Silent Hill Flashcards

1
Q

The Executioner Power

A
  • Rites of Judgment
  • Press and hold the Power button to activate. Once activated, move in any direction to carve a trail into the ground. Release the button to finish carving.
  • Survivors who walk or run on the trail trigger Killer Instinct and be afflicted with Torment.
  • Survivors under the effect of Torment may be sent to a Cage of Atonement by The Executioner.
  • A Survivor being rescued or rescuing another Survivor from a Cage of Atonement will no longer suffer from Torment.
  • Press the Attack button while Rites of Judgment is active to perform Punishment of the Damned. This ability unleashes a wave of force in front of The Executioner that damages any Survivors in its path.
  • If you find a survivor, who has already been in struggle phase, who has Torment, can be moried.
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2
Q

Forced Penance

A
  • The Executioner Perk (Pyramid head)
  • Survivors who take a protection hit briefly inflicted with the Broken status effect (cannot heal).
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3
Q
A

Forced Penance (Executioner Perk)

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4
Q

Trail of Torment

A
  • The Executioner Perk (Pyramid Head)
  • After kicking a generator, you become Undetectable for a short duration (no terror radius)
  • During this time, the generator’s aura is revealed to nearby Survivors.
  • Activating Trail of Torment incurs a lengthy cooldown.
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5
Q
A

Trail of Torment (The Executioner Perk)

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6
Q

Deathbound

A
  • The Executioner Perk (Pyramid Head)
  • When a Survivor heals an ally while Pyramid Head is out of range, the healer will scream, revealing their location and activating Deathbound.
  • While Deathbound is active, the Survivor will suffer from the Oblivious status effect (can’t hear heartbeats) if they stray too far away from their healed ally
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7
Q
A

Deathbound (The Executioner Perk)

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8
Q

Soul Guard

A
  • Cheryl Mason Perk
  • After you heal or recover from the dying state, you briefly gain the Endurance status effect (can tank a hit).
  • While cursed by a hex, you can fully recover from the dying state.
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9
Q
A

Soul Guard (Cheryl Perk)

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10
Q

Blood Pact

A
  • Cheryl Mason Perk
  • When you or the Obsession are injured, you see each other’s auras.
  • After healing or being healed by the Obsession, you both gain the Haste status effect (movement speed increase)
  • Using Blood Pact reduces the odds of becoming the Obsession. If you do become the Obsession, Blood Pact is deactivated.
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11
Q
A

Blood Pact (Cheryl Perk)

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12
Q

Repressed Alliance

A
  • After repairing generators for a long duration, Repressed Alliance activates.
  • When the perk is active, press the Active Ability button while repairing a generator to call upon the Entity to block the generator for a moment. The perk deactivates.
  • The aura of affected generators will be revealed to all Survivors.
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13
Q
A

Repressed Alliance (Cheryl Perk)

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