Section B Flashcards
Behavior
- Actions that living organism do, including how they think, feel, and say
- Has an effect on the environment
- Larger set/class of responses that share physical dimensions/ functions
Response
- A single instance of behavior
- Measurable unit of analysis in the science of BA
Behavior vs Response Example
Behavior: Clapping
Response: A single clap
Response Class
- A group of behaviors that have the same function/operant
- Similar behaviors are strengthened or weakened collectively as a result of operant conditioning
- Response can have different topographies
Operant
- An instance of behavior that is initially spontaneous, however consequences will modify the behavior in the future… Essentially, a learned behavior.
- Response - Consequence Relationship
Operant Class is another term for…
- Response class
- Behavior with the same function
Is it a behavior? (5Qs)
- Is it a label?
- Is it a condition/state?
- Does it pass the mannequin test?
- Does it pass the mentalism test?
- Does it pass the operational definition test?
- Is it a label?
Happy, Sad, Interested —> Not a behavior
- Is it a condition/state?
Behavior vs Not Behavior
- Smiling vs Happy; Eating vs Hungry; Pacing vs Anxious; Aggressing vs Mean; Crying vs Depressed
- Pouring water on your own head vs Getting wet standing in the rain
- Taking money vs Receiving money
- Rocking your body side to side vs Getting blown over by the wind
- Does it pass the mannequin test?
- If a mannequin can do it, it’s not a behavior.
- If a mannequin cannot do it, it is a behavior
- Does it pass the mentalism test? (Common Terminology)
Mentalistic terminology such as:
- Experiencing anxiety
- Confusion
- Depression
- Mindfulness
- Does it pass the operational definition test?
If you can’t operationally define it, it’s not a behavior.
Operational vs No Operational
- Reporting negative feelings vs Experiencing negative feelings
- Sharing your thoughts vs Your thoughts
- Saying “I hear a bird” vs Hearing a bird
Repertoire
All the behaviors that you can do and a collection of skills you have learned that are related to a specific task or a specific setting
Environment
- Stimulus conditions that are internal and external to the individual
- Always changing
Stimulus
- An energy change that affects an organism through its receptor cells
- Internal or external events that affect the behavior of an individual
- 3 Types: Formal/physical features, Temporal and Functional
Body Systems Impacted by Stimuli
- Proprioceptors (Internal): Joints, tendons, muscles, etc., needed for posture, balance, and movement
- Interceptors (Internal): Organs - i.e. Headaches, hunger pains
- Exteroceptors: 5 Senses - Most often studied by BA
When do stimuli occur?
- Before a behavior (Antecedent)
- During a behavior (Consequence)
- After a behavior (Temporal locus of stimuli)
Stimulus Class
- A group of antecedent or simultaneous stimuli that tend to evoke / abate an operant / behavior / response class
- Stimuli may vary across physical dimensions
3 Types of Stimulus Classes
- Formal
- Temporal
- Function
- FTF: For The Fun
Formal Stimulus Class
- A type of a stimulus class
- Social and non-social stimuli that share physical features
- Social: Request from parents
- Non-Social: Bad smell, loud noise, etc.
Temporal Stimulus Class
- A type of a stimulus class
- Refers to the time
- Stimulus classes may not share commonalties topographically
- Before: Antecedents
- After: Consequences
- Antecedents and Consequences both determine what is learned.
Temporal: Antecedent
Exist or occur before a behavior of interest… Important for learning and motivation
Temporal: Consequences
Stimulus changes that occur after a behavior of interest… Important for future behavior
Functional Stimulus Class
- A type of a stimulus class
- The effect of the stimulus on the behavior
- A single stimulus can have multiple functions
- A stimulus class can be arbitrary
Functional Effects of Consequences (2)
- Effect can have an immediate, yet temporary effect (Ex. You stop drinking sour milk immediately, but still drink milk in the future)
- Effect can have delayed, yet more long-term effect (Ex. You eat dairy and get a stomach, you avoid dairy going forward)
Feature Stimulus Class
Share common topographies and/or common relative relations
- Infinte # of stimuli, created by stimulus generalization
- Ex. Concept of a cat, concept of a hours, concept of a tree, etc.
Arbitrary Stimulus Class
Evoke the same response but do not share physical stimulus features
- Limited # of stimuli, created by stimulus equivalence
- Ex. 50%, 0.5, half, 1/2
- Ex. Fruit - Apple, banana, pear
2 Types of Behavior
- Respondent
- Operant
Respondent (2)
- Respondent Behavior
- Respondent Conditioning
Respondent Behavior
- Involuntary elicited behavior (UR) by an antecedent (US)
- Phylogenic = Genetically inherited behavior (Ex. Gag reflex)
- Rarely changes in ones lifetime, however HABITUATION
- AKA: Reflex; Reflexive Relations; US-UR
Respondent Behavior AKAs
- Reflex
- Reflexive Relations
- US-UR
Habituation
When an US is present repeatedly over a short period of time, the strength of the respondent behavior diminishes
Respondent Conditioning
When neutral stimuli achieve the capacity to elicit respondent behaviors
- Conditioning = Pairing (Not Learning)
- Ex. You eat fish and vomits, after this whenever you smell fish you become nauseous (CS smell of fish - CR nausea)
AKA: Classical and Pavlovian Conditioning; SS Pairing; CS-CR
Respondent Conditioning AKAs
- Classical and Pavlovian Conditioning
- SS Pairing
- CS-CR
Respondent Extinction
Unpairing of a CS and an US
- When the CS is presented without the US the CR weakens
Operant (2)
- Operant Behavior
- Operant Conditioning
Operant Behavior
- Voluntary, learned behavior, selected by consequences… Defined by function (Not topography)
- Emitted/Evoked
- Ontogenetic - Learned behaviors the consequence of your setting
- Can be effected by ADAPTATION
- AKA: ABC; 3 Term Contingency; SRS Model
Operant Behavior AKAs
- ABC
- 3 Term Contingency
- SRS Model
Adaptation
When, with repeated exposure to a particular stimulus, the response reduces
Operant Conditioning
- A process that determines the future likelihood of an occurrence or nonoccurrence of a particular behavior
- Operant Behavior IS the result of Operant Conditioning
- There is AUTOMATICTY in operant conditioning
- AKA: ABC; 3 Term Contingency; Behavioral Contingency
Operant Conditioning AKAs
- ABC
- 3 Term Contingency
- Behavioral Contingency
Automaticity
Operant conditioning occurs automatically, even if no one is aware of the contingency in place
3 Basic Principles of Behavior
- Punishment
- Extinction
- Reinforcement
- Four our procedures to be conceptually systematic, they must be derived from our 3 principles.
Consequences
A stimulus change that comes after a behavior that effects the future likelihood of future behavior
Reinforcement (SR)
- # 1 Principal and major part of most behavior change procedures
- A stimulus change following a behavior that results in the behavior occurring more often
- Can happen organically or intentionally
- SR makes antecedent stimulus conditions relevant and creates stimulus control, making the behavior more likely to occur in the presence of the SD and not the Sdelta
Discriminated Operant
A behavior that occurs in some conditions more than others
- Ex. Getting cold water from a blue tap on the water cooler
Something has the potential of being SR based on…
Motivation (MOs)
What do MOs alter?
The current value of stimulus changes as reinforcement
SR can strengthen the following 5 measurements:
- Rate
- Duration
- Latency
- Magnitude
- Topography
Immediacy and Delays in SR
- Immediacy of the reinforcer is critical (the temporal relation)
- Delayed consequences aren’t technically reinforcement, but they can influence rule-governed behavior
Transient Effects
Temporary effect; when a reinforcement or punishment is removed, it should be expected for the behavior to change (for the worse) above, or below baseline
Behavioral Contrast
When a behavior occurs in multiple environments, but treatment is delivered in only one environment, you can expect to see a change in behavior in the opposite direction in the non-treatment environment
2 Types of Behavioral Contrast
- Positive Behavior Contrast
- Negative Behavior Contrast
Positive Behavioral Contrast
An increase in behavior in the non-treatment condition and a decrease of that same behavior in the treatment condition (DRO; Extinction; Punishment)
Negative Behavioral Contrast
A decrease in behavior in the non-treatment setting and in increase in that same behavior in the treatment condition
Positive Reinforcement
When behavior is followed immediately by the presentation of a stimulus that increases the future likelihood of that and similar behaviors in the future
- Most important and widely used concept in AB
- AKAs: SR+; Type I Reinforcement
Positive Reinforcement AKAs
- SR+
- Type I Reinforcement
5 Types of Positive Reinforcers
- Edible
- Activity
- Tangible
- Social
- Sensory
Negative Reinforcement
When behavior is followed immediately by the reduction/removal of a stimulus that increases the future likelihood of that and similar behaviors in the future
- Ex. Relief, escape, avoidance
- AKAs: SR-; Type II Reinforcement
Negative Reinforcement AKAs
- SR-
- Type II Reinforcement
2 Types of Negative Reinforcement
- Escape
- Avoidance
Escape
A behavior that stops an ongoing aversive stimulus/unpleasant situation
- Ex. Turning off loud music in your car (escape loud music)
Avoidance
- A type of SR-
- A response that prevents or postpones the presentation of an aversive stimulus/ unpleasant situation
- More common than escape
2 Types of Avoidance
- Discriminated Avoidance
- Free-Operant Avoidance
Discriminated Avoidance
The contingency for responding is the prevention of the onset of an aversive stimulus in the presence of a SD/signal
Free-Operant Avoidance
The contingency for responding is the prevention of the onset of an aversive stimulus without the presence of a SD/signal
- This can occur at any time before the scheduled onset of the stimulus and therefore delays the presention
Automatic Reinforcement
When behavior is evoked, shaped, maintained, or weakened by environmental variables that happen without other’s manipulation
- No social mediation from others
- AKAs: Sensory; Self-Stimulatory Behaviors; Stereotypy
Automatic Reinforcement AKAs
- Sensory
- Self-Stimulatory Behaviors
- Stereotypy
2 Types of Automatic Reinforcement
- Negative Automatic Reinforcement
- Ex. Scratching an insect bite, now you scratch the bite all the time - Positive Automatic Reinforcement
- Baking and liking brownies the first time, not you bake then all the time
Automatic Punishment (Definition)
Punishment that occurs without the social mediation of others
2 Types of Automatic Punishment
- Positive Automatic Punishment
- Ex. You buy an itchy sweater, in the future you don’t buy or wear itchy sweaters - Negative Automatic Punishment
- Ex. Every time you bite your nails, you have to remove your nail polish, which cause you to decrease your nail biting
Socially Mediated Contigency
When another person controls your access to reinforcement / punishment
Unconditioned Reinforcer / Reinforcement (UCR)
A stimulus change that increases the future frequency of behavior without prior pairing with any other form of reinforcement
- No learning history requires
- UCR are generally phylogenic and require a state of deprivation to be a reinforcer (MO)
- Ex. Food and water
Unconditioned Reinforcer / Reinforcement (UCR) AKAs
- Primary reinforcer
- Unlearned reinforcer
Conditioned Reinforcer / Reinforcement
When a previously neutral stimulus acquires the ability to function as a reinforcer through SS-Pairing with one or more UR or CR
- Learning history is required
- UCR are a product of ontogeny
Conditioned Reinforcer / Reinforcement AKAs
- Secondary reinforcer
- Learned reinforcer
CR vs Respondent Conditioning
Respondent conditioning has nothing to do with reinforcers, although the process of pairing is the same.
- CR > Stimulus = SR+ or SR-
- Respondent conditioning > NS becomes an eliciting antecedent stimulus
Generalized Conditioned Reinforcer (GCSR)
A type of conditioned reinforcer that has been paired with many UCR and CR
- Reinforcing are like reinforcing at any time to anyone
- No MO needed
- Ex. Money; Social praise
Generalized Conditioned Reinforcer (GCSR) AKAs
- Generalized reinforcer
- Nonspecific reinforcer
When is a behavior controlled by rules?
When behavior changes, but the contingencies are not immediate or guaranteed
Rule-Governed Behavior
A verbal description of a behavioral contingency
- A delayed consequence
Deadlines in rules change behavior
- SD = Time before the deadline
-Sdelta = Time after the deadline
Rule-Governed Behavior AKAs
- Rule governance
- Rule control
- Rules
Contingency-Shaped Behavior
When a behavior is directly controlled by a contingency, not rules
- SD > Response > Outcome (Must occur within 30 secs)
- Ex. Putting Neosporin on a painful cut, will immediately relieve the sting
Is the behavior a rule or contingency? (5Qs)
It’s A Rule
1. No immediacy
2. B-C delay greater than 30 seconds
3. Behavior changes without reinforcement
4. A big increase in the rate of behavior following only 1 instance of SR occurs
5. The rule exists, but no consequence exists (including no automatic reinforcement)