.

Fine skill:
Involves intricate muscle movements.

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4
Q

Environmental influences continuum

A

Open:
Influences by the environment where conditions are constantly changing.

Closed:
Not influenced by the environment and conditions do not change.

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5
Q

Pacing continuum

A

Self paced:
Performer controls rate of execution.

Externally paced:
Opponents control rate of execution.

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6
Q

Difficulty continuum

A

Simple:
Very few decisions to make.

Complex:
Lots of decisions to make.

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7
Q

Organisational continuum

A

Low organisation:
Easily separated into sub routines.

High organisation:
Cannot be separated into sub routines.

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8
Q

Practice types

A

Part
Whole
Whole-part-whole
Progressive part

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9
Q

Part practice

A

Practicing just one sub routine of a skill.

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10
Q

Whole practice

A

Practicing a skill in its entire form.

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11
Q

Whole part whole practice

A

Practice in its entire form.
Practice one sub routine.
Practice in its entire form.

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12
Q

Progressive part practice

A

Practice sub routine A in isolation.
Practice sub routine B in isolation.
Link together to work on skill in its entirety.

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13
Q

Practice methods

A

Massed
Distributed
Fixed
Varied

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14
Q

Massed practice

A

Practicing without any rest periods.
✔️Improved fitness endurance.
✖️Fatigue faster.

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15
Q

Distributed practice

A

Practicing with regular rest periods.
✔️Can give feedback during rest periods.
✖️Reduced practice time.

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16
Q

Fixed practice

A

Practicing a skill where environmental conditions are constant.
✔️Good for closed, simple and self-paced skills.
✖️Open skills.

17
Q

Varied practice

A

Practicing a skill in a constantly changing environment.
✔️Open, complex and externally-paced skills.
✖️Closed, self-paced and simple skills.

18
Q

Transfer of skills

A

Positive transfer
Negative transfer

Retroactive transfer
Proactive transfer

Bilateral transfer

19
Q

Bilateral transfer

A

Motor programme is transferred from one limb to another.

20
Q

Proactive/Retroactive transfer

A

Proactive:
Previously learnt skill influences the learning of a new skill.

Retroactive:
New skill influences a previously learnt skill.

21
Q

Positive/Negative transfer

A

Positive:
Learning one skill helps to learn another skill.

Negative:
Learning one skill hinders the learning of another skill.

22
Q

Ways to optimise positive transfer

A

Ensure clear demonstrations.

Ensure skills are grooved in.

23
Q

Ways to limit negative transfer

A

Ensure original skill is grooves in.

Provide regular feedback.

24
Q

Operant conditioning

A
SR Bonds are formed and strengthened.
By using a satisfier.
Which modifies behaviour.
By manipulating the environment.
And using Trial and Error.

When benefits are seen reinforcement occurs.
Role models more likely to modify behaviour.

25
Q

Cognitive learning theory

A

Learning in a realistic situation.
Through the whole pattern.
Performer uses past experiences to draw things together.

Seen as the best way to optimise learning.

26
Q

Social learning theory

A

Attention to the demonstration.
Retention of the demonstration (mental picture).
Motor reproduction.
Must have motivation to model demonstration.

27
Q

Cognitive learners

A

Extrinsic feedback.
Lots of trial and error.
Relevant cues are highlighted by teacher.
Teacher uses demonstrations.

28
Q

Visual guidance

A

Show a skill by using a demonstration.
✔️Helps to create a mental picture.
✖️Demonstration may be incorrect.

29
Q

Verbal guidance

A

Telling the performer the cues of a skill.
✔️Can help motivate the performer.
✖️Guidance may be inaccurate.

30
Q

Manual guidance

A

Physical support from another person.
✔️Can reduce fear.
✖️Creates unrealistic feel for skill.

31
Q

Mechanical guidance

A

Physical support using equipment.
✔️Improves safety.
✖️Can become reliant on support.

32
Q

Why is feedback important?

A

Detect/correct errors.
Helps formulate targets.
Increased motivation/confidence.

33
Q

Intrinsic/Extrinsic feedback

A

INTRINSIC FEEDBACK:
Feedback that comes from the proprioreceptors.
✔️Movements can be corrected immediately.
✖️May interpret feedback incorrectly.

EXTRINSIC FEEDBACK:
Feedback that comes from external sources.
✔️Positive feedback can lead to motivation.
✖️If the source is unreliable, motivation will drop.

34
Q

Positive/Negative feedback

A

POSITIVE FEEDBACK:
External feedback rewarding a performer.
✔️Helps reinforce the correct SR bonds.
✖️Must not praise faults.

NEGATIVE FEEDBACK:
Feedback focusing on the poor aspects of a skill.
✔️Beneficial for autonomous learners.
✖️May hinder performance if inaccurate.

35
Q

Knowledge or results/performance

A

KNOWLEDGE OF RESULTS:
Feedback about the outcome.
✔️SR Bonds strengthen when results are positive.
✖️Focus on performance may be lost.

KNOWLEDGE OF PERFORMANCE:
Feedback about process of execution.
✔️Allows feedback for improvements.
✖️Can only be gained through kinaesthetics if autonomous performer.