Learning Theories Flashcards

1
Q

Learning Theories (COST)

A

Cognitive Theory of
Learning

Operant Conditioning

Social Learning
Theory (Observational)

Thorndike’s Laws

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2
Q

Learning Theories Key Terms

A

Positive reinforcement – stimulus given when response is given

Negative reinforcement – stimulus withdrawn once response received

Punishment – giving a stimulus to prevent a response occurring

Stimulus-Response bond (S-R bond) - an individual is conditioned by stimuli which are ‘connected’ or ‘bonded’ to responses

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3
Q

Thorndike’s Laws

A
  1. Law of exercise
  2. Law of effect
  3. law of readiness
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4
Q

(Thorndike’s Law of Exercise

A

Repeating or rehearsing the S-R connections is more likely to strengthen them. If the desired response occurs, reinforcement is necessary

The correct response should be practiced/rehearsed if learning is to take place.

E.g. skills improve through training so you train with more focus
practical example; repeated shooting in netball practice strengthens the S-R bond

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5
Q

Thorndike’s Law of Effect

A

If the response is followed by a ‘satisfier’, then the S-R bond is strengthened. If the response is followed by an ‘annoyer’, then the S-R bond is weakened. This means that pleasant outcomes are likely to motivate the performer to repeat the action

the effect of the response dictates the next response

E.g. positive outcome/satisfaction from practice makes you continue
practical example positive comments about their netball shooting technique strengthens a players S-R bond whilst negative comments weaken it

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6
Q

Thorndike’s Law of Readiness

A

The performer must be physically and mentally able to complete the task effectively

The performer should be ready/mature/intellectually aware/capable to perform the response

e.g. you need to be physically mature/strong enough to start some activities/training

practical example; a shooter in netball needs to be physically strong enough to push the ball the required distance to the hoop. They also need the mental capacity to understand the correct technique

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7
Q

Cognitive Learning Theory (Gestaltist)

A

Cognitive means concerned with thinking and understanding rather than connecting certain stimuli to certain behaviours
It is also known as insight learning
The theory believes that we take in information from our environment and then use our previous experiences (memory and perception) to help solve the problems.

Practical example In a tennis match the opposition often serves a short sliced 2nd serve. The player learns to move forward for the 2nd serve.

Learning is best achieved by presenting the whole skill to the learner
Learning takes place in a realistic situation the more open the environment the better
Learners must understand and think about the problem as a whole this requires insight and problem solving
It is Not just a case of stimulus-response, there are mental processes, known as intervening variables, which occur between a stimulus being received before learner performs a response.
Learner uses mental rehearsal or perception to aid learning
This theory suggests that the wider range of activities that children experience the better their decision making in sport.

practical example a table tennis player learning how to put spin on the ball is using cognitive theory even though she may not know it

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8
Q

Social Learning Theory

Bandura

A

Observing and copying the actions of others
Significant others, or those perceived as important, are more likely to be copied
The person being copied or observed is often referred to as the model.
According to Bandura (1977), copying or modelling can affect our performance through 4 processes

Attention
Retention
Motor Production
Motivation

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9
Q

Social Learning Theory

Attention

A

To be able to imitate the performer must first pay attention to the demonstration and focus on important cues (cueing)

Attention can be influenced by:
The perceived attractiveness of the model
The competence of the model
The status of the model
Personal attention span (of the observer)
Incentives that are present

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10
Q

Social Learning Theory

Retention

A

The observer must be able to remember the model that is presented.

Mental rehearsal can improve the retention of this mental image

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11
Q

Social Learning Theory

Motor Production

A

The performer must be physically and mentally able to imitate the skill being produced

Demonstrations need to match the observers capabilities

Feedback will be important if the motor reproduction is to match the model

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12
Q

Social Learning Theory

Motivation

A

The level of motivation of the observer is crucial if they are going to imitate the performance

External reinforcement of the model will increase the motivation to imitate it

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13
Q

Factors that impact on Modelling

A

Factors that impact on Modelling

  • High status of the person who is modelling
  • Same as or similar to us in terms of age/gender/sport/position/ attitude/culture
  • Model’s behaviour is reinforced or use of vicarious reinforcement
  • The models performance is of a high standard, is consistent, accurate and successful
  • If the models is warm, friendly, attractive
  • The more of these factors that are met by the model the more likely it is that the behaviour will be copied or if a model satisfies only one of these factors it is not likely to be copied
  • If the demonstration is clear and repeated
  • If the observer is focused on the relevant cues, can remember what they have seen and uses mental rehearsal
  • If the observer is motivated
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14
Q

Types of Guidance

A

Verbal Guidance
Visual Guidance
Manual Guidance
Mechanical Guidance

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15
Q

Types of Feedback

A
Intrinsic Feedback 
Extrinsic Feedback 
Positive Feedback 
Negative Feedback 
Knowledge of Results 
Knowledge of Performance
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16
Q

Intrinsic Feedback

A

From internal proprioceptors about the feel of the movement. Kinaesthetic awareness is also involved

A type of continuous feedback that comes from proprioceptors – nerve receptors found in muscles, ligaments and joints that pick up movement information

Example:
The feel of whether you have hit the ball in the middle of the bat in Rounders

Advantages:
Occurs as movement happens - so movements can be corrected immediately
Performer does not have to rely on anyone

Disadvantages:
If in cognitive stage, performer may not be able to interpret information correctly and performance will deteriorate

17
Q

Extrinsic Feedback

A

From external sources such as a teacher/coach or a team mate. It is received by the visual and auditory systems and is used to augment intrinsic feedback

Example:
A coach telling a gymnast that they need to point their toes during a cartwheel

Advantages:
Coaching points can lead to improvements, as long as information is accurate

Disadvantages:
Inaccurate feedback can negatively affect performance
If the source is unreliable motivation can drop
Does not encourage kinaesthetic awareness

18
Q

Positive Feedback

A

Received when the movement is successful and this reinforces learning

Gives information about the successful outcome so that learning is reinforced

Example:
Saying to yourself that you performed a badminton serve correctly after making good contact with the shuttle

Advantages:
Can lead to positive reinforcement, correct S-R bond is formed
Extremely motivating
Helps build self-esteem and confidence

Disadvantages:
If undeserved can lead to inappropriate S-R bonds and performance will deteriorate
Some performers do not respond to praise and may ignore it

19
Q

Negative Feedback

A

Received when the movement is incorrect. It is then used to correct the movement to make it successful the next time

Information about an unsuccessful outcome which can be used to build more successful strategies

Example:
A coach telling a gymnast that they have not kept their body straight in a handspring vault

Advantages:
Some are motivated by negative feedback - resulting in more determined performers
Allows performers to be clear which aspect needs improvement
Best suited to autonomous learners who require skill refinement

Disadvantages:
Can be demotivating
Can be detrimental to learning

20
Q

Knowledge of Results (outcome)

A

Knowledge of results is feedback based on the outcome of our movement. It is extrinsic
A type of terminal feedback that gives the performer information about the end result of the response

Example:
Watching if the ball goes into the net during a set shot in basketball

Can be positive or negative
It is important in improvement the next performance of the movement

Advantages:
Allows performers to see the outcome of their actions
Can motivate performer

Disadvantages:
May demotivate if performers are unsuccessful

21
Q

Knowledge of Performance (technique)

A

Concerns the movement itself and the quality of it. Information about how well the movement is being executed, rather than the end results.

Usually comes from external sources but it can be internal from kinaesthetic awareness

Example:
It can come from a teacher/coach explaining what went well and not so well
It can also come from a video recording or the feeling of the movement

Advantages:
Allows performers to know what good performance feels like
Can motivate performer

Disadvantages:
May demotivate if performers are unsuccessful

22
Q

Effective Feedback

A

Effective Feedback

The type, amount and timing of feedback are crucial. The following should be considered to ensure feedback is effective:
Feedback should correspond to the skill level of the performer (cognitive/associative/autonomous)
Limit the amount of information given (concise)
Feedback should be given immediately or as soon as possible
Feedback should relate to the individual
It must be accurate
Try to facilitate internal feedback/kinesthesis

23
Q

Verbal Guidance

A

Provided by a coach or significant other
It is used to describe and explain how to perform an activity
It is often used alongside visual guidance

Advantages:
Can reinforce good movements and identify errors to be corrected
Can hold the attention of the performer and be used to motivate

Disadvantages:
Can lead to ‘information overload’
If guidance is inaccurate, skills will be hindered

24
Q

Visual Guidance

A

Images or demonstrations can be used to help a performer
A coach should highlight key points of the movement reinforcing these key points is known as ‘cueing’
The image or demonstration shown needs to be accurate

Advantages
Easy to create mental picture
Skill can be seen at different stages
Encourages observational learning

Disadvantages:
If demonstration incorrect, bad habits could form
Coach may not be able to show accurate demonstration
Visual representation may be unclear or too quick

25
Q

Manual/Mechanical Guidance

A

This involves physical support from another person (manual) or a device (mechanical)
It may involve a performer being physically directed by another person
This type of guidance can reduce fear in dangerous situations
It can also give kinaesthetic feel or remove it depending on the performer
It could negatively affect motivation and cause negative transfer

Advantages:
Helps with confidence and sense of safety
Can be used to isolate a skill action, allowing the performer to only focus on that e.g. float in swimming

Disadvantages:
Can be over-restrictive, performer may feel like they lack control
Can lead to false kinesthesis