problem solving and creativity Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

problem solving cycle

A
  1. problem identification
  2. problem definition
    - multiple definitions give us more possible solutions
  3. strategy formation
    - goals and subgoals
  4. organization of information
    - organize info in a way that will help carry out best strategy
  5. resource allocation
  6. monitoring
    - be aware of process
  7. evaluation
    - evaluate solution once you are finished
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

types of problems

A

well-structured problems
- clear path to a solution
- ex: math problems

ill-structured problems
- lack a clear path to a solution
- ex: writing a paper

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

heuristics
means ends analysis

A
  • compare current state with goal and choose an action to bring you closer to the goal

ex: to win monopoly, you need to buy properties, then buy houses, then buy hotels

ex: tower of hanoi
- move one at a time to achieve goal state

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

working forward

A

start at initial state and work to goal state

ex: pemdas, do parenthases first to achieve goal state

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

working backwards

A

figure out last step needed to reach goal
ex: lost keys, try to remember the last time you used then and work backwards

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

heuristics
trial and error

A

create possibilities, test them, and discard the incorrect ones

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

types of problems
isomorphic, problem representation, strategy formation

A

isomorphic problems (analogies)
- formal structure is the same but details are different
ex: math problems, you do the same steps but with different numbers

problem representation
- determine what information is relevant and what is not

strategy formation
- select strategy
- analysis
- break into sub goals

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

obstacles
1. mental set
2. functional fixedness

A
  1. mental set
    - seeing a problem in a certain way instead of other ways due to experience/context
    ex: bar problem; bartender is actually a robber and that is why he shot the guy
  2. functional fixedness
    - an inability to assign new functions and roles to elements of a problem
    ex: 2 string problem, solution is to swing one so that you can reach both
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

expertise vs novice

A

expertise: not a general ability
- extensive knowledge they use to organize, represent, and interpret information

ex: chess players remembered more pieces from a board that was in the middle of a game than novice players; when trying to remember random pieces in random spots, chess players and novice players did about the same

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

experts are generally better than novices:

A
  • better schemas
  • well organized knowledge
  • more appropriate strategies
  • faster at solving problems
  • more accurate
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

what is creativity

A

the process of creating something original and worthwhile

multiple views that emphasize:
- product
- person creating product
- creative process
- creative environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

how can we measure creatvity

A

psychometric view: emphasis on measure of product a person creates

process approach: not everyone is special, its the hard work and dedication that leads to creativity

personality approach: who you are; way of looking at things; intrinsic motivation

environmental view: historical/social context in which the product is made

Gardner: says it is all of them; the most creative people have strengths in more than one intelligence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly