PSY280 - 7. Depth Flashcards
Positivism - Plato
The world could be an elaborate hallucination
all we have to go on is what’s coming into our senses
matrix: world doesn’t really exist
2 assumptions
there is a real world to sense (realism)
geometry of the real world is Euclidean
Euclidean Geometry
parallel lines stay parallel
internal angles of a triangle always 180 degrees
objects don’t change size/shape as they move around in world
dictates physicality of our world
Euclidean Geometry
3D world is being projected into retina which is 2D and curved
retina is non euclidian
we need to reconstruct the world as euclidian
how do we take these noneuclidean inputs + reconstruct it
Binocular Summation
combo of signals from each eye in ways that make
performance on many tasks better than with either eye alone
2 non euclidian inputs - each diff
lose 1 you can still see
laterally situated: almost see 360 degrees - see huge proportion of world
Binocular Summation
visual field for humans - 190 degrees, 100 degree overlap - better chance for predators to find small fast moving objects
2 eyes > 1 eye for threshold for very dim light - lower - increased sensitivity
better visual acuity - vernier acuity
visual search: find it faster with 2 eyes
Stereopsis
binocular disparity: diff betw 2 retinal images use as cue depth
depth perception: 2 eyes with overlap, but 2 slightly diff image
fall on slightly diff locations on the 2 retinas
Stereopsis
perception of depth that we use by taking advantage of disparity - stereopsis - stereo vision
stereogram - take advantage of stereopsis
stereoscope: force 1 image to each eye - fool eye into thinking you are seeing the same image
disparity allows emergence of depth
Pictorial Depth Cues
Cues to distance present when 3D world is projected onto a 2D surface
standing at same orientation + distance as photographer: only point where there’s no distortion betw 3D image + picture - no diff in retinal inputs
Pictorial Depth Cues
everything distorted any other viewpoint
perception doesn’t feel distorted
taking into account orientation of viewing - orientation of picture
Orientation
can be taken into account when viewing a picture
taking into account angle, without context, image is distorted
perceptual system can compensate for distortion using contexts
anamorphosis
Using rules of perspective to create 2D image so distorted it looks correct only when viewed from special angle - the accidental viewpoint, but the viewpoint that is desirable to see intended image
anamorphosis
artists are reversing it
double portrait - Hans
anamorphic skull: hanging from hallway, come at it from the right, see the skull
occlusion
Objects in front obstruct view of parts of another object
more likely images are result of occlusion
present in almost every natural scene
occlusion
1 of most reliable depth cues
non-metrical depth cue - gives info about depth order, but not depth magnitude. can’t know if green triangle is tree in close distance/pyramid in far distance
occlusion
metrical cue - exactly how far object is from our viewing point
this is the only non metrical cue
relative height
Elevation comes into play when you can see horizon:
far from horizon: closer
close to horizon: far away
true for objects both above + below horizon
relative height
no horizon relative height is relative to observer’s visual field (rather than the horizon):
higher in visual field: far away
lower in visual field: closer
diff distances in ground plane - objects at diff heights in retina
relative size
When 2 objects are of equal size, the one that is farther away will take up less of the visual field.
based on experience, they are same size, we assume 1 that takes up most space in the retina is closer
familiar size
When you use prior knowledge of object size to estimate distance
atmospheric perspective
More distant objects appear less sharp + often have slight blue tint
implicitly know light is scattered in atmosphere
everything looks slightly hazy at farther distances
atmospheric perspective
scattering of light inversely proportional to wavelengths
slightly bluish tint - S wavelengths more scatter
light from sun sends white, red wavelengths come directly at you, blue light gets scattered more deflected everywhere making sky look blue
texture gradient
Elements equally spaced appear to be more closely
packed as distance increases
relative size: assume same approximate size so smaller is farther away
relative height: ground plane - higher up further aways
perspective convergence
convergence point is vanishing point
assumptions that outer edges are parallel, starting to converge toward back
Lines that are parallel in the 3-dimensional world appear to converge in a 2-dimensional image
motion parallax
When an observer moves, objects nearer observer move faster than more distant objects:
fence pickets: fast = close
farm house: slow = far
motion parallax
image of house moves a shorter distance on retina, so it looks like it’s moving more slowly as observer moves.
retina at position 1 + position 2
plot how far object has moved on retina
deletion & accretion
relative positions change as dog is moving
as moving - some things are being covered - deletion - others revealed - accretion