Skill Acquisition Flashcards

1
Q

Definition of a skill

A

Skill is the learned ability to bring about predetermined results with maximum certainty often with the minimum outlay of time and energy or both.

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2
Q

What are 4 things we know about a SKILL?

A

1) A skill is learned from natural abilities
2) Skills are improved through practice
3) Athletes are able to produce the same action time after time
4) They are carried out efficiently taking little or no effort.

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3
Q

What is the acronym we use to remember the characteristics of a skilled performance?

A

ACEFACE

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4
Q

What does ACEFACE stand for?

A

Aesthetically pleasing
Consistent
Efficient
Fluent
Accurate
Controlled
Economical

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5
Q

What is the operant conditioning learning theory?

A

Operant conditioning is based on trial and error to shape behaiour and is reliant upon the relationship bewtween a stimulus and a response. Behavious towards a stimulus can be manipulated through reinforcement (Strengthening SR bond) and punishment (Weakens SR bond).

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6
Q

Definition of stimulus?

A

Any information that enters the body via sensory system.

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7
Q

Definition of a response?

A

an action

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8
Q

How does practice effect the SR bond?

A

It makes it stronger

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9
Q

Definition of reinforcement?

A

The process which increases the probabiliity of a behaviour ocurring.

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10
Q

What is positive reinforcement?

A

A pleasant stimulus after the correct response which incresases the probability of repeating behaviour.

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11
Q

What is negative reinforcement?

A

Taking away an unpleasant/advers/negative stimulus after the correct response which increases probabilty of repeating behaviour.

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12
Q

What is punishment?

A

When a coach gives an unpleasant stimulus to prevent incorrect actions from happening again as it creates resentment, dislike and anger.

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13
Q

Positive reinforcement example?

A

Recieving praise from coach or clapping from coach.

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14
Q

Negative reinforcement example?

A

A footbal coach consistently shouting, stops when team begin to pass ball consistently.

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15
Q

Punishment example?

A

A penalty given in football for a foul.

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16
Q

Complete reinforcement?

A

A reward is given on every occassion so learning is fast.

17
Q

Partial reinforcement?

A

A reward is given after a number of correct resposnses so learning is slower but lasts longer.