Showman - Learning Flashcards

1
Q

M-N

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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2
Q

O

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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3
Q

P-Q

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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4
Q

R

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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5
Q

U-W

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 22
3 yellow: advance when I can play without mistakes at 24
4 green: advance when I can play without mistakes at 26; combine neighboring greens
5 blue: advance to speed when playing at 28

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6
Q

X

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 22
3 yellow: advance when I can play without mistakes at 24
4 green: advance when I can play without mistakes at 26; combine neighboring greens
5 blue: advance to speed when playing at 28

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7
Q

CC

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 22
3 yellow: advance when I can play without mistakes at 24
4 green: advance when I can play without mistakes at 26; combine neighboring greens
5 blue: advance to speed when playing at 28

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8
Q

DD

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 22
3 yellow: advance when I can play without mistakes at 24
4 green: advance when I can play without mistakes at 26; combine neighboring greens
5 blue: advance to speed when playing at 28

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9
Q

EE

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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10
Q

FF

A

1 purple: advance when I can play without mistakes at 20
2 orange: advance when I can play without mistakes at 24
3 yellow: advance when I can play without mistakes at 28
4 green: advance when I can play without mistakes at 32; combine neighboring greens
5 blue: advance to speed when playing at 36

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