problem solving and creativity Flashcards
problem solving cycle
- problem identification
- problem definition
- multiple definitions give us more possible solutions - strategy formation
- goals and subgoals - organization of information
- organize info in a way that will help carry out best strategy - resource allocation
- monitoring
- be aware of process - evaluation
- evaluate solution once you are finished
types of problems
well-structured problems
- clear path to a solution
- ex: math problems
ill-structured problems
- lack a clear path to a solution
- ex: writing a paper
heuristics
means ends analysis
- compare current state with goal and choose an action to bring you closer to the goal
ex: to win monopoly, you need to buy properties, then buy houses, then buy hotels
ex: tower of hanoi
- move one at a time to achieve goal state
working forward
start at initial state and work to goal state
ex: pemdas, do parenthases first to achieve goal state
working backwards
figure out last step needed to reach goal
ex: lost keys, try to remember the last time you used then and work backwards
heuristics
trial and error
create possibilities, test them, and discard the incorrect ones
types of problems
isomorphic, problem representation, strategy formation
isomorphic problems (analogies)
- formal structure is the same but details are different
ex: math problems, you do the same steps but with different numbers
problem representation
- determine what information is relevant and what is not
strategy formation
- select strategy
- analysis
- break into sub goals
obstacles
1. mental set
2. functional fixedness
- mental set
- seeing a problem in a certain way instead of other ways due to experience/context
ex: bar problem; bartender is actually a robber and that is why he shot the guy - functional fixedness
- an inability to assign new functions and roles to elements of a problem
ex: 2 string problem, solution is to swing one so that you can reach both
expertise vs novice
expertise: not a general ability
- extensive knowledge they use to organize, represent, and interpret information
ex: chess players remembered more pieces from a board that was in the middle of a game than novice players; when trying to remember random pieces in random spots, chess players and novice players did about the same
experts are generally better than novices:
- better schemas
- well organized knowledge
- more appropriate strategies
- faster at solving problems
- more accurate
what is creativity
the process of creating something original and worthwhile
multiple views that emphasize:
- product
- person creating product
- creative process
- creative environment
how can we measure creatvity
psychometric view: emphasis on measure of product a person creates
process approach: not everyone is special, its the hard work and dedication that leads to creativity
personality approach: who you are; way of looking at things; intrinsic motivation
environmental view: historical/social context in which the product is made
Gardner: says it is all of them; the most creative people have strengths in more than one intelligence