section 6 Flashcards

1
Q

Iterative design

A

making small steps with constant changes as feedback is gained

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2
Q

primary data sources

A

data sources that tend to be more specific to the design challenge questionarries/physical material testing/ case studies/focus products

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3
Q

secondary data sources

A

data other people have collected
statistics, media, reports, example work

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4
Q

market research

A

The activity of gathering information about consumers’ needs and preferences.
interviews/product analysis/ergonomic and anthropometric

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5
Q

Ergonomics

A

study of human interactions with objects,using maths psychology and physiology to make products appeal to humans

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6
Q

anthropometric measurements

A

study of human measurements:helps pick materials, size,strength of products

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7
Q

presentation of data

A

tables and graphs

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8
Q

design brief

A

a document outlining a problem, the prototype required as a solution and what constraints it require, and identification of the user it is intended for with wants and needs

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9
Q

manufacturing and design spec

A

document with specific set of objective -
details the products function and form,size materials
mentions constraints like production and budget
a detailed cutting and component list
tools and processes
must be justified and a final drawing should come with it

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10
Q

harry beck

A

transformed navigation representation moved away from geographically accurate representation to a linear uniform and simple design that was easy to read

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11
Q

Chanel

A

french designer who revolutionised womenswear from traditional corset to feminine casual and comfortable wear after world war 1. little black dress is most famous work. she started from hats but expanded to jewellery and fragrance and other clothing items

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12
Q

Norman foster

A

architect who made city hall, wembley stadium, gherkin. Used steel and precision glass to make light and awe inspiring works

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13
Q

Apple

A

innovative company started by steve jobs and wozniak. developed first GI with mouse pointer and had new products with simple and minimal skill required. first widespread touch screens, moving away from stylus

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14
Q

under armour

A

Kevin Plank fed up with his sportswear getting wet so he made compressionwesr from synthetic fabric with moisture wicking properties. Started in 1996 in grandmothers basmenet

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15
Q

collaboration

A

working with other people can improve creativity and quantity of idea, which leads to more refined and quality ideas

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16
Q

User-centred design

A

design fulfilling the needs and requirements of the user - they are consulted at every stage with the product by questionnaires and analysing reaction to product

17
Q

systems approach

A

electronic product use this - the inputs processes and outputs are considered in a clear systems diagram so that mechanisms and system can be made as fast as possible

18
Q

design fixation

A

only producing a certain style of dimiliar design not innovating out of fear of mistakes and not taking risks
to not do this, work with others, use new starting points, accept failures and modify from feedback, use models

19
Q

iterative design

A

A design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process.

20
Q

types of design exploration

A

sketches, models,testing (destructive, non destructive, market)

21
Q

systems diagrams

A

A drawing of a system that uses boxes as storage and arrows as flows.represent how components in a system connect and show inputs outputs processes.
Chapter 11

22
Q

developing successful pro totypes

A

should follow the design brief,
should have innovation, functionality, aesthetics, marketability

23
Q

evaluating products

A

responding to feedback,suggesting modifications,