skill acquisition Flashcards

1
Q

motor (movement) skill

A

special form of skills that require movement of the body or limbs

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2
Q

skill acquisition

A

is the science that underpins movement learning and execution and its more commonly termed motor learning and control

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3
Q

fundamental movement skills (FMS)

A

catch, kick, run, vertical leap, overhand throw, ball bounce, leap, dodge,punt

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4
Q

sports specific skills

A

are more complex than FMS and are often a sequence of FMS

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5
Q

cognitive stage

A

beginner stage- mentally trying to comprehend the movement required

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6
Q

cognitive stage - characteristic

A
  • substantial attention required
  • a lot of mistakes are made
    -difficulty understanding external cues
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7
Q

cognitive stage- type of practice

A

part practice, blocked practice

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8
Q

cognitive stage- suitable feedback

A

augmented - from a coach

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9
Q

associative stage

A

refine their technique and movement patterns

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10
Q

associative stage- characteristics

A

-increased awareness of external cues
-tactical information
- self correct errors

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11
Q

associative stage- type of practice

A

random/blocked

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12
Q

associative stage- types of feedback

A

augmented, internal starting to develop

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13
Q

autonomous stage

A

mostly automatic

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14
Q

autonomous stage- characteristics

A
  • little attention required
    -good use of intrinsic senses
  • focus on developing tactics
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15
Q

autonomous stage- type of practice

A

random

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16
Q

autonomous stage- type of feedback

A

internal, knowledge of performance

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17
Q

precision of movement

A
  • fine motor
  • gross motor
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18
Q

fine motor skills

A

the use of small muscle groups to perform skills that require precision

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19
Q

gross motor skills

A

the use of large muscle groups to perform skills that require strength, power, force

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20
Q

types of movement

A

-discrete
- serial
- continuous

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21
Q

discrete

A

involves movement of short duration and the skills have a clear beginning and end
e.g golf swing

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22
Q

serial

A

are a series of discrete skills linked together to create a more complex skill
e.g triple jump

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23
Q

continuous

A

have no clear beginning or end. movement may continue for as long as the performer wants. repetitive action of the movement
e.g swimming

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24
Q

predictability of the environment

A

-open
-closed

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25
closed skills
are performed in predictable environment skills are self-paced. the athlete can decide when to start and stop. e.e 10m indoor diver
26
open skills
are performed in an unpredictable environment and are externally paced. change regarding the surroundings or opponents e.g. general play in footy
27
practice strategies type
-part -whole
28
practice strategies distribution
-massed -distributed
29
practice distribution
refers to the ratio of time spent actively practicing compared to time spent resting or listening
30
masses practice
longer duration and less frequent sessions e.g 2x60 minute sessions
31
massed practice pros
- more convenient -easier for team based skills
32
massed practice cons
-may fatigue therefore losing motivation - limited chance for feedback
33
distributed practice
more frequent but shorter periods of practice e.g 5x40 minute sessions
34
distributed practice pros
-optimal for skill development and retention of the skill -allows for reflections and time to ask questions - decrease fatigue
35
distributed practice cons
not practical due to the frequent sessions
36
practice variability blocked
repetitive practice of the same skill
37
practice variability blocked - characteristics
- usually performed in isolation -very little practice variability -usually closed skills + learnt quickly but usually not able to be transferred to a game
38
practice variability blocked - learning stage
cognitive
39
practice variability random
practicing skills out of sequence (random order)
40
practice variability random characteristics
- prepares them for games - develop strategies and tactics - effectively transfer from training to a game - lower skill error
41
practice variability random characteristics learning stage
associative and autonomous
42
part or whole training
part = breaking down complex skills to make them easier to learn (e.g triple jump) whole= practicing the whole skill at once
43
qualitative analysis 1. preparation
1. critical features of a skill 2. know your athlete (physiological and psychological) 3.details of the observation 4.effective instruction
44
2. observation type - digital recordings
- ability to replay multiple times - athlete can observe themselves -slow down and pause - observed by multiple coaches
45
2. observation type - direct observation
- subjectivity of the analyst - experience of the analyst - feedback method is singular - no recorded reference for comparison -dependent on memory
46
3. evaluation
- identify positives and areas for improvements - only 4-8 critical features should be observed at a time
47
4. error correction modify practice
part or whole practice. perform skills in open or closed environment, massed or distributed
48
4. error correction exaggeration of overcompensation
over exaggerate certain aspects of a skill to emphasis technique
49
4. error correction visual model
instructor demonstrates or shows footage of correct technique
50
4. error correction manual guidance
instructor moves body parts through correct technique.
51
sociocultural factors family
-role modelling of parents -family values -financial support - assistance accessing facilities
52
sociocultural factors cultural norms and beliefs
a strong cultural identity with sport leads to increased participation
53
sociocultural factors peers
people with active friends are more likely to participation in deliberate sport
54
sociocultural factors social support
individual with someone to be active with are more likely to participate
55
sociocultural factors gender
traditional girl sports v traditional boy sports - lack opportunity in many sports for girls
56
sociocultural factors SES
low ses record lower lvls of physical activity - cant afford resources or registration
57
sociocultural factors local community
skill development can be influences by sport prevalence in local communities
58
deliberate play
unsupervised learning environment where children devise their own interpretation of sport and competitions
59
deliberate practice
highly structured usually overseen by a coach or teacher. develop specific FMS
60
observational learning
learning via watching sport live or on tv