Reading 6 - 10 Flashcards

1
Q

Why do Hans Ulrish Obrist think people crave immersive exhibits now more than ever?

A

Because of the pandemic and social isolation, people want the interactivity you can’t just get from a computer

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2
Q

Why are immersive art experiences critiqued?

A

such events turn art into “content” ready to be captured and shared on social media

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3
Q

What are some of the major companies creating these immersive exhibitions?

A

FeverUp, teamLab, Superblue

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4
Q

Pure Land 360

A

360 panoramic, stereoscopic projection theater of being inside a buddhist gave temple where you hold a little LED flashlight to illumate paintings and it has other interactive elements too

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5
Q

Meadow

A

Upside down kinetic sculpture flowers that open and close with “poetic choerography” - they react to people underneath them

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6
Q

Breaking Waves

A

a bunch of illumated drones over Hamburg to enhance the architecture and celebrate the anniversary of the Elbphilharmonie

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7
Q

Fragile Future

A

Light installation that combines nature and tech - about the future of our planet - dandelion seeds glued to LED lights in a 3d bronze electrical circuit sculpture

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8
Q

Smog free tower

A

smog vaccum that cleans the air - partially useful, partially inspirational - long term campaign - you can also get a ring made from the compressed smog and a bike that cleans the air

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9
Q

Smart Highway

A

Glowing lines on the road that are glow in the dark (charge in day, light at night) - uses less energy

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10
Q

Treachery of Sanctuary

A

Interactive ehibit where you stand in front of your reflection as it slowly turns to birds or you turn into a bird with wings or the birds slowly eat you - spiritual significance, ancestral forms, kinda like the caves thing - bringing the ancient to the modern

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11
Q

“Queers in Love at the End of the World” - anna anthropy, 2013

A

10 seconds to unravel a love story where you can participate - so, so many different endings

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12
Q

“A Series of Gunshots” - Pippin Barr

A

A bunch of gunshots at various times that the player can control with the z key, very short

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13
Q

“The Artist is Present 2” - Pippin Barr

A

Gamefied recreation of the the artist is present exhibition

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14
Q

“notgames initiative” - two manifestos from michael samyn

A
  • create art that is digital entertainment but not a game
  • method of design - not entertainment or art
  • interactivity should be at the center of your creation
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15
Q

“Second Coming” - Yunchul Kim

A

five kinetic sculptires and some wall drawings - in the center, a giant chrome snake in knots that pulsates and breathes - cosmic and mythological lens, deeply connected with various cultures and allusions

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16
Q

Natalie Jeremijenko

A

using tech to bring nature to the city - mutualistic relationship between people and nature - basically a master of all trades - sensors, tech, wireless networks, robots

17
Q

“The Moth Cinema” - Natalie Jeremijenko

A

a lit screen in the middle of a garden that attracts moths to the light which then displays the moth shadows on the screen - we’re basically watching a soap opera of moths

18
Q

“The Butterfly Bridge” - Natalie Jeremijenk

A

flower-lined overhang that draw butterflies away from traffic to keep them safe and move through urban environments - bridges that could increase biodiversity and connect ecosystems

19
Q

“The Mussel Choir” - Natalie Jeremijenk

A

jeremijenk glued sensors to their shells and assigned their movements to musical notes –> essentially highlights that mussels make great water filters

20
Q

Land Art Generator

A

public can co-design public art and inventions for environmental preservation and renewable energy efforts - provide design solutions to basically help with the environment and shares them all over the world

21
Q

Guide to the LAG

A
  • works with global communities to design public art that provide renewable energy, water, and other human support systems
  • different categories: solar, wind, water, biology, other, and storage
  • shows a bunch of different examples of environmental designs
22
Q

LAG Project 1: Windstalk

A

A bunch of large stalks that move in the wind and create energy from torque and piezoelectric generators

https://landartgenerator.org/LAGI2010/387371/#

23
Q

LAG Project 1: Cetacea

A

giant white arches that generate power from the waves, wind, and sun from the water and blend in with the natural scenery - also supports existing water filtration by powering the filtration systems
also safeguards the bay by capturing and reusing stormwater and portecting wildlife

24
Q

“An underwater art museum” - Jason deCaires Taylor

A
  • creates underwater exhibitions and sculptures
  • the materials help with the environemnt by encouraging growth of corals and habitats for sea life
  • quite difficult and physically taxing
  • the sculptures become owned by the sea when they’re put inside it
  • the ocean life actually change the sculptures over time
  • regards oceans as sacred
  • intends to send messages to the people about climate change
25
Q

Social media’s influence on art in China

A
  • more emphasis on the “selfie-fication” of art from the public
  • galleries responding with “selfie-friendly” art and museum policies
  • changing assumptions about power in the art world –> the crowd not the experts determine status of artworks –> quite different from traditional western attitudes of art
  • “wanghong & da ka” effect - viral & “been there, done that” to stay on trend
  • however, its also bringing in more visitors –> galleries are using it to their advantages to hike up prices and make money
  • ## here, everone has perspective and they all have some validity
26
Q

Hong Kong Artists, Women

A

a data visualization with mountains of wikipedia articles about female hong kong artists - they are significantly less documented than male hong kong artists, many lacking even basic biographical information

27
Q

Yes Men

A

culture jamming activists - fight arctic drilling and coal mining by the underpriviliged by pretending to be evil corporations - do so in a funny and eye-catching way

28
Q

“Shell’s Last Iceberg Snow Cones” - The Yes Men

A

street art team that sold the last polar ice as snow cones and called it “First Taste of the Last Frontier” and advertised Shell’s arctic drilling program for oil - Shell abandoned their plans later

29
Q

“Coal for the Rich” - The Yes Men

A

announcement of a new coal plant being planned that would be built in a rich neighborhood (not a poor one)

30
Q

“Reframe” - Rhizomatiks/Daito Manabe

A

using screens, lights, and techonology to enhance body movements and dancing -

31
Q

“Come Behind Me, So Good!” - Rhizomatiks/Daito Manabe

A

music video - uses special effects and graphics to enhance daning and scenery - duplicating the same girl again and again

32
Q

ELEVENPLAY×Rhizomatiks ×Kyle McDonald “discrete figures 2022version” - Rhizomatiks/Daito Manabe

A

dance performance using machine learning to generate choerography - relationship between math, the body movements, and the story

33
Q

AI in the movie “Her”, setting up the operating system

A

In media - AI is mostly about computers learning and evolving independently

Man connecting with the system, telling a bit about his life, and then talking to the computer - the computer learns and grows as he talks to it, its like a person

34
Q

AI Art Generators

A

All work a little bit - but clearly stealing artwork

35
Q

“Hybrid Webs” - Tomas Saraceno

A

different spiders from different semi-scoail species all weave webs together in the same place - looks at hybrid-relationships and human & non-human interaction

a community of stories and species - glass bocks with all the spider webs

36
Q

“Automatica” - Nigel Stanford

A

Nigel Stanford’s robots play music

he creates a tune and the robots replicate it or he programs them - relationship between humans and art and technology