Post production edit terminology quiz Flashcards

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1
Q

What are scratch disks?

A

Disk space to store scratch files for your project. These include captured video
and audio, conformed audio, and preview files

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2
Q

What is Media Cache?

A

The Media Cache is where Premiere Pro stores accelerator files, including peak
files (. pek) and conformed audio (. cfa) files.

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3
Q

What is a workspace?

A

The Premiere Pro interface is made up of panels that are organized into a layout,
and saved as a workspace.

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4
Q

Source window

A

The Source panel is used to preview video clips selected from the project
window. It is where you trim clips, manipulate effects and other things.

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5
Q

Program window

A

The program window shows you the active timeline

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6
Q

In point

A

the place you want the clip to begin

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7
Q

Out point

A

The place you want the clip to end

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8
Q

Handles

A

the extra footage before the in-point and after the out-point is called a “handle”

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9
Q

Mute

A

Temporarily mutes a track

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10
Q

Solo

A

Soloing a track mutes all tracks being mutes but the solo’d one

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11
Q

Ripple Edit

A

Adjusts an edit point and moves other clips in the timeline to compensate.

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12
Q

Rolling edit

A

Adjust an edit point between two clips without affecting the rest of the timeline.

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13
Q

Keyframing

A

A value for an attribute that is set in time.

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14
Q

Export

A

To create a copy of the current selected timeline in a format you choose.

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15
Q

Primary colour Correction

A

The purpose of primary CC is to get all the footage looking correct,
realistic and balanced.

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16
Q

Secondary colour correction

A

focuses on a particular part of the screen to correct or add
emphasis.

17
Q

Colour grading

A

the purpose of color grading is to give the film a certain “look, which can vary
depending on the genre or the mood the director wants to create.

18
Q

RGB Color Space

A

The colour space used for film editing, made up of values of Red, Green and
Blue channels ranging from 0 – 255 for each color.

19
Q

Waveform Monitor

A

displays the luminance information on a scale of 0 to 100 IRE’s

20
Q

RGB Parade

A

displays the chrominance information for each individual RGB channel.

21
Q

Decibels (dBs)

A

Units used to measure the intensity of sound: 0dB is near silence; 10dB is 10
times as loud; 20dB is 100 times as loud; 30dB is 1000 times as loud; and so on.

22
Q

Audio normalizing

A

Is the process of changing the overall volume of an audio clip so that you
reach (and don’t pass) a target level. I usually normalize spoken audio to -6dB and background
music to -18dB.

23
Q

Peak amplitude

A

Is the maximum absolute value of the signal. This is the loudest that it will be.

24
Q

Dynamic range (DR)

A

Is the difference between the loudest and the quietest part of your
audio, and is measured in decibels. Depending on which genre of audio you’re working with,
you’ll need to have a wider or narrower DR, so keep this in mind. Classical music, for example,
will have a much wider DR than Pop or Rock.