Quiz 3 B Flashcards

1
Q

Law of Averages

A

The term used to describe the phenomenon that as the number of repetitions of a chance process increases, the error between the expected outcome and actual outcome is likely to be large in absolute terms but small in relative terms.

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2
Q

A box Model

A

A visual way to help model possible outcomes for a real-life chance process that may be repeated multiple times.

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3
Q

Chance Error

A

When the actual outcome for a chance process does not match the expected outcome, and no bias is present.

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4
Q

Net Gain

A

What the SUM of the draws represents for a box model that describes a gambling game based on chance where one can either lose or win money.

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5
Q

The number of times the game is played

A

What the NUMBER of draws represents for a box model that describes a gambling game based on chance where one can either lose or win money.

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6
Q

John Kerrick

A

A South African mathematician famous for carrying out experiments in probability theory with a coin while in a prisoner of war camp during World War II.

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7
Q

The observed Value

A

The actual outcome obtained by a chance process.

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8
Q

The expected value

A

What the outcome of a chance process is expected to be.

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9
Q

The Standard Error

A

The likely size of the error between the observed value and the expected value of a chance process.

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10
Q

Formula for the Expected Value (EV) for the sum of random draws made with replacement from a box

A

(number of draws) X (average of the tickets in the box)

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11
Q

Formula for the Standard Error (SE) for the sum of random draws made with replacement from a box

A

( square root of the number of draws) X (SD of the Tickets in the box)

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12
Q

Another name for the formula used in computing the SE for a sum of draws from a box

A

Square Root Law

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