Practice Flashcards

1
Q

Practice Methods

A

Massed Practice
Fixed Practice
Distributed Practice
Varied Practice

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2
Q

Practice Types

A

Part Practice
Whole Practice
Whole-Part-Whole Practice
Progressive-Part Practice

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3
Q

Massed Practice

A

Definition -A practice session done with very short, or no, rest intervals, with the session being long in duration

When is it used?
For discrete skills of short duration
With highly motivated performers with good fitness levels

Why is it used?
To groove skills
To overlearn the skill
Long sessions used when coach wants to simulate elements of fatigue

Practical example:
Basketball players practice their shooting skills by doing drills which involve many shots from different positions around the key

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4
Q

Distributed Practice

A

Definition- Practice sessions with rest intervals included

When is it used?
With continuous skills
With beginners or those with low levels of fitness and motivation

Why is it used?
Rest intervals allow performer to receive feedback and to prevent fatigue
Rests allow for mental practice
Helps maintain motivation and good for dangerous or complex skills

Practical example:
Swimmer swims a width and then has a rest while the teacher gives feedback

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5
Q

Fixed Practice

A

Defiintion A specific movement pattern is practiced repeatedly in a stable environment; sometimes called a drill

When is it used?
With closed skills that require specific movement patterns to become overlearned
Self-paced skills

Why is it used?
Allows skills to become habitual and automatic - the grooving of a skill
It allows performer to get used to the predictable environment they will perform in

Practical example:
Discus thrower practices in the discus circle, using the same weight implement

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6
Q

Varied Practice

A

Varied Practice - When a skill is practiced in many environments

When is it used?
With open skills
Practice conditions must be realistic as possible
Externally paced skills

Why is it used?
Allows development of experience in long-term memory, which performer can draw on - schema
Develops performer’s perceptual and decision making skills
Helps to improve a performer motivation by creating more interesting practice

Practical example:
Small sided game in football, where performer can work on passing, positional play and strategy

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7
Q

Whole Practice

A

Whole Practice -Skills being taught without being broken down into sub-routines

When is it used?
With skills that are high in organisation and need to be taught as a whole
Discrete skills

Why is it used?
Allows the performer to experience the feel of the skill - kinaesthetic
Allows the performer to understand the requirements of the skill better

Practical Example:
Sprinting and dribbling
Golf swing

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8
Q

Whole-Part-Whole Practice

A

Whole-Part-Whole Practice - Practicing the whole skill, then practicing a sub-routine in isolation, then practicing the whole skill again

When is it used?
With serial skills or skills with low organisation, when the sub-routines are very distinctive

Why should we use it?
To recognise strengths and weaknesses, then correct specific skill errors
Allows the performer to work on specific elements/sub-routine improvements
Allows some feel of the skill

Practical Example:
1 practice swimming stroke
2 practice leg kick action (using a float)
3 practice whole stroke again

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9
Q

Part Practice

A

Part Practice -Working on an isolated sub-routine with the aim of perfecting it

When is it used?
With skills that are low in organisation
If the task is complex and dangerous

Why is it used?
Allows performers to have a greater understanding of a skill gaining confidence as they learn each element
Allows performer to experience success
Reduced the possibility of overload

Practical Example
Practicing the backswing only in the tennis serve

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10
Q

Progressive-Part Practice

A

Progressive-Part Practice - Skills are broken down into sub-routines; performer learns one link, then a second link and practices these, then further links are then added on - also called chaining

When is it used?
With complex skills to reduce information overload
Low organisation skills
Good for serial skills

Why use it?
To chain the skill you are learning
Helpful to allow performer to learn links between sub-routines and transfer these into the whole skill
Helps to learn easy parts of the skill and then build on this gradually

Practical Example:
A performer learning the hop and step phases of the triple jump and then linking the jump phase after this has been mastered.

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