Post production edit terminology quiz Flashcards
What are scratch disks?
Disk space to store scratch files for your project. These include captured video
and audio, conformed audio, and preview files
What is Media Cache?
The Media Cache is where Premiere Pro stores accelerator files, including peak
files (. pek) and conformed audio (. cfa) files.
What is a workspace?
The Premiere Pro interface is made up of panels that are organized into a layout,
and saved as a workspace.
Source window
The Source panel is used to preview video clips selected from the project
window. It is where you trim clips, manipulate effects and other things.
Program window
The program window shows you the active timeline
In point
the place you want the clip to begin
Out point
The place you want the clip to end
Handles
the extra footage before the in-point and after the out-point is called a “handle”
Mute
Temporarily mutes a track
Solo
Soloing a track mutes all tracks being mutes but the solo’d one
Ripple Edit
Adjusts an edit point and moves other clips in the timeline to compensate.
Rolling edit
Adjust an edit point between two clips without affecting the rest of the timeline.
Keyframing
A value for an attribute that is set in time.
Export
To create a copy of the current selected timeline in a format you choose.
Primary colour Correction
The purpose of primary CC is to get all the footage looking correct,
realistic and balanced.
Secondary colour correction
focuses on a particular part of the screen to correct or add
emphasis.
Colour grading
the purpose of color grading is to give the film a certain “look, which can vary
depending on the genre or the mood the director wants to create.
RGB Color Space
The colour space used for film editing, made up of values of Red, Green and
Blue channels ranging from 0 – 255 for each color.
Waveform Monitor
displays the luminance information on a scale of 0 to 100 IRE’s
RGB Parade
displays the chrominance information for each individual RGB channel.
Decibels (dBs)
Units used to measure the intensity of sound: 0dB is near silence; 10dB is 10
times as loud; 20dB is 100 times as loud; 30dB is 1000 times as loud; and so on.
Audio normalizing
Is the process of changing the overall volume of an audio clip so that you
reach (and don’t pass) a target level. I usually normalize spoken audio to -6dB and background
music to -18dB.
Peak amplitude
Is the maximum absolute value of the signal. This is the loudest that it will be.
Dynamic range (DR)
Is the difference between the loudest and the quietest part of your
audio, and is measured in decibels. Depending on which genre of audio you’re working with,
you’ll need to have a wider or narrower DR, so keep this in mind. Classical music, for example,
will have a much wider DR than Pop or Rock.