High-Yield Topics Flashcards

1
Q

Memory

A

Storage and retrieval of information

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2
Q

Learning

A

Change in behavior due to experience.

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3
Q

Automatic processing

A

No effort or thinking required. Walking and talking. Riding a bike.

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4
Q

Controlled processing

A

Effortful thinking required. Taking a test or writing a paper.

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5
Q

Maintenance rehearsal

A

Repeating information back to yourself. Also know as rote rehearsal. i.e. repeating name of person you just me.

(NOT EFFECTIVE FOR LTM)

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6
Q

Elaborative rehearsal

A

Creatively thinking about information to relate it personally or to something else you’ve already learned.

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7
Q

Sensory memory

A

All of the information your senses are taking in.

“eye”conic: <.5s

“echo”ic: 3-4s

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8
Q

Working (Short-term) memory

A

The information you’re working with right at this moment. Can hold around 7 pieces of information at time.

i.e. solving a math problem on the board

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9
Q

Long-term memory

A

Has an unlimited capacity and length of time varies.

Explicit memory: Facts and events you can clearly describe

  • Semantic and Episodic

Implicit: Things you know and can remember how to do but can’t necessarily explain it.

  • Procedural and Priming
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10
Q

Episodic memory

A

People, places, events. Like a movie or a tv series episode.

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11
Q

Semantic memory

A

Words, facts, definitions. Like a book.

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12
Q

Alzheimers Disease

A

Terminal disease that results in shrinking of cerebral cortex. Symptoms include loss of memory and abstract thinking. Eventually victims can’t recognize family/friends and lose control of bodily functions. Amyloid plaques around brain tissue.

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13
Q

Korsakoff’s Syndrome

A

Caused by a thiamine (vitamin B1) deficiency. Linked to malnutrition, especially alcoholism. Severe memory loss or “confabulation.”

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14
Q

Parkinson’s Disease

A
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15
Q

Habituation

A

decreased response to a stimulus. You tune out pen tapping during class

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16
Q

Dishabituation

A

increase response after habituation has occurred. You begin to notice the pen tapping again.

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17
Q

Sensitization

A

Increased response as the stimulus is presented. Pen tapping gets louder and louder throughout class

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18
Q

Classical conditioning

A

Association with a stimulus to get a certain response. i.e. Pavlov’s dog

19
Q

Neutral stimulus

A

Bell before it was associated with food.

20
Q

Conditioned stimulus

A

Bell after it was associated with food.

21
Q

Unconditioned stimulus

A

food produces response before experiment

22
Q

Conditioned response

A

Dog now salivates to sound of bell

23
Q

Unconditioned response

A

Dog salivated when given food

24
Q

Acquisition

25
Extinction
Bell ringing now longer makes dog salivate
26
Spontaneous Recovery
Week later after extinction, without reconditioning, the dog salivates when he hears the bell.
27
Generalization
Ex. 1) Dog salivates at the sound of a tone. Ex. 2) Little Albert became scared of white mouse. Now is scared of all white creatures
28
Discrimination
A whistle does not make the dog salivate
29
Acquisition
Period of "acquiring" conditioned response to conditioned stimulus
30
Operant conditioning
Typically used in humans or with dog training. Teaches a change in behavior. (Dog goes outside to pee, he gets a treat.)
31
Positive reinforcement
If Buzz sits when I say sit, he gets a treat.
32
Positive punnishement
If Buzz tries to bite my hand, I muzzle him with my hands. Adding a stimulus to stop undesired response.
33
Negative Reinforcement
Taking away a negative stimulus to get desired behavior. i.e. Shocking a mouse until he presses the lever. If he presses the lever, the shocking stops
34
Negative punishment
Taking away t.v. or cell phone when child has misbehaved.
35
Fixed Ratio
I give Buzz a treat each time he sits on command.
36
Variable Ratio
Buzz gets a treat every so often. He does not know when the treat is coming. Used to retain and maintain desired behaviors.
37
Fixed interval
Reward is given after certain amount of time. Buzz sits for 30s and gets a treat, but won't get a reward until after another 30s.
38
Variable interval
Reward is given after various time intervals. Buzz gets a treat after 30s, 1 min, and then 5 minutes.
39
Escape learning
Adopt a behavior to stop unpleasant stimulus. i.e. Exiting a room that is on fire.
40
Avoidance learning
adopt a behavior to avoid unpleasant stimuli in the future. i.e. Hearing the fire alarm and exiting the room to "avoid" the fire.
41
Weber's Law
Defines the minimum noticeable difference in a stimulus. i.e. moving from a 5 to 10 lb db compared to moving from 100 to 105 lb db
42
Group think
Making decisions that will create the least amount of conflict even if the desicions are incorrect or illogical.
43
Group Polarization
Tendency toward decisions that are more extreme than the individual inclinations to an individuals' goals.