Prelim- Lesson 1 Flashcards

1
Q

computer information can be
represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, and images)

A

Multimedia

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2
Q

Composed of two parts

A

multi(multus) + media(medium)

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3
Q

the field concerned with the computer-controlled integration of text, graphics, still and moving images, animation, sounds and any other medium where every type of information can be represented, stored,
transmitted and processed digitally. (Marshall, 2011)

A

Digital Multimedia

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4
Q

application which uses a collection of multiple media sources e.g. text, graphics, images,sound/audio, animation and/or video.

A

Multimedia Application

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5
Q

a text which contains links to other texts.
The term was invented by

A

Hypertext
Ted Nelson around 1965

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6
Q

Traversal through pages of hypertext is therefore usually non-linear (as indicated below).

A

Hypertext Navigation

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7
Q

not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video.

A

Hypermedia

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8
Q

Example Hypermedia Applications

A

The World Wide Web (WWW)
PowerPoint
Adobe Acrobat (or other PDF software)
Adobe Flash

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9
Q

Examples of Multimedia Applications include:

A

●World Wide Web
● Multimedia Authoring, (e.g., Adobe/Macromedia Director)
● Hypermedia courseware
● Video-on-demand
● Interactive TV

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10
Q

refers to the transformative ways that people share information and ideas through creative uses of technology.

A

Interactive Television

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11
Q

adds digital elements to a live view often by using the camera on a smartphone.
experiences include Snapchat lenses and the game Pokemon Go.

A

Augmented reality (AR)

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12
Q

implies a complete immersion experience that shuts out the physical world.
Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world

A

Virtual reality (VR)

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13
Q

experience, which combines elements
of both AR and VR, real-world and digital objects interact. technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.

A

Mixed Reality (MR)

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14
Q

an umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies.

A

Extended Reality (XR)

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15
Q

characterized by the processing, storage, generation, manipulation and rendition of Multimedia information.

A

Multimedia System

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16
Q

Characteristics of Multimedia

A

Computer Controlled
Interactive
Digital
Integrated

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17
Q

Where to use Multimedia?

A

Multimedia in Business
Multimedia in School
Multimedia at Home
Multimedia in Public Places

18
Q

Components of Multimedia

A

Text
Graphics
still and moving images
video
sounds

19
Q

Components of Multimedia Systems

A

Capture devices
Storage Devices
Communication Networks
Computer Systems
Display Devices

20
Q

Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitizing Hardware

A

Capture devices

21
Q

Hard disks, CD-ROMs, DVD-ROM, etc

A

Storage Devices

22
Q

Local Networks, Intranets, Internet, Multimedia or other special high-speed
networks.

A

Communication Networks

23
Q

Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware

A

Computer Systems

24
Q

CD-quality speakers, HDTV, SVGA, Hi-Res monitors, Color printers etc.

A

Display Devices

25
Q

Elements of Multimedia

A

Audio
Graphic
Computer-generated (text)
Video
Interactivity

26
Q

signals are continuous analog signals.
Input: microphones and then digitized and stored

A

Audio

27
Q

constructed by the composition of primitive objects such as lines, polygons, circles, curves and arcs. usually editable or revisable (unlike Images).

A

Graphic

28
Q

refers to waves that travel through air and that are received by the ear, human or otherwise.

A

Sound

29
Q

refers to sound that has been, in some way or another be it digital or analog, processed electronically.

A

Audio

30
Q

A few words appearing in a predominantly graphic multimedia system can have a powerful effect. (ex. Subtitles) Source: keyboard, speech input, optical character recognition, data stored on disk

A

Computer-generated (text)

31
Q

together they are the most effective means of communication that can be a part of the multimedia system

A

Video

32
Q

multimedia system, if the user has the ability to control what elements are delivered and when, the system is called an

A

Interactivity

33
Q

Example of interactivity

A

Mass Media
Television
Film
Radio
Newspapers
One way Communication

34
Q

A complicated process, usually involving many people. Typically, one or more of the following people may be involved in making a

A

Multimedia Production

35
Q

Multimedia Production

A

Producer
Multimedia Designer
Subject Matter Expert
Programmer/Author
Instructional Designer

36
Q

their education, technology skill level, needs, and so on. Also gather information on the content to be presented and the system on which the multimedia product will be used.

A

Research and Analysis

37
Q

Stages in Multimedia Production

A

1.SCRIPTING/FLOWCHARTING
2.STORYBOARDING
3.CONSTRUCTION/COLLECTION OF MEDIA ELEMENTS
4.TESTING

38
Q

involves deciding the overall structure of the multimedia project. This is done by placing the various segments of the project in order, using arrows

A

SCRIPTING/FLOWCHARTING

39
Q

detailed design plan that the designer
creates, indicating what each screen
looks like, which media elements are
used in the screen, and all the
specifications of the media elements.
where the detailed visualization of the
multimedia system takes place.

A

STORYBOARDING

40
Q

Usually after the storyboard, a prototype is made and tested, and the design is reviewed.

A

CONSTRUCTION/COLLECTION OF MEDIA ELEMENTS

41
Q

The final production stage.determines that everything works on the system it is supposed to work on and also whether typical users will find the design intuitive enough.

A

TESTING