PSY280 - 7. Depth Flashcards

1
Q

Positivism - Plato

A

The world could be an elaborate hallucination
all we have to go on is what’s coming into our senses
matrix: world doesn’t really exist

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2
Q

2 assumptions

A

there is a real world to sense (realism)

geometry of the real world is Euclidean

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3
Q

Euclidean Geometry

A

parallel lines stay parallel
internal angles of a triangle always 180 degrees
objects don’t change size/shape as they move around in world
dictates physicality of our world

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4
Q

Euclidean Geometry

A

3D world is being projected into retina which is 2D and curved
retina is non euclidian
we need to reconstruct the world as euclidian
how do we take these noneuclidean inputs + reconstruct it

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5
Q

Binocular Summation

A

combo of signals from each eye in ways that make
performance on many tasks better than with either eye alone
2 non euclidian inputs - each diff
lose 1 you can still see
laterally situated: almost see 360 degrees - see huge proportion of world

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6
Q

Binocular Summation

A

visual field for humans - 190 degrees, 100 degree overlap - better chance for predators to find small fast moving objects
2 eyes > 1 eye for threshold for very dim light - lower - increased sensitivity
better visual acuity - vernier acuity
visual search: find it faster with 2 eyes

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7
Q

Stereopsis

A

binocular disparity: diff betw 2 retinal images use as cue depth
depth perception: 2 eyes with overlap, but 2 slightly diff image
fall on slightly diff locations on the 2 retinas

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8
Q

Stereopsis

A

perception of depth that we use by taking advantage of disparity - stereopsis - stereo vision
stereogram - take advantage of stereopsis
stereoscope: force 1 image to each eye - fool eye into thinking you are seeing the same image
disparity allows emergence of depth

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9
Q

Pictorial Depth Cues

A

Cues to distance present when 3D world is projected onto a 2D surface
standing at same orientation + distance as photographer: only point where there’s no distortion betw 3D image + picture - no diff in retinal inputs

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10
Q

Pictorial Depth Cues

A

everything distorted any other viewpoint
perception doesn’t feel distorted
taking into account orientation of viewing - orientation of picture

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11
Q

Orientation

A

can be taken into account when viewing a picture
taking into account angle, without context, image is distorted
perceptual system can compensate for distortion using contexts

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12
Q

anamorphosis

A

Using rules of perspective to create 2D image so distorted it looks correct only when viewed from special angle - the accidental viewpoint, but the viewpoint that is desirable to see intended image

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13
Q

anamorphosis

A

artists are reversing it
double portrait - Hans
anamorphic skull: hanging from hallway, come at it from the right, see the skull

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14
Q

occlusion

A

Objects in front obstruct view of parts of another object
more likely images are result of occlusion
present in almost every natural scene

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15
Q

occlusion

A

1 of most reliable depth cues
non-metrical depth cue - gives info about depth order, but not depth magnitude. can’t know if green triangle is tree in close distance/pyramid in far distance

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16
Q

occlusion

A

metrical cue - exactly how far object is from our viewing point
this is the only non metrical cue

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17
Q

relative height

A

Elevation comes into play when you can see horizon:
far from horizon: closer
close to horizon: far away
true for objects both above + below horizon

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18
Q

relative height

A

no horizon relative height is relative to observer’s visual field (rather than the horizon):
higher in visual field: far away
lower in visual field: closer
diff distances in ground plane - objects at diff heights in retina

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19
Q

relative size

A

When 2 objects are of equal size, the one that is farther away will take up less of the visual field.
based on experience, they are same size, we assume 1 that takes up most space in the retina is closer

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20
Q

familiar size

A

When you use prior knowledge of object size to estimate distance

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21
Q

atmospheric perspective

A

More distant objects appear less sharp + often have slight blue tint
implicitly know light is scattered in atmosphere
everything looks slightly hazy at farther distances

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22
Q

atmospheric perspective

A

scattering of light inversely proportional to wavelengths
slightly bluish tint - S wavelengths more scatter
light from sun sends white, red wavelengths come directly at you, blue light gets scattered more deflected everywhere making sky look blue

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23
Q

texture gradient

A

Elements equally spaced appear to be more closely
packed as distance increases
relative size: assume same approximate size so smaller is farther away
relative height: ground plane - higher up further aways

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24
Q

perspective convergence

A

convergence point is vanishing point
assumptions that outer edges are parallel, starting to converge toward back
Lines that are parallel in the 3-dimensional world appear to converge in a 2-dimensional image

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25
motion parallax
When an observer moves, objects nearer observer move faster than more distant objects: fence pickets: fast = close farm house: slow = far
26
motion parallax
image of house moves a shorter distance on retina, so it looks like it’s moving more slowly as observer moves. retina at position 1 + position 2 plot how far object has moved on retina
27
deletion & accretion
relative positions change as dog is moving | as moving - some things are being covered - deletion - others revealed - accretion
28
convergence
brain receives kinaesthetic info about eye position How far eyes roll in (close)/out (far) gives info far away, eyes roll out to be parallel eyeballs move inward for something close in both cases - keep same object on same foveal point
29
convergence
limit as to how much info it can give you - arm length or less: most parallel that they’re gonna be
30
accommodation
lens changes shape to bring light into focus on retina: •thinner g far •thicker g close brain gets info from eye muscles that control accomodation
31
accommodation
knows when lens is thinner + thicker accommodation + convergence coupled useful within reaching distance, but don’t need 2 eyes for these
32
Binocular disparity
examining corresponding points on the retinas. overlap retinas - identify corresponding points By fixating the green gummie bear, the image falls on corresponding F points on the retinas F = fixation + fovea
33
Binocular disparity
every time you fixate - imaginary arc that passes through fixation: anything on horopter falls on corresponding points on the retina Objects not on horopter fall on non-corresponding points on retinas
34
angle of disparity
further from horopter, greater angle of disparity | anything on the horopter = same distance from where you are fixated
35
angle of disparity
on non corresponding points means they’re not the same distance as you gives you info about how far from horopter, but not whether its front or behind
36
angle of disparity
Objects in front of horopter in crossed disparity In the right eye unfixated object is to the left of fixated object, vice versa when fixating red, blue is in front of horopter
37
angle of disparity
Objects behind of horopter are in uncrossed disparity In the right eye unfixated object is to the right of fixated object, vice versa. how far based on angle of disparity
38
1830s
Retinal disparity sufficient to create the perception of depth 3D glasses - filters means you deliver diff images to each eye giving binocular disparity Wheatstone: invented stereoscope depth perception given by retinal disparity taken advantage of knowledge with 3D images, viewmaster
39
how is the correspondence problem solved?
Free fusion requires you to decouple accommodation and convergence. when converged on close objects lens becomes thicker need to converge eyes + allow lens to become thinner in either case, have to figure out which bit of image in left eye corresponds to which bit is presented in right eye by matching up object identity
40
Bela Julesz
developed random dot stereograms, which have retinal disparity without pictorial cues. but produced random dot stereograms which have retinal disparity matching 2 disparate images is how we perceive depth even with no features, disparity is enough of a cue
41
Magic Eye (autostereograms)
using retinal disparity, but trick is to look through image | roll eyes out - produce slightly diff images - disparate images
42
Binocular depth neurons
receive inputs from both eyes; receptive field on one retina is slightly adjacent to corresponding point on other retina has to be in V1 - that’s where you start getting input from both eyes
43
Binocular depth neurons
in a, b, c fixation point is the same | when person is fixated at dot, object slightly in front of horopter produces angle of disparity
44
red neuron:
responds best to stimulus closer to and slightly to the right of fixation: fall on receptive field of red neuron - maximum stimulation in front a little to right
45
blue neuron
responds best to stimulus further from + slightly to the left of fixation behind of horopter + a little to the left maximum response from blue neuron
46
disparity tuning curve
animal models stereograms allow you to deliberately control level of disparity in images you are presenting using diff amounts of disparity - find tuning curve each binocular disparity neuron has diff preferential disparity level find optimal disparity
47
Stereo Sue
3-5% of ppl are stereo blind - don’t have binocular disparity neurons can’t use binocular depth cues strobismus - V1 don’t learn to integrate info from 2 eyes thought to have sensitive period she learned stereo vision in her 40s never too late to learn stereo vision
48
perceiving distance is a big part of perceiving size
depth can give us a clue about size if take up same amount of space in retina - one farther away is bigger pictorial cues tell us that suv at back is farther away
49
Visual angle
angle subtended by an object on the retina tan (Θ) = size distance VA - irrespective of visual size: takes into account size + distance of viewing
50
Visual angle
really large object can take up small space if really far small object can take same amount of space but closer after images diff size on screen + paper
51
Emmert’s Law
farther away an afterimage appears, the larger it will seem size-distance scaling: S = k(R x D) s - perceived physical size dependent on k as a constant
52
Emmert’s Law
how much space on retina (R) x distance (D) further so it seems large on paper - perceived size is smaller, same space on retina
53
judgments about depth
``` if objects same physical size, but take up different amounts of space on the retina, MUST be at different depths (R) °VA = different (S) size = same (D) depth = ? S=RxD SL = 10°x10=100 SR = 5°x20=100 ```
54
judgments about depth
hand isn’t changing size, but amount of space taking up on retina diff taking up less space on retina, same space, but now larger distance
55
judgments about depth
``` if objects are at diff distances but take up same amount of space on retina, must be diff physical sizes (R) VA = same D depth = diff S size = ? S -R x D SR = 10 x 10 = 100 SB = 10 x 20 = 200 if at diff depths, then they can’t be the same size ```
56
size constancy
perception of an object’s size stays relatively constant, even when we view the object from diff distances retinal space is smaller, but distance is increasing, so same size
57
Holway & Boring (1941)
Subjects matched physical size of the test circle sat in a hallway
58
Holway & Boring (1941)
each test circle 1 degree of VA, but varied physical size of object closer, object had to be small, far, big object they didn’t match VA, but physical size also considered distance
59
Holway & Boring (1941)
unless depth cues were removed, subjects matched visual angle 1. all depth cues available 2. remove binocular depth cues 3. look at peep hole - remove motion depth cues 4. one eye, peep hole, curtains in hallway to remove pictorial depth cues don’t need binocular to be good at perceiving depth
60
Scaling
can also be achieved based on familiar objects for comparison
61
Muller-Lyer Illusion
centre line is exactly the same length
62
misapplied size constancy scaling
inside corners are receding, outside corners are jutting out S=RxD seeing outward facing fin as inside corner inside facing fin as outside corner
63
misapplied size constancy scaling
inward facing fin needs to be about 7% larger for noneuropean, need to be 20% larger for europeans ppl in european civilizations deal with a lot of buildings nomadic pops not really have experience, less likely to engage in this effect can’t explain all of it because noneuropeans aren’t at 0
64
conflicting cues theory
2 (conflicting) cues to length: •line length •overall length of the figure also works with similar, but slightly diff versions
65
Ponzo Illusion
manipulation of pictorial cues makes it seem as if objects are at different distances S = R x D
66
Ames Room
manipulation of pictorial cues makes it seem as if 2 people are at the same distance.
67
Moon Illusion
moon looks larger when it is near the horizon than when it is overhead. °VA is constant in the same night, and doesn’t vary much over the course of a year
68
apparent distance theory
assumptions about the shape of sky makes it seem as if the moon is at different distances flattened bowl effect assume sky overhead closer to us than sky on horizon same R diff D, larger D when on the horizon
69
angular size contrast theory
sky is huge But the moon is only a small fraction of that… it must be small appears larger when close to large object sky makes moon look smaller