regents geometry mc and review Flashcards
finding area/perimeter for triangles
1) use perimeter/area of whatever particular shape ex. A = s2 and P= 4s for a square, for a parallelogram/rhombus/rectangle Area= bh Perimeter= 2b+ 2h
2) use distance formula (for triangles, use it for the sides that isn’t the base or height)
3)
reflecting a shape over a particular line
ex. triangle ABC, with vertices A (0,0) B (3,5), C (0,5) is graphed, what is its height and radius length when reflected?
be wary of which line of the shape is being reflected and take into consideration how the new perspectiv of the 3-d shape changes the height/radius length (they switch often with the way the shape faces)
centroid
2/3rds distance from each vertex from their midpoints from each side,
point of concurrency for the medians
How to find altitude (slope of line, flipped and negated, with vertex of triangle)
1) find slope of the side the altitude intersects and flip & negate it
2) Use the vertex (where altitude begins) and the slope to set up an equation
How to find median (random pair of coordinates from line with slope, made up from vertex & midpoint of that line)
1) find MIDPOINT!!!! of the line the median intersects
2) take those coordinates + the vertex’s coordinates to find slope of the median
3) use THIS SLOPE and a RANDOM pair of coordinates from the line to set up the equation
proportion problems
BE CAREFUL of where the numbers are, make sure your proportion ise evenly set up
reflections
positive reflection is clockwise, negative reflection is counterclockwise
a rigid motion is a transformation in which the pre image and image are
congruent
the rigid motion transformations (preserving distance and angle measure)
reflection, rotation, translation
reflection
image and pre image will have opposite orientations, they will have different orientations with an odd amount of reflections/single flip and the same orientations with an even #
reflection over x axis (x,y)
(x,-y)
reflection over y axis (x,y)
(-x, y)
reflected over y= x (x,y)
(-y, x)
reflected over -y=-x
(-y,-x)
positive rotation
clockwise
negative rotation
counterclockwise
when applying transformations
apply the 2nd one first
glide reflection
reflection + translation