Problem 8 - DONE Flashcards

auditory localisation

1
Q

auditory localisation

A

= locating of sound sources in auditory space

  • auditory space = exists all around
  • -> created by each sound in a room/sounds all around
  • -> each sound is heard as coming from different locations
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2
Q

localisation cues

A

= information used to determine auditory location
- created by way sound interacts with listener’s head + ears (pinnae)
two kinds:
(1) binaural cues
(2) monaural cues

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3
Q

three dimensions of sound

A
  1. azimuth = extends from left to right
  2. elevation = extends up and down
  3. distance = distance of sound source from the listener
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4
Q

binaural cues

A

= information reaching both ears
- locate along azimuth coordination
- based on comparison of sound signals reaching the left + right ears
=> sounds that are off to the side: reach one ear before the other (1) + louder at one ear than the other (2)
(1) inter-aural time difference (ITD)
(2) inter-aural level difference (ILLD)
–> superior olivery nuclei

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5
Q

inter-aural time difference (ITD)

A

= difference between when a sound reaches the one ear and when it reaches the other; phase delays

  • location of low-frequency sounds (< 1500 Hz)
  • source directly in front of listener: distance to each ear is the same/sound reaches the left and right ears simultaneously
  • -> ITD = 0
  • source is located off to the side: sound reaches right/left ear before it reaches the other
  • -> ITD becomes larger as sound sources are located more to the side
  • magnitude of ITD: cue to determine sound’s location
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6
Q

inter-aural level difference (ILD)

A

= difference in the sound pressure level (amplitude/loudness) of the sound reaching the two ears; intensity
- location of high-frequency sounds (> 1500 Hz)
- acoustic shadow = head is a barrier
–> reducing intensity of sounds that reach the far ear (for high-frequency, not low)
=> high-frequencies: (small compared to size of head) are disrupted by head
=> lower frequencies: smaller difference between the ILDs for sounds coming from two locations
=> very low frequencies: ILD is a very poor indicator of a sound’s location

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7
Q

cone of confusion

A

= ITD + ILD illustrate ambiguous places
- ITD/ILD differences can be the same at different elevations
=> no reliable indication of elevation of sound source (only azimuth, distance)
solution:
- move our heads: additional ITD/ILD + spectral information
–> helps locate continuous sounds

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8
Q

monaural cues

A

= information from one ear

  • locate sounds along elevation coordinate
  • spectral cues
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9
Q

spectral cues

A

= information for localisation is contained in differences in distribution (spectrum) of frequencies that reach each ear from different locations
cause:
- reflection from head and within folds of pinnae before stimulus enters auditory canal
–> importance of pinnae: nooks and crannies of pinnae makes it easy to locate sounds along the elevation coordinate

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10
Q

jeffress neural coincidence model

A

= proposes that neurones are wired so they receive signals from two ears

  • coincidence detectors = only fire when both signals coincide by arriving at same time at neurone
  • proposes: series of detectors, each tuned to respond best to a specific ITD
  • -> place code = ITD is indicated by place (which neurone) where activity occurs
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11
Q

ITD tuning curves

A

= plots neurone’s firing rate against ITD

- measure properties of ITD neurones, because each respond best to certain ITD

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12
Q

broadly tuned neurones

A
  • in right hemisphere: respond when sound comes from the left
  • in left hemisphere reason when sound comes from the right
  • location of sound: indicated by ratio of responding of these two types of broadly tuned neurones
  • distributed coding = determined by firing of many broadly tuned neurones working together
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13
Q

auditory pathways

A
  • from temporal lobe to frontal lobe
  • what pathway
  • where pathway
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14
Q

what pathway

A
  • starts: anterior part of score + belt
  • extends: prefrontal cortex
  • -> identifying sounds
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15
Q

where pathway

A
  • starts: posterior part of core + belt
  • extends: prefrontal cortex
  • -> locating sounds
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16
Q

auditory scene analysis

A

= multiple sound sources in auditory scene are separated into sound images
- no spatial information on auditory receptors
problem:
- sounds from different sources are combined into single acoustic signal
–> difficult to tell which part of signal is created by which source (just by looking at waveform of sound stimulus)
- uses spectral cues + ITD + ILD

17
Q

segregation principles

A
  • similar to Gestalt in vision
  • perceptually organise elements of auditory scene
  • basis: how sounds occur in environment
18
Q

location

A

= information about where each source is located

  • -> separate sounds based on localisation cues (ITD, ILD)
  • when a source moves: continuous movement of sound (rather than jumping from one to another place)
  • -> perceive sound from a passing car as originating from a single source
19
Q

onset time

A

= if two sounds start at slightly different times: likely that they came from different sources

  • in environment: sounds from different sources rarely start at exactly the same time
  • when sound components start together: likely that created by same source
20
Q

pitch and timbre

A

= same timbre or pitch: often produced by same source

21
Q

auditory continuity

A

= sounds that stay constant/change smoothly are often produced by the same source

  • Gestalt principle: good continuation
  • -> sound stimuli with same frequency/smoothly changing frequencies are perceived as continuous even when interrupted by another stimulus = continuity illusion
22
Q

experience

A

= effect of past experience on perceptual grouping

- melody schema = representation of a familiar melody that is stored in a person’s memory

23
Q

localisation in A1 and belt area

A
  • neurones in A1: respond when sound is moved within specific area of space + don’t respond outside that area
  • neurones in posterior belt area: respond to sound within an even smaller area of space
    –> spatial tuning is better
    => neurones in belt area provide more precise information than A1 neurones about location
24
Q

auditory stream segregation

pitch and timbre

A

= separation of different sound sources into perceptually different streams
–> depends on pitch and rate at which tones are presented

25
Q

scale illusion

auditory illusions

A

= melodic channeling = effect in which notes in each ear jump up and down, making listener perceive smooth sequence of notes
–> accurately interpret what is happening in the environment