Lectures 7 - 10 Flashcards

1
Q

Random International - “Rain Room” 2012

A

Room full of rain that’s raining down, but wherever you stand, it doesn’t rain

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2
Q

Art of experience (quote)

A

“Installation Art is the closest art to actual experience.

It is a complete, unified experience.”

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3
Q

Jeffrey Shaw - “Place: A User’s Manual”, 1995

A

An interactive exhibit where you can look around anywhere and see tons of places in the world.

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4
Q

Yayoi Kusama - “Fireflies on the Water”, 2002

A

only one person at a time, uses mirrors and light and polka dots –> when you step in, you see infinity dots

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5
Q

Public Art

A

Art in Public Spaces

Choi Hung MTR

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6
Q

Nele Azevedo - “Melting Men” 2009

A

Ice people that are made and melt over time

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7
Q

Jenny Holzer - Projecting Private Throughts in public space

A

Projecting her thoughts all over a city - private in public, interesting contrast

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8
Q

Jim Campbell - “Eternal Recurrence”, 2013

A

First artwork displayed on the ICC - Two people swimming concurrently on either visible side

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9
Q

Site-Specific Art

A

Art that can only be in one specific place

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10
Q

Olafur Eliasson’s - “Waterfallls”, 2012

A

Installation Art, public art, kinetic art, sulpture, site-specific art - artifical waterfalls made from rivers

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11
Q

James Turrell - “Light is my Medium”

A

A room completely made of light, light is the medium - spaces made of light

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12
Q

James Turrel - “Roden Crater” (in progress)

A

bought a mountain, slowly hollowing it out, if you look out from it, you can see the sky, and the color of the sky changed the room - kanye west funded this - “Jesus is King” was filmed inside it

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13
Q

BILLY KLUVER (know him!) - First Art Engineer

A

Worked with engineering and computers, but loved art - started making artworks for famous artists, never got credited

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14
Q

Pepsi-Cola Pavillion, Osaka, 1970

A

EAT started by Billy Kluver - totally transformed art - Pepsi hired them to do the Pepsi Pavillion - Shiny balloons made up a dome - robots, fog, lights

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15
Q

Bill Viola - “Room for St. John of the Cross” (1983)

A

Spanish mystic put in a small room for several years by the catholic church, and he wrote poetry - recreation of the cell with a miniature television screen with his imagination, psychological landscape - inside the mind of john of the cross

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16
Q

Diller & Scofido - “The High Line”, NYC, 2009

A

Huge elevated train tracks, but when it was out of use, it was too expensive to destroy it - Dinner & Scofido turned it into one massive park

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17
Q

Space as a Media

A

Interaction w/ environment as an art experience

Direct relationship between body & mind

Complete viewer participation

Freedom from gallery/object

Multimedia experience

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18
Q

AR - Augmented Reality

A

Computer-generated image layered on a user’s view of the real world

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19
Q

Masaki Fujihata - “Be Here Now”, 2019

A

Photographed people from 50 years ago - could take photos with people from years ago now with augmented reality

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20
Q

Virtual Reality

A

Using tech to create sounds, images, and senses to simulate your presence in an imaginary place - a hijacking of your senses

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21
Q

File Save Y/N

A

How can we save it?

Imitate: fake copy of the old system on a new
Re-create: rewrite the old system
Document: watch a video/photo of the

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22
Q

Metaverse

A

interconnected network of always-on virtual worlds, accessed through various tech and a supporting culture of virtual presence through avatars and digital currency

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23
Q

Feng Mengbo - “Long March: Restart”, 2009

A

Economic reform in 1980s, Long March in Chinese history, development of China and Chinese mythology - gameified –> originally painted on scrolls and then later programmed

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24
Q

Interactive Art

A

Artists makes an INTERFACE
User TAKES ACTION
Artwork RESPONDS

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25
Q

Interactive art requires…

A

viewer participation to be complete!

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26
Q

Interactive creates…

A

New roles for artist and user

User –> constructs meaning

Artist –> gives up control

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27
Q

The Interface?

A

How do you talk to the artwork? Through TRANSLATION

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28
Q

Dennis Oppenheim - “Two Stage Transfer Drawing (Advancing to a Future State)”, 1971

A

Father draws on son’s back, recreates it, then vice versa

Father-son relationships - making contact with future self or past version, past state

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29
Q

Haptics

A

interfaces involving touch

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30
Q

Image is a Place…

A

Video image becomes the real architecture for the performance because the image is a place.” - Kit Galloway

“It’s a real place and your image is an ambassador, and your two ambassadors meet in the image.” The beginning of the idea of ‘avatars

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31
Q

“RMB City: A Second Life City Planning by China Tracy” - Cao Tracy, 2009 - 2011

A

Open-world simulation that was essentially like a complex virtual city where a bunch of stuff could happen, a mix of places in the world

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32
Q

“Telegarden” - Ken Goldberg, 1995

A

Survival of ecology only through virtual people - exists truly, but only gets watered online

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33
Q

“Split Body: Voltage In/Voltage Out” - Stelarc, 1995

A

in a museum, connected to electrodes- and people can zap him and torture him online with electrical impulses

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34
Q

Ambient Telepresence: Remote Awareness

A

data visualization or an emotional connection being presented in “the background” - a change in the ambiance that is informed by data

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35
Q

“Dragonfly eyes” - Xu Bing, 2015

A

Love story told with free suveillance footage taken from online sources

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36
Q

“Boundary Functions” - Scott Snibbe, 1998

A

everyone shuffles around based on how close other people are - scott snibbe did it where a software would track the amount of people and then create spaces that were equal for everyone

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37
Q

“Access” - Marie Sester, 2003

A

a spotlight that tracks you wherever you go, you can’t get away from it - commentary on surveillance

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38
Q

Telepresence causes a change in…

A

how we view our bodies. Drastic change in terms of physical and psychological relationship with space and other bodies.

Present… yet no body.

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39
Q

Posthumanism

A

We have extended ourselves past oour natural capabilities

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40
Q

“Teleporting an Unknown State” - Eduardo Kac, 1996

A

Planted a seed, grown from light thats found all over the world - a person can log in and transport the light from their room to this seed - it grew, and enough people logged in for it to do so

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41
Q

Love in Tele

A

“Is there love in the telematic embrace?” - Roy Ascott, 1990

Is it possible to experience real love through only telecommunication? Is physical connection a requirement to feel love?

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42
Q

“Spiral Jenny” - Robert Smithson, 1968

A

Hated museums, thought that they were where art went to die - a giant masterwork in Great Salt Lake, Utah in a desert, not accessibly, giant rock spiral sculpture

“be intimately involved with the climate changes and natural disturbances of the site”

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43
Q

“Meditated Matter” - MIT, 2013

A

Sculpture made from silk worms

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44
Q

Networked Art

A

Art that is shared across different geographic locations - the distribution IS the art

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45
Q

Internet Art

A

Subset of networked art - uses the properties of interconnected computers like:

relaying info
encouraging collaboration
uniting communities the internet

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46
Q

Net.Art

A

artist-made website

art made on the internet

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47
Q

Shigetaka Kurita - “First Emojis”, 1999

A

First set of emojis ever made - became huge in Japan

“humble masterpieces of design planted the seeds for the explosive growth of a new visual language”

“reassert the human in reassert the human in the deeply impersonal, abstract space of electronic communication.”

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48
Q

Meme

A

an idea that spreads from person to person within a culture

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49
Q

“Vecotorial Elevation” - Rafael Lozano-Hemmer, 1999

A

Live exhibition where people can upload patterns that turn into beams of light that display over a giant outdoor space

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50
Q

What can networked art do?

A

Form communities
Free, generous art
Share ideas
Communicate not represent
Now, real-time
Immaterial
Shared performance

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51
Q

Rhizomatic

A

anything can and must be
connected to everything else. There is no ONE

52
Q

Net.art smashes all the roles

A

no more artist, curator, audience,
gallery, theorist, collector or museum

53
Q

“The World’s First Collaborative Sentences” - Douglas Davis, 1994

A

Anybody could go online and add anything they want to this single sentence - a total mess - one of the first sharable and collaborative text-based artwork

54
Q

“Summer” - Olia Lialina, 2013

A

realized the art she was making was dependent on the speed of the internet - it gets faster as internet speeds get faster

her response was a woman just swinging on a swing and on the thank you page for it, she thanks 21 different people for hosting one frame of her animation

aka if the connection is bad in one place, itll impact the swinging

55
Q

“Listening Post” - Ben Rubin & Mark Hansen, 2005

A

a listening post is a post in the ground that vibrates with the footsteps of approaching enemies

pulled sentences from all over the internet that met certain criteria real time and displayed them all over panels in a museum

56
Q

Internet as a Media

A

Production
Publication
Distribution
Promotion
Dialogue
Consumption
Critique

57
Q

“The Body of Michael Daines” - Ebay Art, 2000

A

“For Sale: The body of a young man in overall good condition with minor imperfections.”

16 year old boy that sold his body online under the sculpture section as a joke - but it became art in a way

58
Q

Anonymity

A

Another change in the body - you can say and do whatever you want

59
Q

“Domestic Tension” - Wafaa Bilal, 2008

A

(same guy who created the destroyed monument in Iraq in wheat)

locked himself in a gallery, lived there for a month- set up a game called “shoot the Iraqi” where people could shoot him in the game and he would really be shot my painballs

60
Q

Roy Ascott - Technoettics

A

We are approaching global conciousness

Technology of conciousness

”I see an emergent hypercortex…the only
certainty is the process of becoming…”

61
Q

Expansion of Video: The REACH

A

Movies - 1 person movie place time

Projection - X persons 1 movie place time

Television - X persons 1 movie X places 1 time

VHS/DVD - X persons X movies X places X times

Web - X2 persons movies places times

Mobile X persons movies times

62
Q

“Electronic Superhighway” - Nam June Paik, 1995

A

We will travel thorough our screens - he knew america through moving images, so he represented each state in moving images and outlined it in neon because thats what signs were made of then

63
Q

“Tap” - James Buckhouse, 2002

A

One of the first artworks based in mobiles phones - you could create little dances and then share those steps with other people near you

64
Q

“Wearable Wireless Webcam” - Steve Mann, 1994

A

wearable technologies that sort of “enhance” you - can film everything at all times

65
Q

“Electronic Dress” - Atsuko Tanaka, 1956

A

Part of a revolutionary art movement in Japan

A dress made completely out of electronic, colorful lights - extremely dangerous to put on, could electricute you at any point - her relationship with tech

66
Q

“Tactical Sound Garden” - Mark Shepard, 2007

A

A garden of sounds - as you walk through, you can hear different sounds and its all controlled by a mobile application

67
Q

The Most Important Tech

A

“The most profound technologies are those
that disappear. They weave themselves into
the fabric of everyday life until they are
indistinguishable from it.”
Mark Weiser 1991 (16)

68
Q

“Shoot” - Chris Burden, 1971

A

Had his friend shoot him in a gallery

69
Q

“Third Hand” - Stelarc, 1980

A

Built a robotic third arm - showing that the body is becoming useless because of technology

his robotic arm is useless, but it also makes the arms its connected to useless

70
Q

Post-Humanism

A

we’ve extended ourselves beyond our natural capabilities

71
Q

“Portrait of Sir John Sulston” - Marc Quinn, 2005

A

in a really important gallery with a bunch of famous portraits of kings and queens and stuff

took the sperm of john sulston (famous dna scientist) and put it on agar and displayed it

72
Q

Bioart

A

artists working with live tissues, bacteria, living organisms, and life processes

73
Q

“Can’t Help Myself” - Sun Yuan & Peng Yu, 2019

A

machine trying to clean up the “blood” thats flowing away from it - about nationalism and migration, government wanting to hold people in - border zones being “blood zones”

74
Q

Intelligent

A

a system that percieves its environments and takes actions to increase its chances of success - a system that gets smarter

75
Q

Enables a Response

A

“the most unique aspect of software as a medium is that it enables a response. a responsive artifact has the ability to interact with its environment.”

76
Q

Dynamic Form

A

a shape changes in time, sometimes responsively - a way a computer can talk back to you

77
Q

Gesture

A

reads human movement, can convey and interpret gesture (used to be with a mouse, now its haptics)

78
Q

Behavior

A

movement that looks like intent - it looks purposeful, but not really (?)

79
Q

Simulation

A

imitating the physical world for reference

80
Q

What are some ways that computers talk back to us?

A

dynamic form, gesture, behavior, simulation

81
Q

Self-Organization

A

swarms - bringing together many parts to join together to form a language/group think

82
Q

Adaptation

A

the ability to survive - to understand itself

83
Q

Artificial Intelligence

A

simulating human reasoning - how it does this is changing very quickly

84
Q

Generative Art

A

not a type of art, but a way to make it - artist creates a process that is set into motion - a non-human makes the art (computers, chemistry, biology, mechanics)

85
Q

“Portrait of Edmond de Belamy” (portrait of my friend) - Obvious, 2018

A

GANS
Looks at portraits from everywhere and creates a portrait from that - signed by the algorithm

86
Q

GANS - generative adversarial network

A

the actual artist is the GANs - one computer looks for patterns and makes images, another computer judges

one computer creates

other computer basically analyzes the pattern and judges it

first digital duchamp - a readymade

87
Q

Artificial Life: Simulating Life

A

Art that examines systems related to life, its processes,
and its evolution through simulations:
…computer models (soft)
…robots (hard)
…and biochemistry (wet).

88
Q

“Phototrophy” - Christa Sommerer & Laurent Mignonneau, 1994

A

digital buys that can hatch and live and creates more pods that hatch and live if you keep your flashlight light on them, but if you dont, they die

89
Q

Automata

A

a self-operating machine - like a watch, an intelligent machine more than a digital one

90
Q

“AARON” - Harold Cohen, ongoing

A

frustrated with number computers, thought they should be creative - wrote computer programs that would make art

91
Q

“Senster” - Edawrd Ihnatowicz, 1970 - 1974 (rebuilt again in 2017)

A

a robot that could speak to you and you could speak to it in a very alive way, quite behavioral - could react differently when shouted at or greeted

92
Q

Emergence

A

Rise of the machines

Accidental cross-information between systems leads to unpredictable results

Machines start doing things they werent programmed to do

Occuring in several fields

93
Q

“Genesis” - Eduardo Kac, 1999

A

took the verse in the bible about man having dominion upon the earth - bible coded into bacterial DNA - in the gallery, you could blast the bacteria with ultraviolet rays and mutate it - it will eventually change the words from the bible

Do we have the right?

94
Q

Immersion

A

the art of experience in virtual and physical environments

the media IS an environment

95
Q

Expanded Cinema:

A

1960s movement to break free the moving image from the screen

96
Q

“Exploding Plastic Inevitable” - Andy Warhol, 1966

A

groundbreaking intermedia - live music, film projections, lighting effects, live dance (also lots of drugs)

97
Q

Expo67 Montreal

A

greatest exhibition in expanded cinema - giant world expo exhibition

98
Q

“KinoAutomat” - Raduz Cincera,1967

A

first interactive movie - nine “action points” where the audience gets to choose what happens next

99
Q

expanded cinema influences new media art

A

interactivity - audience takes part in movie making
immersion - audience becomes part of the experience
connectivity - of computers and screens
multiple - perspectives

100
Q

Interaction Structures

A

on/off switch - on/off change

navigation - exploring a space, map, journey

reflection - mirrors that transform

conversation - each response changes and requires a different one (dialogue)

101
Q

“Legible City” - Jeffrey Shaw, 1990

A

exploring cities on a bike except they’re made up of words

102
Q

“Wooden Mirror” - Daniel Rozin 1999

A

Mirror that changes around wood blocks to appear like a reflection

103
Q

“Video-place” - Myron Kreuger, 1988

A

interactive pioneer - made a place that reflected the people and their actions with color, sound, and shapes

104
Q

“The Value of Art” - Christa Commerer & Laurent Mignonneau, 2012

A

artpiece that the longer you stare at it, the more it goes up in value - economy of ATTENTION

105
Q

“Strandbeests” - Theo Jansen, ongoing

A

giant sand beasts made of complicated machinery that move with the wind across beaches in an almost creature-like way

106
Q

Interactive Art

A

Art that responds
Has no ending
Always changing
Story comes from the experience
User is the author

107
Q

interactive: the art of relationships

A

artist designs a relationship system

the thing between (the media) is the ineraction

we judge the QUALITY of the RELATIONSHIP

108
Q

Relational Aesthetics

A

art based on “human relations and their social context”

artwork creates a social environment in which people come together to participate in a shared actvitiy

109
Q

“Guards Kissing” - Tino Sehgal, 2002

A

just two british style guards kissing in the middle of M+ any time a visitor walks in

110
Q

“Whose Utopia” - Cao Fei, 2006

A

people dancing in big industrial warehouses and factories - commentary on labor and working conditions

111
Q

“Eunoia” - Lisa Park, 2014

A

plays the water with a brainwave sensor

112
Q

Device Art

A

a contemporary japanese art movement that promotes hardware based art in the form of devices or gadgets

113
Q

Maywa Denki

A

make weird instruments - otomatome

114
Q

“Pain Station” - /////////fur//// 2006-current

A

you know - it hurts you when you play it

115
Q

Survival Research Laboratories (SRL)

A

huge machine art - machines that destroy themselves and each other - huge, loud, destructive, violent

116
Q

Cory Arcangel, “Super Mario Clouds” 2004

A

just the clouds from super mario, everything else is edited and hacked out of the game

117
Q

“Bienalle.py” - 0100101110101101.org 2001

A

huge virus that infected a bunch of computers everywhere

118
Q

“Disarm” - Pedro Reyes, 2013

A

Bought guns from old drug cartels and disarmed them and made sculptures from them

119
Q

“Love is in the Bin” - Banksy, 2018

A

The partially shredded piece that sold for a bunch

120
Q

Telepresence

A

using tech to give the feeling of being present - in image or action - someplace other than the user’s true location

121
Q

Communications Technology
and Spirituality

A

Disembodied communication…
like ghosts

122
Q

“Telematic Dreaming” - Paul Sermon, 1992

A

people lie in bed next to each other but through projections and sound and light - essentially projecting themself onto the other persons bed

123
Q

“Hole-InSpace” - Electronic Cafe, 1980

A

live footage from LA and New York that allowed them to communicate with each other through satellite feed

124
Q

Beijing Shockers - The Cadaver School

A

“sternly prohibits the performance and display of bloody, violent, obscene settings or materials in the name of art” - China’s Department of Cultural Affairs

125
Q

Art & China After 1989: Theater of the World - 6 October 2017

A

but a larger exhibition, highlighted by this - “a cage-like structure housing live reptiles and insects that coexist in a natural cycle of life, an apt spectacle of globalization’s symbiosis and raw contest.”