Psycholinguistics part 1 Flashcards

Speech perception and word recognition

1
Q

Source-filter theory

A

Vocal tone (source) + resinatory cavities (filter) = speech

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2
Q

Perceptual invariance

A

Phenomenon of variable acoustic input being mapped consistently onto stable units of representation

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3
Q

Coarticulation effects

A

Variation in the pronunciation of phonemes caused by the articulatory properties of neighbouring sounds

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4
Q

Parallel transmission

A

Acoustics of phonemes overlap on the speech spectrum

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5
Q

Categorical perception (instead of continuous perception)

A

Phenomenon where we perceive a continuum of stimuli as being sharply divided into categories (i.e. Phoneme perception in VOT continuums)

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6
Q

Voice onset time

A

The amount of time between the release of a stop consonant and the vibration of the vocal folds

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7
Q

Forced choice identification task (Lieberman, 1957)

A

Ask participants to label equally spaced speech sounds on a VOT continuum

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8
Q

ABX discrimination task

A

Present two stimuli (A & B) then a third (X) and ask if X is more similar to A or B

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9
Q

McGurk effect

A

Visual stimuli (i.e. videos of articulation) affect how we perceive sound

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10
Q

Ganong effect

A

Context affects how we perceive sound, i.e. Phonetically ambiguous sounds in words are likely to be perceived as whatever results in a lexical item

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11
Q

Phoneme restoration effect

A

Context affects how we perceive sound, i.e. Non-speech sounds in the middle of lexical items are perceived (‘hallucinated’) as whatever sound would have fit

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12
Q

Bottom-up effects

A

Sensory (visual and auditory) input being used to interpret speech

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13
Q

Top-down effects

A

Knowledge (context + mental grammar) being used to interpret speech

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14
Q

Lexicon

A

A speaker’s mental dictionary containing lexical entries (words and their associated phonological/semantic information)

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15
Q

Lexical access

A

The process of retrieving a word from the lexicon

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16
Q

Frequency (lexical property)

A

A property of words affecting how easily they’re retrieved from the lexicon

17
Q

Resting activation

A

How activated a lexical entry is at baseline – increases the more a word is accessed, decays over time

18
Q

Activation threshold

A

The threshold that must be reached for a word to be retrieved from the lexicon

19
Q

Decay function

A

The rate at which words fade from memory over time so as to return to a baseline level of activation

20
Q

Spreading activation

A

The transient activation of other adjacent (related) lexical items when one item is activated

21
Q

Semantic priming

A

How the activation of a target word is sped up by a semantically related prime

22
Q

Mediated semantic priming

A

How the activation of a target word is sped up by an indirectly semantically related prime

23
Q

Facilitatory vs. inhibitory effect

A

Speeding up lexical retrieval vs. slowing it down

24
Q

Lexical decision task

A

Participants identify whether a target is real word or not after viewing a prime and their reaction time is measured

25
Q

Yee & Sedivy (2006) experiment 1

Visual world eyetracking

A

Participants hear a prime (i.e. ‘hammer’) then are shown a square with equidistant images of the target object (a hammer), a semantically related object (i.e. a nail) and two unrelated objects

Eye movements are tracked and proportions of fixation on each object over the course of a trial are calculated

Result: Participants’ gazes are drawn to the semantically related object more than the unrelated objects

26
Q

Access and selection model vs. early selection model

A

Waiting to hear the ambiguous word before the correct meaning is selected vs. selecting its meaning early in the sentence (forming a hypothesis based on context) and confirming or reassessing upon hearing it

27
Q

Swinney (1979)

Cross-modal lexical decision task for semantically ambiguous words

A

Participants hear 1 of 2 primes, semantically ambiguous or unambiguous (i.e. ‘bug’ or ‘insect’), then, either immediately after or several syllables downstream, are presented with 3 target words, 1 related to intended meaning (i.e. ‘ant’), 1 related to unintended meaning (i.e. ‘spy’), and 1 completely unrelated

28
Q

Phonological neighbours

A

Words that differ in only one sound and are adjacent within the phonological network

29
Q

Cohort model of word recognition

A

Words are processed incrementally; onsets temporarily activate onset competitors

30
Q

TRACE model of word recognition (building on the Cohort model)

A

We continually process sounds as we hear them (continuous mapping) such that sounds in the middles and ends of words also activate rhyme competitors

31
Q

Cross modal lexical
decision for semantically
related cohorts

A

Participants hear a prime (i.e. ‘beaker’) then, either after the first half of the prime or the second half, 3 target words are flashed on screen that they must classify as a word or non-word, 1 semantically related to the prime (i.e. ‘glass’), 1 semantically related to an onset competitor (i.e. ‘insect’; beetle), and 1 semantically related to a rhyme competitor (i.e. ‘stereo’; speaker)

32
Q

Allopenna et al. (1998)

Visual world eye-tracking

A

Participants hear a word (i.e. ‘beaker) and must select the matching object in a display of 4 images: the target (a beaker), an onset competitor (a beetle), and 2 unrelated objects

33
Q

Dual-route model of reading

A

Direct route: recognize it as a word and access its meaning (i.e. sight reading)
Assembled phonology route: decode the word, recognize it, and access its meaning

34
Q

Yee & Sedivy (2006) experiment 2

Visual world eye-tracking

A