Quiz #2 Review Part 1 Flashcards
Conventional Method: Drawing
Most conventional design method
Main aid used by designers
Unconventional Methods
Formalize the procedure
Externalize design thinking
Formalize the procedure
-creating a checklist of sorts to make sure no part of the problem is overlooked
-standardizes the search for information so that no avenue is overlooked
Externalize design thinking
-get information into charts and diagrams
-better for sharing ideas/working with a team
-ideas are not only in your own head
-get systemic stuff on paper to have room for creativity
Rational methods
checklist
goal: get what you have to do out of your head
Creative methods
brainstorming, Goal: many ideas, Synectics, Goal: A specific solution
What is a concept?
-describes the imagery you are trying to achieve
-idea or visual image from which all design decisions can be made
-overall idea that unifies the parts of the project
-provides direction for the design,
-organizes the principles and elements of design for a project
Concept definition AHD
-a general idea or understanding, especially one derived from specific instances or occurrences
Concept definition design
-general strategy or approach for a solution
-gives you appropriate responses to specific project problems
What is a concept? Definition
-conception is a beginning
-beginning that can be touched off by inspiration
GREAT design
- Less, but better
- Blow people’s minds
- Don’t cause unnecessary harm
- Let function inform design
- Design local, think global
Can be invisible
Design Thinking
-designing with intent/designing for meaning,
-a repeatable, human centered method for creative problem solving
-empathize, define, ideate, prototype, test
Design Process and Design Thinking
DP adds detail to the DT,
-personal (how do work and think?),
-may differ based on industry (industrial engineering vs apparel design),
-actual process is not so linear-may go in reverse and repeat steps often
Empathize
-Learn about the customer
-first step in design thinking, a skill that allows us to understand and share the same feeling that others feel, put ourselves in other people’s shoes and connect with how they might be feeling about their problem, circumstance, or situation.
-what is the person feeling?
-What actions or words indicate this feeling?
- Can you identify their feelings through words?
-What words would you use to describe their feeling?
Define
-Thinking about the solution
-construct a point of view based on customer needs and insights
-Understand why anything is, then that is the root of being able to come up with a solution,
-once the problem is identified and truly understood then your mind can be set free to ideate the ‘what ifs’,
-at this point the possible solutions are endless
Ideate
-Thinking-Form and content
-Brainstorm many possible solutions
-what will be presented/subject matter (content) and how (form)?
-If product design, what are you showing to the client?
-have to keep in mind cross-cultural understanding-does the form and the content convey? Really successful design communicates across time, distance, generations, cultures.
Ideate: Form and function
-purpose (function) defines the look and shape (form)
-form follows function: purpose defines the look the shape
What are design methods?
-any identifiable way of working.
-procedures, techniques, aids, tools
Why methods matter?
-Something you dislike can still be a good design
-consider other opinions and different human perspectives
-various methods allow us to consider strengths and weaknesses
-create consistency to design process
Ideate: Looking
Nature- generative design-numeric data generates forms
Artifacts and objects- seeing qualities beyond the object itself
History and culture- what shaped what you are looking at?
Thinking with materials
Prototype
build a representation of your solutions
Test
put prototype in front of users for feedback
Doing and Redoing
-prototype and test stage
-reflect on what you have learned, be open to change, revisions, and restarts
-revisions usually grow ideas and refines your original into something better
Critique and feedback
-prototype and test stage
-understand success and shortcomings
-often based on principles and elements
-best after completion of design
-Description, Analysis, Interpretation