Principles Of Design Flashcards
Balance
Visual weight of a scene.
Asymmetrical relies on audience’s ability to balance and understand a scene without and unrealistic symmetrical repetition
Contrast
It shows differences in design components, consisting of two or more elements, one element juxtaposes another
Contrast shows dynamic, juxtaposition and mood
Harmony
A combination of different designs and patterns that are visually satisfying.
Harmony creates steadiness in mood
Emphasis
Forces a focused attention to a certain section or place of a set
Emphasis is usually executed by concentrations of colours, lighting, shapes and sizes.
Movement
A combination of space, value and lines gives that give a sense of symbolic implied symbolisms
Often examples include:
train tracks - symbolic of a journey.
mirrors - symbolic of illusion and dreams.
Pattern
An element that is repeated in a recognisable fashion.
Patterns on furniture and designs of background/backdrop allow audiences to depict certain contexts of a play or scene.
Irregular
Semi-regular
Regular
Repetition
Element(s) are reused, doesn’t have to form a pattern
Rhythm
A form of patterns and repetition to give a sense of rhythm.
Illusions and implications are important
Scale/Proportion (size)
The space that an element or prop use within a space.
Proximity: how close things are in a scene
Alignment: arranged in rows
Unity
Elements that work together in a holistic way, directions implied.
(GEOMETRIC SHAPES)
Variety
Similar to unity using a same element in different ways. (ORGANIC SHAPES)