Problem 6 - DONE Flashcards
depth + size perception
cue approach to depth perception
= explains how we get from the flat image on retina to three-dimensional perception of the scene
- learn connection between cue + depth through previous experience with environment
- -> association between particular cues and depth becomes automatic
- when depth cues are present: perceive three dimensions
different types of depth cues
- oculomotor cues
- monocular cues
- binocular cues
oculomotor cues
= cues based on ability to sense the position of eyes + tension in eye muscles
- convergence
- accommodation
convergence
= inward movement of eyes that occurs when we look at nearby objets
(german: schielen)
- -> feel inward movement of eyes that occurs when eyes converge to look at nearby objects
accommodation
= change in shape of the lens that occurs when we focus on objects at various distances
–> feel tightening of eye muscles that change shape of lens to focus on nearby object
monocular cues
= cues that work with one eye
- accommodation
- pictorial cues
- movement-based cues = sources of depth information created by movement
pictorial cues
= sources of depth information in a two-dimensional picture
- occlusion (any range)
- relative height (2-30+ metres)
- relative size (any range)
- perspective convergence
- familiar size
- atmospheric convergence (30+ metres)
- texture gradient
- shadows
occlusion
= one object is in front of another/one object hides another partially
- partially hidden object seen as being farther away
- -> not provide info about object’s distance
relative height
= object with its base closer to horizon is usually seen as being more distant
relative size
= when two objects are of equal size, the one farther away will take up less of our field of view than the one closer
–> depends on knowledge of physical sizes
perspective convergence
= when looking down parallel lines that appear to converge in distance
familiar size
= used when judging distance based on prior knowledge of size of objects
–> most effective: other depth information is absent
atmospheric convergence
= when distant objects appear less sharp, with a slight blue tint (than nearer objects)
texture gradient
= elements equally spaced in scene appear to be more closely packed as distance increases
- increased fineness of texture in distance: enhances perception of depth
shadows
= decreases in light intensity caused by blockage of light
–> provide info about location of objects
motion-produced cues
= emerge when we start moving
- motion parallax (0-20 metres)
- deletion and accretion (0-20 metres)
motion parallax
= when, as we move, nearby objects appear to glide rapidly past us, more distant objects appear to move more slowly
–> image of object closer to us move farther across retina (than objects farther away)
deletion and accretion
= as observer moves sideways, some things become covered (= deletion) and others become uncovered (= accretion)
binocular cues
= stereoscopic depth perception = cues that depend on both eyes
- stereoscopic vision = two-eyed depth perception
- -> involves mechanisms that take into account differences in the images formed on the left and right eyes
binocular disparity
= differences in images on the left and right retinas
- -> basis of stereopsis
- corresponding retinal points
absolute disparity
= degree to which objects deviate from falling on corresponding points
–> measuring angle of disparity
types of disparities:
- uncrossed disparity = behind horopter (far objects)
- crossed disparity = in front of horopter (near objects)
- -> cross your eyes to fixate on point that is closer than horopter (schielen)
angle of disparity
angle of disparity = amount of absolute disparity; angle between corresponding and non-corresponding retinal points (where it would be located, where it is actually located)
- located on corresponding point = 0
- located on non-corresponding points = non-zero degree
–> provides information object’s distance from horopter
(greater angles of disparity = greater distances from horopter)
relative disparity
= difference in absolute disparities of objects
- -> helps indicate where objects in a scene are located relative to one another
- remains the same as observer looks around scene
absolute vs. relative disparity
- absolute disparity: disparity of projections of one object
- relative disparity: difference between disparities of projections of two objects