Problem Solving/Decision Making Flashcards
Mental Set
The tendency to approach similar problems in the same way.
Functional Fixedness
The inability to consider how to use an object in a nontraditional manner. i.e. duncker’s candle problem
Previous knowledge and biases impede seeing solutions to problems.
Trial and Error
Various solutions are tried until one seems to work.
- Entering random numbers trying to guess password (123456 then 097543)
Algorithms
A formula or procedure for solvinga certain type of problem. Can be mathematical or a set of instructions.
- Changing one number at a time when trying to type in password. (123456 then 223456 then 323456)
Heuristics
Simplified principles used to make decisions; rules of thumb
- When guessing password, try important dates like your birthday (062696)
Intuition
It just “feels” correct. Often developed from experience.
Deductive Reasoning
Start with a fact, and use other facts and logical reasoning to prove the initial stated fact. i.e. math equation
Inductive Reasoning
Look for a trend and create a theory via generalizations. Starts with specific instances and then draws conclusions from them. i.e. predicting future populations
Availability heuristic
Using examples that are easily available in our memory.
- Are there more words in the English language that start with ‘K’ or have ‘K’ as their third letter?
Representativeness heuristic
Matching prototypes. Used to make quick judgments.
Linda is 30, single, and studied philosophy. She spoke against nuclear weapons and discrimination. Is she a bank teller or a feminist bank teller?
Can lead us to conjuction fallacy.
Overconfidence Bias
Being 100% positive you’re right in an argument until someone shows proof that you’re wrong.
Belief perseverance
Ignoring disconfirming facts about your favorite political candidate.
Confirmation bias
Seeking out information that confirms your belief.
- You only read stories that talk about how good your favorite candidate is
Framing effects
A. ) Save 200 People
B. ) 1/3 chance to save 600; 2/3 chance to save 0
or
A. ) Let 400 die
B. ) 1/3 chance nobody dies; 2/3 chance 600 die
Multiple intelligences
7 types: linguistic, logical-mathematical, musical, visual-spatial, bodily-kinesthetic, interpersonal, intrapersonal