PSY280 - 11. Multisensory Processing Flashcards
the unisensory approach
traditional approach to perception was to study the senses in isolation assigned areas as either/or areas emerging evidence that combining senses has a profound effect on perceptual experience not as dedicated as we thought
multisensory approach
studying how processing results in unique experiences unpredicted by sensory input
kicked off by single cell recordings in cats
Meredith & Stein (1983)
accidental discovery
recordings in superior colliculus of cat - important for recognizing unexpected visual events
reflexively driving attention to unexpected events
representation of space to guide attention
Meredith & Stein (1983)
Audiovisual signals presented at around the same time were super-additive
little activity with auditory
just visual, slightly bigger response
presented together, greater response
greatest activity in audiovisual - more than sum of its parts
more than addition of audio and visual - more often super-additive
Meredith & Stein (1983)
Audiovisual signals presented at different times resulted in response depression.
out of sync stimulus
strong response to V, small to A
offset of A just in front onset of V = depression
non-coincidence silences neuron
Meredith & Stein (1983)
superficial layers - vision only
deep layers - more
still fair to say it’s mostly a visual structure
created definition for multisensory integration - includes enhancement and depression
any change in responsivity that’s more than the sum of its parts
temporal order judgments
light or sound first
psychophysical curve
The average PSS for an auditory & visual signal is about +67ms.
temporal order judgments
betw temporal order and experience
negative values mean sound comes first, positive values mean light comes first
calculate proportions after hundreds of trials
find the 50/50 point - SOA where experience events as simultaneous
temporal order objects - point of subjective simultaneity
to feel like they occured at same time, visual stimulus has to come one +67 ms before the sound comes on
due to speed of processing of vision and audition
apparent motion
Vision updates [ between 8 - 32x/sec (Hz) illusory motion tracking changes over time vision doesn’t check that often for changes
apparent motion
easily fooled about timing of events - every 31 1/2 ms
each gray area is an epoch of time - 31 ms
highly dependent on interstimulus interval
1. no aparrent motion - just simultaneous presentation
2. partial movement - overlapping onsets - still look distinct
3. illusory motion - in next epoch
4. flicker - skipping epoch: temporal interval perceived
between 55-65 ms - put in diff epochs
apparent motion
visual has good spatial resolution, but poor temporal resolution: t
• vernier acuity: 0.3333% of 1° VA • film = 48 frames per second
31 ms is super slow, but has good spatial resolution
where is accurate, but when is not good
VA: ability to resolve objects in space is .33333 of 1 VA
to fool visual system, only need 32 fps, 48 is perfect of motion pictures
audition
audition has poor spatial resolution, but good temporal resolution:
• sample rates of stereos: 44 100 samples/ second
• localization in space: 1° VA
to produce illusion of continuous sound - sample rate needs 44 thousand samples
knows gist of where you are
audiovisual
if it comes first, know when it starts + when it ends
when V presented first, blurs when V happens
window of possibility when V comes first
system slow and lazy assumes it’s presented sometime
visual system locks in V to A
audition
at around same time + location, probably same event
vision has latitude in timing, audition doesn’t = comes first
to see it as simultaneour, V event needs to open up gate for integration earlier
V bang on in space, not A. Locks in to V within it’s area
Modality appropriateness
modality most appropriate for the task at hand dominates perception
perceptual response bias depends on time and space
ventriloquism effect
When you present a visual event and an auditory event at different locations simultaneously, the auditory event is perceived as emanating from the visual event.
in perception and psychophysics, we use low level V and A stimuli
visual cue, auditory target
task: report the location of the auditory target
at various time intervals - irrelevant
cue + target at same elevation - cued - faster response - 250 ms
cue + target at diff elevation - uncued - slower response - 260 ms
cuing helpful if positive effect size
visual cue, auditory target
When sound was hard to localize in space, people used the visual cue to determine the location.
presented pure tones and white noise bursts
task is about judging elevation, pure tones have no spectral shape
visual cue, auditory target
spectral shape cues change in composition based on how it bounces off pinna
when VS preceeded AS by 100ms - huge cuing effect for pure
visual cue, auditory target
no effect at longer interval
only works within time window of integration + when it is hard to localize - influenced more by VS
faster responses in these conditions
easier to localize in white noise - ignore redundant visual cues - based it on AS
visual cue, auditory target
task: visual TOJ with redundant sounds at various SOAs
temporal ventriloquism
temporal order judgements - order 2 visual events
redundant auditory cues just before 1st VS and just after 2nd VS
visual system blurs, but for the sound, we know exactly when we heard it
judgements on timing - defer to auditory stimulus - timelock VS to sound
sounds on either side acted to pull them apart in time