Positive / Negative Reinforcement Flashcards

1
Q

Reinforcement

A
  • Anything that occurs following a behavior that increases thelikelihood of that behavior happening again
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2
Q

Positive Reinforcement

A

Positive reinforcement: when a behavior is followed immediately by thepresentation of a stimulus and as a result occurs more often in the future

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3
Q

Punishment

A
  • Anything that occurs following a behavior that decreases thelikelihood of that behavior happening again
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4
Q

Positive Punishment

A

Positive punishment: when a behavior is followed immediately by thepresentation of a stimulus and as a result occurs less often in the future

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5
Q

Negative Punishment

A
  • Negative punishment: when the frequency of a behavior decreases becausepast responses resulted in withdrawal or termination of a stimulus
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6
Q

Negative Reinforcement

A
  • Negative reinforcement: when the frequency of a behavior increasesbecause past responses resulted in withdrawal or termination of a stimulus
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7
Q
  • Unconditioned reinforcer:
A
  • Unconditioned reinforcer: stimulus change that can increase the futurefrequency without prior pairing with any other form of reinforcement* E.g., food, water, sexual stimulation
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8
Q
  • Unconditioned punisher:
A
  • Unconditioned punisher: stimulus change that can decrease the futurefrequency without prior pairing with any other form of reinforcement* E.g., painful stimulation, electric shock
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9
Q

Evoke

A

Operant conditioning - we learned it

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10
Q

Elicit

A

Reflex - we didn’t have to learn it

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11
Q

Positive reinforcement:

A

Positive reinforcement: response is followed immediately by thepresentation of a stimulus change that increase future occurrence of similarresponse. R ->sR+

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12
Q

SD

A

Discriminating Stimulus - A SD signals that a reinforcer is available for aresponse.

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13
Q

S(Delta which is the triangle)

A

Signals a reinforcer is not available for a response. IPAD battery is dead, so it cannot be used as a reinforcer

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14
Q

Automatic Reinforcement

A

(1) Absence of social mediation* Behavior-stimulus change occurs without the presentation of consequences byother people* Sensory consequences* Feels good, sounds good, looks good, smells good, etc.…* (2) Behavior persists in the absence of any known reinforcer* Persistent, repetitive movements, non-purposeful, and self-stimulatory behaviors* Hand flapping, body rocking, head rolling, etc.…

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15
Q

Unconditioned Reinforcer

A

No prior learning history

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16
Q

Conditioned Reinforcer

A

Neutral stimulus conditioned to serve as areinforcer through stimulus-stimulus pairing

17
Q

Generalized Conditioned Reinforcers:

A

Generalized Conditioned Reinforcers: A conditioned reinforcer that as aresult of having been paired with many unconditioned and conditionedreinforcers does not depend on the current EO for any particularreinforcement for its effectiveness.

18
Q

Classification of Reinforcers

A
  • Edible reinforcersFood itemsSensory reinforcers* Vibrations, tactile stimulation, flashing lights,music Tangible reinforcers* Toys, trinkets* Activity reinforcers* Social reinforcers
19
Q

Reinforcer Assessment

A

A variety of direct data-based methods used todetermine if a item, activity, or person functioned as areinforcer when presented contingent on a targetbehavior. The item is considered a reinforcer whenfuture effects on rate of responding increased.*

20
Q

Preference Assessment

A

A way to determine if oneor more items, activities,persons may function toincrease the rate of adesired behavior orbehaviors when deliveredfollowing the occurrence ofthat behavior.

21
Q

Reward

A

Something given inrecognition of one’s service,effort, or achievement.

22
Q

NCR

A

Non-contingent Reinforcement (NCR)This is actually an anteceent modification - this is not areinforcer because they are not performing the preferredbehavior to get reinforced. Do this before the behavioroccurs

23
Q

DRO

A

Differential Reinforcement of Other Behavior (DRO)

24
Q

DRA

A

Differential Reinforcement of Alternative Behavior (DRA

25
Q

Negative reinforcement:

A

Negative reinforcement: response is followed immediately by thetermination, reduction, postponement, or avoidance of a stimulus, whichincreases the future occurrence of a similar responseR->SR-

26
Q

Escape contingency:

A

Escape contingency: terminates an ongoing stimulus* E.g., turn off loud music, wear sunglasses when the sun is bright

27
Q

Avoidance contingency:

A

Avoidance contingency: prevents or postpones the presentation of astimulus* E.g., not going to certain places to avoid someone

28
Q

Positive punishment:

A

Positive punishment: response is followed immediately by a stimulus changethat decreases the future frequency of that type of behavior.R->SP+

29
Q

Factors that influence effectiveness of punishment

A
  • Immediacy of the delivery of the punisher* Quicker the better* Intensity of punishment should be high* Schedule and consistency of punishment* Each occurrence of the behavior should be followed by a punishing consequence* Reinforcement for the target behavior is reduced* Reinforcement is available for alternative behavior
30
Q

Side Effects of Punishment

A
  • Emotional and aggressive reactions* Escape and avoidance behaviors* Behavioral contrast* Modeling of undesired behavior* Overuse of punishment caused by negative reinforcement of the punishing agent’s behavior
31
Q

Positive Punishment Interventions

A
  • Reprimands* Response Blocking* Response interruption and redirection (RIRD)* Contingent exercise* Overcorrection* Restituational overcorrection* Positive practice overcorrectionThese are positive punishment strategies. Clean a room better than it was after a tantrum
32
Q

Positive Practice Overcorrection

A

After problem behavior has occurred, make them practice the positivebehavior again, and agiain. Thowing trash on floor - having them pick it upand throw it away many times

33
Q

Guidelines for using punishment

A

f problem behavior consists of a response chain, punish the earliest part of theresponse chain* Punish each occurrence of problem behaviors* If this is not feasible, switch over to intermittent punishment* Supplement punishment with a reinforcement procedure for occurrences ofdesired behaviors* Differential reinforcement* Record, graph, and analyze data on daily basis

34
Q

Negative punishment:

A

Negative punishment: response is followed immediately by the removal of astimulus that decreases the future frequency of that type of behavior.R->SP-

35
Q

Negative Punishment Time Out

A

Non-exclusion time-out* Planned ignoring* Terminate specific reinforcer contact* Contingent observation* Partition/select space time-out* Exclusion time-out* Participant removed from time-in setting* Time-in setting removed from participant

36
Q

Negative Punishment Response Cost

A
  • Response Cost: Response-contingent loss of a specific number of positivereinforcer that has the effect of decreasing the future frequency of similarresponses* Constitutes a fine for exhibiting the problem behavior* Existing Cache Response Cost: When a fine is imposed against a person’sexisting bank of positive reinforcers, the individual loses a specific number ofpositive reinforcers from a supply of currently available reinforcers.* Bonus Response Cost: Additional reinforcers are given to the client, butcontingent upon the problem behavior the reinforcer is removed