psychology Flashcards
what are the four features of trait theory of personality
•an individual is born with innate characteristics
•the behaviour will remain consistent in most situations
•behavior becomes predictable
•the traits are stable + stay the same in different situations
what are the two problems with the predictability of trait theory
•behaviour could be temporarily impacted by a situation
•mistakes in past experiences can alternate behaviour
what are the four features of the Social Learning Theory (SLT)
•we’re not born with characteristics but learn them from others
•personality traits are developed through socialisation with significant others
•behaviour is copied after consistently being seen or interacting live
how is behaviour learnt (SLT model)
observe -> identify -> reinforce -> copy
what is Lewin’s formula
B=f(PxE)
behaviour = function(personality x environment)
what are the three stages in Hollander’s model
•core = stable and solid (beliefs and values)
•typical response = the usual response a player would make in a given situation
•role-related behaviour = further changes in behaviour may be needed depending on the sport/position/role
define trait theory
the theory that behaviour is determined by innate characteristics
define traits
characteristics people are born with and are stable
define social learning theory (SLT)
behaviour changes depending on surroundings - socialising - they are learnt from other people and significant others
define significant others
role-models, friends, family - people our behaviour changes for because of their influence
define socialisation
associating with other people and picking up their behaviour
define interationists perspective
the belief behaviour can be influenced by traits and socialisation
define attitude
a value or belief towards ‘something’ (attitude object)
define triadic model
the parts of an attitude - cognitive, affective, behavioural
define cognitive component
your beliefs
define affective component
feelings and emotions, how they are interpreted
define behavioural component
the actions and habits of the performer
define behavioural component
actions and habits
define cognitive dissonance
a conflict in thinking causes a lack of harmony and gives an uneasy feeling so the performer is motivated to change their existing attitude
define persuasion
sports performers can be talked into changing their attitudes but it isn’t easy
identify 5 ways attitudes are formed
•socialisation - associating with others and pick up their opinions and values
•learn attitudes from significant others
•learn if behaviour is repeated
•repeat successful behaviour and attitudes
•develop positive attitude from praise for a performance
identify the components of the triadic model
•cognitive part
•affective part
•behavioural part
explain cognitive dissonance using a sports example
A rugby player may be reluctant to use a ‘dance fit’ technique. The coach points out the dancer can do intense exercises for an hour session where as, the rugby player has to rest after a 40 minute half- the rugby player may think again.
describe persuasive communication
the communication must be relevant, important, understood, from someone of high status and good timing
use a sports example to explain persuasive communication
If a rugby player looses a game they may realise something needs to change so a role model/ expert should communicate with them.
Define arousal
a state of activation experienced by sports performers - an energised state, a readiness to perform, a drive to achieve
define drive theory
as arousal increases so does performance - P=f(DxH)
define dominant response
the stand-out response that the performers thinks is correct
define inverted-U theory
arousal and performance - increased arousal improves performance to an optimal point at moderate levels of arousal
define catastrophe theory
increased arousal improves performance to optimal - dramatic reduction in performance when arousal increases past optimal
define somatic anxiety
physiological anxiety - muscular tension - increase heart rate
define cognitive anxiety
psychological anxiety - loss of concentration - worry about performance
define zone
area of controlled arousal and high level performance
define peak flow
ultimate intrinsic experience felt by athletes from positive mental attitude, confident, focus, efficiency
identify 3 causes of increased arousal in sport
•increase in level of competition (major event)
•effect of an audience
•frustrating circumstances (not playing well or losing)
outline 3 features of the drive theory of arousal
•more drive = more chance of improved performance due to more effort
•arousal increase = performance increase
•increased motivation = increased drive
describe the problem with the drive theory of arousal
•increased drive won’t always improve performance - it can’t keep improving
•at high arousal, less information is processed - focus on dominant response (bad in beginner, good in expert)
explain the relationship between dominant response and the task (complex vs simple)
if the task is simple there is little information to process so performer can do well at high arousal.
if the fast is complex there is a lot of information to process - cues may be ignored and ability to process is reduced at high arousal
outline 3 features of the inverted-U theory of arousal
•performance improves up to the optimal point - usually moderate level of arousal
•under and over around can be equally bad for performance
•optimum level of arousal can vary - skill level, personality, task
explain the relationship between the inverted-U theory and athlete experience
experts can deal with pressure so dominant response is correct so can perform at high arousal
beginners cannot deal with pressure so operate best at low arousal
explain the relationship between the inverted-U theory and athlete personality
extrovert - low activation - can tolerate increase in arousal
introvert - high adrenaline - perform best at low arousal
explain the relationship between the inverted-U theory and task
•complex - low arousal (process lots of information)
•simple - high arousal (less decisions)
•gross - high arousal (large muscle group movements)
•fine - low arousal - precise control
outline 3 features of the catastrophe theory of arousal
•dramatic reduction in performance
•performer panics - increase in arousal - decline in performance
•increased arousal - performance peaks at optimal level
describe the attempt to recover and identify two factors that determine the success
•the player may try to regain control by reducing anxiety + arousal - performance may gradually return to optimal
•performer may fail to control arousal -panic or anxiety is too high so arousal increases more
•performance declines
state two symptoms of somatic and cognitive anxiety
•somatic - increased heart rate, sweaty palms
•cognitive - loss of concentration, worry about performance