New Song Flashcards

1
Q

Add a new song in sections

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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2
Q

Rainbow Connection A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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3
Q

Rainbow Connection B-C

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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4
Q

Rainbow Connection D

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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5
Q

Rainbow Connection E

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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6
Q

Rainbow Connection F

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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7
Q

Somewhere Out There A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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8
Q

Somewhere Out There B

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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9
Q

Somewhere Out There C

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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10
Q

Somewhere Out There D

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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11
Q

Somewhere Out There E

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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12
Q

Somewhere Out There F

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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13
Q

Somewhere Out There G

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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14
Q

When you wish upon a star

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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15
Q

What a wonderful world A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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16
Q

What a wonderful world B

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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17
Q

What a wonderful world C

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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18
Q

What a wonderful world D

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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19
Q

What a wonderful world E

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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20
Q

Neverland A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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21
Q

Neverland B

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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22
Q

Neverland C

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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23
Q

Neverland D

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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24
Q

Neverland E

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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25
Q

Neverland F

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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26
Q

Neverland G

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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27
Q

Neverland H

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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28
Q

Neverland I

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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29
Q

Neverland J

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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30
Q

Neverland K

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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31
Q

Neverland L

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 60
3 yellow: when two neighboring yellow combine; advance when I can play all at 88
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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32
Q

Pink Panther A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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33
Q

Pink Panther

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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34
Q

Sonata in D Major A

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 44
3 yellow: when two neighboring yellow combine; advance when I can play all at 64
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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35
Q

Sonata in D Major B

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 44
3 yellow: when two neighboring yellow combine; advance when I can play all at 64
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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36
Q

Sonata in D Major C

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 44
3 yellow: when two neighboring yellow combine; advance when I can play all at 64
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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37
Q

Bridge of Dreams 2

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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38
Q

Bridge of Dreams 3

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

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39
Q

Bridge of Dreams 4

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

40
Q

Bridge of Dreams 5

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

41
Q

Bridge of Dreams 6

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

42
Q

Bridge of Dreams 7

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

43
Q

Bridge of Dreams 8

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

44
Q

Bridge of Dreams 9

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

45
Q

A Day in the Life 10

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

46
Q

A Day in the Life 11

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

47
Q

A Day in the Life 12

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

48
Q

A Day in the Life 13

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

49
Q

A Day in the Life 14

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

50
Q

A Day in the Life 15

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

51
Q

A Day in the Life 16

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

52
Q

Into the Dream 17

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

53
Q

Into the Dream 18

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

54
Q

Into the Dream 19

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

55
Q

Into the Dream 20

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

56
Q

Into the Dream 21

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

57
Q

Into the Dream 22

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

58
Q

Into the Dream 23

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

59
Q

Ode to a Dark Star 24

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

60
Q

Ode to a Dark Star 25

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

61
Q

Ode to a Dark Star 26

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

62
Q

Ode to a Dark Star 27

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

63
Q

Ode to a Dark Star 28

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

64
Q

Ode to a Dark Star 29

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

65
Q

Aba Daba Honeymoon 2

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

66
Q

Aba Daba Honeymoon 3

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

67
Q

Ballin the Jack 4

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

68
Q

Ballin the Jack 5

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

69
Q

Bill Bailey Boogie Woogie 6

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

70
Q

Bill Bailey Boogie Woogie 7

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

71
Q

Bumble Boogie 8

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

72
Q

Bumble Boogie 9

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

73
Q

Bumble Boogie 10

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

74
Q

Bumble Boogie 11

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

75
Q

By the Light of the Silvery Moon 12

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

76
Q

By the Light of the Silvery Moon 13

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

77
Q

Chinatown, My Chinatown 14

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

78
Q

Chinatown, My Chinatown 15

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

79
Q

Down Among the Sheltering Palms 16

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

80
Q

Down Among the Sheltering Palms 17

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

81
Q

Glow Worm Boogie 18

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

82
Q

Glow Worm Boogie 19

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

83
Q

Adagio in C Minor 6

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

84
Q

Adagio in C Minor 7

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

85
Q

Adagio in C Minor 8

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

86
Q

Adagio in C Minor 9

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

87
Q

Adagio in C Minor 10

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

88
Q

Adagio in C Minor 11

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

89
Q

The Flame Within 12

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

90
Q

The Flame Within 13

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

91
Q

The Flame Within 14

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

92
Q

The Flame Within 15

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

93
Q

The Flame Within 16

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

94
Q

The Flame Within 17

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

95
Q

The Flame Within 18

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized

96
Q

The Flame Within 19

A

1 purple: advance when I can virtually play without mistakes or slowing down at any speed without metronome
2 orange: advance when I can play at 50% target
3 yellow: when two neighboring yellow combine; advance when I can play all at 75% targets
4 green: advance when I can play full song at target speed
5 blue: send to memorized list and delete here when memorized