simmonds Flashcards
features of the cognitive stage of learning
- jerky movement
- poor technique
- conscious thought of technique
- no Kinaesthesias
- Trial and error stage
features of the associative stage of learning
- starting to strategise
- practice stage
- more fluent movement
- more trial and error
- long term memory store
- match technical model of performance
features of the autonomus stage of learning
- technique is subconscious
- movement is fluid
- intrinsic feedback
whole practice description
skill is practiced without any breakdowns of subroutines e.g. cartwheel
advantages of whole practice
- develops kinesthesis
- allows us to enhance/improve the skill quickly
disadvantages of whole practice
- hard for cognitive learners
- cant break down the skill to focus on sub routine
part practice description
skill is broken down into subroutines, particular sub routine is then selected and practiced e.g. ball toss in a tennis serve
advantages of part practice
- can focus on specific weakness within the skill
- fine tune the skill
- build confidence for cognitive learners
- can experience success quickly
disadvantages of part practice
- lose the kinaesthetic feel
- can be time consuming
progressive part practice description
(AKA chaining)
first subroutine is practiced, then the second, then both together before the third is added
e.g. ball and racket, then ball toss then both together
advantages of progressive part practice
- shows coach which areas need improving
- useful to break down skills that require a lot of information
disadvantages of progressive part practice
- cannot use in discrete skills as they can’t be broken down into sub routines
- can be time consuming
- if first sub routine is not performed well then whole skill will be badly effected
whole-part-whole practice description
practice whole skill without breaks in, a subroutine is then selected and practiced in isolation, then whole skill is practiced again
e.g. tennis serve, then ball toss, then serve again
advantages of whole-part-whole practice
- good for low organisation and serial skills
disadvantages of whole-part-whole practice
- time consuming
- lose kinesthesis during the part phase
massed practice description
continuous practice session
advantages of massed practice
- gives good kinaesthetic feel
- good with short duration skills
disadvantages of massed practice
- can cause tedium as skill is continuously repeated
distributed practice description
involves periods of rest in between work
advantages of distributed practice
- allows athletes to practice mental rehearsal in breaks
- feedback can be given in breaks
- good for beginner
fixed practice description
practice sone in a stable and predictable environment
advantages of fixed practice
- allows the athlete to get a strong kinaesthetic feel for the skill
- allows performer to focus on individual skills
- allows performer to focus on entirety of skill
disadvantages of fixed practice
- can cause tedium as performer is repeating same skill every time.
varied practice description
practice in an unpredictable environment e.g. 4 vs 2 attack vs defence
advantages of varied practice
- improves decision making
- gain more experience
- more similar to a game situation
disadvantages of varied practice
- can’t focus on individual skills
open skill
effected by the environment around you, usually done differently every time e.g. dribbling in and out of defenders in hockey
closed skill
repeatable, done the same every time, not effected by environment e.g. free throw in basketball
externally paced skill
speed at which you perform the skill is controlled by the environment e.g. start of a 100m race
self paced skill
rate at which you perform is determined by you e.g. drive in golf
fine skill
- small muscle groups
- precise movements
e.g. pistol shooting
gross skill
- large muscle groups
- not very precise
e.g. rugby tackle
complex skill
- lots of decisions
- high perceptual load
- difficult to perform
e.g. aerial in hockey
simple skill
- few decisions
- low perceptual load
- easy to perform
e.g. running
high organisation skills
- closely linked sub routines
- difficult to separate sub routines.
e.g. cartwheel
low organisation skills
- easy to separate sub routines
- practiced as separate parts
e.g. tennis serve
continuous skills
- no clear beginning and end
- repetitive
e.g. cycling
serial skills
- several discreet elements
- performed in a pattern of movement
e.g. triple jump
discrete skills
- clear beginning and end
- if repeated it must start from the beginning
e.g. penalty flick in hockey
operant conditioning theorist
skinner
operant conditioning definition
An associationist view of learning which focuses on manipulating and condoning behaviour towards a stimulus using trial and error and reinforcement.
positive reinforcement
when a stimulus is given after the correct response e.g. coach saying well done after a good pass
negative reinforcement
when an adverse stimulus is withdrawn after the correct response e.g. a coach stops shouting at you after you do something right
punishment
when a noxious stimulant is given to prevent a response occurring e.g. coach shouts at you not to do something
name Thorndike’s three laws
- law of exercise
- law of effect
- law of readiness
Thorndike’s law of exercise
skills improve through training
e.g. 20 minutes a day will strengthen SR bond
Thorndike’s law of effect
positive outcome/satisfaction from practice makes you continue
e.g. player starts scoring goals so practices more
Thorndike’s law of readiness
you need to be physically and mentally strong enough to do the skill you are practicing
e.g. strong enough to throw an aerial and motivated to do it
cognitive learning theorist
Gestalts
cognitive learning description
- using problem solving and memory of effective experiences to solve a new challenge
- using whole skills
intervening variables definition
these are mental processes involved in decision making
advantages of cognitive learning
- performer can become more independent and can self correct during a game
- they can adapt better to different situations
- they could make quick progress and develop kinesthesis
disadvantages of cognitive learning
- using while practice might be a problem if the skill is too difficult
- if the performer is a beginner learning could be slow as they dont understand what to do and could be demotivated
- might not have any past experiences to draw upon
social/obersvaetional learning theorist
Bandura
social/obersvaetional learning description
learning through watching and copying significant others
significant others definition
role models
Bandura’s 4 processes (A)
Attention - the performer must be paying attention to the demonstration
Bandura’s 4 processes (R)
Retention - the performer must be able to remember the demonstration
Bandura’s 4 processes (MR)
motor reproduction - the performer must be physically and mentally able to carry out the skill being demonstrated
Bandura’s 4 processes (M)
motivation - the performer needs to want to carry out the skill
negative transfer
one skill hinders another e.g. squash and tennis
positive transfer
one skill helps another e.g. throw-in in football and a line-out throw in rugby
proactive transfer
where a perviously learned skill has an impact on a newly learned skill e.g. knowing how to throw a cricket ball may help with throwing a javelin
retroactive transfer
newly learned skill has an impact on a previously learned skill e.g. hitting a ball in hockey impacting golf swing
bilateral transfer
being able to perform a skill with both sides of the body e.g. passing off of both hands in rugby
advantages of verbal guidance
- can be feedback to reinforce good movements and identify bad ones
- can hold performer attention when used properly and can be motivational
- good for autonomous learners
disadvantages of verbal guidance
- can lead to information overload
- guidance could be inaccurate leading to incorrect execution of the skill/movement
advantages of visual guidance
- easy for the performer to create a mental picture of the skill
- can enable the skill to be seen in sub routines, making it easier to learn
- encourages observational learning by drawing attention to important queues
- good for cognitive learners
disadvantages of visual guidance
- demonstration could be inaccurate leading to bad habits and hindering the performers skill development
- visual representation may be unclear or too quick for the performer to follow
- unlikely for a cognitive learner to be able to perform a complex skill demonstrated
- needs support from verbal guidance
advantages of manual guidance
- can help performer grow in confidence
- builds kinesthesis
disadvantages of manual guidance
- can be over restrictive, might feel a lack of control
- can lead to false sense of kinesthesis as the body is restricted
advantages of mechanical guidance
- helps grow confidence
- can isolate an important sub routine to practice
- allows variation
disadvantages of mechanical guidance
- can be over restrictive, might feel a lack of control
- can lead to false sense of kinesthesis as body is restricted by mechanical aids
- can become over reliant on mechanical aid, losing kinesthesis
short term sensory store features
- 0.25-1 second
- selective attention occurs
- large capacity
short term memory (working memory) features
- 30 seconds
- information is processed here
- 5-9 pieces of information
- relevant information from selective attention is remembered
- comparison is made with LTM and response is selected
long term memory features
- limitless capacity
- holds information for long periods of time
- useless information not stored
- encoding (passed to LTM) and decoding (back to STM)
- if skill is more rehearsed it becomes more recognisable
Craik and Lockhart’s level processing belief
if we want information to be processed deeply, and therefore remembered it must be considered, understood and have meaning
Structural level of processing
- Paying attention to what the words look like
- shallow level of learning
phonetic level of processing
- processing the way the words sound
- deeper level of learning
semantic level of processing
- this considers the actual meaning of the information
- deepest form of processing
Hollanders perception of personality: inner phycological core
- not affected by environment
- permanent qualities
Hollanders perception of personality: typical response
- how we usually respond
Hollanders perception of personality: role related behaviour
- this is our typical response, however affected by circumstances
- behaviour will be different at different times
Hollanders perception of personality: social environment
- effects our behaviour
attitude definition
- a predisposition to act in a particular way towards an attitude object
- learned and unstable
- if created by false info its called prejudice
attitude object
particular situations, people or beliefs
triadic model (C)
cognitive
- our beliefs are formed from what we have leaned from others and our past experiences e.g. understanding that running makes us fit
triadic model (A)
Affective
- our emotions are how we feel towards something.
- this is based on past experiences e.g. feeling good after running