Prelim- Lesson 1 Flashcards
computer information can be
represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, and images)
Multimedia
Composed of two parts
multi(multus) + media(medium)
the field concerned with the computer-controlled integration of text, graphics, still and moving images, animation, sounds and any other medium where every type of information can be represented, stored,
transmitted and processed digitally. (Marshall, 2011)
Digital Multimedia
application which uses a collection of multiple media sources e.g. text, graphics, images,sound/audio, animation and/or video.
Multimedia Application
a text which contains links to other texts.
The term was invented by
Hypertext
Ted Nelson around 1965
Traversal through pages of hypertext is therefore usually non-linear (as indicated below).
Hypertext Navigation
not constrained to be text-based. It can include other media, e.g., graphics, images, and especially the continuous media – sound and video.
Hypermedia
Example Hypermedia Applications
The World Wide Web (WWW)
PowerPoint
Adobe Acrobat (or other PDF software)
Adobe Flash
Examples of Multimedia Applications include:
●World Wide Web
● Multimedia Authoring, (e.g., Adobe/Macromedia Director)
● Hypermedia courseware
● Video-on-demand
● Interactive TV
refers to the transformative ways that people share information and ideas through creative uses of technology.
Interactive Television
adds digital elements to a live view often by using the camera on a smartphone.
experiences include Snapchat lenses and the game Pokemon Go.
Augmented reality (AR)
implies a complete immersion experience that shuts out the physical world.
Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world
Virtual reality (VR)
experience, which combines elements
of both AR and VR, real-world and digital objects interact. technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.
Mixed Reality (MR)
an umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies.
Extended Reality (XR)
characterized by the processing, storage, generation, manipulation and rendition of Multimedia information.
Multimedia System
Characteristics of Multimedia
Computer Controlled
Interactive
Digital
Integrated
Where to use Multimedia?
Multimedia in Business
Multimedia in School
Multimedia at Home
Multimedia in Public Places
Components of Multimedia
Text
Graphics
still and moving images
video
sounds
Components of Multimedia Systems
Capture devices
Storage Devices
Communication Networks
Computer Systems
Display Devices
Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitizing Hardware
Capture devices
Hard disks, CD-ROMs, DVD-ROM, etc
Storage Devices
Local Networks, Intranets, Internet, Multimedia or other special high-speed
networks.
Communication Networks
Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
Computer Systems
CD-quality speakers, HDTV, SVGA, Hi-Res monitors, Color printers etc.
Display Devices