Reading 6 - 10 Flashcards
Why do Hans Ulrish Obrist think people crave immersive exhibits now more than ever?
Because of the pandemic and social isolation, people want the interactivity you can’t just get from a computer
Why are immersive art experiences critiqued?
such events turn art into “content” ready to be captured and shared on social media
What are some of the major companies creating these immersive exhibitions?
FeverUp, teamLab, Superblue
Pure Land 360
360 panoramic, stereoscopic projection theater of being inside a buddhist gave temple where you hold a little LED flashlight to illumate paintings and it has other interactive elements too
Meadow
Upside down kinetic sculpture flowers that open and close with “poetic choerography” - they react to people underneath them
Breaking Waves
a bunch of illumated drones over Hamburg to enhance the architecture and celebrate the anniversary of the Elbphilharmonie
Fragile Future
Light installation that combines nature and tech - about the future of our planet - dandelion seeds glued to LED lights in a 3d bronze electrical circuit sculpture
Smog free tower
smog vaccum that cleans the air - partially useful, partially inspirational - long term campaign - you can also get a ring made from the compressed smog and a bike that cleans the air
Smart Highway
Glowing lines on the road that are glow in the dark (charge in day, light at night) - uses less energy
Treachery of Sanctuary
Interactive ehibit where you stand in front of your reflection as it slowly turns to birds or you turn into a bird with wings or the birds slowly eat you - spiritual significance, ancestral forms, kinda like the caves thing - bringing the ancient to the modern
“Queers in Love at the End of the World” - anna anthropy, 2013
10 seconds to unravel a love story where you can participate - so, so many different endings
“A Series of Gunshots” - Pippin Barr
A bunch of gunshots at various times that the player can control with the z key, very short
“The Artist is Present 2” - Pippin Barr
Gamefied recreation of the the artist is present exhibition
“notgames initiative” - two manifestos from michael samyn
- create art that is digital entertainment but not a game
- method of design - not entertainment or art
- interactivity should be at the center of your creation
“Second Coming” - Yunchul Kim
five kinetic sculptires and some wall drawings - in the center, a giant chrome snake in knots that pulsates and breathes - cosmic and mythological lens, deeply connected with various cultures and allusions