Problem 5 - DONE Flashcards

perception of objects

1
Q

levels of vision

A
  • low-level vision = extraction of basic features from image
  • -> V1 (sensitivity to lines/edges in specific locations)
  • middle-level vision = organisation into groups of elements of visual scene
  • -> V2 (sensitivity to border ownership, real and illusory contours)
  • high-level vision = object recognition and scene understanding
  • -> V4 (interest in complex attributes)
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2
Q

perceptual organisation

A

= process by which elements in environment become perceptually grouped
- goal: create perception of objects
two components:
- grouping = visual events are put together into units/objects
- segregation = separating one area/object from another

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3
Q

structuralism

A

= distinguished between sensations and perceptions

  • -> sensations = elementary processes; occur due to stimulation of the senses
  • -> perceptions = more complex, conscious experiences; e.g. our awareness of objects

=> rejected by Gestalt psychology

  • apparent movement
  • illusory contours
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4
Q

Gestalt psychology

A

= roughly translated, means configuration

- how are configurations formed from smaller elements?

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5
Q

apparent movement

A

= illusion of movement; although movement is perceived, nothing is actually moving
- physically: two images flashing on/off, separated by period of darkness
–> perceptually: don’t see darkness, because perceptual system adds during period of darkness (connects both pictures)
- demonstration against structuralism
–> there are no sensations in the dark space between the flashing images
=> the whole is different than the sum of its parts

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6
Q

illusory contours

A

= illusion of contour; although contour is perceived (edges create triangle), there actually are no physical edges present
- demonstration against structuralism
–> there are no sensations along contours, there is only white between
=> the whole is different than the sum of its parts

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7
Q

gestalt organising principles

A
  • determine how elements in a scene can become grouped together
  • connect bottom-up processing (elements that occur in environment) with top-down processing (our knowledge/memory what usually belongs together)
  • heuristics ≠ laws
  • -> likelihood principle = we perceive the object that is most likely to have caused the pattern of stimuli we have received
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8
Q

principle of good continuation

A

= points that when connected result in straight or smoothly curving lines are seen as belonging together, and the lines tend to be seen in such a way as to follow the smoothest path

  • example: objects that are partially covered by other objects are seen as continuing behind the covering object
  • also in auditory perception
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9
Q

principle of prägnanz/good figure

A

= every stimulus pattern is seen in such a way that the resulting structure is as simple as possible
- example: olympic signal (see it as five circles and not as a larger number of more complicated shapes)

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10
Q

principle of similarity

A

= similar things appear to be grouped together

  • -> colour, shape, size, orientation
  • also in auditory perception
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11
Q

principle of proximity/nearness

A

= things that are near each other appear to be grouped together

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12
Q

principle of common fate

A

= things that are moving the same direction appear to be grouped together
- even if objects are dissimilar

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13
Q

principle of common region

A

= elements that are within same region of space appear to be grouped together
- example circles within ovals: overpowers proximity (proximity: nearby circles would be perceived together; common region: circles do not group, we perceive circles inside ovals as belonging together)

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14
Q

principle of uniform connectedness

A

= connected region of the same visual properties is perceived as a single unit
–> same visual properties: lightness, colour, texture, motion

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15
Q

perceptual segregation

A

= perceptual separation of one objet from another

  • determine properties of figure and ground
  • determine what causes us to perceive one area as figure and other as ground
  • -> problem of figure-ground segregation
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16
Q

problem of figure-ground segregation

A
  • figure = when we see separate object; figure that stands out from its background
  • -> more thing-like, memorable, seems to in front
  • -> border ownership
  • ground = background
  • -> not memorable
  • -> near borders: unformed material, without specific shape
17
Q

reversible figure-ground

A

= patterns that can be perceived different/alternately depending on what we see as figure/ground

18
Q

what factors determine which area is figure?

A
  • area: lower region of a display
  • -> no left-right preference
  • symmetry: symmetrical areas/convex regions
  • meaningfulness: displays that look familiar to us
  • grouping
19
Q

inference in perception

A

= use knowledge of physical and semantic regularities to infer what is present in a scene

  • retinal ambiguity = pattern of stimulation on retina that can be caused by many different objects
  • theory of unconscious inference = some perceptions are the result of unconscious assumptions we make about the environment
  • -> likelihood principle
20
Q

bayesian inference

A

= perception is combination of current stimulus and our knowledge about conditions of the world
–> what is and is not likely to occur
- statistical technique to quantify inferential perception
–> enables to calculate probability that world is in a particular state given a particular observation
two factors:
- prior probability (likelihood of outcome we are proposing)
- consistency of hypothesis with each outcome

21
Q

object recognition

A
  • what pathway/ventral stream
  • several difficulties of environment are easily solved by humans:
  • -> inverse projection problem
  • -> viewpoint invariance
22
Q

inverse projection problem

A

= determining the object responsible for a particular image on the retina
- starting with image on retina –> extending rays out from eye

23
Q

viewpoint invariance

A

= ability to recognise an object seen from different points of view
–> enables to tell whether faces seen from different angles are the same

24
Q

theories of object recognition

A
  • naive template theory

- recognition-by-components model

25
Q

naive template theory (image descriptions)

A

= visual system recognises objects by matching the neural representation of the image (low-level features) with a stored representation in memory (template)

  • problem: one would need way too many templates
  • solution: conceptual match (instead of matching each point to one template)
  • -> matching of structural descriptions = description of an object in terms of the basic nature of its parts and the relationship between those parts
26
Q

recognition-by-components model (structural descriptions)

A

= objects are recognised by identities and relationships of their component parts

  • we have a library of basic shapes/geons in our brain
  • -> geons (“geometric icons”) = basic set of 3D shapes
  • collection of non-accidental features (viewpoint invariance) –> robust to noise/orientation
  • problems:
  • -> object perception is not completely viewpoint invariant (letter recognition is object dependent) + cannot distinguish objects that differ in detail (naive template theory)
  • -> cannot explain language of object recognition
  • two objects can have exactly the same structural description/ visual representation but a different name
27
Q

levels of object recognition

A
  • entry-level category = label that comes to mind most quickly when we identify it (e.g. bird)
  • subordinate level = the object might be more specifically named (e.g. eagle)
  • superordinate level = it might be more generally named (e.g. animal)
28
Q

un-learn viewpoint invariance

A
  • has to be suppressed to learn reading letters
  • letters do not stay the same from every point of view (b and d)
  • visual word form area: suppresses viewpoint invariance for letter recognition