prosocial behaviour Flashcards
prosocial behaviour
acts that are positively viewed by society
positive social consequences and contributes to the physical/psychological wellbeing of another person
voluntary and intended to benefit others
helping and altruism
helping = intentionally benefiting someone else
altruism = act to benefit another rather than one’s self → without expectation of personal gain
* should be selfless - difficult to prove this, private rewards and motivations
perspectives on prosocial behaviours (2)
biological and evolutionary
social psychological perspectives
biological and evolutionary perspective on prosociality
- innate tendency to help others to pass down genes to next generation
- helping kin improves survival rates
- animals also engage in prosocial behaviour
mutualism = prosocial behaviour benefits co-operator and others → defector will do worse than co-operator
kin selection = prosocial behaviour is biased towards blood relatives as it helps own genes
limitations of biological and evolutionary perspective on prosociality
- doesn’t explain helping strangers
- nurture debate
- limited empirical evidence
- doesn’t explain helping sometimes and not others
- ignores social learning theories
social psychological perspectives on prosociality - social norms + 3 principles/ideas
- help others as we feel like we ought to
- develop and sustains prosocial behaviours → learnt not innate
- behaving in line with norms is rewarded → social acceptance
- violating norms can be punished → social rejection
reciprocity principle = help people who help us
social responsibility = help those in need independent of their ability to help us
just-world hypothesis = world is fair, if we come across someone suffering undeservedly we help them, this restores our belief in a just world
social psychological perspectives on prosociality - 3 stages of children learning to help
giving instructions
telling children to help others and what is appropriate → guide for later life. requires consistent rules
using reinforcement
rewarding behaviour, more likely to offer help again
exposure to models
modelling is more effective in shaping behaviour than reinforcement
study to support using reinforcement to teach children to help
Rushton and Teachman (1978)
* 8-11 year olds observe an adult playing a game
* adult is seen giving tokens they won in the game to a worse off child
* this behaviour is responded to with: positive reinforcement, no consequence, or punishment
* measured how many tokens children donated when they did the game as a result
* positive reinforcement caused most donated, then no consequence, then punishment
study for exposure to models and learning helping behaviours
Gentile et al (2009)
9-14 year olds played video games: prosocial, neutral, or violent
prosocial games increased short term helping behaviour and decreased hurtful behaviour in a puzzle game
social learning theory and helping
idea of helping due to imitation of behaviours → Bandura
Hornstein (1970)
* people observed someone returning a lost wallet
* they look happy, displeased, or no strong reaction
* participant encountered a lost wallet later and those who observed a happy person helping were more likely to help
therefore modelling is not just imitation
bystander effect
people are less likely to help in an emergency when they are with others than alone
latane and darley - study of helping in emergency situations
participants are completing a questionnaire when either smoke enters the room or another participant has a “medical emergency”
either with confederates who don’t intervene or alone
very few intervened in the presence of others - especially when they don’t intervene
latane and darley (1970) - cognitive model of helping - 4 components
4 stages determine giving help - need all of these:
* attend to what is happening
* define event as an emergency
* assume responsibility
* decide what can be done
processes contributing to bystander effect (3)
diffusion of responsibility = tendency to assume others will take responsibility
audience inhibition = other onlookers make individual feel self-conscious about taking action → don’t want to appear foolish by overreacting
social influence = others provide a model for action → if they aren’t worried it seems less serious
latane and darley (1976) - testing 3 processes in bystander effect
method:
5 conditions: involving DoR, SI, and AI
* control - alone
* DoR - aware of other participant but can’t see them
* DoR and SI = aware of another participant, can see them on a monitor but cannot be seen themselves
* DoR and AI = aware of another participant who they can’t see but they can be seen by them
* DoR and AI and SI = aware of another participant, can see them and can be seen by them
results:
most help given when alone - decreases with DoR, SI and AI present → more of them = less helping
more participants helped longer after emergency - same pattern of most not instant helping