purpose Flashcards
Types of Purpose
Deep Purpose, Purpose as Win-Win, Purpose on the periphery, purpose as disguise
Deep purpose
deep commitment to both economic and social benefits; “practical realism”
Purpose as Win-win
Where economic and social benefits intersect (and only when they intersect)
Purpose on the periphery
“Doing good” is kept separate from the core business (“doing well”)
ESG
Environmental: climate change & carbon emissions, air and water pollution, biodiversity, deforestation, energy efficiency, waste management, water scarcity
Social: Customer satisfaction, data privacy, gender & diversity, employee engagement, community relations, human rights, labor standards
Governance: Board competition, Audit committee structure, bribery and corruption, executive compensation, lobbying, etc.
incremental innovation
Also referred to as sustaining innovation; involves making small-scale improvements to existing products, services, processes, and business models.
disruptive innovation
Occurs when a new product or service, drawing on new technology, engages the existing market.
product innovation
The development of a new product, an improvement in the performance of the existing product, or a new feature to an existing product.
process innovation
The implementation of a new or significantly improved production or delivery method.
service innovation
introducing services that are new or substantially improved
business model innovation
Creating, adapting, or fundamentally changing the way a company delivers value to its customers and/or generates revenue
SCAMPER technique
A technique for creative brainstorming that draws on existing products, services, and business models. It involves substituting, combining, adapting, modifying, putting to other uses, eliminating, and/or rearranging.
Design thinking
A technique for creative problem-solving that involves keeping the user at the center of everything and is focused around asking different questions and looking at problems in new ways. It involves empathizing, defining, ideating, prototyping, and testing.
Example: Lego
“The LEGO Group invests in innovating core play themes as well as exploring new play patterns. Digitalization is influencing how children play and the LEGO Group has stepped up investments to understand the intersection between digital and physical play and create new products to meet these changing needs. R&D activities include developing new technologies to enable learning through play; trend spotting; anthropological studies; and collaborating with educational institutions to deepen our understanding of children’s development.”
Wicked problems
Space junk and trillions of pounds garbage