Plot elemek Flashcards

1
Q

The Hero Dies

A

A protagonist’s ultimate sacrifice.

Oops. Spoiler.

Audience expectations are that The Protagonist has Plot Armor. But like most audience expectations, some writers like to subvert this. Which leads to the trope title; although it is not quite Exactly What It Says on the Tin since The Protagonist does not have to be a Hero Protagonist for this trope to apply, and this trope does not apply if The Hero is a Hero Antagonist. As long as they don’t end up bringing the hero back later, this can also be a good way to show that Anyone Can Die.

When this happens in the middle of a work, make sure not to confuse this with Our Hero Is Dead, Disney Death, and Not Quite Dead. However, it can use a different protagonist afterward, either through Take Up My Sword or switching perspective.

When this happens at the end, it is one of the main causes of a Bittersweet Ending or Downer Ending. This can mean that The Bad Guy Wins, or it can be a Heroic Sacrifice.

Of course, sometimes the hero’s dead from the very start of the story; in that case, see Dead to Begin With.

Obviously, since this is a very specific death trope, expect many unmarked spoilers below! That being said, it’s also possible that examples may involve subversions or multiple protagonists.

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2
Q

Adult Fear

A

Threats and fears that most adults would be concerned about in real life.

Adult Fears are about the things mature, well-adjusted adults generally are concerned about, as opposed to supernatural or far-fetched fears: the safety of their children, the safety of their neighborhood, the fidelity of their spouse, the loyalty of their friends and coworkers, being able to pay their bills, etc. Rule of Scary is needed to get from concern to real fear, but Willing Suspension of Disbelief must be maintained for effect. To an adult (especially paranoid fathers), kids being preyed upon by pedophiles or sociopaths is scarier than kids being preyed upon by a Xenomorph. Outliving your children in general might be the worst fear of this kind.

The audience reaction is still to be scared, but this trope plays down the shock factor of more fantastical horror and plays up the relative realism of more mundane threats.

Can have political purposes as well as entertaining ones.

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3
Q

All Your Base Are Belong to Us

A

A major attack on the good guys’ home base.

Ah, the Heroes R Us HQ. For some heroes, it’s the place they eat, sleep, and generally live their lives; for others, it’s a great place to kick back, relax, and have wacky hijinks with their friends while on downtime; and for everyone, it’s the perfect place to run to after a failed mission, or at least an especially difficult one. After all, you gotta have a place for your heroes’ R&R, and what better place than your very safe and secure Home Base, right?

Cue explosions, warning klaxons, and many “This Is Not a Drill” announcements. Somebody Set Up Us the Bomb, indeed.

For shows featuring a Super Hero team, a military group, a secret service, or anything else that requires a Mission Control to operate, an attack on their headquarters is a great way to increase drama and tension. When an ordinary mission is botched, the heroes still have some place to return, lick their wounds, and plan their next encounter; but if they lose their homebase? Big morale crusher right there. Not only have they lost a safe haven and one of their biggest resources, but for many heroes, their very home as well.

If it gets destroyed while the heroes are out (or worse, despite their best efforts), have fun Watching Troy Burn.

This situation is when The Mole frequently surfaces. You can also expect the story’s Supporting Characters to have their own (freaking AWESOME) moments, typically tied into their position - the agency’s weapons guy will break out the big gun, the university physics professor will cobble together a death ray while the math teacher calculates firing solutions, the magical gardener will animate the topiary animals, etc.

Naturally, this is a great excuse to Trash the Set. If the attack succeeds and the base falls, it could create a Shocking Defeat Legacy. Compare with Die Hard on an X, where at least one character is left to fight back after the initial attack, win or lose. See also The Siege, Protect This House. When the heroes pull this on the villain, it’s Storming the Castle. If the destruction is upgraded to the entire city or country, this may be a Throwaway Country.

Often occurs at the beginning of videogames where you must fight Back from the Brink.

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4
Q

Arranged Marriage

A

Forced marriage. Angst/Comedy/Drama ensues.

An Arranged Marriage is, quite simply, the idea that someone is going to choose your spouse for you.

In most instances where a formal Arranged Marriage is introduced into a plot, it will become a source of tension and contention. Most people don’t really want to marry a total stranger (much less have sex with them), and if that total stranger turns out to be a complete rogue and a cad, it may be necessary for the heroes to spring into action and rescue the hapless member of their group who is being forced to walk down the aisle. (Of course, being Big Damn Heroes, they’ll have to do so in the most overblown and dramatic way possible.) Sometimes, the person in the arranged marriage takes matters into their own hands and becomes a Runaway Fiancé.

Conversely, an Arranged Marriage can be used as a technique to lock the hero and heroine together so that their disputes can not end with one of them washing his/her hands of the other.

A common tactic is for the daughter of a wealthy but common family to be matched with the Impoverished Patrician, for his title: Nobility Marries Money. Occasionally, it’s the other way around, with a titled daughter and a moneyed son. Families may even pledge infant children in marriage pacts that cannot be concluded until many years later.

The Arranged Marriage is not to be confused with: a Childhood Marriage Promise (whereby a prepubescent couple voluntarily pledges their own non-legally-binding, future troth); a marriage which may arise out of convenience; or a marriage that arises from some kind of cultural mistake. For clarity’s sake, the Arranged Marriage trope will deal only with more binding, traditional types of unions.

See also Parental Marriage Veto, You Have Waited Long Enough, Old Man Marrying A Child, Homosocial Heterosexuality, and Marriage Before Romance. A Shotgun Wedding is a short-notice forced marriage. If someone agrees to an Arranged Marriage but loves someone else, Courtly Love may be involved. If the people doing the “arranging” in the marriage aren’t the parents, that’s a Bureaucratically Arranged Marriage.

Often involves Prince Charmless and Rebellious Princess. At least recently, one of the potential spouses was as likely as not to try to defy this. When the audience really doesn’t want this marriage, expect the Big Damn Heroes to show up right at the Speak Now or Forever Hold Your Peace line.

To see the types of follies and foibles associated with modern dating services, see Dating Service Disaster. Supertrope to Perfectly Arranged Marriage.

Very very much Truth in Television for most of history until around the Industrial Revolution and continues to be normal (and even preferred) in lot of countries today, though usually without so much drama. For example, most couples entering arranged marriage do not meet for the first time at the wedding or even at the engagement, as their families move in the same social circles. Likewise historically the couple-to-be often has some input in selection process. Its just that given the inheritance issues and long-term considerations do you really want to leave such an important matter entirely up to two hormonal youths? Contrast Marry for Love.

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5
Q

And I Must Scream

A

A
character is trapped and/or tormented, fully aware but unable to communicate their distress, without even a prospect of death to bring a foreseeable end to the suffering.

A character suffers from an extremely horrifying Fate Worse than Death. Suicide is not an option; even death never comes to free him from it. He is immobilized or otherwise contained, unable to communicate with anyone, and unlikely to be removed from this situation — not even by death — anytime in the foreseeable future. As the name of the Trope suggests, he can’t even scream in anguish, even though he would if he could.

This is often a variation on Taken for Granite in which the victim remains conscious, and the worst-case scenario for tropes such as Sealed Room in the Middle of Nowhere, Baleful Polymorph, Phantom Zone Picture, and Who Wants to Live Forever?.

Some other torture — eternal pain, seeing your worst fears forever, et cetera — may be layered on top of it, but simply being stuck like that forever can be more than enough.

Usually, when this arises, it is eternal unless he’s freed by outside forces, but a “mere” years-long or centuries-long fate is possible. For instance, a robot with a 100-year battery life, buried underground. In fact, this is a very common sci-fi trope involving artificial intelligences who are potentially immortal due to being made of software.

Sometimes appears as a Backstory, if a Sealed Person In A Can was aware while sealed away. Can overlap with Go Mad from the Isolation if the character’s separated from other people rather than among them but unable to interact.

Generally used two ways, either for horror, or as a way to defeat immortal villains

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6
Q

Awesome Moment of Crowning

A

I saved the world. King me.

This is when, at the end (usually) of the story, the main character or characters are crowned The Leader of the land they just saved. Reasons can vary:

The hero is part of the royal line, so this is done when the Rightful King Returns.
There was an Ancient Tradition.
The hero(es) defeated the old ruler(s), so You Kill It, You Bought It.
It's part of the Standard Hero Reward.
Their new king is always Offered the Crown.
He retrieved the legendary Royal MacGuffin of Royalty. Finders Rulers, nyeah nyeah! 

Sometimes, it doubles as a coronation wedding with a prince / Princess or the hero’s Love Interest, guaranteeing a Happily Ever After of Happily Married conjugal bliss.

Compare Knighting. Contrast Cincinnatus.

The title is derived from “Crowning Moment of Awesome”, the much-loved and much-missed Former Trope Name of Moment Of Awesome.

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7
Q

Awakening the Sleeping Giant

A

Someone attacks a supremely powerful neutral force, and they end up paying the price.

Everyone knows about the Big Good and the Big Bad, but what about the Even Bigger Neutral?

In most conflicts, there are a variety of neutral parties. From the Precursors to the Retired Badass to the King in the Mountain to the Hidden Elf Village, they always exist, and there’s usually one that can kick the shit out of both the other sides at the same time, using only a kitchen whisk and a sheet of tissue paper. But don’t bother asking them for help, because they will refuse to get involved.

That is, unless someone does something stupid or evil enough to repulse them. Whether it was the heroes or the villains, anyone who steps over some inexcusable line will invite their wrath, and this isn’t the regular Neutral No Longer give-the-other-side-some-reinforcements wrath … this is “we have an army of Cthulhu clones” wrath. Expect an Oh, Crap! from the receiving end if and when the former neutrals start whipping out the doomsday weapons. On the other hand, for the beleaguered side not subject to the proverbial giant’s wrath, this is a moment of celebration as they gain a powerful ally and they will fight alone no more.

There are two key points to look for before and after this trope comes into play.

Before: There is an established conflict, of any sort, between any number of parties, with a prominent neutral party that wishes to remain uninvolved.
After: When the neutral party enters the conflict, it drastically alters the balance of power. 

A Sub-Trope of Neutral No Longer and related to Heroic Neutral. May serve as a Deus ex Machina and/or Story-Breaker Power (and/or Game Breaker, if the work is a game) if the giant was an All-Powerful Bystander. Compare Default To Good. If the entity is an individual, then they won the Superpower Lottery, and it’s likely they are a Martial Pacifist. Compare Sealed Good in a Can, if the “sleeping” is in the character of an involuntary confinement and someone breaks the prison. If the neutral party is actually smaller than the two fighting powers, but still enough to alter the balance of power greatly, this overlaps with Kingmaker Scenario.

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8
Q

Sadistic Choice

A

Forced to choose one of two terrible choices.

This is a situation in which a character is presented with a choice, any outcome of which causes something bad to happen. It could be a hostage situation wherein, if one victim is saved, the other(s) die; or it can be a choice to save one’s loved ones or save the world. The hostage variant is often called a Sophie’s Choice, after that novel and film.

However it is set up, it presents a moral and/or ethical dilemma that will inevitably cost the character something that they hold dear unless they Take a Third Option. If the writers are as sadistic as the villain, no third option will be possible, and Tonight Someone Dies. This is guaranteed to set the Hero into Angst mode, and gives a villain optimum gloating time. Plus, it’s fun to watch them squirm!

Often the choices represent facets of a hero’s life that are in conflict, such as whether his loved ones are more important than his ideals/cause, whether he likes Betty more than Veronica, to what lengths he will go to conceal his Secret Identity, whether he is willing to kill to save something he cares about, whether he will betray his allies to save lives, or sometimes even whether his principles are worth his life.

When it’s a choice between two people, one or both of them will often encourage the hero to choose to save the other. This is also a good time for the villain to be Genre Savvy enough to put the hostages in separate Death Traps with a timer that guarantees that he can only save one of them. Many villains in this scenario are not above pulling a You Said You Would Let Them Go on the character once the choice is made, just to be a complete bastard.

Given it’s such a hard choice, it’s no wonder most good guys tend to Take a Third Option. It’s practically unheard of for a hero to actually make this choice, and have it carried through before either the villain breaks his promise or the cavalry manage a rescue. If the one offering the choice benefits regardless of what the chooser chooses, its a Xanatos Gambit. If both choices lead to the same outcome anyway, then it’s a Morton’s Fork.

Compare Friend or Idol Decision, Hostage for MacGuffin, Scylla and Charybdis, Take a Third Option, I Will Punish Your Friend for Your Failure. Contrast The Window or the Stairs. A classic Moral Dilemma.

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9
Q

Badass Army

A

This is where the Badass Crew is taken to the next logical step and turned into an entire army. The Badass Army is made of 100% badasses and there is absolutely nothing that can stop them short of overwhelming numbers or an even more badass Badass Army. There is not a single soldier who can not hold his own in a fight. They are likely to be super soldiers and have a high likelihood to have been raised in The Spartan Way. They will not use Hollywood Tactics like amateurs.

Count on them to boast many a Colonel Badass, and many more Sergeant Rocks. Almost always commanded by one or several Four Star Badasses.

The polar opposite of Red Shirt Army. A sub-trope of this, where an especially Badass Army is sealed in the can, is the Sealed Army in a Can. Proud Warrior Race Guy is another variant where a guy is from a culture that makes an unusually big deal about trying to be this. Usually an Elite Army. Compare Humans Are Warriors, where having a Badass Army is humanity’s hat, and with Men of Sherwood, a Badass Army on a smaller scale. Semper Fi is similar, but they are quick to inform you that they are not an army, regardless of the infantry, tanks, artillery, and attack helicopters that they use.

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10
Q

Bodyguard Crush

A

A bodyguard falls in love with the charge, or vice versa.

Modern beliefs in equal gender rights make the good old Rescue Romance trope somewhat difficult to play straight. However, there’s a question in the air… what if “that male” is either hired or honor-bound to protect “that female”? That wouldn’t be chauvinist at all - not only is the guy getting rewarded or paid (whether in money, benefits, rank raises, fame/reputation etc.) by his bosses or upperclassmen for taking care of the girl’s safety, but it fulfills residual Knight in Shining Armor imagery without causing eyebrow raising among the fandom.

If said bodyguard is a female who takes care of a male, she can keep her romantic feelings for her ward and show off her Action Girl skills constantly, which greatly decreases the chances of her being a victim of Chickification. Finally, this provides a good way to get a Chaste or Celibate Hero, who normally wouldn’t be interested in the opposite (or the same) sex into a position where their romantic feelings can be more easily played upon.

Sweet deal… or is it? This often conflicts with the protector’s sense of professionalism, especially if they’re a Battle Butler or a Ninja Maid. What happens if bodyguard and the liege’s relationship goes bad? What if the conflicts distracts the protector or if plans and orders coming from the bosses change…

A Bodyguard Crush is extremely common in Lady and Knight dynamics.

Variants include the protected having his/her crush for the bodyguard first, and the bodyguard being picked for the job because one of them has a crush. If the bodyguard seeks to protect a person because he/she has a crush on them, but Cannot Spit It Out, it’s a Declaration of Protection.

A subtrope of Unequal Pairing.

See also Subordinate Excuse, Poisonous Friend. Contrast A Match Made in Stockholm.

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11
Q

The Epic

A

An epic is a long story centered on a heroic character that describes a series of exceptional events, similar to and suggestive of epic poetry. There are numerous epics in fiction and storytelling. Epics are majestic depictions and capture impressive struggles, such as stories of war, adventures, and other efforts of great scope and size over long periods of time.

Form is mostly limited to literature and theater, and includes.

    Epic Poem (also known as classic epic)
    Epic Narrative (also known as modern epic)
    Epic Movie (more broadly defined, includes film adaptations of the literary epic as defined here) 

Some basic guidelines:

A longer-than-average story that...
... Is wide in scope (not just one battle or skirmish, but a country-wide/planet-wide/galaxy-wide war or catastrophe) and...
... Follows one hero, group of heroes or bloodline, who...
... Strive to achieve a particular goal or complete a quest, in the course of which they...
... Commit extraordinary deeds and...
... Have multiple (three or more) separate adventures in the course of their quest or journey. 

The classic epics had their own guidelines:

Starting In Medias Res, usually later having The Hero explain via Flashback How We Got Here
"Invocation of the Muse" (formally asking one of the Muses to help the author live up to the task of doing the story justice, or achieve whatever goal they have in mind for it)
A trip to the Underworld 

Can be divided into a few different subgenres. The divisions also come in two flavors, Form and Subject (may be subtropes/genres). Both forms can be divided by subject:

Heroic (one person, may include companions, but focused on the person)
Familial (follows a particular lineage)
and National (follows the history of an entire nation, not common) 

Not to be confused with the modern bastardization of the term just to mean “awesome.”

This is a distinguishing characteristic of Space Opera and High Fantasy, in that both are the Epic versions of Science Fiction and Fantasy respectively.

Please do not add an example without ensuring that it first meets the criteria.

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12
Q

Generation Xerox

A

Kids act like their parents.

Yes, we know that Lamarck Was Right…but this is getting silly.

You see, not only has our hero discovered his Secret Legacy and realized that, due to his Superpowerful Genetics, he has inherited all of Mom and Dad’s abilities (including the ones courtesy of Charles Atlas)… he’s found out that he’s destined/doomed to live out a replay of their lives.

This trope takes “following in your parent’s footsteps” to a whole new level. The character hasn’t just inherited their parents’ character traits and superpowers — they’ve inherited their entire life story.

They will meet the same people their parents met, or, if this isn’t possible, they will have an equivalent. If Mandy’s best friend when she was a child was Polly the Soap Box Sadie, her daughter Mindy will befriend Paula the Soap Box Sadie on her first day of school. Sometimes it’s just a coincidence, where the child seems to gravitate towards the same type of people as their mom and dad were drawn to, but often the new associate will have some direct tie to the parent’s past (e.g. is the daughter of someone that knew the character’s mom).

Often, certain key events will happen exactly as they did in the past. Turn Out Like His Father is most likely to fail when crossed with this trope. In many plotlines, however, the outcome will change at the last moment since the hero(ine) has heard the story from their parents and has had the time to work out what went wrong and worked up the guts to change it. For example, if the hero’s dad fell out with his best friend because neither would apologize to the other, the hero will figure out that saying sorry is the best way to keep his own friendship going.

To a certain point, this trope can be a Justified Trope. If the parents send the kid to the same school as they themselves went to, then it’s not such a stretch to believe that the son or daughter will encounter the same people. If the parents kept in touch with their old friends, it’s not unlikely that the child will befriend the children of those friends. However, if the parents moved to a different country, assumed secret identities and tried to forget the past, only to have Junior come home from his first day of school announcing that his dad’s right hand man is his English teacher… that’s a bit more of a stretch.

Mentors who become parental figures will also tend to pass on their life story, although karma rather than genetics will be held responsible for the resulting deja vu.

Love Interests and relationships tend to get copied whole cloth as well. Whether it’s the descendants of two Star-Crossed Lovers or the child of the Official Couple from a Love Dodecahedron finding out they have their parent’s stable’s children gunning for them with cupid’s arrows.

And heaven help you if your parents/mentors made a mess of their lives, because guess what? Yup, that Fatal Flaw was hereditary too. Better get to work figuring out just how they screwed things up, because if you don’t, chances are the same tragedy’s going to happen again. And it’ll be your fault this time around, in which case you’ll have no choice but to pass the entire scenario on to your son or daughter and hope that they can Set Right What Once Went Wrong — a sort of generational “Groundhog Day” Loop.

See also In the Blood, Secret Legacy, Superpowerful Genetics, Legacy Character. Often this leads to Parental Hypocrisy. Opposed Mentors will have opposed students who will become mentors themselves etc.

Very often, the exact same actors will be used to portray the ancestors. The more distant they are, the more likely this is.

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13
Q

Lima Syndrome

A

Captors start showing empathy towards their captives.

Lima Syndrome is the phenomenon in which abductors develop sympathy for their captives, named after the abduction of the Japanese Ambassador’s Residence in Lima, Peru in 1996 by members of a terrorist group. Within a few days, the hostage takers set free most of the captives, including the most valuable ones, due to sympathy; and the ones who were supposed to kill the hostages in the event of an assault could not bring themselves to do it. It is essentially a mirror image of Stockholm Syndrome.

There are a number of reasons why this would happen. Maybe one or more of the kidnappers don’t agree with the plan, or they just don’t feel up to hurting innocents. Maybe the villain has decided that he doesn’t have the heart to keep his prisoner locked up. Or maybe he’s just doing what’s necessary, and generally feels bad about it.

This person is also likely to be the one in charge of tending to the captives, bringing them food or healing their wounds, and thus has a greater chance of developing an attachment and growing to actually care about their well-being. Alternatively, the captor could simply be a Minion with an F in Evil.

Or it may be that one of the prisoners is particularly prone to inspiring sympathy. See Pregnant Hostage for a specific example of this type of character.

In many stories, this type of behavior will often foreshadow a Heel-Face Turn. A captive trying to artificially induce this might use a Kirk Summation.

See Stockholm Syndrome for the reverse situation. The two may often go hand in hand if the feelings are mutual between the abductor and their captive. Any plot featuring The Svengali (for whom Lima Syndrome is effectively an occupational hazard) tends to have some of both.

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14
Q

Love Makes You Evil

A

Character does bad things in the name of love.

The Power of Love ain’t always a good thing.

How many times have we heard this? “I did this for you! So we could be happy together!” Love can be a strong motivation for good. But if you’re in a Love Triangle, or your loved one is dying of cancer, it can also be a great motivation for murdering the hypotenuse, making a Face-Heel Turn, embracing The Dark Side, selling your soul to the devil, raping your love interest, cursing yourself by opening the Tome of Eldritch Lore, up to causing The End of the World as We Know It.

This often happens when a simple love spirals into a dangerous obsession; the love goes out of control, becoming their number-one motivation beyond everything else, including their reason, morals and others’ well-being, and they self-destruct in the end. A common, yet, severe manifestation of this is usually cries of “If I Can’t Have You Then No One Will.” If both lovers follow the downward spiral, you may end up with Outlaw Couple or Unholy Matrimony.

Sometimes, it’s not quite “love” but the lack thereof that drives a rejected suitor to serve the Big Bad for revenge. The object of their affections will probably think whatever damage they cause is All My Fault.

Sometimes, the person who will go to extreme, evil lengths for love is a villainous Stalker with a Crush who has no grasp of the true concept of love, and emulates it as best he can. With knives.

Sometimes, it’s a genuinely well-meaning, severely Genre Blind Love Martyr who wants their beloved to be happy or protect them from their enemies, even if it means damning themselves in the process. They will hear endless rants of What Were You Thinking? before breaking out in cries of My God, What Have I Done? and dying nobly, using their last breath to assure their beloved, “I still love you. I always will love you.”

Frequently, the motivation for the sympathetic Fallen Hero to fall. The belief that, had he been a little less lenient, a little less forgiving, that special someone who was Stuffed In A Fridge might still be alive. Leading into Well-Intentioned Extremist territory.

An especially unpleasant extent of how Love Hurts and Makes You Crazy. Might start with, or end in, Destructive Romance. Since this is both a Love Trope and a Betrayal Trope, there will be spoilers. See Yandere for a version of this trope that is mixed with, or camouflaged by, Moe tropes. Contrast Evil Virtues, where a villain has love as a good trait.

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15
Q

Love Triangle

A

In love, two’s company; three’s a crowd.

A is in love with B, but B is in love with C, while C is in love with A. Well, that’s one of them. A Love Triangle commonly involves three people, love, and decisions. It can be dramatic, or it can result in Wacky Hijinx. Sometimes a fourth person is brought in to make it right, sometimes somebody might be kicked out. See Triang Relations for all the ways these three people can mess up their love lives.

Very common in Soap Opera.

Sometimes a Love Triangle can come to involve a fourth person, while still ultimately being called a “triangle.” But move complications that insist on widening it can be explored further in a Love Dodecahedron.

Compare Friend Versus Lover.

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16
Q

Love Hurts

A

Falling in love leaves you susceptible to the worst emotional pains.

Forget life-threatening superheroism, acting Too Dumb to Live, and Tempting Fate. The most dumb, insane and dangerous thing any hero can do in any media is… falling in love. Dare to love someone else and you set up yourself and your beloved for a plethora of emotional griefs. Love in Real Life is responsible for vast quantities of anguished poetry and tragic literature; factor in all the crazy stuff that happens on TV, and drama and disaster are practically guaranteed.

About to commit permanently? Look for an Anyone Can Die to put a permanent end to the Will They or Won’t They? issue. Forget to say goodbye to your beloved that one time? It’ll haunt you for the rest of your life. And let’s not forget that becoming emotionally attached to one person leaves you open to the stress caused by the villain abducting your beloved or them even being killed off senselessly just to shape you into the Anti-Hero out for Revenge, or at the very least a Heartbroken Bad Ass. Your love is hurt but alive? Don’t You Dare Pity Me! — they will shove you away. Or perhaps you’d be their Second Love — if only they and you didn’t think Silly Rabbit, Romance Is for Kids!. Love will make your heart go soft and pitter-pattering into the path to be crushed by the cruel forces of fate against Star-Crossed Lovers. Small wonder that so many try to protect their loved ones by dumping them.

If you’ve got more than one love interest, you’ve got a headache-inducing Love Triangle or even Love Dodecahedron on your hands. Tread these waters very carefully, lest you be on the receiving end of a Yandere’s poisonous affections or a Tsundere’s Megaton Punch. Pick one lover and you can look forward to either a Thundering Herd of jilted rivals or the silent shattering of many other hearts. All in the name of comedy, you say? Comedy never became as twisted as it does when dealing with lovers crazy enough to beat down your door, commit trespassing, glomp you, and refuse to let go. And remembering the love interest anywhere you go makes it worse.

And heaven forbid if your love turns out to be one-sided. You’ll become a crazy Love Hungry psycho stalker if you don’t choose to nobly sacrifice your love. Sometimes you’ll even go all the way into a full-fledged villain with a grudge against humanity because humanity was not kind enough to let you have that one person. Sometimes it’s even your own creator who decides that you can’t get them because he couldn’t get her in real life!

Such a fragile illusion… Isn’t it?

In the right/wrong genre, even when you win, you lose. Little wonder why many a pessimist believes that “Silly Rabbit, Romance Is for Kids!” and Love Makes You Dumb, and many a hero has chosen to be a Genre Savvy Celibate Hero.

Compare Destructive Romance, Hope Is Scary.

However, if you do manage to get it right, love can be the purest and most powerful thing in the world. Another way to resolve this is through Cleaning Up Romantic Loose Ends.

Contrast Happily Married. Unrelated to Lover Tug-of-War, even though that may also hurt.

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17
Q

Love Dodecahedron

A

The Love Triangle has metastasized.

Love Triangles are stressful and often heartbreaking. Add five or ten more people to the mix, and instead they become comedy: Characters A, B, C, and D all love character E, who might love any of them, but can’t commit for reasons of honor or basic wishywashiness. There’s also character F, who might love E, and whom he might love back, but they get on each other’s nerves so it’s hard to tell. Meanwhile, G is sweet on C while H and I both love A. Except on alternate Tuesdays, when H’s third cousin from Osaka expresses her intent to marry Character F’s dog, who has an odd thing for D…

You get the idea.

Many series have official diagrams so the fans can keep track of the Loads and Loads of Characters.

The Seven Basic Plots Christopher Booker uses this concept as his definition of the Comedy genre, only the point is that the Cleaning Up Romantic Loose Ends isn’t a shoehorn but the soul of the plot:

Start with at least 3 ideal relationships;
Each relationship is stymied because the people involved are:
    1. Fixated on the wrong partners and oblivious to the good ones,
    2. Failing to communicate, and/or
    3. Suppressing their desires due to other factors (e.g., taboos, class distinctions, family pressures, etc.). 
The Villain (or sometimes the Hero) is the source of the biggest road block, so
Make him repent (dramatically), and then
Everyone can cheerfully enter into the relationship they were meant to be in all along. 

The Villain (or Hero) acts as a Fisher King, casting a darkness and confusion across all the relationships until his Heel-Face Turn, which frees up the main couple to get together and that, in turn, frees up everyone else.

The Love Dodecahedronnote is a superset of the following tropes:

The Unwanted Harem
Love Triangle
All Love Is Unrequited 

Also, see Gambit Pileup, which is similar to this trope, but with gambits. Though Love Dodecahedra can be the cause of such pileups. The opposite of this is No Loves Intersect. There are three kinds of stable Love Dodecahedra: 1) everyone staying friends, 2) everyone marrying the hero, or 3) the hero abandoning his harem. Can also sometimes be resolved by Squaring the Love Triangle. Compare Dating Do-Si-Do, which is similar with the lots-of-tangled-up-relationships part but the relationships do not necessarily have to be in competition with each other. Tangled Family Tree can be considered a sister trope, and a Love Dodecahedron can turn into one of those if given enough time.

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18
Q

Murder the Hypotenuse

A

Character kills romantic rival(s).

Love Triangles are tricky business. Trust us, we’ve already done the math.

It can get particularly twisted when some sides of the triangle are completely one-sided. Bob is in love with Alice, but Alice not only fails to realize it, but is already in a relationship with Chris. This is a classic recipe for drama (or humor), but sometimes, it goes too far.

Sometimes, somehow, Bob gets the idea that Chris is the one in the way of Bob’s happiness with Alice, and if Chris were to somehow have an “accident”, then surely Alice would come to love Bob instead. It’s true — Love Makes You Evil.

Not always the best thought-out plan, no. Sometimes, Bob may not even consider what would happen if Alice ever found out. If this isn’t The Reveal for a Yandere, it’s still her most shocking moment.

Compare Opposites Attract Revenge. Contrast I Want My Beloved to Be Happy, which may be subverted into this trope, and vice versa. Also compare the Scarpia Ultimatum, where the threat to murder the hypotenuse may or may not be carried out. Contrast If I Can’t Have You, for when it’s the Cathetus (Alice, for those a little rusty on their geometry) that will be murdered. If this is done indirectly by setting the hypotenuse up to be killed, it’s either The Uriah Gambit (if Bob does it intentionally) or Death of the Hypotenuse (if the intent is limited to the author). Extreme Sub-Trope of Removing the Rival.

When the fanfiction writers do this, it’s Die for Our Ship. If the hypotenuse is a friend, it’s Friend Versus Lover. If the character kills him/herself instead, it’s Spurned Into Suicide.

Note that the triangle must be a right triangle for this to apply. If it is an equilateral triangle, Polyamory occurs, though if you have a Psychotic Love Triangle going on, things may still not end well

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19
Q

A character (usually a villain) sacrifices himself to advance his plan.

A

A character (usually a villain) sacrifices himself to advance his plan.

There are some plans perpetrated by a select few that involve the villain’s own demise as the finishing touch: A Plot-Triggering Death that is self-triggered. Naturally, any plan that involves the literal end of the world would finish off an antagonist as well as everyone else, but that’s usually a side effect. My Death Is Just the Beginning has it as the first (or one of the first) items on the Big Bad’s To Do list.

There are plenty of reasons for why these plans are drawn up. Sometimes it is to evade justice from the heroes; the villain knows that if he is successful, someone will want to take revenge. Perhaps the character doesn’t actually want to die, but knows that there’s no way around it if he wants to succeed. It could be a plan to turn The Hero to The Dark Side, or maybe the villain’s death is part of an overarching Gambit Roulette and it will set in motion events the heroes couldn’t possibly predict. Still, there are some bastards who just love to have the last laugh.

My Death Is Just the Beginning isn’t the sort of plot the average antagonist will use, as it requires a certain dedication to results over personal glory and power. Well Intentioned Extremists can drift towards plans of this sort, especially if they happen to be dedicated to the fulfillment of some lofty ideal. The Chessmaster has the sort of talents to execute this kind of scheme, and will opt to do himself in if the gains are substantial enough. A Magnificent Bastard will never use this sort of plan unless it also doubles as his Crowning Moment of Awesome.

This all depends on what the nature of death is in a series though. Media in which Disney Death is common, Death Is Cheap, or uses any death trope along similar lines that lessens the impact of a character dying is less likely to use My Death Is Just the Beginning, because the essential sacrifice is missing. Then again, that doesn’t stop some writers.

If done in a series in which Status Quo Is God, it may herald a Genre Shift, or will at the least be the climax of a major story arc.

Protagonists are also capable of doing this, but more often than not those are just undertakings that are considered suicide and not part of some master scheme. If anyone on the hero side pulls this off, it will probably be The Obi-Wan, complete with an Obi-Wan Moment.

Can overlap with Strike Me Down with All of Your Hatred.

Compare Suicide by Cop, in which dying is the goal and not a step. It usually also makes Facing Death With Dignity a little easier. Also compare/contrast Thanatos Gambit, in which the villain or hero’s death is the final part of a complex plan. These two often overlap, though, due to the nature of both schemes. It can also overlap with Villainous Legacy. Take into consideration Nice Job Breaking It, Hero as well (when either the hero kills the villain without considering the consequences, or does it anyway despite the warnings of what might happen). Is frequently the motivation for/preceded by “Strike Me Down.”

See also You Cannot Kill An Idea and Inspirational Martyr.

Related to Failure Gambit. Unrelated to Xanatos Gambit because the planner’s death is a crucial element, and so if it doesn’t happen, The Plan fails.

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20
Q

Parental Abandonment

A

The character’s parents aren’t shown, or they’re dead.

A stunningly large number of heroes and their coteries are lacking in the parent department, either through death or in that they just aren’t talked about. Even if both parents are alive, they may well be emotionally or physically distant (although that’s just Parental Neglect). Everyone is, for the sake of the plot, Conveniently an Orphan, whether they actually are or not.

This is a very convenient way for characters to be able to run off in the middle of the night to fight Evil, get sucked into another world, etc. without having anyone responsible for them making a fuss. In fact, one of the first things a creator of stories about children or teens having adventures needs to do is explain a lack of parental involvement.

It also allows for the Ordinary High-School Student to be revealed as a super-powered demon fighter, or intergalactic being without the need for a messy Retcon answering the question an alert viewer would ask about why the parents didn’t know about this. It’s simply a case of the child following in their parent’s Secret Legacy.

Of course, if you go back far enough, you’ll reach a time when most young adults in Real Life actually were orphaned or abandoned. Adults died younger than than they do now, and people with chronic illnesses like schizophrenia or tuberculosis were often sent away from the family to recover or die. It was also easier to abandon a family, given the poor communications of the times and the lack of a police force. Because of all this, it’s quite common for a fictional character from the 19th century or earlier to mention being orphaned with no more emotional reaction than a shrug, since the experience was considered a normal part of real life. A good example is Jane Austen’s Emma, where the title character’s mother died years earlier, but is barely mentioned.

Note that the parents in question don’t actually have to die for this Trope to be in effect. Note also that in a few cases listed below, parents are hardly even mentioned — which makes things incredibly awkward.

If only one parent is missing or dead, then it’s a case of Missing Mom or Disappeared Dad. When several siblings lack their original parents, the first born will receive a Promotion to Parent. Parental Abandonment is also a leading cause of Dark Magical Girls. One standard method for achieving it is to make your characters Blitz Evacuees.

In families with servants, this can lead to the Old Retainer acting as a Parental Substitute. If they were traveling abroad when both parents died, the child may be Raised by Natives. If the parents die in the wilds, their surviving child may be Raised by Wolves. It is also possible the parents left them out there to die, expecting them to be a meal, not an adoptee.

When the parents had to separate from the child in order to protect it, this results in Moses in the Bullrushes. When the parents had to leave the child in order to give it “a better life”, then it leads to Give Him a Normal Life.

In animation, cases of parentis abscentia can be caused by budgeting; it’s cheaper to animate one character (usually Dad) than to have two characters basically doing the same thing.

Parental Abandonment is a common feature of a Dark and Troubled Past (though children lucky enough to find a Parental Substitute generally avoid such a fate). It is a common feature of a Tear Jerker.

It should be noted that parental abandonment does not always mean either or both parent(s) leaving, but also the child being ignored by the parent, knowingly or unknowingly.

May entail Tell Me About My Father. Or rarely, mother. For reasons of economy, the child is seldom interested in both parents. See also Parental Neglect, Hands-Off Parenting, Missing Mom, and Disappeared Dad. Parental Abandonment en masse may create a Teenage Wasteland.

Compare Free-Range Children when it’s the children who voluntarily go out on their own accord.

For the opposing extreme, contrast Meddling Parents, My Beloved Smother and Fantasy-Forbidding Father.

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21
Q

Too Good for This Sinful Earth

A

Kind, pure character dies in a Crapsack World.

The good die young, or so authors would have us believe.

A popular and old (and perhaps outdated but overused) trope to justify Kill the Cutie. If there is a child of extraordinary beauty, goodness and innocence in the story, he or she will invariably die in as Anvilicious a manner as possible. The child will be certainly an Ill Girl, and frequently a Waif Prophet, whose death will be slow, torturous and lingering (tuberculosis or other disease was a particular favorite in the 19th Century), giving the child a chance to bid farewell to everyone she loved in a long, drawn-out drama scene. Sometimes she gets to speak a few last words to hammer in An Aesop relevant to the larger plot at hand. After she’s breathed her last, her loss is mourned by all who knew her — in particularly extreme cases even the Big Bad will take a moment to reflect on it — and may serve to re-energize tired or disillusioned heroes to fight on for her cause.

The trope name comes from a frequent comment made at the subsequent funeral, that the poor departed child was too good for this sinful earth, and thus was called home to Heaven by a merciful God.

Often a form of Death by Newbery Medal (a major reason why this trope still lives on and in many people’s minds why this trope has yet to be really discredited, or at least is still used). Needless to say, in the hands of an inexperienced author, this trope is prone to being used badly.

The Unfavorite is often the surviving child. Indeed, Parental Favoritism may not even really kick in until the Favorite is dead.

This trope often overlaps with What Measure Is a Non-Human?, I Just Want to Be Normal, Pinocchio Syndrome, and some variant of Gentle Giant, in characters that are created by Mad Science or even regular science. In this type of story, the artificial creature is too innocent for this sinful Earth, and is at risk of being corrupted by it. Sometimes, instead of dying, the “monster” chooses voluntary exile.

Compare with Diabolus Ex Machina. Littlest Cancer Patient could be considered the modern take of this trope, but with a slight hope of healing and living for the affected kid (and also more likely to be played for comedy). Compare with Shoo Out the Clowns, in which the lighthearted and comic-relief characters are taken or killed off the story to show that things have gotten serious. Contrast Like You Would Really Do It.

See Purity Sue for the kind of character who most often gets this treatment. Also see Bury Your Gays to see how this is applied to homosexuals.

Not to be confused with the Knight Templar, who sees himself as “too good”, and his duty as being to wipe away all the “sin” by any means possible. Contrast Asshole Victim.

This is a Death Trope; beware of Spoilers.

22
Q

Deal with the Devil

A

Asking someone for Power at a Price.

You know how it works. Want to be a trillionaire, Take Over the World, gain Omniscience, or just to get back at that obnoxious Jerk Jock? Well travel down to those crossroads and Mr. S will guarantee your wildest dreams, if you just sign on the dotted line with your own blood. This trope is Older Than Steam, and does not even require the Abrahamic Devil; any trickster or evil deity roughly equivalent to Satan can be used. It reached its current version in the 16th-century legend of Faust selling his soul to Mephistopheles (who technically isn’t quite exactly Satan or Lucifer, but still a high-ranking demon).

This trope includes both literal Magically Binding Contracts with a literal devil, and crooked deals between any corrupt exploiter (the Mephistopheles role) and a desperate pawn (the Faust role). The exploiter can be offering anything from some shiny new Applied Phlebotinum to making a high school nerd popular, to saving your life moments before death. Sometimes it has no practical value whatsoever. He then asks for something — often apparently innocent at first — that means the total ruin of the Faust if delivered: soul, conscience, sanity, first born, loved ones, voice, horseshoe nail…

Note that actual devils will always follow through with their end, even if their end is a sinister bastardization of the terms. Thus always remember to Read the Fine Print and have an experience in law with you if you try to do this. We never see Mephistopheles simply take the soul and run like an amateur scammer; he gave his word, narrated the fine print, put his name on the dotted line and made the wish come true. As icing on the cake, the Mephistopheles sometimes makes sure or just shows in reality that the gift is, in itself, detrimental to the life of the Faust and others around him in the first place - especially if there’s a chance at irony, where lacking their “soul”, the element they gave up as payment, is the only thing that makes the gift worthless.

An alternate form is a deal where the Mephistopheles offers the Faust exactly what he wants, if not more, but to get it, he has to undergo an Impossible Task Mephistopheles obviously does not think the Faust can complete, with Faust’s soul as the penalty if he fails. Alternately, the deal truly has no strings attached, as it’s a Xanatos Gambit where the Faust’s good fortune or success will deliver the soul of another to Mephistopheles.

Whether God or the equivalent would be interested in a soul that someone has gambled is the Elephant in the Living Room.

Deal With The Devil plots can overlap with What an Idiot. Some writers try to defend the Faust by having the Mephistopheles make the offer when the victim has no time to think (e.g., offering to save him from the Death Trap in return for something nasty) or by making the contract so long, complex and filled with Latin-esque legal jargon no one will Read the Fine Print (Sloth is a very undervalued sin). Also expect Exact Words and You Didn’t Ask to be employed against the Faust.

If you should find yourself suckered into a Deal With The Devil, The Power of Love may be your best bet at defeating the infernal contract. Or you can try your luck (literally) with a Jury of the Damned. Some Guile Heroes can make it into a Meaningless Villain Victory. With enough power, a Faustian Rebellion is possible.

Common solutions are:

Ask the devil for something he can't do (like worship God) or that destroys him, which makes the entire deal pointless.
Make a Logic Bomb, infinite loop, Loophole Abuse, etc. For example, if the devil asks to give him your soul after death, you can wish for immortality. In the case of immortality, however, beware — a truly crafty devil might pull a Jackass Genie on you, either by conveniently forgetting about the "eternal youth" part or by turning you into an undead abomination. It may also turn into a case of Who Wants to Live Forever?, even without the devil's manipulations.
It may be possible to gain enough power through the deal to prevent the devil from forcing you to keep your promise - or just kill him. See Faustian Rebellion.
Use your new power to annoy the underworld so much that your deal gets nullified simply to get rid of you.
If the wish is already wasted, then someone else is required to fight fire with fire by engaging into a new contract and defeating the devil.
In comical versions, if the devil is female - usually some apprentice demon who always fails - of course she will be insanely sexy or cute (according to Evil Is Cool, Evil Is Sexy, Horny Devils and Cute Monster Girl rule), so why not ask her to become your girlfriend or wife?
Seem a little too anxious to sell your soul. (See the Frank Zappa example below)
Turn to religion. While rarely used in fiction due to it being too quick a solution (and it failing having Unfortunate Implications), there are many cases when a saint or mystic claimed they (or someone they knew) sold their soul to the devil and were saved by Jesus or the Virgin Mary. In these cases, you merely consecrate yourself to him; the demon only literally gets the soul after death.
Prove you'd already sold or given your soul to someone else, a la Homer Simpson and Mr. Krabs.
Manipulate some tiny, arcane loophole or hire some Rules Lawyer to render the contract null and void. (Rarely successful, Hell is full of lawyers after all and "Satan" literally means "prosecutor".)
Use the power you gain from the contract to change the entire system, sometimes even retroactively. 

The character who offers the deal is often, though not always, The Corrupter (and not all Corrupters use this as a tactic).

There is an Inversion of this trope largely forgotten in the mainstream, but still very much in use in some contexts: The Bargain with Heaven. Compare also Reasoning with God.

For the occasions when the Devil comes out behind, see Did You Just Scam Cthulhu?.

23
Q

Date Peepers

A

A mostly comedy trope. Two people are in the process of getting together and having a date. The more they try to keep it on the down-low, the more likely it is that everybody they know is spying on ‘em… possibly with the specific goal of ruining the thing, which may result in a Bad Date.

Truth in Television, although perhaps not as common as portrayed in fiction.

24
Q

Dangerous Device Disposal Debacle

A

Dangerous Device Because a Plot Device wasn’t disposed of correctly, it can be freely utilized again for more plot. Debacle

Sometimes plans don’t work out right the first time. That might discourage you from trying again the same way. Or they don’t do it again because the plans were destroyed and can’t be retrieved.

But this time, the item still does exist. Maybe the creator thought it was a failed experiment the first time and wouldn’t do anything if they left it lying around, or that it was too dangerous to ever use. Maybe it was a Pointless Doomsday Device left behind by Neglectful Precursors who didn’t think about what would happen after they finished with it. Or it could have been an Artifact of Doom that was judged as more trouble than it was worth. Regardless of motives, rather than getting rid of the object because they don’t need/want it anymore, the object remains, possibly left to gather dust in a warehouse or filing cabinet somewhere. It’s also just as likely that the owner simply threw the device out and it was found later in the trash. And so long as it still exists, it can be retrieved or brought back to continue to cause more problems.

These plots could have been avoided had the item in question had been properly destroyed in the first place.

If the “device” is a previous version that had since been retired from use and put into storage, it may be a flawed or super prototype.

Compare Sealed Evil in a Can. Break Out the Museum Piece is this for when the device that would have otherwise been discarded suddenly became useful again; Archaeological Arms Race for devices long forgotten. Also comparable with Cardboard Prison regarding repeat offending criminals. A very good answer to repeated questions of What Happened to the Mouse?.

See also Lost Superweapon if the dangerous device is being sought but can’t be found, and Forgotten Superweapon, where the device is accessible but everyone conveniently forgets they possess it.

25
Q

Cutting the Knot

A

Sometimes violence is the answer.

The hero has only a limited amount of time to do something, be it rescue, transport, repair, or simply Outrun the Fireball, but has a problem. Namely, a very complicated problem that would need time to solve, time the hero definitely doesn’t have. After trying (or not trying) in vain to solve the problem the technical way, the hero just shrugs it and Takes A Third Option, namely, by getting rid of the problem altogether, often through violence. When the smart character is trying to get a way around it and the dumb character resorts to violence, the dumb character is often Too Dumb to Fool. When the Leader tramples over objections to prevent Divided We Fall, this often comes into play.

Often parodied, most often where the hero tries to destroy the problem, only to succeed in destroying everything but the problem.

Compare: Take a Third Option; Percussive Maintenance; Dungeon Bypass; Steal the Surroundings; “Open!” Says Me; Debate and Switch, if this is done to a moral rather than physical problem; Impossible Task, what this trope is often the only solution to; and There Was a Door. Contrast We Have the Keys, where violence is the complex solution.

Heroes who make a habit of doing this may boast that We Do the Impossible.

26
Q

Cultural Personality Makeover

A

Somebody, frequently an Ordinary High-School Student, discovers something: a photo, a family record, etc., that reveals some long-lost ancestor or unknown relative belonged to some particular unusual culture. This leads the person to realize they themselves are, technically, at least, a part of that culture too.

Suddenly, they become absolutely entranced by the notion of being part of this new group. The character begins researching, reading all about the culture, it’s history and background, and famous people who are a part of it. They start to decorate with tribal trinkets or symbols, changes their clothing style to incorporate “traditional” parts of the garb, and may even begin to act in the manner that the group is supposedly supposed to act like. This will usually start to annoy their friends and possibly offend people of the particular culture who have known about it their whole lives, as the newcomer is behaving more like a stereotype than a real human being, and could end up getting them a Pretender Diss.

This trope will almost always end with a Snap Back, where the character realizes they are subsuming who they really are in favor of this, and either give up the new culture entirely, or, depending on the continuity of the series, may still keep some subtle hints to it as acknowledgment without obsession. It seems to be a method by creators to add a bit of flavor to a character or to explore the issues of cultural identity, though depending on the culture and how stereotypically the character acts, Unfortunate Implications can abound.

27
Q

Class Reunion

A

A common trope used to give a character or characters a chance to interact with old classmates and/or as a flash-back to the days when they were in school. Sometimes used to portray how much a character has changed, grown-up, or become “cool” (or alternatively, how the character hasn’t changed a bit), or just as an excuse to put the character in a funny looking wig, glasses or braces.

Often, the roles the characters held when they were at school have been completely reversed to ironic effect; the Alpha Bitch and her Girl Posse who once ruled the school with velvet fists are now frumpy, frustrated housewifes, the Jerk Jock who was king of the sports team is now an overweight loser (usually married to the ex-Alpha Bitch, much to their mutual regret), the mousey shy girl in glasses who was picked on mercilessly by the Alpha Bitch now possesses the looks of a gorgeous supermodel and the Nerds and Geeks tormented by the Jerk Jock are now handsome super-successful Dot-Com millionaires.

Sometimes shows with ensemble casts will reveal that Everyone Went to School Together, in which case an alternative to the above is that they’re all in exactly the same roles.

Subtropes include Reunion Revenge; Old Friend, New Gender may also occur, but is not an actual Sub-Trope.

28
Q

Clear Their Name

A

A character has been accused of a crime that they didn’t commit, and another tries to prove their innocence.

Someone is accused of a crime they did not commit, and must haul ass to prove their innocence.

Sometimes, the person accused of the crime is someone else, who is incapable of proving their own innocence. Maybe they’ve already been arrested or convicted, and had the key thrown away long ago. Maybe the evidence is stacked up against them and almost nobody believes them. Maybe they’re just not badass enough to do it themselves. Either way, it’s up to the Big Damn Heroes to buck the odds and naysayers, find the evidence and Clear Their Name.

The poor sap locked up will usually have one person — often a beloved relative or a best friend (who’s actually in love with them, hence their fixated devotion) — who remains committed to their cause, and who brings in the often-initially skeptical heroes to investigate the case. In some cases, the loved one’s devotion to the wrongfully accused will persist even if the wrongfully accused has given up hope of being exonerated. If the hero’s good enough, they may learn of the case independently and offer their services to the skeptical police, who are convinced they’ve got the right person locked up. In some cases, the police might be corrupt and actively perpetuating a Miscarriage of Justice in order to obscure the true culprit or another crime.

Given the nature of the trope, it usually occurs in media which involves defense attorneys or Private Detectives unaffiliated by the police, although particularly conscientious police officers may find themselves also working to clear some innocent’s name.

Occasionally the person who’s locked will up be guilty after all. Another popular twist is to have the guilty party be the one who wants the accused cleared (often because of feelings of guilt) but doesn’t have the guts (or in some odd cases can’t prove it as it looks like they’re just taking the fall for them) to confess.

If it’s the protagonist who has to prove himself/herself innocent in the face of a false accusation, it’s Clear My Name.

29
Q

Clear My Name

A

The innocent protagonist has been charged with a crime and has to prove their innocence.

The hero/es have been falsely accused of a crime they did not commit.

Maybe they were just in the wrong place at the wrong time — in line at the bank when it got robbed, or riding in the same subway car as a murder is committed and happens to look exactly like the one who did it. Maybe the series’ Big Bad has deliberately framed them to get them out of the way. Maybe it’s a Government Conspiracy to silence them because They Know Too Much. It might also involve an Evil Twin or some other type of imposter.

Whatever the root cause, the phony evidence is so convincing, or the convergence of bad luck that makes them look guilty is so unlikely, our hero struggles to convince anyone of their innocence. Even their own friends and loved ones seem ready to write them off guilty as charged. (With this belief sometimes persisting to the point of What an Idiot.)

The only way they can set this Miscarriage of Justice straight is to find the real criminal and bring them to justice. This can take an episode or two, or it can be the premise behind an ongoing arc.

Sometimes this can be resolved while the hero is out on bail, or perhaps it has to wait until they complete their sentence. If they’re supposed to be in jail, then it also becomes a Stern Chase. If they’re in jail and put in a Deadly Game or Blood Sport, they become a Condemned Contestant.

If the protagonist actually commits some crimes in the course of trying to clear their name, then they will likely benefit from Wrongful Accusation Insurance — though most of them obey Would Not Shoot a Good Guy. Selective Condemnation is an extremely contrived Video Game variant. If the injured party (or a relation of theirs) won’t stop blaming the character despite the new evidence, they’re usually clinging to an Irrational Hatred.

If the hero has to clear someone else who has been wrongfully accused of a crime, it’s Clear Their Name. When the hero accuses the (innocent) villain of wrongdoing, it’s Not Me This Time.

30
Q

Captured Super Entity

A

Did you just capture Crystal Dragon Jesus?

This trope covers the idea of (usually) “lesser” beings capturing an alien, a god, an angel, etc. for some typically nefarious purpose. Obviously, some form of powerful magic or advanced technology will be needed to pull this off, making it a more common plot in Fantasy or Speculative Fiction.

It’s also a standard “The Men in Black” plot, in which the government or other secret organization has miraculously captured a powerful entity and are extracting its knowledge and power usually through various unpleasant means. Extra MIB points if this is occurring at Area 51.

If the being came with advanced technology, they’ve likely been reverse-engineering it for themselves. Or maybe they’ve secretly put said technology on the open market, claiming that they invented it. If a common modern day technology is revealed to have actually been a direct result of all this, then E.T. Gave Us Wi-Fi.

Naturally, should the entity’s species find out about this, they’re gonna be pissed, leading to the threat of The End of the World as We Know It. This may be justified, if said race was going to destroy us anyway. Oh, and Heaven help you if the captured entity is just a baby, and Mom comes calling. But even without outside help, in most cases the captured being probably won’t be a prisoner for very long. So you are well advised to stand clear.

If the entity is forced to obey commands, this becomes Olympus Mons. If the entity is a Power Source, it may be Powered by a Forsaken Child. If the focus is obtaining profit from a substance generated by the entity, it’s Mainlining the Monster. If the focus is on simple containment of the entity or its power, you wind up with Sealed Evil in a Can or Sealed Good in a Can.

31
Q

The Captivity Narrative

A

Puritan girl captured by savages.

A Forgotten Trope in which a good, Puritan girl is captured by Indians and has to resist their culture, the Captivity Narrative was pretty popular in America from the 17th-19th centuries. These were often folktales that were made up long before the printing press and other forms of culture were readily available in remote settlements. These, often times, exploited The Savage Indian archetype for the sake of Rule of Cool or Rule of Drama, regardless (or because) of its Unfortunate Implications. Many of the early examples were based on true-life stories, fictionalized a bit to tell a more exciting story, but later they became more overtly fictional.

A variation of this trope—a white woman is kidnapped by Indians, but chooses to stay with them because they are Closer to Earth, has become common in modern romance novels.

Contrast Going Native, in which assimilation to the native culture is framed as a good thing rather than a bad one. See also Damsel in Distress and the more hazardous version of this trope, Captured by Cannibals.

32
Q

Bulk Buy Only

A

You can only get this thing in really large amounts.

Ironic situation where characters spend an entire episode trying to get some minor product or object, but succeed only if they are willing to take excessive or ultimately useless amounts of said object with them. Typically become sick of said booty but are unable or unwilling to part with it.

33
Q

Brought Down to Badass

A

Superhuman loses their powers but still manages to fight well without them.

The world of superheroes has all types. Some gain their powers through Training from Hell and gain Charles Atlas Superpowers, while others get them from some form of Applied Phlebotinum. Trouble is, most heroes with the latter form have an Achilles’ Heel of some kind; it could be a Weaksauce Weakness, some Kryptonite Factor, or a Power Nullifier, that can rob them of their powers. When this happens, these heroes are left utterly useless, as their entire hero status rested on those powers. But sometimes, we will run across a hero who can still dish it out when their powers are gone. Basically, he’s been Brought Down to Normal, but he/she isn’t useless or helpless.

These heroes (or villains) may be Crazy-Prepared and trained in non-powered fighting in case of such an occasion. Or, they may have gotten their powers after learning five forms of martial arts. Or, maybe they just plain didn’t use their powers to kick ass anyway. Or, they’re just that Badass that they don’t need powers to kick you into next week.

To qualify for this trope, a character must have had powers at one point, had them taken away, and still kick butt. You’ll find sometimes that because of their powers the character had to act rather conservatively or hold the Idiot Ball to balance it out, but when normal and forced to improvise they find themselves not holding back and subsequently smarter for it.

The opposite of Empowered Badass Normal, though as mentioned above this can be a result of such a thing being reversed. See Badass Normal for those who never had powers to begin with.

Compare with Got the Call on Speed Dial or Power Loss Makes You Strong.

34
Q

Destructive Saviour

A

They saved the village, but destroyed it in the process.

Say a hideous monster is terrorizing the town. All seems lost until the heroes arrive. They beat down the monster and a significant chunk of the town in the process. No-one was killed, but these people are barely better for the town than the monster; some saviors.

Yes, some heroes have bad luck enough to cause significant destruction, often more than the villains. It could be a Sociopathic Hero who doesn’t care, Power Incontinence, bad luck, Person of Mass Destruction, or a combination of the three. Either way, you’re better off moving away. Don’t expect any Hero Insurance to cover this. Insurance companies blacklist this kind of hero.

If the situation was already disastrous beforehand and he can’t possibly make things that worse than they already are, then he’s justified through the Godzilla Threshold. Sometimes this is the result of Summon Bigger Fish. A Willfully Weak character may become one and often after a “World of Cardboard” Speech.

A Sister Trope to Walking Disaster Area. See also Terrifying Rescuers who cause about as much damage as the threats they save the day against. They might cause Disaster Dominoes.

Compare What the Hell, Hero? (when the heroes get called out for ruining the town). Compare and contrast Chemical Messiah, which is similar to this, except that it’s a substance instead of a person. It usually exists on the cynical side of the Sliding Scale of Idealism Versus Cynicism.

35
Q

Despite The Plan

A

The plan goes horribly wrong, but the heroes achieve their goal anyway.

“Hermione, when have any of our plans ever actually worked? We plan, we get there, all hell breaks loose!”
— Harry Potter, Harry Potter and the Deathly Hallows (film version)

The dashing heroes have set up a plan to catch a villain, gain a MacGuffin or otherwise simply accomplish something.

The plan quickly deteriorates as someone has screwed up, an outside force has reacted unpredictably, or maybe fate just hates you. Despite that, thanks to either grace, improvisation or just plain fast thinking, the end goal is accomplished. Sometimes characters will count on this happening. Doesn’t count if they cook up a new plan or at any time go back to the drawing board (though if that new plan isn’t known to the audience…)

Compare with: Plethora of Mistakes or Unspoken Plan Guarantee. For times when the plan deteriorates beyond recovery, see A Simple Plan. For times when the initial plan has to be switched for a new one, see Time for Plan B.

36
Q

Dug In Deeper

A

Bob has a crush on Alice, Alice loves to sing, and Alice asks Bob’s opinion. It turns out Alice is Hollywood Tone-Deaf, but Bob doesn’t want to hurt Alice’s feelings and tells her that she’s the greatest. This Idiot Plot continues, because apparently constructive criticism does not exist in this universe, Bob digs himself in deeper and deeper as he Cannot Spit It Out until she’s managed to get a chance to perform in front of an audience as an Idol Singer. It’s only then, at the last minute that the truth comes out. Due to the Snapback clause in sitcoms, Bob is Easily Forgiven because he’s a true friend for telling her in the end, even though he’d been lying to her for the whole episode.

Contrast to A Simple Plan or Zany Scheme as the plot is pretty much the main character doing nothing, while their friend obviously make a fool of themselves. A Snowball Lie may be involved. If this persists over a period of time, Alice may be Giftedly Bad.

Not to be confused with Digging Yourself Deeper, for awkward conversations, or Dug Too Deep, for actual digging.

37
Q

Duel to the Death

A

An affront has been committed!

The hero has been affronted. Or the villain has. Or someone has dragged the Damsel in Distress into some dangerous situation against her will. Or someone in the cast hasn’t realized that they’re in Cloudcuckooland and that it’s a serious crime to offer Cheesy Poofs to the daughter of the mayor. Or it’s a rival situation and “this town ain’t big enough for the both of us.”

Whatever the situation, sitting down rationally and talking out the differences is just not going to settle things. No, the only way the offended party feels they can have satisfaction is with a Duel to the Death — nothing else will do! So, after striking the offending person upside the head with a glove [horseshoe, brick, or rock optional] to announce your intent, possibly doing so in public, it’s time to choose your weapons!

Weapon types can include:

    Swords
    Guns
    Martial Arts
    Wacky items like pies or water balloons
    Airplanes
    Giant Robots
    Magic 

…and it usually is considered bad form to use your superpowers if either or both parties has them. Villains, of course, will try to do so anyway. If one character lacks a weapon, Give Me a Sword may ensue — and other characters may use this to try to stop the duel. Generally, it is the right of the challenged to choose the manner of combat, and it is considered highly improper for the challenger to object to the choice.

Sometimes it’s a formal “pistols at dawn” duel. Sometimes it’s something dictated by The Government of the city, town, planet or dimension in which the scene takes place. Sometimes it’s just a fight where there’s an unspoken certainty that the loser will not be getting up again. Sometimes the location and circumstances of the duel are quite outrageous.

When the hero wins, he will almost always show mercy to his opponent, much to the opponent’s humiliation (unless he’s an Anti-Hero out for revenge, in which case all bets are off). In such cases, the villain may taunt the hero for cowardice or weakness; or he may try to take his own death blow after the duel has officially ended and the hero is walking away, in which case, fifty-fifty, the result will often be the villain getting killed in self defense (a form of Karmic Death) or the hero or one of his friends stopping the villain Just in Time.

When the villain wins, you can count on the villain to strike mercilessly. The other party will die or may have to be rushed to whatever works for first aid/resurrection in this instance. On the other hand, this may be the point of which you learn the other character is not a villain (Get It Over With is common).

And several duels in media end with the loser having to get out of town.

Honor may (theoretically) be satisfied with first blood, or first serious injury. However, because it will be fought with real weapons, any duel can end in death.

Commonplace in westerns, naturally, with the Quick Draw shoot out Showdown at High Noon as the duel type. Jidai Geki or chanbara movies also tend to end this way, with two samurai engaging in a Single-Stroke Battle over a matter of honor, and the outcome of this is usually the death of one or both of the samurai involved.

May overlap with Fight Clubbing, where the duel is, arguably, for fun. At least the spectator’s fun. Compare Ten Paces and Turn. Often enforced in Gladiator Games and a Deadly Game. A situation where the combatants don’t have a choice in the matter is an Involuntary Battle to the Death.

There are lesser variations, and greater ones beyond simply “to the death.”

A lot of Card Game Anime actually end up with duels for The Fate Of The World rather than just the lives of the two involved. Serious Business, you know.

See Wizard Duel for the magical equivalent. Compare Combat by Champion, and Trial by Combat. Sniper duels are a subtrope, though they usually just occur in the normal course of warfare rather than being explicitly agreed upon beforehand.

The video game version of this, of course, is the Duel Boss.

38
Q

Duels Decide Everything

A

A Sub-Trope of Adventure-Friendly World. In a World where Card Games, Mon-battling, sports, or What Have You is Serious Business, conflict resolution often boils down to a Card Game, Mon-battle, Foo-off, or whatever-bout.

Every problem will inevitably lead to a climactic battle of Mahjong, or Uno, or the like. Is The Hero facing the threat of war? A terrible plague? An economic recession? Inevitably, there’s a tangible villain responsible for it and the solution is for the hero to confront them and beat them in whatever the story is about. If you’re watching Tales of the Knights of St. Bob you’re probably looking at a swordfight waiting to happen, but it’s equally possible that you’re watching something like Super Table Football Superstar and after an interminable mutual glare, one party will dramatically challenge the other to a game of table football.

Everyone has absolute respect for the authority of the fu-du-jour to decide who gets to walk away the winner. If the “Foo” in Foo Fu is arm wrestling, after Bob has won and is walking away, Alice will not even contemplate the possibility of shooting him in the back. If it’s psychic manipulation and Alice has just won a tiring Battle in the Center of the Mind, it will not occur to Bob to jump at her, pin her to the floor and start punching her in the face. And, yes, even if Bob has just lost a game of table football he will just helplessly stand there, shaking his fist in frustration- because, well, what can he do? He’s been beaten in a game of table football. Game over for him, really. The best he can hope for is a rematch. Fighting Alice in any way that doesn’t involve table football doesn’t cross his mind.

This extends beyond just getting the defeated party out of the picture. If the Big Bad has been bested, their whole evil operation will fold up on itself and disappear within the day. The Evil Army will not rally. There is no plan B. The superweapon The Hero managed to destroy while Storming the Castle will have No Plans, No Prototype and No Backup. It’s as if some cosmic force had decreed that this conflict be settled with Combat by Champion. Whether the stakes are trivial or world-shatteringly huge, Duels Decide Everything.

39
Q

Driving Test

A

A character has to get a driving license or get one renewed.

However, they have a difficult time with a picky driving tester who will not accept any errors and makes the character nervous. As a result, the character fails the test and is despondent. With a pep talk and some tips from friends, the character gets the gumption to retake the test.

Often, during the test, a danger occurs that forces the character to make emergency maneuvers to escape the danger. The character is successful and the Tester is impressed enough to give bonus points in the evaluation for successfully dealing with a dangerous situation which means the driving test was completed successfully.

40
Q

Driving Question

A

The big mystery.

When a core element of the plot is a mystery. The most common variation would be a detective murder mystery (where the question is most often “Whodunnit?”), but also very popular in Noughties Drama Series, Jigsaw Puzzle Plots and Survival Horror. In many cases the question is equivalent to, “What the hell is going on and why?” which taken far enough makes for an Ontological Mystery.

See The Unreveal and The Reveal. Fan-Disliked Explanation is what happens when the answers aren’t all they are cracked up to be. Failure Is the Only Option to answering the question in a TV series where the question is central to the show. Too many can lead to a Kudzu Plot. The Chris Carter Effect is what happens when fans give up on the writers’ ability to answer these questions.

See also Central Theme, Detective Drama, Mystery Fiction, and Mystery Literature.

41
Q

The Dragons Come Back

A

A (sub)plot revolving around dragons or similar apex predators returning from extinction/exile.

Here There Were Dragons… and now they are coming back, for better or for worse. As the natural apex predator species, their return inevitably upsets the status quo of the setting, kicking off a variety of conflicts, such as:

The dragons are here and proceed to carve out a place for themselves in the setting, waging war on the other species.
The dragons' return is imminent and one camp aims to assist it, while the other prepares to fight them and their supporters.
The returning dragons are non-sentient and one faction tries to control them and conquer all the others.
The dragons are benevolent and return because a conflict is afoot that requires their near-divine intervention.
The dragons' return is just the first, symbolic portent of other calamities that are about to befall the world. 

Also included are mythical species that occupy similar position in their respective settings’ supernatural food chain (e.g. some types of gryphons). If they are present, a conspicuous absence of actual dragons in the setting may be expected.

Contrast Last of His Kind (a single specimen is more of an oddity than an existential threat to other species). Subtrope of The Magic Comes Back and Not So Extinct. May or may not involve Fossil Revival.

42
Q

Do They Know It’s Christmas Time?

A

Characters learn to become better people for Christmas, but of course, Status Quo Is God.

What happens when Status Quo Is God smashes into a Christmas Episode. Perhaps no one ever goes to church or mentions a deity the rest of the year, but every now and again, around Christmas, our heroes will be shown the True Meaning of Christmas (it’s never presents - well, not usually) and caring, and realize just how lucky they really are. They may even go to a Christmas service, probably midnight mass on Christmas Eve. At the very least, they attempt to be kinder and more charitable toward those around them, embrace the brotherhood of man, and so forth.

Next week: back to the usual whining, angst, arguments, adultery, and code-breaking.

Common plotlines are the “Gift of the Magi” Plot, Yet Another Christmas Carol, Away In A Manger. But then again, perhaps You Mean Xmas.

The title of this trope is taken from the Band Aid song, “Do They Know It’s Christmas?”—although that particular number belongs under Charity Motivation Song (or, to the more cynically inclined, White Man’s Burden.)

Compare and contrast with Santa Clausmas, Everyone Is Christian At Christmas, Did I Mention It’s Christmas? and Soapland Christmas.

43
Q

Down the Rabbit Hole

A

The plot structure of Alice in Wonderland with associated tropes.

So you’ve got yourself a little story about a more than ordinary young girl who’s not fully satisfied with the status quo. Perhaps she yearns for a place where the Grass Is Greener, her parents dote on her every whim, or she’s a princess. She either visits or finds herself trapped in some sort of Alternate Universe (potentially a Dark World) where bizarre creatures and The Fair Folk are common inhabitants. The heroine will often encounter various parallels between this strange place and her former reality. She may face any number of Threshold Guardians and undergo trials through which she learns a lesson about herself or her place in the world. There will be enough strange goings on to make you wonder if the creators were on something, so expect Nightmare Fuel from even the more lighthearted variants. By the time she makes it home, many viewers will wonder if it was All Just a Dream.

Crawling through tunnels, descending underground, and getting stuck in confined spaces are all unusually common (though not required) in these works. This theme first appears as a physical passage between the mundane and the fantastic, a gateway which can not be crossed from elsewhere on the real world side. The symbolism involved is typically suggestive of the birth canal (i.e. the “womb of the earth” metaphor). Several of the genre’s defining works then continue to put their protagonists back underground on the fantasy side. The presence of so many long, narrow tunnels in what are usually coming of age stories may therefore leave you wondering if Freud Was Right.

This has been evolving through various adaptations of the story: Alice goes literally down a rabbit hole (and finds herself stuck in odd places), while Chihiro and Coraline both cross over through comparable tunnels. Kagome tumbles down a dirty old well. Sarah gets trapped in an oubliette which is but a part of the long confined path that is the Labyrinth itself, and then you have David Bowie crooning about the Underground. Ofelia experiences this phenomenon the most; she meets the Faun at the bottom of a pit at the end of (another) labyrinth, crawls through the mud under a tree, and encounters the Pale Man beneath a bedroom floor. In one very distinct version, Dorothy doesn’t go through a hole— she’s dropped into Oz by a tornado (which one could view as a free-standing hole due to its “hollow” structure).

Christopher Booker categorizes this plot structure under Voyage and Return, which he identifies as being most suited to children’s stories (not that it can’t be used for adult ones as well). The hero (usually) won’t bring anything back from the world of journey other than personal growth. Another distinction is that the world doesn’t conform Real World logic. In fact, because the hero can’t trust logic as a guide, she has to use intuition, a good heart, and an ability to acquire allies (though she may be unsure who to trust).

Even when the work is critically acclaimed, at least one reviewer is still likely to accuse the creators of “lazy and haphazard” storytelling for trying to create a world where anything can happen.

Also a specific variant of The Hero’s Journey. Contrast Up the Real Rabbit Hole. Compare with Trapped in Another World and Orphean Rescue.

Adaptations of Alice in Wonderland will tend to be examples by default. See Alice Allusion for works referencing the name Alice in an Alice in Wonderland context.

44
Q

Doomed Moral Victor

A

The Hero dies after making his Last Stand.

This can be a whole stock plot.

A villain, often an Evil Overlord with 0% Approval Rating, harms the hero or their people who are not nearly as high ranking and powerful. Despite being hopelessly outmatched, the brave hero strikes back and wins some battles through cleverness, willpower and sheer charisma.

Ultimately though, our hero gets the worst of it in a very nasty way and finally bites the dust, Defiant to the End, with fighting spirit and charisma intact, if nothing else. The hero will show this through shouting or growling a lofty “Facing the Bullets” One-Liner or by dying calmly and full of dignity. In fact, the moment itself can be a Crowning Moment of Awesome in the hands of the right sort of hero.

A cynical viewer may wonder why the hero dying a miserable death after losing everything they ever had would encourage anyone to get on this villain’s bad side, but the oppressed masses are animated by the notion that no matter how intimidating the opponent is, it’s still possible to resist. These rebels sometimes lose too, which makes them all Doomed Moral Victors. Either that or a lot of people just liked this person, and now they’re really pissed.

Not to mention that the hero will be reunited with their loved ones in the afterlife (provided the setting has one, of course,) while the villain will never see them again.

This is heavily reliant on, as J. R. R. Tolkien called it, the “Theory of Courage,” the idea present in older iterations of Norse Mythology that despite the foreknowledge or likelihood of failure, one must press on to do the moral thing for no better reason than the fact that you should.

A non-violent Doomed Moral Victor is someone who does Turn the Other Cheek and gets killed for it.

See Tragic Hero for a failing hero whose fate is their own fault. Inspirational Martyr is a subtrope - they aren’t just doomed moral victors, they also swerve people to their cause. Contrast Tragic Dream, which in this case would mean that the DMV simply can never get the people on his side for one reason or another. See also As Long As There Is One Man, My Death Is Just the Beginning, Evil Cannot Comprehend Good, Last Stand and Defiant Stone Throw. Often relies on inspiring Sympathy for the Hero.

45
Q

Don’t Go in the Woods

A

A forest is the most terrifying place ever.

In horror/thriller/fantasy movies; holidays or outings in woodsy locations never seem to bode all that well. This trope is one of The Oldest Ones in the Book, with the wilderness being viewed as dangerous for much of human history.

Two or more people, often a group of teenagers, go for a casual hike or a vacation at a secluded retreat in the deciduous wilderness of North America or Europe. Horrible things ensue. The soon-to-be-not-so-happy campers get stalked through the trees by psychopathic killers; they run afoul of tribes of inbred hillbillies; ghosts, werewolves, witches, druids, fairies and other such beings toy with them; perhaps even the trees themselves attack them; they hear strange noises in the night; people disappear; people go insane.

Rarely do movies of this flavor end happily; often with everyone ending up dead, though there may be a Final Girl. This has almost gotten to the point at which such movies almost have Foregone Conclusions.

The horror equivalent of the Horrible Camping Trip, for a doomed wilderness expedition, see River of Insanity, sometimes may overlap with Wild Wilderness at some point but with much darker overtones. Contrast The Lost Woods, which may even be hostile, but is not actively horrific. Subtrope of Deadly Road Trip.

46
Q

Don’t Celebrate Just Yet

A

The party of heroes just defeated the Big Bad. He’s finally dead. Hurray! Now we can all go back and live peacefully…. BUT WAIT! During that final encounter with the villain, they completely forgot to deactivate the self-destruct mechanism he activated. It’s not that they couldn’t, but they just were a little pre-occupied with a certain antagonist.

Cue the Oh, Crap moments.

Well, for whatever reason may be, the heroes have survived, but now have somehow been separated during the quest. Friends, Family, or just people that are happy to see each other. When they finally meet back up, they take a moment to celebrate their reunion, but it must be cut short. They are quickly reminded that they have no time to spare to continue on with their goal.

This trope is used to describe when a situation arises when a character or group of characters accomplish something worth celebrating over, but the moment is cut short when someone or something, usually the Only Sane Man, reminds them that they’re not out of the woods just yet… Or they just simply forget.

This is mostly a comedy trope, though sometimes played seriously. Sometimes a disaster COULD be averted if someone had just remembered it.

See also Your Princess Is in Another Castle, for times when it’s the audience who realizes that it isn’t quite over yet.

47
Q

A Dog Ate My Homework

A

Basically, this is any child character explaining to his teacher why he hasn’t done his homework. This will be either a lie, which may or may not be believed, or a Cassandra Truth. If it is the latter, expect them to also bring in the evidence proving their case (such as moist bits from homework, or even the animal itself.) The most common variant involves a dog, but other animals can be used as well.

Though this has become a Dead Horse Trope, and children rarely use this excuse seriously, the second variation on this trope is in fact Truth in Television. Many dogs do have a thing for paper, or are just Extreme Omnivores.

48
Q

Documentary Episode

A

In some TV shows they’ll take an episode and have a journalist or documentary maker make a show about, well, the show. Someone will go around interviewing all the main, and a few minor, characters, and presenting them from a view likely different than our own; presenting the demure housewife as an ice queen, the brainy kid as a Troubled Child, or the military commander as an Obstructive Bureaucrat instead of the action hero. They will likely get some things wrong, or interpret them oddly. At the very least some in universe media is looking at the setting or characters of the show, and we watch their finished in universe show.

The episode is structured around the idea that a fly-on-the-wall documentary crew or news crew is following the characters for a period of time. The footage is often shot with a handheld camera and is offset from the objective camera by other characteristics. Related to Day In The Life and/or Clip Show. A type of Show Within a Show.

The documentary crew will usually get in the way of the action somehow, often getting into a fight with the main characters. There may be “honest interviews” with characters about an incident, with two characters giving wildly different accounts of an event or circumstance.

Characters may also pretend to be nobler, better people when the camera points their way; the ones around them who know better may or may not cooperate in the illusion. Or the camera may just prove them to be a Large Ham.

Alternatively, the Documentary Episode can be the format for the entire thing, as seen in The Office (both UK and US versions) and People Like Us.

Compare Faux Documentary, Mockumentary, Who Would Want to Watch Us?, and Perspective Flip. Contrast: Documentary. Note that movies following the Mockumentary format don’t belong here. See also Literary Agent Hypothesis.

49
Q

Divided We Fall

A

Dissension within the hero’s alliance.

The Evil Overlord is about to conquer the country, and The Rival is more concerned about his personal feud with the hero. He may not realize the danger. He often disbelieved either because of his resentment, or honestly, not trusting The Hero. But the damage is real even so.

Malicious Slander often fans the fire. The Rival may perpetrate it — or just be extremely gullible, blinded by his dislike for The Hero. Can also be egged on by Divide and Conquer tactics by the real enemy.

Heroic counterpart of Enemy Civil War — though, obviously, at least The Rival is not usually very heroic. Enlivens the life of many a hero, though.

The better sort of rival will come to his senses with the enemy actually at the gate, but not without doing heavy damage to the cause first. However, often, Redemption Equals Death. Not always. Sometimes, at that, The Hero learns An Aesop about how people can legitimately suspect him without being evil. Either way, Teeth-Clenched Teamwork is likely to ensue — though that may lead to Fire Forged Friendship and prevent reoccurrence. The Leader can sometimes resolve it earlier by trampling objections.

The worse sort may actually become the Turn Coat, undergoing a Face-Heel Turn. This shifts them out of the ambit of this trope. Obstructive Bureaucrat and The Resenter frequently cause this.

Contrast With Friends Like These…, where your ally is only your ally because the two of you happen to be fighting the same villain at the same time; this has deadly serious effects, and also can be carried out with perfect courtesy all around. Contrast Sour Supporter, who will work for you, but just to let you know, he thinks you’re insane. When The Hero and The Rival work for different organizations, Interservice Rivalry may be involved. Supertrope of We ARE Struggling Together and A House Divided. See also Ignored Enemy, Rebellious Rebel, Headbutting Heroes, Who Needs Enemies? and Not-So-Omniscient Council of Bickering.

50
Q

Divide and Conquer

A

Why work when you can get someone else to do the work for you? A favored tactic of The Chessmaster, both villain and Anti-Hero, is to get two of your enemies to fight each other instead of you. If one wins, he should be weakened enough from battle that you can knock him off before he recovers.

Most often, this is when the villain decides to let another, unaffiliated villain absorb the majority of the Hero’s time and energy. Truly skilled use of this trope is when the villain can break up the Five-Man Band.

The Power of Friendship is a powerful thing. Some villains realize that after getting beaten by it too many times, so they try to somehow split up whatever team of heroes they’re facing. This might involve getting two heroes to hate each other, getting one hero to hate the others, or otherwise forcing the team to split up. The Lancer is a common target of this tactic.

On the opposite side, it’s the usual hero tactic when their enemies try working together. Of course, they’re usually much easier to divide, since not only they lack The Power of Friendship, but they’re probably already planning to double-cross each other anyway. By contrast, when the villain sets two groups of heroes against each other, they’re much more likely to figure it out and team up.

Compare Let’s You and Him Fight. Contrast Enemy Mine. #9 in The Thirty-Six Stratagems, making this one of The Oldest Tricks In The Book.

51
Q

Disability as an Excuse for Jerkassery

A

A character tries to justify their asshole behavior with a handicap.

Contrary to many people’s preconceptions that disabled people are all nice or otherwise pleasant to be around much like many depictions of the Magical Differently Abled Person, disability does not prevent the person with it from being an unpleasant person. Some will even use their “illness” to get away with saying things that are at best inappropriate, and at worst outright offensive.

Another variation will have the character claim to have the disability despite the lack of a professional diagnosis, or fake the symptoms so that they can get diagnosed with it. This character generally comes from a privileged background, and has thus become accustomed to treating other people poorly. Usually this character is just a Jerkass or Attention Whore, and would be exactly the same if they did not have or did not claim to have the disability. A popular subject for this over the Internet is Asperger Syndrome.note

The “faking it” variation is a parody of a similar behavior in real life, which can be a Berserk Button for people who actually are disabled, due to the prejudice they are targeted with every day compounded with having to put up with ignorant assholes who are adding insult to their injury by claiming to have it just to get attention and/or have a convenient excuse for being a jerk.

A Sub-Trope of Acquired Situational Narcissism. When a disabled character is not entirely jerkass, but just snarky, they are a Disabled Snarker. When a disabled character isn’t just a jerk but also evil, then it’s Evil Cripple. When a character uses their age rather than an illness to get away with similar behavior its Screw Politeness Im A Senior.

There is some Truth in Television to it: a disability can have a serious impact on a person’s personality traits. How much, depends on many factors: the circumstances that led to the disability, the type of life held before the accident (a bookworm may adapt to a wheelchair more easily than a sportsman), the level of support of friends and family, previous personality, etc. Of course, No Real Life Examples, Please!

52
Q

Dinner with the Boss

A

A standard sitcom plot in which the (Always Male) main character’s boss comes to their home for dinner. Naturally, they’ll panic when they learn of it and nervously prepare throughout the episode. Expect hilarity to ensue when the boss finally comes.

This is a very common trope in sitcoms, particularly animated ones. It’s something of a Discredited Trope, though, perhaps due to the fact that it has become increasingly rare in Real Life.