quiz Flashcards

1
Q
  1. Describes meaning convey by users input and by computers output display
    - a. Semantics Level
    b. Conceptual level
    c. Lexical Level
    d. Syntactic Level
A
  1. Semantic
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2
Q

a hotel does not offer cancel booking, the anaylsis oof context of use shows the users need this function.
Which one aspect of this value usability
a. Efficiency
b. Satisfaction
c. Speed
d. Effectiveness

  1. It is an over archi approach where designers try to make their products accommodate widest possible of people
    a. Accessibility design
    b. Participatory design
    c. Design
    d. Inclusive design
A

Effectiveness

  1. Inclusive design
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3
Q
  1. Which of the following terms best describes the collection of sketches

a. Wireframe
b. User interface guidelines
c. Low fidelity prototype
d. Storyboard

  1. a qualitative approach orientation to emphasis the detailed observation in naturally occurring setting
      1. Resembles the looks and feels of final design
A

c. low fidelity
2. Ethnography
3. 3. Mockup

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4
Q
  1. It is series of sketches showing how user might progress to a task to a product
    1. Theory Focuses on measurable performance in multiple standards class taking seconds or minutes in laboratory environment
      a. Stages of actions
      b. Micro HCI theories
      c. Contextual MACRO HCI theories
A
  1. Storyboard
    1. . micro HCI theories
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5
Q
  1. It is the** users mental model** of interactive systems
    a. Semantics Level
    b. Conceptual level
    c. Lexical Level
    d. Syntactic Level
A

Conceptual level

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6
Q

11.
What are the focus of the ISO 9241-11:2018?

A

a. Efficiency, Effectiveness, Satisfaction

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7
Q
  1. The _ does not assert hands on user centric approach problem solving and reasoning that innovation can create differentiation and competitive advantage
    a. Usability
    b. Design thinking Ideology
    c. User centered design
A

b. Design thinking Ideology

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8
Q
  1. Describes sequences of events for possible cause and effect making interventions possible
    a. Explanatory
    b. Descriptive
    c. Prescriptive
    d. Predictive
A

a. Explanatory

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9
Q
  1. This phase aims to understand what components of your ideas works and which do not. Weigh impact versus feasibility of ideas through feedback
    a. Test
    b. Prototype
    c. Idea
    1. To get attention of users and viewers the standard number of fonts to get attention
      a. As many as u can
      b. 2
      c. 4
      d. 3
A
  1. prototype
  2. 3
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10
Q
  1. What interactive paradigm did xerox star used?
    1. What year is xerox star?
A

Windows
Icons
Menu
Pointers

  1. 1981
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11
Q
  1. Which of following is** better** example of user experience goal than a usability goal.

a. Effectiveness
b. Helpfulness
c. Safety
d. Efficiency

  1. his refers to as** cooperative design or co-design**. It is an over arching design philosophy that places in home systems (Siri, Alexa)technologies services including design. Central factors take place
    a. Participatory
    b. Usability
    c. Interaction
A

Helpfulness

  1. Participatory
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12
Q
  1. It deals wit**h device dependency **with precise mechanism by which user specify the syntax

a. Lexical
b. Semantic
c. Conceptual
d. Syntactic Level

  1. Prototypes, Mocks up, wireframes and are all the same
    a. t or F
  2. Design fidelity is level of functionality and details incorporated in prototype
    . a. t or F
  3. Discipline concerned with design implementation and interactivity?
A

a. Lexical
2. False
3. TRUE
4. HCI

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13
Q

1.Who is the person behind the** man-computer symbioses**
2.26. This person mention that computer can help people not just business
27. It extends to which systems product or service can be use to specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in specified context of use

A
  1. Joseph Licklider
    1. Theodor Holm Nelson
  2. Usability
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13
Q
  1. Give the 6 dimensions of usability
A
  1. Effectiveness
  2. Efficiency
  3. Safety
  4. Utility
  5. Learnability
  6. Memorability
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14
Q
  1. It is the comfort and acceptability of work systems to users and other people affected by its use.
  2. It is not just how big I make the buttons it can affect?
A
  • Effectiveness
  • Productivity
  • Morale
  • safety
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15
Q
  1. which one of these NOT be found in HCI?
    - sounds tjhat convey meaning
    - A long command line to achieve a function
    - Icons that can have specific function
    - common short cuts
  2. We study HCI to determin how we can make tgis computer tech more usable by___
  • Company
  • End-users
  • Future technology
  • Software Dev
A

A long command line to achieve a function

  1. End users
16
Q

*The 1st tablet created in History as a hypothethical proto-hypertext made by Vanner Bush
1. Memex
2. Stylator
3. Model 3123 pen comp
4. Dynabook

The primary interactive method of comm used by human is called___

A

1 ?

Speaking

17
Q

Which of the ff is NOt an influence on HCI
a. Ergonomics
b. Cognitive Psychology
c. Computer science
d. All are Correct

What is the golden rule of HCI??

A

all IS CORRECt
2. People comes 1st

18
Q
  • The process o**f ensuring that people need r met **that the resulting product is understandle, itaccom. its desired tasks n that experience use is positive and enjoyable
    • EfficienyUsefulness
  • Usability
  • Human Centered Design

____a framework for understand. the concept of usability n applying it to situations where people use interactibe sys, n other types of sys and products n services
- Usability
- ISO 9241-11
- ISO13402
- HCI

A

??

19
Q
A
20
Q

Focus on measurable perfor. on multiple standards taks taking seconds or minutes in laboratory environ

  • Perceptual theories
  • Marco-HCI theories
  • Micro HCI Theor
  • Predictive Theo

The term human-compu interaction has only been widespread since the early___?
- 1970
- 1950
- 2000
- 1980

WHTA INTERACTION DID Xerox star use?

A

Micro HCI
2. 1980
3. WIMP

21
Q
A