Advanced Growth Strategy Flashcards
What is strategy?
Mission: Mission and values
Strategy: sits in between, Define, Identify, Choose, Communicate, and Observe
Execution: Tactics, Goals, Ideas, Implement and Learn
Strategy is for both managers and non-managers. That is what differentiates a great employee
What is a growth strategy?
Need to answer 6 questions
Q1. How does your product grow?
A1. Growth Model; your growth model is a qualitative or quantitative representation of how your product grows.
Q2. What are your points of leverage?
A2. Growth Constraint; Your growth constraints are the places in your growth model that if improved, provide the largest increases in growth
Q3. Where and when does my current growth slow or stop?
A3. Growth Horizon; Your growth horizon is an estimation of where and when your current growth model runs out of fuel.
Q4. How do we improve our constraints or horizon?
A4. Growth Method; A growth method is how you going to address a growth constraint or growth horizon
Q5. How do I align individuals, teams, and the org around the methods?
A5. Growth Principle; A growth principle is a guiding principle that distills and connects your model, constraint and method to your product, experiment or marketing development process.
Q6. What new information do I have that changes our underlying assumptions?
A6. Growth Catalyst; A growth catalyst is new information that causes an evolution of your strategy.
What makes a great growth strategy?
- Compounding with a path to keep it going.
- Firepower is focused on a small set of high ceiling points of leverage
- Visibility, known horizon + plan of how to expand.
- Fluency, how many people are fluent with this strategy, % wide.
Five Key Points About Growth Loops
- The defining feature of a loop is that it is reinforcing. This is what creates a compounding effect over time
- Loops create different types of value, often more than one. A single loop can fulfil multiple purposes (like acquisition and retention)
- Every loop step has a What, Who, Why - the Why is the most important.
- All loops are not created equally. Each loop has a different power as measured by cycle returns, cycle costs and scope
- Loops are combined over time to drive sustainable growth. To continue to grow you need to combine and sequence loops for new ceilings and efficiencies.
Loops Properties
- What, what action is happening in the step of the loop, there are three primary actions: receiving value, generating value and distributing value.
- Who, Who is doing the action of the step of the loop. There are four categories users, suppliers, partners and companies.
- Why, Why is the user doing the what. There are three main whys. To gain personal capital, financial capital or social capital.
Loops Properties - What
- Receiving Value, signing up or returning to the product to receive the core value prop.
- Generating Value, generating the value that is received by new and existing users
- Distributing Value, distributing the value that is generated by the value generator.
Loops Properties - Who
- Value Receiver, the person that receives the value, typically a new or returning user.
- Value Generator, the person that generates the value for the value receiver.
- Value Distributor, the person that distributes the value that is generated.
Loops Properties - Who - Value Receiver
Value receivers can differ based on stage (lead, new, returning) and persona.
Different whos may require different loops.
Loops Properties - Who - Value Generator
4 Categories
1. Users, the users of your product
2. Suppliers, others in the ecosystem that are also selling to your end user or customer, are transacting/distributing on your product/platform, and are replaceable
3. Partners, others in the ecosystem that sell to the same end user but have smaller overlap, are transacting/distributing off your product/platform, and are not replaceable
4. Company, you, the company itself.
3 Attributes to evaluate
Cost to you, Scale and Flexible
Low to High
In general, user > supply > partner > company
Loops Properties - Why
- Personal Capital
- Financial Capital
- Social Capital
Loops Properties - Why - Personal Capital
- Entertainment, I get more fun and avoid boredom for doing this
- Communication, I can communicate with others for a selfish reason that I couldn’t before
- Information, I gain knowledge or valuable information by doing this
- Flexibility, I gain flexibility of something I value by doing this
- Time, I save time to get time back by doing this
Loops Properties - Why - Financial Capital
- More Transactions, Make more money by getting additional transactions from existing audiences.
- Save Money, Save money by lowering costs.
- New Customers, Make more money by enabling access to a group I didn’t have access to before.
- Loss Prevention, Prevention from losing the initial capital I already have (insurance)
Loops Properties - Why - Social Capital
- Recognition, Do I gain additional recognition, respect or reputation?
- Connection, Do I feel more connected or have a greater sense of belonging?
- Competition, Do I get a feeling of winning or achievement?
- Confidence, Do I feel more confident from this exchange?
Loop’s Quantitative Properties
- Loop Returns, how much output does the loop produce?
- Loop Costs, how much does it cost to generate a cycle of the loop?
- Loop Scope, What are the minimum and maximum thresholds of the loop?
Loop’s Quantitative Properties - Loop Returns
- Cycle return, how much output does one cycle of the loop produce?
V = State (cycle x) / State (cycle x - 1) / - Growth Multiplier, how much total output do all the cycles of the loop produce?
1 / (1 - V)
Loop’s Quantitative Properties - Loop Costs
- Time
- Cost
- People (employees)
Loop’s Quantitative Properties - Loop Scope
Min fuel
Max burn
Match -> Bonfire -> Wildfire
Min Scope: The minimum amount of input to get the loop to a point of meaningful returns
Speed: How fast the loop scales in its period of sustainability
Max Scope: The maximum threshold for where the performance of the loop starts to degrade
For example, a S shape graph
The lower flat tail is the Min Scope
The middle verticle part is the Speed
The higher flat part is the Max Scope.
Viral Loops
Value is distributed by the user for personal, financial or social capital
- Personal, AKA organic virality
- Financial, AKA incentived referrals
- Social, AKA word of mouth
The value promise to the distributor differentiates viral loops, why do t hey distribute the value.
Viral Loops - Personal Viral Loop
- New User, signs up as the result of the invite because you are on the product
- User creates value, the user generates value for others by using the product.
- User invites, Because the experience gets better for them, they invite others
Value Distributor = User
Value Promise = Personal Capital
Min Scope: Medium
Speed: High slope, high returns and low people, time cost and very low money cost
Max Scope: High
The primary value promise being distributed is the same.
The thing that shifts is the social capital of the distributor. A close friend of 10 years would like to successfully invite you to this product.
Viral Loops - Personal Viral Loop - K-Factor
i * c = k
i: Number of invites sent per new user
c: The percentage of invites that convert to customers
k: Viral coefficient. Every 1 new sign up will produce k new users.
Viral Loops - Financial Viral Loop
- User tries product, the company generates value for user.
Value Distributor = Company
Value Promise = Financial Capital - User invites, in order to get something financial in nature
Value Distributor = User
Value Promise = Financial Capital
Incentive > Friction to experience core value prop
Min Scope: Low
Speed: High slope, medium returns and very low people cost, low time cost and medium money cost
Max Scope: Medium to high
Incentivize habit creation, not first use.
Aligning the currency to the primary value promise can increase perceived value and decrease the actual cost.
Incentive elasticity affects the performance of cycle returns
Viral Loops - Social Viral Loop
- User likes product, the user likes the product more than expected.
- User tells others, because the user likes the product more than expected they tell others to get social capital
Value Distributor = User
Value Promise = Social Capital
The delta between primary value promise expectation and actual experience is what motivates
Min Scope: High
Speed: Low slope, Low returns and very low people cost, high time cost and very low money cost
Max Scope: Very High
Sustaining the delta of experience to expectation over time is difficult due to competition, increasing expectations and other alternatives.
Some products have push dynamics and some have pull dynamics.
Push is like users receiving the good thing about your product passively. while the pull is they actively ask for advice
Content Loops
When content is generated from the usage of the product it is then shared in a way that attracts more usage.
Who generates the content?
User Company and Suppliers
Who distributes the content?
User Company and Suppliers
Content Loops - CGC
When content is generated by the company from usage of the product it is then shared in a way that attracts more usage.
Company distributed, AKA content marketing
Min Scope: High
Speed: Low slope, Low returns and medium people cost, high time cost and high money cost
Max Scope: Medium
Target high volume/value categories where the cost of creating content can recoup content generation cost
Content presences need a strong PVP that aligns to the product, but goes beyond it
How does the content generation side scale? Voice/Quality constrained by one voice? How to shift to supply or users over time.
Content Loops - UGC
When content is generated by the user via usage of the product it is then distributed in a way that attracts more usage.
Mostly company distribute via SEO
Min Scope: Medium < CGCD Loops
Speed: High slope, High returns and very low people cost, low time cost and very low money cost
Max Scope: Very high
Certain UGC content loops will produce more content per user than others
Just because users are generating content, doesn’t mean it is content that will attract users.
Over time need to transition the habit of content discovery from the channel to your product.
Content Loops - Supply Generated Content Loop (SGC)
When content is generated by supply that is then distributed in a way that attracts more usage
Min Scope: Medium < CG Loops
Speed: Medium slope, High returns and low people cost, medium time cost and low money cost
Max Scope: Very high
Typically need to bootstrap the loop with CGC and company distributed first to build value promise to generate and distribute
Do users or suppliers have a strong/natural value promise to distribute?
What constraints do distributors have? For example, geography, competition/saturation, etc.
Paid Loops - Ad Loops
When capital is generated and reinvested in Ads to distribute primary value promise. AKA Paid Marketing.
Min Scope: Very low to medium depending on platform
Speed: very high slope, medium returns and low people cost, low time cost and high money cost
Max Scope: Low
Ad loop should always be used to accelerate other loops not be the core loop.
When capital is limited, payback period is the constraint. captical is not limited, LTV/CAC.
The platform can vary a lot effecting the performance of every step of the loop.
1. Input costs. How much does it take to get started? Facebook can start with $10. TV typically needs $100K+
2. Targeting. How efficiently can you target your target audience?
3. Format/Steps. What is the format and steps that the users needs to go through to go from ads to new user.
4. Scale. How much of your target audience is within the channel
Paid Loops - Ad Loops - Partner and Supply Ad Loops
AKA influencer marketing or affiliates.
Min Scope: Medium depending on platform
Speed: < AD loop, medium slope, low returns and low people cost, medium time cost and medium money cost
How much influence does the supplier/partner have around the PVP with your audience?
1. Audience size
2. Influence
3. PVP fit
Max Scope: Very low < AD loop
Paid Loops - Sales Loops
When capital is generated and reinvested in humans to distribute primary value promise.
PVP friction could be medium to very high
Min Scope: Very low
Speed: < Ad loop, medium slope, medium returns and very high people cost, high time cost and high money cost
Max Scope: Medium > Ad loop
When capital is limited, payback period is the constraint. captical is not limited, LTV/CAC.
Every sales loop is combined with a lead loop. This influences the performance/levers of the sales loop
At scale, team optimization such as time to rep productivity, team turnover and other factors become levers.
Paid Loops - Integrations Loops
Capital is generated and reinvested in integrations/partnerships that increase the primary value promise for users.
Min Scope: Very high
Speed: Low slope, low returns and high people cost, very high time cost and low money cost
Max Scope: Low
Are integrations at the centre of your core value prop? egment, Zapier, etc?
Do you become the centre of gravity and own the customer? Salesforce, Shopify, Slack, etc? How quickly can you transition to this?
Macro Loops
Macro loops connect your micro loops and make them more effective by decreasing cycle costs and/or increasing cycle returns.
Macro loops are how your company gets better with scale
Macro loops are more defensible than micro loops
Macro loops are loops as well. It lives on a spectrum of how strong they are.
Five Types of Macro Loops
- Direct NFX
- Cross-side NFX
- Data NFX
- Economies of Scale
- Brand
Macro Loops Properties
Qualitative Properties
1. Micro Loops, The micro-loops that the macro loop is most commonly paired with
2. Constraints, every type of Macro loop has a common constraint that prevents it from compounding faster
3. Roles, inherit from micro-loops
Quantitative Properties
Min Scope
Max Scope
Key Metric, the best quantitative indicator of the strength of your macro loop
The performance of micro loop variables gets better over time as the macro loop gets past the minimum scope
The performance of micro loop variables stops getting better as the macro loop hits the maximum scope
Macro Loops - Direct Network Effects
When value increases as more users use the product
E.g. Github, Slack
Common Places: Networks, Communication and Collaboration
Common Micro Loops: Personal Viral, Financial Viral, Social Viral and UGC
Constraint: User in the network, frequency of core action, what is the core action that creates increased value for both parties?
Min Scope: Low
Max Scope: Low - High, depends on the audience that the direct network exist in
Key Metric: Active users, active core actions
Adding a direct network effect needs to align/extend existing core value prop
Finding the right initial network to deploy in is key to getting direct NFX going
Leverage for retention (activation, engagement, and resurrection)