Problem Solving Flashcards
1
Q
Problem Solving
A
- Involves searching for some rule, plan, or strategy that results in our reaching a certain goal that is currently out of reach
2
Q
Features of Problem Solving
A
- Initial State: have a problem
- Goal State: solution
- Obstacles
- Sub-goal States: check points on way to solution
3
Q
Spatial Metaphor
A
- Think of problem-solving like a maze or video game
4
Q
Problem Solving by Algorithm
A
- Systematic procedures
- Exhaustive search, try all possible answers using a specific system
- Guaranteed to lead to a solution if used correctly
5
Q
Heuristics
A
- “Rule of Thumb” strategy
- Reduces or limits the search for solutions in domains that are difficult or poorly understood
- Allows one to take short cuts; much quicker than algorithms
- Doesn’t always lead to the correct solution
6
Q
Recognition Heuristic
A
- We go with what we know
- More likely to choose an option that you’ve heard of before.
7
Q
Representativeness Heuristic
A
- People judge probability or likelihood based upon similarity to other things they have seen in the past
8
Q
Availability Heuristic
A
- People will judge probability & likelihood based upon ease with which items can be recalled
9
Q
Anchoring & Adjustment Heuristic
A
- We anchor estimates of quantity based on other numbers that we know/hear
- Estimates are almost always biased toward the anchor
10
Q
Means-Ends Analysis (steps)
A
- Set goal
- Look @ difference between current & goal state
- Look for something that will reduce/eliminate difference
- Do this
- Evaluate & repeat if necessary