Q2: Lesson 1 | Multimedia and ICT Flashcards

1
Q

refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application.

A

multimedia

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2
Q

This integration allows for a more immersive and engaging experience compared to traditional single-medium content.

A

multimedia

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3
Q

is a set of technologies that enable computers to perform a variety of advanced functions, including the ability to see, understand and translate spoken and written language, analyze data, make recommendations, and more.)

A

artificial intelligence

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4
Q

the availability of a nearly complete online experience for the user

A

rich content

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5
Q

enables the use of Flash for real-time interaction between users

A

rich content

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6
Q

allows immediate interaction if the user chooses to do so

A

rich content

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7
Q

is a web page that contains text, images, videos, audio, animation, and interactive features

A

rich content

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8
Q

makes the web much more appealing

A

images and infographics

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9
Q

provide valuable info in a very entertaining way

A

video

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10
Q

makes the user spend more time on the web

A

video

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11
Q

boost users engagement

A

interactive elements

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12
Q

a video game that is either partially or primarily played through the Internet or any other computer network available

A

online games

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13
Q

create their own online communities, while other games, especially social games, integrate the players’ existing real-life communities

A

online games

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14
Q

The act of playing video games via internet connection, allowing individuals to connect and interact other players virtually.

A

online games

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15
Q

It Involves a wide range of games, that includes various genres such as action, adventure, role – playing, strategy, and sports

A

online games

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16
Q

Players can connect, chat, and form friendships or teams through in-game communication and multiplayer modes.

A

social interaction

17
Q

Online games offer engaging experiences with interactive worlds, strategic challenges, and exciting gameplay.

A

entertainment and engagement

18
Q

Leaderboards, rankings, and competitive modes push players to improve their skills, offering rewards and recognition.

A

competition and skill development

19
Q

Players can customize avatars, select gear, and adjust their playstyle for a personalized gaming experience.

A

customization and presentation

20
Q

Developers frequently add new content and features to keep the game fun and exciting.

A

constant updates

21
Q

conducting a test online to measure the knowledge of the participants on a given topic

A

online tests

22
Q

students can do the exam online, in their own time, with their own device, regardless of where they live

A

online tests

23
Q

educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer

A

courseware

24
Q

is a combination of “iPod” and broadcast.” It originated in the early 2000s when the concept of delivering audio content over the internet gained popularity.

A

podcasts

25
Q

began to gain significant traction around 2004-2005, with increased accessibility due to the rise of smartphones and streaming platforms.

A

podcasts

26
Q

A digital audio file made available on the internet for downloading to a computer or mobile device, typically available as a series, new installments of which can be received by subscribers automatically.

A

podcasts

27
Q

who introduced the term web 2.0

A

darcy dinucci