Principles Of Design Flashcards

1
Q

Balance

A

Visual weight of a scene.
Asymmetrical relies on audience’s ability to balance and understand a scene without and unrealistic symmetrical repetition

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2
Q

Contrast

A

It shows differences in design components, consisting of two or more elements, one element juxtaposes another

Contrast shows dynamic, juxtaposition and mood

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3
Q

Harmony

A

A combination of different designs and patterns that are visually satisfying.
Harmony creates steadiness in mood

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4
Q

Emphasis

A

Forces a focused attention to a certain section or place of a set

Emphasis is usually executed by concentrations of colours, lighting, shapes and sizes.

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5
Q

Movement

A

A combination of space, value and lines gives that give a sense of symbolic implied symbolisms

Often examples include:
train tracks - symbolic of a journey.
mirrors - symbolic of illusion and dreams.

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6
Q

Pattern

A

An element that is repeated in a recognisable fashion.
Patterns on furniture and designs of background/backdrop allow audiences to depict certain contexts of a play or scene.

Irregular
Semi-regular
Regular

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7
Q

Repetition

A

Element(s) are reused, doesn’t have to form a pattern

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8
Q

Rhythm

A

A form of patterns and repetition to give a sense of rhythm.

Illusions and implications are important

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9
Q

Scale/Proportion (size)

A

The space that an element or prop use within a space.

Proximity: how close things are in a scene
Alignment: arranged in rows

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10
Q

Unity

A

Elements that work together in a holistic way, directions implied.
(GEOMETRIC SHAPES)

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11
Q

Variety

A

Similar to unity using a same element in different ways. (ORGANIC SHAPES)

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