Hellraiser Flashcards

1
Q

The Cenobite Power

A
  • Power: Summons of Pain
  • Press the power button to create a gateway
  • Release the button to open the gateway. Then, tap the ability button to summon a chain
  • Direct the chains to a survivor to bind them
  • The Lament Configuration (box) will initiate a chain hunt if left alone.
  • A survivor carrying the box is oblivious (can’t hear heartbeats). Solving the box ends the chain hunt.
  • PH can see the aura while box is being solved and teleport to it.
  • If PH picks up the box, a chain hunt begins.
  • Box spawns in a new location after a surv or PH uses it
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2
Q

Deadlock

A
  • The Cenobite Perk
  • If a generator is repaired, the gen with the most progress gets blocked
  • That generator gets a white aura
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3
Q

Hex: Plaything

A
  • The Cenobite Perk
  • Hook a survivor for the first time
  • Hex: Plaything activates on a random dull totem and makes them Cursed (oblivious effect, can’t hear heartbeats)
  • The survivor must cleanse that totem. Aura is revealed when the survivor is close.
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4
Q

Scourge Hook: Gift of Pain

A
  • The Cenobite Perk
  • Begin with 4 scourge hooks
  • When unhooked, that survivor suffers from mangled (slowed healing speed) and hemorrhage (increased bleeding) until healed
  • Once healed, they suffer a speed penalty to healing, repairing, and opening actions until injured again
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5
Q
A

Deadlock (Cenobite Perk)

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6
Q
A

Hex: Plaything (Cenobite Perk)

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7
Q
A

Scourge Hook: Gift of Pain (The Cenobite Perk)

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