Feedback and Goals Flashcards

1
Q

Cognitive or Novice Stage

A

Need assistance to detect errors

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2
Q

Associative or Advanced Stage

A

Can error detect

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3
Q

Autonomous or Expert Stage

A

Can error detect and correct

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4
Q

Why do we need to give feedback

A

Motivate or energize
Reinforce
Inform (descriptive of their errors, prescriptive of how to correct them)

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5
Q

What types of feedback are there

A

Intrinsic

Extrinsic

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6
Q

Intrinsic Feedback

A

Inherent through movement
Somatosensory or visual information - auditory, tactile
Indications about accuracy, success

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7
Q

Extrinsic Feedback

A

Augmented feedback
Supplemental information
May be verbal, visual, or manual

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8
Q

When to use augmented feedback

A

Depends

Can be harmful too so need to be aware

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9
Q

How to give augmented feedback

A

usable and interpretable

Prioritize - skill analysis, invariants/coordination of task, parameters of control

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10
Q

Knowledge of Results (KR)

A

Outcome of movement related to the goal

  • objective/measurable
  • general movement goal early learning
  • precise quantitative later learning
  • Motivational, can guide temporary performance
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11
Q

Knowledge of Performance (KP)

A

Relative movement pattern to achieve the goal
Qualitative
May cue attention or organization of action for early learner
Refines coordination or technique for later learning
Provide KP upon request (instruct patient to ask)

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12
Q

Schedule - the when

A

Concurrent
Terminal
Delay

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13
Q

Concurrent (when)

A

while they are making the mistake - beginners you would need to be sure they stop though cuz may not multi task well - they need help with error detection

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14
Q

Terminal (when)

A

Occurs after the event or set of trials

Is more of a summary after a few trials

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15
Q

Delay (when)

A

Time for self assessment (practice error detection and estimation)
Do no fill with another task/skill

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16
Q

Frequency (how often for feedback)

A

NOT 100% of the time
Intermittent to fading
Bandwidth
Self-selected

17
Q

Intermittent to fading

A

Decrease dependency on FB

Dec frequency will inc retention

18
Q

Bandwidth

A

Only when needed
At the extremes
Tie to certain range of performance

19
Q

Self-Selected

A

Based on learner’s request
They ask for it
Tends to fade

20
Q

Guidance Hypothesis

A

Directing attn externally; not interpreting
AF becomes part of memory representation
Become more dependent, less problem solving

21
Q

Consistency Hypothesis

A

Movement is more variable when FB given every trial; ultimately movement is less stable

22
Q

Goals - consider

A

regulatory/non-regulator aspects

Consider feedback available/required