High-Yield Topics Flashcards

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1
Q

Memory

A

Storage and retrieval of information

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2
Q

Learning

A

Change in behavior due to experience.

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3
Q

Automatic processing

A

No effort or thinking required. Walking and talking. Riding a bike.

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4
Q

Controlled processing

A

Effortful thinking required. Taking a test or writing a paper.

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5
Q

Maintenance rehearsal

A

Repeating information back to yourself. Also know as rote rehearsal. i.e. repeating name of person you just me.

(NOT EFFECTIVE FOR LTM)

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6
Q

Elaborative rehearsal

A

Creatively thinking about information to relate it personally or to something else you’ve already learned.

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7
Q

Sensory memory

A

All of the information your senses are taking in.

“eye”conic: <.5s

“echo”ic: 3-4s

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8
Q

Working (Short-term) memory

A

The information you’re working with right at this moment. Can hold around 7 pieces of information at time.

i.e. solving a math problem on the board

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9
Q

Long-term memory

A

Has an unlimited capacity and length of time varies.

Explicit memory: Facts and events you can clearly describe

  • Semantic and Episodic

Implicit: Things you know and can remember how to do but can’t necessarily explain it.

  • Procedural and Priming
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10
Q

Episodic memory

A

People, places, events. Like a movie or a tv series episode.

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11
Q

Semantic memory

A

Words, facts, definitions. Like a book.

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12
Q

Alzheimers Disease

A

Terminal disease that results in shrinking of cerebral cortex. Symptoms include loss of memory and abstract thinking. Eventually victims can’t recognize family/friends and lose control of bodily functions. Amyloid plaques around brain tissue.

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13
Q

Korsakoff’s Syndrome

A

Caused by a thiamine (vitamin B1) deficiency. Linked to malnutrition, especially alcoholism. Severe memory loss or “confabulation.”

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14
Q

Parkinson’s Disease

A
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15
Q

Habituation

A

decreased response to a stimulus. You tune out pen tapping during class

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16
Q

Dishabituation

A

increase response after habituation has occurred. You begin to notice the pen tapping again.

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17
Q

Sensitization

A

Increased response as the stimulus is presented. Pen tapping gets louder and louder throughout class

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18
Q

Classical conditioning

A

Association with a stimulus to get a certain response. i.e. Pavlov’s dog

19
Q

Neutral stimulus

A

Bell before it was associated with food.

20
Q

Conditioned stimulus

A

Bell after it was associated with food.

21
Q

Unconditioned stimulus

A

food produces response before experiment

22
Q

Conditioned response

A

Dog now salivates to sound of bell

23
Q

Unconditioned response

A

Dog salivated when given food

24
Q

Acquisition

A
25
Q

Extinction

A

Bell ringing now longer makes dog salivate

26
Q

Spontaneous Recovery

A

Week later after extinction, without reconditioning, the dog salivates when he hears the bell.

27
Q

Generalization

A

Ex. 1) Dog salivates at the sound of a tone.

Ex. 2) Little Albert became scared of white mouse. Now is scared of all white creatures

28
Q

Discrimination

A

A whistle does not make the dog salivate

29
Q

Acquisition

A

Period of “acquiring” conditioned response to conditioned stimulus

30
Q

Operant conditioning

A

Typically used in humans or with dog training. Teaches a change in behavior. (Dog goes outside to pee, he gets a treat.)

31
Q

Positive reinforcement

A

If Buzz sits when I say sit, he gets a treat.

32
Q

Positive punnishement

A

If Buzz tries to bite my hand, I muzzle him with my hands. Adding a stimulus to stop undesired response.

33
Q

Negative Reinforcement

A

Taking away a negative stimulus to get desired behavior. i.e. Shocking a mouse until he presses the lever. If he presses the lever, the shocking stops

34
Q

Negative punishment

A

Taking away t.v. or cell phone when child has misbehaved.

35
Q

Fixed Ratio

A

I give Buzz a treat each time he sits on command.

36
Q

Variable Ratio

A

Buzz gets a treat every so often. He does not know when the treat is coming. Used to retain and maintain desired behaviors.

37
Q

Fixed interval

A

Reward is given after certain amount of time. Buzz sits for 30s and gets a treat, but won’t get a reward until after another 30s.

38
Q

Variable interval

A

Reward is given after various time intervals. Buzz gets a treat after 30s, 1 min, and then 5 minutes.

39
Q

Escape learning

A

Adopt a behavior to stop unpleasant stimulus.

i.e. Exiting a room that is on fire.

40
Q

Avoidance learning

A

adopt a behavior to avoid unpleasant stimuli in the future. i.e. Hearing the fire alarm and exiting the room to “avoid” the fire.

41
Q

Weber’s Law

A

Defines the minimum noticeable difference in a stimulus. i.e. moving from a 5 to 10 lb db compared to moving from 100 to 105 lb db

42
Q

Group think

A

Making decisions that will create the least amount of conflict even if the desicions are incorrect or illogical.

43
Q

Group Polarization

A

Tendency toward decisions that are more extreme than the individual inclinations to an individuals’ goals.