Problem 6 - DONE Flashcards
depth + size perception
cue approach to depth perception
= explains how we get from the flat image on retina to three-dimensional perception of the scene
- learn connection between cue + depth through previous experience with environment
- -> association between particular cues and depth becomes automatic
- when depth cues are present: perceive three dimensions
different types of depth cues
- oculomotor cues
- monocular cues
- binocular cues
oculomotor cues
= cues based on ability to sense the position of eyes + tension in eye muscles
- convergence
- accommodation
convergence
= inward movement of eyes that occurs when we look at nearby objets
(german: schielen)
- -> feel inward movement of eyes that occurs when eyes converge to look at nearby objects
accommodation
= change in shape of the lens that occurs when we focus on objects at various distances
–> feel tightening of eye muscles that change shape of lens to focus on nearby object
monocular cues
= cues that work with one eye
- accommodation
- pictorial cues
- movement-based cues = sources of depth information created by movement
pictorial cues
= sources of depth information in a two-dimensional picture
- occlusion (any range)
- relative height (2-30+ metres)
- relative size (any range)
- perspective convergence
- familiar size
- atmospheric convergence (30+ metres)
- texture gradient
- shadows
occlusion
= one object is in front of another/one object hides another partially
- partially hidden object seen as being farther away
- -> not provide info about object’s distance
relative height
= object with its base closer to horizon is usually seen as being more distant
relative size
= when two objects are of equal size, the one farther away will take up less of our field of view than the one closer
–> depends on knowledge of physical sizes
perspective convergence
= when looking down parallel lines that appear to converge in distance
familiar size
= used when judging distance based on prior knowledge of size of objects
–> most effective: other depth information is absent
atmospheric convergence
= when distant objects appear less sharp, with a slight blue tint (than nearer objects)
texture gradient
= elements equally spaced in scene appear to be more closely packed as distance increases
- increased fineness of texture in distance: enhances perception of depth
shadows
= decreases in light intensity caused by blockage of light
–> provide info about location of objects