Practice Structure Flashcards
Motor learning
set of processes associated with experience or practice leading to relatively permanent change in capability to produce skilled action
Key components to Motor Learning
Consistency Adaptability (transfer) Stability Persistence (retention) Improvement (in performance, skill acquisition)
Power Law
During cognitive stage of learning - change in performance happens quickly
As become more skill changes become more minuscule
You want to see period of time where take off from practice and can come back and do skill at same level - expert
Adaptability has to do with
types of transfer
Examples of adaptability
Positive/Negative
Near/Far
Bilateral
Positive vs. Negative Transfer
Negative - golf swing and baseball swing
Related, but conflict
Near vs. Far Transfer
Near = close to the skill or context in which they learned it Far = related to skill but a bit of a stretch for relatedness
Bilateral Transfer
Things we learn on one side of the body that can benefit the other side of the body
What transfers - Motor Skill
Goal
Task-specific, Processing
What transfers - Motor Abilities
Strength, agility, flexibility, endurance…
Cognitive or Novice Stage of Learning
Fitts = high conc, self talk Gentile = learning task goal, developing strat, understanding environmental features Vereij = co contraction to control DOF
Associative or Advanced Stage of learning
Fitts = refining movement, less variability in performance Gentile = refining movement through adaptation, efficient Vereij = added complexity, synergistic control
Autonomous or Expert Stage of learning
Fitts = less attenuation needed, may multi task Gentile = optimize movement for environmental constraints Vereij = exploit DOF
Fitts =
Gentile =
Vereji =
Fitts = Motor programming Gentile = Ecological Vereji = Dynamical
Gentiles Taxonomy of Tasks says that
facilitating learning relies on task analysis
2 major dimensions of Gentiles Taxonomy of Tasks
Environmental Context (open or closed) Functional Role/Task (stability/mobility)
Components in each dimension of Gentiles Taxonomy of Tasks
4 components in each dimension
Simple to complex
Manipulation and variability aspects
Ver (dynamical systems) Organizing Factors
Task - nature of movement/skill
Environment - context or location
Individual
Organizing Factors - Task includes
Mobility
Stability
Manipulation
Organizing Factors - Environment includes
Regulatory - something that dictates how the movement will be performed (how high chair is)
Nonregulatory - impacts the way the movement is performed but doesnt dictate it (lighting, noise)
Organizing Factors - Individual
Action - movement component like muscles and joints
Perceptual - what detects it and the connections in the brain
Cognition - motivation, intent, planning
Challenge Point Hypothesis depends on
Depends on learner, task, and environment (practice and feedback)
Challenge point hypothesis - Goal is to
Goal is to match practice of task to the learner
Active participation, purposeful task and avoid overwhelming
Challenge Point Hypothesis - Nominal Task Difficulty
Constant; perceptual and motor processing requirements