Product Led Growth Flashcards

1
Q

Product Led Growth Motion

A

The product activates, engages and retains users eventually funneling them through a payment flow, most commonly without a human touch.

High upfront hurdle. Then exponential benefits afterwards

Product-led experiences best solve frequent, straightforward problems.

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2
Q

Sales Led Growth Motion

A

Direct and active engagement from sales and customer success help users progress through their journey with the product

SLG is effective in solving complex problems

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3
Q

Growth Hypothesis

A

The growth motions (SLG or PLG) you want to use for each part of your growth model.
From Acquisition (User sign-up), Activation (User experiences core value prop), and Retention (User establishes habit) to Monetization (User pays or upgrades)

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4
Q

Factors that inform Growth Hypothesis

A

Willingness to pay - When you know how much your product is worth to your target audience, you will know if you can fund a sales team.
When the three factors are high, PLG fits well, otherwise SLG works well
Motivation
Ability
Permission

Do I have the resources to fund human touch points due to the high willingness to pay?
Do I need human touchpoints to remove roadblocks?
- Low motivation: need sales to demonstrate value
- Low ability: Buyer needs implementation help
- Low permission: need outbound sales to find the right buyer
If the buyer and user are different use cases, do I need multiple growth motions?

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5
Q

PLG vs SLG

A

Most scaled companies have a mix of both
PLG and SL assisted
SLG and PL assisted

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6
Q

PLG Monetization.

A

The best PLG monetization strategies are designed with user escalation in mind. From individual to team, then to enterprise.

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7
Q

Conversion Tactics

A

A company’s strategy for moving users from one tier to another

Choosing the wrong free tactic for conversion might actually hurt your ability to monetize

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8
Q

How to choose conversion tactics

A

Based on Cost to serve and time to value
Cost to serve, the cost of acquiring and maintaining customers
Time to value, the time between when a user signs up and when they first experience the aha moment
When Cost to serve is high and time to value is low -> Free trail, giving users access to the product for a limited period of time. Generally, companies see 15% trial to paid conversion with minimal dropoff at the start of the trial.
When Cost to serve is low and time to value is low -> Reverse trail, same as trial but at the end of trial, put users back to freemium product which can convert to paid later. Within this freemium group, 25% keep using the product, driving network effects, and indirect monetization.
When Cost to serve is low and time to value is high -> Opt-in trail, Freemium users can sign up for a free trial of the premium product whenever. 5% standard free to paid conversion rate.
When Cost to serve is high and time to value is high -> Sale assisted pilot, needs to be a use case where you can justify sales involvement.

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9
Q

When to take the credit card

A

80% initial dropoff
20% provide payment information. The conversion of this group can be as high as 70-80%
Cost to serve can guide if and when you take a credit card up front.
High cost -> upfront credit card

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10
Q

When to convert free users?

A

Monetize users after they have reached an aha moment and started habitually using the product
Product natural use frequency

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11
Q

Value Metrics to scale pricing

A

Value metrics: Indicate how our product monetizes users
1. Feature differentiation, users buy into a certain set of features and the price scales as they add additional features
2. Usage, How much and how many users are using the app? A usage based value metric that servces as a proxy metric for the outcomes
3. Outcomes, Scaling in line with outcome based value metrics, e,g, stripe per transaction

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12
Q

Choosing your value metric strategy

A

Consider the customer’s view of value
Consider the cost of revenue
Choose a value metric that doesn’t inhibit your product’s growth loops

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13
Q

Product-qualified accounts vs Product-qualified leads

A

Ideal Customer Profile (ICP)
Product-qualified accounts: Accounts where certain patterns of usage signal it may be ready for sales intervention; the characteristics of the account match your ICP
Determine which account-level metrics or behaviours indicate that an account is most likely to convert
Product-qualified leads: Buyers or decision makers who match your ICP, and who are also users of your product.

We need PQL to likely close an account

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14
Q

Scoring accounts

A
  1. Develop metrics hypothesis, measurable product actions that are predictive of your overall goal (expansion, “monetization”, or engagement)
    - Velocity Metrics, the speed with which a user signs up or explores features
    - Usage Metrics, the extent to which users are engaging with a wide variety of features
    - Volume of usage metrics, the number of users from a single domain
    example: Accounts with X number of users, over Y period of time, using ABC features are more likely to monetize.
  2. Analyze account metrics, determine which metrics correlate with monetization
    - correlation analysis
  3. Score accounts, Stack rank based on how they meet product-qualified metrics standards.
    - Based on the Probability of close
    - Expected value calculations
    probability of close * contract size = expected value
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15
Q

Building your product qualified playbook

A
  1. Revisit sales compensation. You don’t want to toy with people’s livelihoods.
  2. Should have a different playbook compared to traditional sales
  3. Tools/systems. Even the existing system might be easy to reuse, but to clearly differentiate it from traditional sales, some simple tools like Google sheet can help. Make sure we always have a feedback loop to help us improve.
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16
Q

PLG Activation

A

If you want to monetize on the team level, you need to measure activation on the team level.

Accounts must be activated before they can monetize

Logo (company) level vs team level

User types: Creators, Contributors and Viewers

Activation
Setup -> Aha moment -> habit moment
Building qualitative habit moment (Miro)
1. Define the core action (Brainstorming)
2. Define who’s involved in that action (Creators or collaborators)
3. Determine the metrics around frequency and volume of usage (weekly)
Habit moment: Starting the co-creation process

Building qualitative aha moment (Miro)
1. Define the team-level problem (Brainstorming virtually is difficult)
2. How the problem is solved by the product (Make it easy and intuitive for teams to whiteboard)
3. Where the moment takes place in the journey (On Miro when others are invited to collaborate)
Sometimes the Aha moment can be outside of your product, if so, we can use the proxy to estimate, like sharing or saving actions

Identify the setup moment for the team level. What would prohibit teams from getting aha moment?

17
Q

PLG Acquisition

A

Viral Acquisition

Product-led Acquisition (content loop, product assisted and company distributed)

Common forms of content
1. Templates
2. Forums
3. Insights

18
Q

A Wizard of Oz

A

Users who interact with the product may believe that it is autonomous when in reality it is manually created.

19
Q

PLG Acquisition - Measuring Acquisition to Support PLG

A

Differentiate Team Acquisition vs Expansion
Team Acquisition: New teams created
Expansion: New members added to the existing teams

The most successful PLG companies build a playbook for successful team acquisition before focusing on expansion.

Team Acquisition Playbook
1. Measure Channel Attribution
Acquiring company types vs which channels are effective in expanding users on existing teams
First touch, last touch and multiple touch
2. Determine who to acquire
Types of teams to acquire through each growth motion
3. Payback period
Team payback vs user payback periods. This informs the investment strategy.

20
Q

PLG Acquisition - Targeting the Right First User

A

It’s often the case that the first person has to do a higher level of setup work than other users

Top-down product purchase vs PLG pathway, people with high motivation but not permission to purchase.

Product and Marketing teams should work together on this.

Ability + Motivation Matrix.

Product education + Systemic (Indirect) Marketing, Includes efforts that are intended to shift a customer’s mindset (awareness, brand, influence, or interest)

21
Q

PLG Acquisition - Acquiring Buyers

A

Focus on after-product usage.

When to engage: Established product advocates or demonstrated product value. Product qualified continues to signal meaningful conversations. Consider their purchase culture, e.g. industry.
between accounts and sales.
How to engage: direct acquisition works best when the buyer is also an end user or has a unique job to be done in the product. Product-assisted buyer acquisition, demo or value-based storytelling, works best when they can quickly and easily demonstrate product value in a way that creates an aha moment for buyers.

22
Q
A