Principles Flashcards
Explain each and add why they are important to the animation process.
Timing – physical timing
reflects physical timing and adds to realism
theatrical timing
used as a device to communicate a character’s emotions
Easy In and Easy Out ( also called Slow in and Slow out)
putting more drawings at the beginning and end of a sequence to give an object more time to speed up or slow down. Example- more drawings at the beginning and end of a bouncing ball cycle.
Anticipation
used to prepare the audience for tha main action Example: a golfer taking a swing has to bring the club back first
Exaggeration
made greater than normal, helps a cartoon from looking dull and static
May add to REALISM or COMEDY in a film
Squash and Stretch
giving a sense of weight and flexibility in objects. Example: the cartoon squash of a bouncing ball or the movement of muscles in humans or animals
Follow Through
Parts of an animal/human that continue to move after the primary action has stopped: how the arms of a pitcher move after a ball is thrown
Staging
setting up a scene so the animator emphasizes what’s important: putting important parts in the center, etc.
Personality
that which defines the character: a slow dragging walk for an old man; a bouncy strut for a boy heading for a date
Character Development
Background
the action or setting behind the actors against which the action takes place