Problem 8 Flashcards
Ultimatum game
Involves 2 participants bargaining over an amount of money, where the proposer has to offer some proportion of the money
- Either the responder accepts the offer, where the proposer keeps whatever is left
- Or the responder declines the offer, then neither party gets to keep any money
–> segmential game
According to the game theory, how will participants of the ultimatum game behave ?
That both participants will act in a way that will maximizes their self interest
–> responder should accept any offer, because however small he/she will go away with more than he/she had before
Tit for tat
Begins by cooperating and then every subsequent action copies the action of the other player
–> punishes defection + rewards cooperation
What stops/ prevents cooperation ?
Knowing the other party’s perspective + thinking slightly harder about the task at hand
How does Fear play a role in the Ultimatum game ?
Fear explains the generosity of most proposers in the ultimatum game
–> generosity occurs due to fear of rejection by the responder, as then the proposer looses too
Dictator game
“The dictator”, determines how to split an endowment (such as a cash prize) between himself and the second player
–> the recipient has no influence over the outcome
How does Greed play a role in the Dictator game ?
People act out of greed when the fear of possible losses is removed
–> proposers offer less when there is no possibility of rejection, but still more than they would if they were acting out of self interest
Social value orientation
(SVO)
Refers to a person’s preference about how to allocate resources (e.g. money) between the self and another person
–> e.g.: Prosocial people, individualists, competitors
Prosocial people
(SVO)
Wish to maximize joint gain + equality in outcomes
Individualists (SVO)
Only interested in maximizing their own gains
Competitors (SVO)
Wish to maximize relative gain
–> the difference between one’s own + the others outcome
What are the 4 factors that are associated with higher levels of cooperation ?
- Pay-off to cooperation
- Market integration
- Increased trust
- Communication
What is “Noise” ?
Why is it considered to be a drawback to the TFT strategy?
- Noise refers to an erroneous/wrong response
- Noise may cause two interacting TFT players to enter into a cycle of never ending retaliation
ex. : racial stereotypes, reputations, biases,
–> assumptions on how the other party will behave
How can Noise be avoided ?
- Adding an element of generosity or forgiveness (TFT+1)
–> when the other defects, still cooperating
- Simple communication
Why does communication increase cooperation ?
- It promotes group solidarity (trust)
- Allows group members to express their commitment to mutually cooperate
–> BUT: misleading communication (noise) can decrease cooperation
Moralistic punishment
Occurs when non-cooperators are excluded from cooperative interactions or ostracized completely
–> fosters group cooperation
Antisocial punishment
Occurs when the punisher reduces the resources of a person whose cooperation usually benefits the group + punisher
–> the punisher therefore pays a cost
–> result of wanting to take revenge
ASOZIAL
Do-gooder derogation
Occurs when people who help others get criticized or ridiculed fo their efforts
What are possible explanations for why people engage in antisocial punishment ?
- Norm violators are punished for deviate from groups norms whether that means cooperating too much or too little
- Attempt to stop high cooperators from looking too good, by forcing them to cooperate less
–> Barclays theory
Biological market theory
(Barclay)
When there is competition to be chosen as a social partner, low cooperators will use antisocial punishment/do-gooder derogation to reduce others cooperation + make themselves look good by comparison
Which strategies do people use to compete ?
- Outbidding competitors
- Making competitors look bad
- Prevent competitors from cooperating in order to look better in comparison
–> Barclays theory
Nash equilibrium
Refers to a situation where no one has a unilateral incentive to change strategy, meaning wanting to behave just like others do
–> involves common knowledge of rationality
e.x.: driving on the right side of the road - no one will change this strategy
Unilateral deviation
Occurs when I am the only one to deviate from the population
Iterated elimination of weakly dominated strategies
Involves eliminating all the strategies that we should never use, respectively that will definitely not help us win a game