Karakterizáció Flashcards

1
Q

An Arm and a Leg

A

Relevant Dismemberment.

Essentially, limb loss as dramatic device. Can come about in a variety of ways:

Self-amputation: The character deliberately removes the limb themselves, under duress or otherwise.
Accident: The loss is accidental, or occurs during battle.
Deliberate: Another person/entity deliberately rips, cuts or otherwise separates the limb from the owner. It may happen in battle, but it's not a type 3 unless the amputation was deliberate. 

May be the predecessor to Artificial Limbs, Arm Cannon, Hook Hand or Swiss Army Appendage. Frequently appears in the backstory of a Handicapped Badass. If played for laughs it’s Only a Flesh Wound. Characters with Appendage Assimilation will simply stitch a new appendage on the gaping hole. If it’s a severed hand, expect it to be be used in a Dead Hand Shot.

Note that this trope only applies when limb loss is deliberately used to advance the plot. It does not apply to preexisting conditions or incidental carnage amongst background characters. If the incident leading to the loss is featured in a flashback by all means include it, but if we only see the character after it happens it doesn’t count.

Compare Knee-capping and Agony of the Feet. Fake Arm Disarm is a bloodless version of this trope.

Arranged by medium as usual, but please note what type it is at the beginning of the entry.

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2
Q

Armor Is Useless

A

All weapons can easily injure or kill people wearing armor.

In fiction, armor has virtually no protective qualities. Characters who wear no armor to speak of are no more (and often less) at risk of injury or death than somebody who is “protected”. A single swing of a sword is enough to kill an opponent wearing full plate armor. All arrows are armor-piercing and will penetrate even thick armor like it was just a sheet of paper. Indeed, it’s often the case that people who wear armor find themselves far more competent after they either discard it or have it destroyed for them by the nice people out to kill them. In the latter case, it leaves one wondering why they bothered with it in the first place, if they can survive attacks that completely demolish their armor anyway.

This trope probably stems from the fact that armor — especially helmets — in movies, games, and other media often serves not to protect characters but to render them faceless and anonymous, dehumanizing them so they make excellent Red Shirts and Mooks (not to mention that an entire army can be portrayed by a half dozen or so stuntmen). Related to this, quality armor (such as the plate suit that stamps someone as “medieval warrior” on sight) ought to be quite expensive; mooks might be looked at as issued cheap protection that only looks like elite armor. The Unspoken Plan Guarantee may also be connected; the armor represents a plan to be invulnerable, which, once presented to the audience, has to fail or it’d be boringly predictable. (This helps explain why hidden Bulletproof Vests usually work.)

See also The Law of Diminishing Defensive Effort, Armor-Piercing Attack, and Anti-Armor. The logical extreme of this trope is the Full-Frontal Assault. For non-armor objects that make for bizarrely non-useless armor, see Pocket Protector. The best armor, of course, is Plot Armor. When armor isn’t useless, but it limits speed, see Shed Armor, Gain Speed. Contrast Body Armor as Hit Points.

See also Tanks for Nothing, if the armour in question has treads and a gun on it.

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3
Q

Animal Eye Spy

A

This character doesn’t just talk to animals and order them about; he or she can see through their eyes and experience the world through their senses. The range of this power goes from paranoia inducing to Superpower Lottery winner. On the low end, the character can see through one animal, usually a Familiar he or she is emotionally and spiritually tied to. On the high end, she can do this through more than one type of animal, or even several at once, making them close to The Omniscient. Depending on the level of control, she may only be able to go beyond seeing through their eyes and create The Swarm out of local fauna.

Typically the animals are vermin or smaller, since their “small minds” are easier to control though bigger types aren’t unheard of… but the tradeoff is they’re harder to control. Depending on the type of bond, having one of these living listening devices killed may cause the character to faint from the feedback.

When the host is human or a sapient animal, this becomes Seeing Through Another’s Eyes.

Compare Eye Spy. Contrast Surveillance Drone.

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4
Q

Asexuality

A

Character does not experience sexual attraction.

In fiction you encounter tropes such as Everyone Is Gay, No Bisexuals, Everyone Is Bi, Anything That Moves, or even Extreme Omnisexual. You hear Silly Love Songs about Intercourse with You, and see Love Dodecahedrons, Kiss Kiss Slapping, Slap Slap Kissing, and oodles of Shipping.

What you less often see are characters who are of an age or situation to get sexually attracted - but aren’t.

It is difficult to showcase a lack of something, so it is understandable that this orientation is often ignored, especially in works with No Hugging, No Kissing. However, this also leads to the common assumption that everyone is interested in sex.

This can lead to awkward feelings for the asexual audience when sex is shown to be something everyone does and wants. Both in-universe and out, fans and fellow characters alike will often dismiss their sexual orientation as a side-effect of depression, mental sickness, low hormone levels, abuse, immaturity, or even just plain old sour grapes* . This criticism will not stop until they’ve succeeded in getting them to bed someone so they can live a “normal” life at last.

It should be noted that, in Real Life, asexuals are not incapable of sex or falling in love. Asexuality is often the lack of sexual attraction rather than sex drive or emotional attraction. Many asexuals consider asexuality to be a spectrum, with “gray asexuality” and “demisexuality” residing somewhere between “full” asexuality and fully sexual.

Not to be confused with lacking sexual organs, being genderless or the biological term asexuality, which describes an organism that reproduces by itself without meiosis, ploidy reduction, or fertilization. See Truly Single Parent for characters who reproduce asexually.

The direct opposite of Extreme Omnisexual and frequently a victim of the belief that Good People Have Good Sex and Sex Equals Love. See also Celibate Hero and Chaste Hero. A possible cause of Married to the Job.

Likewise, some characters may be just too afraid of sex to actually seek it out.

This should not be confused with lacking sex appeal where the person in question is not deemed sexually attractive by others.

Note: Only include someone if they are explicitly asexual, not assumed to be due to lack of shown attention. Also remember that while they overlap frequently in fiction, asexuality and having No Social Skills are not the same thing. No Fanon, please.

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5
Q

Authority in Name Only

A

Someone who holds a position—possibly made-up—that has no authority or power.

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6
Q

Awesome, but Impractical

A

It’s awesome. It’s powerful. It’s unstoppable.

It’s also almost completely useless.
A cool weapon that isn’t all that useful.

Yes, it seems that the designers put so much time into maxing out the “ultimate” factor of the ultimate attack that they forgot to actually make it usable. Maybe it requires too many resources to use, causing its allure of “awesome” to be lost as fast as your party’s money. Maybe it requires some sort of bizarre set-up to enact, making your normal attacks and spells much easier to apply inside of battle. Maybe it has a considerable chance of failing or backfiring that makes it unreliable from the start. Or maybe in mathematical terms it doesn’t deliver as much bang for the buck as “inferior” alternatives.

Whatever the reason, it will get used once, as a test drive, and then never again. Yeah, it’s awesome, but you’ve got a game to win here. Keep in mind, Awesome, But Impractical is not Cool, but Inefficient, which is where something appears to be awesome, but has no real benefit to using. Sometimes Awesome, But Impractical moves carry a situational advantage, or are so Difficult, But Awesome that even highly skilled players have trouble using them - but there is an advantage over normal moves if you can afford to pay the penalties. Sure, maybe that mini-nuke will irradiate and possibly kill your party, but if you’re in a big enough pinch, possibility of death beats guaranteed death, so you may as well try it.

The very act of using a million tons of firepower on a few weaklings (a.k.a Overkilling) is also awesome but impractical.

Mind you, if you care about doing cool stuff over winning, they can be quite fun. A competitive player will never look at them twice; this can be one of the good things about being a Noob.

Related to the Bragging Rights Reward and Inventional Wisdom on occasion. See also Useless Useful Spell, Blessed with Suck. Contrast Too Awesome to Use, Boring, but Practical, Game Breaker. Compare and contrast Difficult, But Awesome; there, the focus usually is on Impractical turning out to be Awesome. Crosses with Death or Glory Attack when a miss will result in nasty consequences, and Powerful But Inaccurate when lack of accuracy is the reason for the impracticality. Scary Impractical Armor is a Sub-Trope, as well as Impractically Fancy Outfit. In Real Life, this trope is often the reason behind I Want My Jet Pack.

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7
Q

Awesome McCoolname

A

A character, thing, or place is given an awesome name to make it seem more awesome.

Sometimes, people grow up with boring names, and they imagine more exciting and exotic names for themselves. If you let this person write a piece of fiction, expect this flair for the exotic to show up in a lot of their characters. Try to imagine this person as a baby or as a toddler and everyone calling them this. Try to imagine the parents who would name them this.

The story is set in a modern-day city, where everyone inexplicably has “cool” names. There’s no one named Bill, Todd, or John. It’s all “Anubis”, “Scar”, “Bullet”, “Diamond”, etc. Even better if these aren’t nicknames, but their actual given names. It can double up as a Meaningful Name.

When a video game lets you do this to the characters you control, it’s called Hello, Insert Name Here.

The opposite of Unfortunate Names and Atrocious Alias, while Special Person, Normal Name lies in between these two.

Luke Nounverber and Johnny McCool Name are Sub Tropes.

Compare Theme Naming, Prophetic Names.

See also Names to Run Away From Really Fast, Names to Trust Immediately, Xtreme Kool Letterz, Punctuation Shaker, My Nayme Is, Aerith and Bob, Law of Alien Names and Who Names Their Kid “Dude”?.

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8
Q

An Axe to Grind

A

Using an axe as a weapon.

Useful for chopping wood and heads alike, axes are often pressed into service as weapons. An axe’s wide, cleaving head is effective against armor, making it a slower and more powerful weapon than a sword, though not quite as massive as a hammernote . Smaller axes, such as the tomahawk or the francisca, can be used as throwing weapons. In certain media, they may even return to the user’s hand like a boomerang, though they have the tendency to stick in enemies if they score a hit.

Historically, due to being somewhat easier to manufacture, their general familiarity to the peasant population and mobility (real-life combat axes were small and rarely weighed more than one kilo), they used to be the close combat Weapon of Choice of the common foot soldiers, as opposed to the officers and nobility, who wore swords (which were generally too expensive for commoners). While military weapons were often illegal for peasants to own, axes are tools, and avoid the prohibition. Franks used them extensively (lending their name to the francisca), and nowadays axes are associated with the following character archetypes:

    Dwarves
    Orcs
    Vikings
    Barbarians
    Medieval executioners
    Woodcutters
    Firefighters
    Psychopaths (Ax-Crazy taken literally) 

However it should be noted that axes made specifically for warfare were fundamentally different in design from the common sort of axes a commoner might have lying around, with thin and almost sword-like edges designed for slicing flesh, rather than the deep wedge typical of axes used for chopping wood, making the latter type a case of Improvised Weapon. A proper battle-axe would not be a good choice for menial labor, any more than would a sword.

If the Big Guy isn’t using a hammer or his bare fists, he’ll generally use a gigantic axe as a weapon. For extra comedy, the Cute Bruiser may be given a head-chopper bigger than the rest of her body.

Sometimes axes are the most logical weapon simply because they’re available as an escape tool in almost every public building. See Deus Ax Machina.

May also include halberds and other poleaxes, which combine the chopping power of an axe with the range of a Blade on a Stick.

Not to be confused with Author Filibuster or Author Tract.

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9
Q

Face Death with Dignity

A

A doomed character faces death with serenity, as opposed to kicking and screaming.

Alice has gotten in over her head. She’s made mistakes, powerful enemies, or otherwise bitten off more than she can chew, and they want their pound of flesh. Running will only make things worse for her and her loved ones, so faced with the alternatives… she chooses to face death with dignity. She turns herself in, doesn’t put up a fight, and in so doing takes responsibility for her actions and gains a measure of control in the only choice she had left.

This is a sad, meaningful fate reserved for only the most tragic of characters, for whom even Redemption Equals Death is out of reach. The best they can hope for is to give their end some order or meaning. Rescue is not impossible, in fact the mere act of facing the music may be a cause for Redemption Earns Life and a chance to become The Atoner, but it’s a slim chance.

Another variant of this trope of a more messianic bent is when a character is offered a Sadistic Choice to save the hostage and MacGuffin if she trades her life for it. This is a Heroic Sacrifice with extensive premeditation, beyond merely being a Martyr Without a Cause to one with a very good one.

Of course villains who aren’t Lawful Evil won’t hold their end of the bargain, and the prospective martyr is usually savvy enough to tell this or is stopped. Expect the martyr to intone My Death Is Just the Beginning in either case.

Compare Better to Die than Be Killed where you shoot yourself rather than be executed. In this trope, you choose execution. Say Your Prayers may also have some elements of this, (depending on the case) as characters may give up on taking any action and just say a final prayer while letting the inevitable happen. See also Villain’s Dying Grace for a specific villainous version.

Contrast Get It Over With which also faces death with open eyes and Villainous Breakdown where they’ll completely lose their cool before possibly dying.

See also Obi-Wan Moment, “Facing the Bullets” One-Liner, Leave Behind a Pistol.

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10
Q

A Father to His Men

A

Fatherly figure in the military.

This commander cares deeply about his men and exhibits it constantly. A mentor to the officers under him, he takes a deep personal interest in their welfare and tries to keep them out of harm’s way. He would never say, “We Have Reserves” (unless it would save more lives in the long run- but expect him to be torn up about it, though he may hide it almost perfectly—and certainly never to make him look better). Staff officers, engineers, and the Camp Cook will be treated with respect and made to feel as valued as the troops on the front line, though he’ll not put up with bureaucratic nonsense. He will never lay claim to work actually performed by his subordinates, and will try to pass the credit to where it’s due if it is misattributed to him. He will accept responsibility for any mistakes, even if it was not entirely his fault, especially if the failure would result in severe punishment for a subordinate. He often follows up by treating his subordinate’s mistakes as Career Building Blunders. And when his subordinates actually die, he will make sure to remember all of their names and faces.

Usually a military mastermind who disdain wave attack carnages and instead will plan so that his faction will have the least casualties possible.

Strategic or tactical blunders are usually the fault of those above him or below him. His career is often handicapped or cut tragically short by the incompetent High Command, his true worth appreciated only by the men he commanded. Or at least, that’s the impression he projects to the troops.

This character generally cultivates a father-figure atmosphere. He is a source of morale, discipline and stability. Usually this is through a gentle reasoning tone, but sometimes he’s a more strict (read harsh) father figure. In this instance expect a new soldier transferred to the unit to hate him, and for one of the older veterans to take him aside and tell a nice Pet the Dog story about the commanding officer. Sometimes all his soldiers are new; this will result in hatred until the soldiers either survive something that could have killed them, or accomplish a difficult objective, and realize that they would have died or failed without his strict training.

He is often utilized more as a device after he has left the scene, as an idealized counterbalance to the incompetent who succeeds him. This is probably because he’s far more effective as a saint, and it’d be hard to maintain such an image when he’s actually coordinating operations, especially cursed with Hollywood Tactics like he is. Indeed, an officer who learns You Are in Command Now may find his troops are Losing the Team Spirit over this commander’s death—though he can issue a Rousing Speech reminding them that the dead commander would be So Proud of You if they soldier on.

Sometimes he’s used to make the troops unhappy with their new commander, even if he is a good one- similar to the “You’re Not My Mother” response given even to kind substitute authority figures.

Other times he’s a character who gets called in to deliver an Aesop after the soldiers mess up. Or he might be a mostly off screen character who gives the main characters a reason to try and do better, and to be embarrassed when they make a stupid mistake.

When an enemy, he is often the Worthy Opponent or Friendly Enemy. If he’s a subordinate, the Big Bad’s lack of concern for his men may be a source of Mistreatment-Induced Betrayal.

Despite the title and the use of a male pronoun, this trope is sometimes Gender Flipped.

Most of the movie and TV examples in The Captain are of this type.

Sister Trope to Officer and a Gentleman, and they may overlap. If he is a Blue Blood, he will not care that his soldiers are commoners. This often surprises other Blue Blood officers.

Related to The Last DJ, Benevolent Boss. Compare Papa Wolf and the aforementioned Team Dad. See also The Patriarch and Reasonable Authority Figure.

Contrast Sergeant Rock who is also super-competent, but his leadership style is nasty; The Neidermeyer who is nasty and incompetent; Drill Sergeant Nasty who is either competent or incompetent as the plot directs. The opposite of We Have Reserves.

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11
Q

A Friend in Need http://tvtropes.org/pmwiki/pmwiki.php/Main/Sinfest

A

A profound test of character: someone is in trouble and in need of help. Will you stand by him? Help him? Give him moral support? Let others know that you do so, and face their contempt?

It will cost you. It may cost you a great deal.

While pre-existing friendship is possible, demonstrating The Power of Friendship in a Friendship Moment, the character may also be a Mentor, an acquaintance (perhaps nothing more than someone they are Lonely Together with), or even a stranger who sees the character in need and trusts him. It can create friendship and even the True Companions, and it is certainly the point at which a character knows he has friends. (If they are Vitriolic Best Buds, this may be the point at which the audience realizes they are friends.)

It can also be the way the Worthy Opponent demonstrates his worthiness, and the Friendly Enemy his friendliness, by some act such as acting as Character Witness for The Hero, or preventing him from being stabbed In the Back. In a Betty and Veronica triangle, Betty is the one who will come through — often the point at which Oblivious to Love trope stops.

Conversely, failing at this can be how such groups as the Gang Of Bullies or Girl Posse reveal that they are not really friends.

Chronic Hero Syndrome is a tendency to a certain type of this trope.

Super Trope of Good Samaritan, I Got You Covered, Changed My Mind, Kid, Gondor Calls for Aid, and Greater Need Than Mine. Compare Fire-Forged Friends. Contrast Fair Weather Mentor and Fair Weather Friend. In a more cynical series villains or even protagonists may wind up Dying Alone instead. Also cynical if the person in need happens to be a true odd man out.

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12
Q

Good Is Not Dumb

A

A character who is good gets underestimated because of it.

Good Is Not Dumb is the trope where a sincerely good, kind, and polite character is underestimated by others because of their kind nature.

Unlike Obfuscating Stupidity, Good Is Not Dumb does not involve any deception at all — the subject is genuinely nice and honest, but the cynicism of others lead them to misread the character as The Ditz, a Gentleman Thief, or some other gullible or deceptive archetype. After all, no one really gets through life being kind and trusting to everyone, right? Wrong.

Almost inevitably, the genuine goodness of the character will triumph, often accompanied by the comeuppance of the disbeliever. The Con Man will be thwarted, the sceptical cynic will be surprised by The Power Of Trust, and everyone will discover that “good” is not a synonym for “clueless victim”.

A direct inversion of Good Is Dumb and Dumb Is Good. Someone who is Good Is Not Dumb may realize that being nice to villains simply isn’t going to cut it, so they may incorporate Good Is Not Soft. The ultimate stage of this is the Guile Hero who can play The Chessmaster’s game without falling into the ambiguity or clear villainy of the Magnificent Bastard.

Compare and contrast with Wide-Eyed Idealist, Good Is Not Nice, Gentleman and a Scholar, Beware the Nice Ones, Crouching Moron, Hidden Badass, Evil Cannot Comprehend Good, and Good Is Old-Fashioned. Also see Rousseau Was Right, Good Is Not Soft and Incorruptible Pure Pureness.

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13
Q

Good Is Not Soft

A

A character is presented as kind and gentle to almost everyone, but won’t hesitate to punish evil.

Do not mistake kindness for weakness.

The character isn’t an Anti-Hero, Vigilante Man or even portrayed as Good Is Not Nice. He’s a genuinely friendly, sociable, caring person, always looking out for his friends and family and trying to do the right thing. Such a character would have to be compassionate to his enemies, right?

Actually, no. Unlike the Good Is Not Nice character, someone who falls under this trope actually is a nice guy or girl. It’s just that this niceness doesn’t extend to giving free passes to the truly vile and horrific among their enemies. S/he is the reason why the villain should Beware the Nice Ones, especially since s/he isn’t gonna wait to be angered or snap before the inevitable beatdown/killing begins. The Good Is Not Soft character will find them, will stop them and (if they’re lucky) will kill them before they can hit that Berserk Button. Then they’ll (usually) go home to enjoy dinner and settle in for a good night’s sleep.

Maybe The Hero knows that the criminal will break out of the Cardboard Prison. Maybe the villain has placed the Ideal Hero in a kill or be killed situation and the hero kills for the greater good, taking on the moral consequences of their actions. Or it may simply be the Well-Intentioned Extremist needing to Talk to the Fist before they cross the Moral Event Horizon.

This trope has the potential to slide into or be interpreted as Pay Evil unto Evil, if the hero’s method of ending the villain’s threat is excessively cruel. Different viewers will have different ideas about what qualifies as being excessively cruel to a villain. Even so, this trope will most likely lead to him being just as bad as the villain if taken too far.

This isn’t an unusual trait of the Technical Pacifist. Common in Good Is Not Dumb works. If the character is a Jerkass rather than a Nice Guy, then they fall under Good Is Not Nice. Lawful Good characters fit this trope perfectly, especially if their duty is to reward good and punish evil. See also Anti-Hero and Sliding Scale of Idealism vs. Cynicism. Compare Affably Evil where a villain instead of a hero has these personality traits. May result in the villain calling out a Not So Different speech when lampshaded.

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14
Q

Good Parents

A

Parents who are good to their children.

In television, parents are either dorky, busy, abusive, embarrassing, evil, overbearing, overprotective, neglectful, only human, absent or dead, squicky, lost, too submissive, or just plain useless.

But what about parents who get things right? The parents who are always there. The ones who support their children no matter what they do and attend all their events. They tell them how proud they are of them. They give out useful advice and help them on their homework. They keep their children safe without being overprotective. They punish them when they’re bad and award them when they’re good. But they will always love them. Through good times and bad, these parents are always there for their kids. They will sacrifice just about anything for their children, even their own lives.

These parents can be the Mama Bear or the Papa Wolf, and can even be the Action Dad, Action Mom or Battle Couple. They are often found in a Nuclear Family so will often consist of a Happily Married couple. They can even be a part of a Badass Family. They are also not against using Tough Love when necessary. They can also turn out to be an Open-Minded Parent.

And they can be a real pain to write about, since the story conflict has to be one that the parents can not fix for the children, and, if necessary, enough to cause a problem for the combined forces of children and parents.

When the Good Parents aren’t the actual parents of the character, it’s Parental Substitute. When the Good Parents are the adoptive parents, it’s Happily Adopted. If they were good parents at one time, but forcefully removed from this realm of existence, then they are Deceased Parents Are the Best. When the Good Parents aren’t against doing illegal or morally questionable acts to protect their children, they are the Knight Templar Parents.

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15
Q

Happily Married

A

A genuinely successful marriage.

Against all the odds, in defiance of the laws of drama, spitting in the face of the Awful Wedded Life, there is…the Happily Married couple.

This is a couple, Alpha or Beta, who are in love and not wangsting it up dysfunctionally all the time. They avoid Poor Communication Kills, won’t jump to conclusions, and treat each other with love and respect. In short, whatever troubles they have are minor and don’t lead to the misanthropy of No Accounting for Taste or The Masochism Tango.

Both inside and outside of Romance Parental Abandonment, Shipping Bed Death and the Cartwright Curse tend to kill them off like flies. Aiding this is that most drama considers the above “boring!” (remember, Rule of Drama) and will usually try to make things “interesting!” with “plot twists” that threaten to split them up, and otherwise fill their path with rocks to make them Star-Crossed Lovers. (Their safest bet is as the Foil to a more turbulent couple.)

The net effect of having a Happily Married couple in a series is one of stability. (As a general rule, Happily Married couples with kids will be depicted as more loving and more stable than those without.) Just having them around gives viewers and characters in the show an emotional anchor and safety net, as well as someones to root for while the Official Couple is deciding Will They or Won’t They?. (Occasionally, They Do!) Needless to say, most viewers will thusly become very protective of said couple and complain when authors needlessly torment them.

These couples benefit from The Power of Love. In addition, any time a sequel is set a generation later than the original, the main couple from the original will probably have this type of relationship to show that they did get a Happy Ending — and Babies Ever After to prove it.

Despite some fiction likening this to a Discredited Trope, a lot of people out there would call this Truth in Television, which is why we won’t list all those examples. (Congrats to you!) Apparently the secret is to understand that you will end up arguing at some point and that does not mean you are no longer in love but keep working at your marriage, talk to each other, do little things all the time, and never confuse falling in love and being in love; they feel different.

Not to be confused with Sickeningly Sweethearts, which is basically puppy love. They can overlap, but it’s rare. This trope usually gives viewers warm fuzzy feeling instead of tasting like diabetes, though the cynicism of the viewers still has to be taken into account. If and when they have kids, they will often become Good Parents.

When this overlaps with Arranged Marriage, it’s a Perfectly Arranged Marriage. When this overlaps with the characters being unrepentant villains, it’s Unholy Matrimony. When it turns out that they’re not really as happy as they let on, it’s Happy Marriage Charade.

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16
Q

Perfectly Arranged Marriage

A

Arranged marriage leads to true love.

No one likes an Arranged Marriage, especially those so betrothed. They’ll rip their clothes, gnash their teeth and swear to… was that them necking in the atrium?

Despite their initial opposition, the couple who have been betrothed discover they not only like each other, but love each other, and make it perfectly clear that even if they weren’t in an arranged marriage they’d still choose to marry or at least start dating. Drama being what it is, you can expect their earlier attempts to undo the arranged marriage will mature and succeed, and their parents set them up with a new fiancée or fiancé that they do hate. Expect one or the other to have to swallow their pride and come out and say they do love the other.

Another variant is that both meet outside of the home environment (before or after the declaration) without immediately recognizing each other. Maybe they ran away from home entirely, only to happily embrace “a fellow in misery” — and later commiserate about their bossy parents. Eventually, once they recognize one another their shared common ground helps them fall in love.

Sometimes this perfectly arranged marriage doesn’t come about randomly, but intentionally by parents. One or more of the parents involved who knows both well enough has arranged the marriage since both are highly compatible and could naturally fall in love. In fact, this is the purpose of an ‘arranged marriage’ in the first place. It is akin to a matchmaking service, and the couple will generally have some sort of courtship before tying the knot, and it’s very rare for someone to be forced to marry a person they despise. Even a Gold Digger would want a decent relationship if for no other reason than to help in securing the knot.

This trope is frequently used as a justification for the use of the Arranged Marriage trope to audiences with Western sensibilities. It’s not an imposition or violation of free will if both want to get married, after all.

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17
Q

Hero with Bad Publicity

A

A heroic character is hated by the public.

Being a Superhero isn’t all it’s cracked up to be. The heroes’ lives and those of their loved ones are constantly in danger from their archnemeses—and sometimes from their own powers, too. Sometimes someone else takes credit for their heroic efforts. But perhaps the most hurtful and confusing drawback comes when the people they’ve sworn to protect hate their guts.

This could arise for any number of reasons:

Resulting from the hero's actions:
    Late payments on her Hero Insurance.
    The hero Does Not Know His Own Strength.
    The Hero is in the middle of a Conspiracy Redemption.
    The Hero is taking on the mantle of a reviled Legacy Character.
    He's a jerk.
    He deserves it.
    He pulls a Zero Approval Gambit. 
Because people just plain want to pick on the hero:
    Shooting the dog.
    The public doesn't agree with the hero's lack of dog shooting.
    Just because they're different.
    Just because they have powers.
    People like pissing off someone above their Super Weight category. 
Other:
    Freedom of Speech, which is a common justification used.
    Anonymous rumors, perhaps planted by a Villain with Good Publicity.
    The Hero is centerpiece to some disastrous prophecy.
    The hero's constant proximity to awful events makes him appear suspicious.
    The news media just needs to sell some copies.
    The news media/corporations/government really hates his guts for doing something anti-establishment.
    The latest fashionable ideas rule out the idea of him being anything other than a villain. 

But whatever the reason, public sentiment is against these heroes, and there’s usually nothing they can do about it. Sorry - you can’t please everyone.

Usually serves as the grass-roots support for a Super Registration Act. Can be a reason that Hilarity Sues. Especially ironic when it happens to the Slave to PR. Think of it as a tamer situation than Beware the Superman, where the only people who are acting like the supers are the ones to be feared are individuals and not society. The permanent version of the Untrusting Community. The inverse, where the hero’s problems are evident only to intimates, is No Hero to His Valet, while the complete opposite - a bad guy that people like - is Villain with Good Publicity.

What one may view as a Hero with Bad Publicity, others feel to be a Villain with Good Publicity, so No Real Life Examples, Please!

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18
Q

Heroes Prefer Swords

A

Heroes. Swords.

Want to know who is The Hero and The Leader of a group? Look for the guy with the sword!

The sword is a sign of the mighty warriors and nobles. It’s a central part of codes of honor like chivalry and bushido, symbolizing nobility, leadership, justice, and power. In a group of fighters, the one wielding the sword will be the leader, with his subordinates wielding axes, spears, bows — all weapons more associated with the commoners.

This trope can take two main forms:

The leader or hero of the group carries a sword, while other characters carry other weapons.
A character receives a sword as a symbol of their status as hero, similar to a Knighting ceremony. Inversely, losing their sword signifies the loss of that status, similar to a Sword-breaking ceremony◊. 

In European settings, it will usually be longsword or an Archaic Weapon for an Advanced Age. Larger two-handed swords, smaller daggers and short-swords, and curved swords like scimitars will be given to other characters. In Japan, it will be a Katana. An especially heroic sword will likely be a named weapon.

Sometimes The Lancer will be armed with a different weapon to differentiate him from The Hero, or just a more unusual type of sword. The Big Bad and The Dragon are nearly as likely to use swords as The Hero, but will also sometimes use more “evil-looking” weapons such as morning stars, battle-axes, or maces, especially with spikes.

Compare Weapon of Choice, Red Is Heroic. Sister trope to Standardized Leader, since swords are the most “standard” of medieval weapons.

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19
Q

Famed in Story

A

People ought to remember The Hero. His heroic deeds, particularly a Heroic Sacrifice, should be commemorated in story, song, and art.

And what’s more, they frequently do, and they frequently are.

Not always — being forgotten is one threat of What You Are in the Dark — but often. Some, indeed, become a Living Legend. The heroes can encourage themselves with the thought of getting it, they can inspire themselves with the examples they have heard of, they can actually receive it, they can be embarrassed by it, or it can be a convenient source of legends to be true.

May be regarded as Due to the Dead.

Shrouded in Myth can stem from Famed in Story, through Gossip Evolution, but it can also be Infallible Babble, and usually is unless we have direct access to the events being told. The Magnificent results when the hero gets a byname describing his deed; Badass Boast, when he can reel it off himself.

Contrast The Greatest Story Never Told and Dude, Where’s My Respect?. Indeed, this may lead up that, as the character learns that fame is fickle, or that the good opinion of people of good character is better than the opinions of the crowd.

Heroes in love with In Harm’s Way often long for this as well. Conversely, heroes seeking out Home Sweet Home may dislike it and actively avoid it because it interferes with getting and staying home.

Note that the Cool Sword, Cool Horse, castles, battlefields, etc. can also be Famed in Story. It’s a contributing factor to coolness. Such a weapon is a Legendary Weapon.

Super Trope of News Travels Fast. See The Dreaded for the villainous equivalent.

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20
Q

Fatal Flaw

A

The ultimate problem with a character.

Heroes have a Fatal Flaw which they wrestle with on a consistent basis. This may open them up for specific conflicts later — when a protagonist’s fatal flaw is encountered through the course of a plot, the audience’s reaction is very tense.

This is not to be confused with what Aristotle calls hamartia, also a key part of Tragedy. A hamartia is a mistake or error a hero makes which leads to his undoing. It is NOT the same as a fatal flaw. This confusion arose from the misunderstanding of Aristotle’ Poetics in the 19th Century.

In classic literature, a Fatal Flaw is often what prevents a Tragic Hero from succeeding, or serves as the cause of their Tragic Mistake. It is usually some sort of character deficiency listed below or, in conventional television, an addiction of some sort. In modern television, the Fatal Flaw is more likely to lead to a Very Special Episode.

Some specific Fatal Flaws:

    Ambition
    Cruelty
    Envy
    Gluttony
    Greed
    Hypocrisy
    Lust
    Pettiness
    Pride
    Selfishness
    Selflessness
    Self-reliance
    Perfectionism
    Wrath
    Blamelessness
    Sloth 

Note the resemblance to the Seven Deadly Sins note . Also see Virtue/Vice Codification for a more comprehensive list of vices identified by various authors throughout history.

If the Fatal Flaw doesn’t play any role in the story, it’s an Informed Flaw. If the flaw isn’t quite so fatal, you’re likely dealing with Mr. Vice Guy.

A literal fatal flaw, as often seen in science fiction and fantasy, would be Phlebotinum Breakdown and/or Achilles’ Heel.

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21
Q

Honest Advisor

A

The advisor who doesn’t sugarcoat the truth.

You’ve got to pick yourself an advisor, but, you have a problem. Everyone around you is a Yes-Man: spineless, coddling, and/or too concerned with gaining your favor or attaining their own aims to give the truth. Luckily, there’s at least one person who isn’t afraid to tell it like it is.

This kind of advisor isn’t cruel, just blunt and outspoken. They’ll never let their charge take the easy way out, never sugar coat the truth, and never be afraid to criticize. As a result, their wisdom is either completely appreciated by their students, or violently rejected if said student is the egotistical type.

If he isn’t a mentor, but a regular part of the group instead, then he’s usually the Deadpan Snarker, the constant criticizer, and more or less the one that annoys everyone but still gets their complete respect. All in all, this is who you want when it comes to finding a most trusted ally, and it’s probably better to find people like this than your average minion.

The Good Chancellor is this as a matter of course. Often the role of The Jester in a royal court, getting away with mouthing off to the king either by couching criticism in satire, or by being (or appearing to be) mentally incompetent and thus not a threat. Another term frequently used in the past was “Naysmith” (which survives in the modern surname Naismith), meaning the one person in a royal court who could openly say “no” to the king’s plans without fear of censure, forcing the king to accept criticism—the opposite of a Yes-Man.

See also Hire The Critic and The Consigliere.

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22
Q

Honor Before Reason

A

Doing what’s right, even if it’s foolish.

Being a good and honorable person is anything but easy; it requires personal sacrifice that most normal people aren’t willing to make, either out of self-interest, self-preservation, selfishness or any other number of reasons.

Heroes who abide by this trope more often than not act in a manner that, while morally sound and honorable, is far from the most practical solution. Quite often this kind of decent, chivalric behavior will come at a great cost to the hero’s happiness, kill him outright, or similarly leave him a destroyed human being. A villain aware of such a gallant hero is bound to use Flaw Exploitation against him as well.

Put another way, a character who adheres to this trope, is someone who is more committed to a particular code of abstract ethics, than they are to their own self-preservation. They believe in a pre-defined set of rules which universally apply, and they will not break said rules, even if their own death results in adhering to them in one particular instance. These types will usually justify that, by claiming that living with the shame that results from having broken said rules, is worse than death itself.

In other words, they have character.

In stories on the idealistic end of the Sliding Scale of Idealism Versus Cynicism, the more the insistence of honorable behavior seems impractical, or even insane, the greater the chance that it becomes the thing that turns a hopeless situation into victory. As a result, the honorable hero is vindicated and the cynics are left completely stunned at what happened.

In stories on the cynical end… well, not so much.

An especially poignant situation is Turn the Other Cheek. Often, and perhaps running counter to the theme of honor besting all, the hero has to be aided by Big Damn Villains, who are able to cross that final line that his integrity would not allow.

When done well and/or consistently, such acts of decency fan the flickering flames of idealism in the viewers’ hearts; they make them cheer even harder for the hero and inspire a desire to be just as pure and honorable. When done poorly… well, the term “Lawful Stupid” comes to mind, as does Martyr Without a Cause.

This trope is also subject to some degree of Values Dissonance, as some actions will be seen as both honorable and reasonable to a society with a certain set of beliefs. For instance, a society which believes in an afterlife ruled by a Higher Power that judges according to a rigid code of morality would see the “honorable” choice as being also “reasonable” by virtue of the fact that the person making it is sacrificing a temporary advantage in this life for a permanent one in the life to come.

Often features in I Gave My Word, In Its Hour of Need, Rebellious Rebel; the Proud Warrior Race Guy typically follows the rule, as well. What You Are in the Dark always reveals the same character as when they are seen. When a character does this to the point that it angers their more corrupt superiors, expect them to become The Last DJ. The McCoy is the personification of this trope. More Hero Than Thou disputes are sometimes this, when only one character is really suitable for the sacrifice. Can lead to the hero being prone to fall to things like the False Innocence Trick. See also Victorious Loser and Small Steps Hero.

Shoot the Dog is this trope’s opposite: Reason Before Honor. Usually not a trait of a Combat Pragmatist due to their approach to fighting.

Compare/contrast with Incorruptible Pure Pureness, Good Is Old-Fashioned, The Fettered, Noble Demon, Martyrdom Culture, Revenge Before Reason. Contrast No-Nonsense Nemesis and Blind Obedience.

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23
Q

Horrible Judge of Character

A

Implicitly trusts Mr. Chronic Backstabbing Disorder who is more or less Obviously Evil.

Manipulative Bastards are terribly hard to write and even harder to act. Really hard. And even then, most audiences simply cannot wrap their minds around the fact that this apparently sweet old lady or that elegant young gent actually are terrible jerks with a total disregard for the well-being of others — without it coming off like a Face-Heel Turn or a sudden Villainous Breakdown. Real Life manipulators appear convincing and interested in your own good, and soothe one in by being nice, kind, getting your sympathy and if that doesn’t suffice for them to get everything they want, they begin pushing buttons as they lie whenever they can get away with it. All of that is so subtle that it usually escapes the people who it is happening to.

As a remedy for being unable to write such a character convincingly, writers instead make the manipulated victim carry an Idiot Ball. That means that everyone else, especially the six-year-old target audience, can and will immediately identify the manipulator as evil. How does this work? The manipulated victim is simply a Horrible Judge Of Character! Do we even have to say Unfortunate Implications? Compare to when only the protagonists see through the manipulator and everyone else holds him in high regard, in that case it’s a Devil in Plain Sight. Compare to The Alpha Bitch who is quite often also transparently mean, abusive and treacherous to everyone (who doesn’t have the authority to punish her for it), yet inside her clique (read: “popular” and/or upper-class people), magically everyone likes her.

When the plot requires for this Horrible Judge Of Character to regularly make Card Carrying Villains his most intimate confidants, they’re The Ingenue — or Too Dumb to Live. Innocence and helplessness may attract guardians and friends, but will also make them vulnerable candidates to get romantically involved with Troubled, but Cute or The Vamp. On the extreme end, the Friend to All Living Things will also be intensely loyal to their friends, so they’ll ignore all evidence that the Manipulator means them harm. When true friends try to point them to suspicious behavior or even show outright damning evidence, they will get a pouty “You’re just jealous of our friendship!” and be blown off as The Cassandra, probably earning an earful about how Baron Bloodlove is a wonderful human being who just happens to be around whenever someone’s bloodless corpse is found.

It usually takes a point blank Evil Monologue from their “friend” over the True Companion’s corpse to even faze them into considering the possibility they might not be as hug-tastic a friend as they thought. If it doesn’t break them, then they’ll just turn right back around and follow their “friend” around, say he forgives them for killing off thousands and betraying him completely, and insist the Power of Trust and Friendship will redeem them.

This may or may not work.

If it’s romantic, expect a Love Martyr, Love Makes You Dumb or Mad Love. If the “friend” is a Chessmaster, then they’re an Unwitting Pawn. If the horrible judge of character causes a horrible plot development by doing this, they are an Unwitting Instigator of Doom. Contrast Evil Cannot Comprehend Good. In larger numbers, expect to get Gullible Lemmings.

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24
Q

Killed Mid-Sentence

A

Exactly What It Says O—AAAAUGH thud

No matter what the medium or genre of a work of fiction is in, there are a few general rules that are usually in place. One of them is that if a character isn’t a Red Shirt, it doesn’t matter if they’re in a situation of dire peril as long as they’re speaking. Because as long as they’re talking, nothing bad is going to happen to them. Oh sure, they can die after saying some Famous Last Words or important Final Speech, but dying in the middle of a sentence, especially if it’s an ordinary, unimportant one? That’s not going to happen, ri—GHAAAAACKKK!

…Let me step in for him. WRONG.

There are any number of reasons to kill a character, whether major, minor, or mookish, in the middle of a sentence. Firstly, in an Anyone Can Die story, it’s a great way to show that not only can anyone die, but they can die at any time. (Which can make for great drama and suspense over the fates of your favorite characters). Secondly, it can be a great way for an Anti-Hero to show off his no nonsense Badass nature by killing an antagonist in the middle of some sort of threat, or as a more lethal version of Talk to the Fist. (Likewise, it can be a way to show a villain is truly Dangerously Genre Savvy and avert the classic Why Don’t You Just Shoot Him? scenario). It can be a way of showing that a story is on the gritty and cynical end of the Sliding Scale of Idealism Versus Cynicism. Lastly, it could just be that the author doesn’t care much for interminable Final Speeches, and chooses to subvert that trope.

One thing is for sure: when this trope happens, you know that this is for real. If the story was a light, not too serious sort before, it’s just gotten a whole lot darker and more serious after this.

See also Deadline News when this happens on the other side of a TV screen (though not necessarily in the middle of a sentence).

If a character is killed mid-word, there’s a good chance of it being a Curse Cut Short. The Almost Dead Guy will invariably die mid-sentence, and there’s a good chance of the sentence beginning “His Name Is…”

If this is a sci-fi story and the scientist figures out how to destroy the alien monster, expect him to die halfway through his explanation, just as he’s about to say that it can only be destroyed by—

Contrast Talking Is a Free Ac— BLAM!

Unmarked spoilers aho—

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25
Q

Modest Royalty http://tvtropes.org/pmwiki/pmwiki.php/Anime/GoLion

A

Royalty prefers to cut down on the wardrobe extravagance.

This is the opposite of the Ermine Cape Effect, where persons in power, usually members of the royal family or the ruling monarch, prefer very simple clothing and will often refuse to wear anything but the simplest crown. They still won’t dress like slobs or peasants — that would be King Incognito. You might mistake them for well-mannered commoners in the right situation. Color-Coded Patrician is possible.

Sometimes the Princess Classic can go this way, but a Rebellious Princess almost always will. The Boisterous Bruiser, if a royal, usually does; fancy clothing interferes with drinking life to the lees. It’s not uncommon to see the King walk the streets as a King Incognito while their Decoy Leader handles the day-to-day.

This trope is usually confined to good fictional royalty. Evil royalty tend to go overboard with their costumes and impressive crowns. Common exceptions are conquerors from Proud Warrior Races and Barbarian Tribes, who tend to dress in a simple but badass fashion, and those who insist they are Just the First Citizen. A possible example of this exception might be a Magnificent Bastard who dresses his Praetorian Guard up in gorgeous Bling of War to emphasize his power while he wears grimly simple garb himself to emphasize what a Badass he is.

Largely Truth in Television, if only because you’d have to be extremely sybaritic to walk around every day wearing a fortune in irreplaceable jewelry and fancy clothes, although in the past, some came close. This is especially true if the royals actually personally lead armies or otherwise do something useful besides running the country.

There is even a correlation with good monarchs: all those dresses, furs, and jewelry cost money, which had to come from taxes, unless the monarch is a miser or, in more recent times, exports some natural resource over which the state has a monopoly. However, those monarchies tend to become corrupt, too.

Compare Royals Who Actually Do Something, Simple Yet Opulent.

If the character is humble in their personality, not their clothing, it is not this trope.

Contrast with the Ermine Cape Effect, Costume Porn, Pimped-Out Dress, Bling of War, and some other Luxury Tropes.

Unrelated to publishing deals that make the writer a Starving Artist.

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26
Q

My Master, Right or Wrong

A

This is when a leader is cruel and, perhaps, incompetent, and the underling obeys him out of adherence to some ideal, while hating every minute of it.

The trope is mostly used in vaguely medieval settings. Feudalism, after all, is based on personal obligations to a liege-lord (in other structures, the loyalty is more impersonal, usually based on a community or an ideology). The underling usually is a minor noble of a warrior caste, a knight or Samurai or such.

To make certain that the public understands that this character is not following out of Blind Obedience or sadism and in fact disagrees, he will get a lot of Pet the Dog moments, appeal to his liege to re-think a decision, beg for the lives of others, angst visibly when he’s alone, and try to twist his orders a little if possible. He often doesn’t even consider the heroes his enemy and is an honorable opponent. Also, he might be seen as suffering as much under his lord as the next subject, for sympathy points.

These types tend to be The Fettered who have sworn an oath to unreliable leaders and refuse to break their word. Such characters are prone to Heel-Face Turn because all they need is to broaden their ethic horizon a bit. It’s also popular for some Deliberate Values Dissonance, presenting feudal ideals and showing the modern public how an obviously compassionate man can be made to freely follow obviously cruel orders. (However, their actions can also be interpreted as the way of The Unfettered: their goal is clear, remaining loyal to their master and doing whatever they want, ranging from recycling garbage to mass genocide, even though their hearts may not be into it)

Of course, in many real feudal systems, trying to force a vassal to act dishonorably—or making him jeopardize the value of the land-grant that secured his service in the first place, e.g. by overworking his serfs—could jeopardize his vassalage itself. In “High” Medieval Western Europe, also, a vassal could hardly be said to have a “master”; vassals were obligated to show up with troops when their liege asked, and stay for a term (usually 90 days or so). After that term, they could leave, and while they were obligated to generally assist their liege they were (in theory) their liege’s equals—hence why nobles are called “peers”—and thus didn’t have to take orders, so battle-planning involved negotiations over who would do what.

This deals with such questions as: What is an oath worth? What are wrong and right, personal mercy or abstract principles? What is honor? The liege is evil, how evil is the vassal?

Liege and vassal are great foils for each other and for the relationship of a leading hero and his followers.

Especially tragic when the vassal is also more competent than the liege. Very similar to My Country, Right or Wrong, only more personal. A common characterization of The Dragon. Contrast Rebellious Rebel, Mook-Face Turn, Mistreatment-Induced Betrayal, Secret Test of Character. Compare Blind Obedience, where the character follows their liege because of a belief they can’t be wrong and shouldn’t be questioned.

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27
Q

Nerves of Steel http://tvtropes.org/pmwiki/pmwiki.php/Webcomic/ZebraGirl

A

Calm and collected at all times.

Everyone has a tipping point, a Berserk Button, a threshold of shock and joy and weirdness that once crossed collapses all emotional reserve like a Fawlty Towers Plot. Some, however, have such an exceptionally high threshold that they’d probably greet the impending collapse of the universe with the same equanimity as cold tea.

Characters with Nerves of Steel are of steel in the same way a physical body can be Made of Iron — they are nigh-unshakable.

Someone who has Nerves of Steel thinks when times are tough. He makes decisions efficiently; he pushes his emotions aside, and so his decisions are not overly affected by them. He may be The Stoic, or he may be perfectly normal emotionally. Either way, his mind is never shoved aside when his emotion is. It is always thinking, a weapon as sharp as a sword. Characters with Nerves of Steel aren’t intimidated by screams from those with a Hair-Trigger Temper, won’t get upset if his Evil Plan is foiled (this is a morality neutral trait), he isn’t likely to burst into tears when it turns out The Hero is Not Quite Dead and got better, and very probably won’t even raise his voice to the man who murdered a Bus Full of Innocents unless the sound of his righteous ass kicking is loud enough to require it. Even happy news and emotions aren’t likely to cause exaggerated reactions of joy (though he probably enjoys a nice hearty laugh every now and then). When captured, they are defiant and likely planning their escape.

Reasons for this demeanor vary. He’s probably Seen It All, is naturally Spock-like, has an iron-clad Stepford Smiler facade (though on the inside they probably are banging his head against his cage) or emotionally can’t be made to feel extreme emotion, such as the Tin Man. This doesn’t count if the character is an Empty Shell, since there isn’t anyone home to excite. The Extreme Doormat may count depending on the individual case (some are just too listless to care at all, not requiring any emotional control at all). Affably Evil villains and The Chessmaster are always composed as a result of everything going according to plan.

Even if this person doesn’t have Psychic Powers; their control over their OWN brain often makes them resistant to those who do.

In short, someone with Nerves of Steel is immune to the Heroic BSOD, Villainous BSOD and Villainous Breakdown. God help us all if this proves untrue.

A good trait for a Badass Bookworm to have, at least if they want both halves at the same time. Note that nerves of steel may be hard to distinguish from Tranquil Fury at times. Showing a Stiff Upper Lip is a good way for a character to convince other people that they have Nerves of Steel. Compare Heroic Safe Mode, where the emotional/thinking part of the brain “shuts down” to allow for instinctual survival mechanisms to work unclouded by emotions. Post-Dramatic Stress Disorder is when a character fakes having Nerves of Steel, but breaks down as soon as the danger passes. Contrast Nervous Wreck.

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28
Q

Naïve Newcomer

A

You don’t know anything ‘cause you just got here.

Character whose inexperience with the world presented by the show allows them to act as the Audience Surrogate. Often it is through their eyes that we are introduced to the show’s principal characters and milieu (see Welcome Episode). Sometimes incorporates qualities of The Watson and Fish out of Water. May lack Genre Blindness.

They may be Trapped in Another World, new additions to a Wizarding School, the fresh recruit, or just The Intern, but the device is the same.

In dangerous situations, this character may condemn himself as a coward for feeling fear, until a sager head tells him that only the Fearless Fool avoids that.

A popular character type in Speculative Fiction, because it allows the reader or viewer to explore the world as the character does, meaning the character is still an Audience Surrogate, but is a little more instrumental to the story because of the greater amount of details being presented.

Done poorly these characters may just become flimsy justifications for an Info Dump, making them a sort of inverse Mr. Exposition.

Can overlap with Country Mouse, Kid-Appeal Character (who is also there to draw in younger audiences), Welcome to the Big City (their usual introduction to city life), Ordinary High-School Student (impressionable person applied to an odd situation). Accidental errors may lead to a Bewildering Punishment.

A Super Trope to Rookie Red Ranger (the newcomer is also The Hero and/or The Leader), Ensign Newbie (the newcomer is an officer presiding over a more experienced enlisted crew), and The Watson (the newcomer’s purpose is to get information for the audience by proxy).

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29
Q

No Good Deed Goes Unpunished

A

Noble action brings bad consequences.

We all know that karma can be a bitch, but sometimes it’s a total jerkass. It’s not enough that the bad guy is a Karma Houdini. It’s not enough that the good guy Can’t Get Away with Nuthin’ . It’s not even enough that he’s a Butt Monkey or Chew Toy, put through the wringer for no reason. No, sometimes fate isn’t satisfied until disaster befalls the good guy purely as a result of his doing the right thing.

If this happens because the hero helps people who are ungrateful, it can be a case of All of the Other Reindeer or The Farmer and the Viper. More often, helping out exposes the hero to some other danger, like the wrath of a villain whose plans were disrupted by said good deed, or the wrath of a populace that is opposed to the method of said helping out, such as in many Burn the Witch! stories that involve actual witches, or being Arrested for Heroism. Or being targeted by people who assume you have Chronic Hero Syndrome and so will be glad to help them for free.

Not every hero can handle this, and if it happens often enough or particularly badly enough, a hero may very well fall. If they stick it through even to the end, knowing what’s coming to them, it shows who they are in the dark.

It should also be noted that this trope is more complicated than it looks. Sometimes good intentions bring unjust punishment, but sometimes good intentions result in very bad results because the good-intentioned person was also foolish, incompetent, ignorant, or just mistaken. In many cases whether a bad outcome was undeserved or not depends on the details. As Robert Heinlein’s character Lazarus Long observes in one story, “Good intentions are no substitute for knowing how the buzzsaw works.” Which doesn’t mean that life is not often cruelly unjust, it merely means that things are often not as simple as they look at first glance.

Named for a well-known saying attributed to Clare Boothe Luce. The Wide-Eyed Idealist is prone to this. Compare Being Good Sucks, where it’s the act of being good (rather than the deeds themselves) that brings suffering, and contrast Laser-Guided Karma where every deed (good or otherwise) gets paid back in spades. If someone sees a hero going through this, it may lead to Sympathy for the Hero. Compare Androcles’ Lion, a Trope that can prove the exact opposite.

30
Q

Not So Stoic http://tvtropes.org/pmwiki/pmwiki.php/Franchise/Batman

A

The Stoic ceases to be.

Not So Stoic is what happens when a Stoic is pushed to the edge, and falls off. This is when The Stoic loses his/her façade and shows the world (or just their True Companions) that they aren’t an emotionless automaton. They may be good at hiding it but they feel just as much as the rest of us. Likely to be very heartwrenching or extremely terrifying or both.

In order to qualify, the show of emotion must be a significant one, not just a small smile or subtle frown. This emotion need not be a “negative” one: Manly Tears over the death of a teammate are certainly un-stoic, but so is unfettered joy over their return.

These outpourings of emotion usually happen only a few times throughout the series — if the stoic is showing emotion every other episode in every season, then they aren’t much of a stoic. However, these moments can also be used to illustrate a character’s growth towards becoming more open to others, in which case displays of emotion — overt and subtle — would become more frequent over time.

Compare with Not So Above It All, OOC Is Serious Business and Sugar and Ice Personality. Contrast with Bad Dreams (where The Stoic can keep it buttoned up — while awake), Rage Breaking Point.

When Played for Laughs or poorly written, it’s an Out-of-Character Moment.

WARNING: Many Spoilers Ahead!

31
Q

Number Two

A

The Leader’s right-hand man or second-in-command.

The right-hand man of The Leader, or second in command. Usually The Lancer and a Foil. The one who takes over the “ship” when The Captain wants to be off doing non-Captainy things.

Often called simply Number Two (or, confusingly, Number One), although terms like First Mate or Executive Officer frequently appear in military fiction especially involving the chain of command in a Command Roster. Compare The Lancer in the Five-Man Band, who is usually not too happy about that. Although sometimes the Number Two is also The Lancer to provide a contrast between authority figures. In-universe this is also a good idea: If The Leader is Hot-Blooded then he needs The Stoic to balance him, and vice versa.

Strictly, in the Royal Navy, at least, the Captain would have an Executive Officer and a First Lieutenant, both ranks being held by a single person on smaller ships. Hence the XO (also known as Number One or sometimes “the Jimmy” ) would be the captain’s Right Hand Man and Number Two would be his immediate junior. The position also goes by the title Executive Officer (XO), particularly in the American military.

If the creators did the research, the (XO) is much more likely to interact with the crew. On a ship, “Number One” is responsible for the crew: training, ordinary discipline (that is motivating the NCOs to motivate the others) setting watches for the officers etc. The Captain’s job is to decide what the ship should do, Number Two makes sure the ship and crew can do it. A Captain Smooth and Sergeant Rough situation can result from this.

If the Number Two is also the Big Bad’s main fighter, then he’s The Dragon. Sometimes gets “promoted” to Commander Contrarian. The dimwit version is Number Two for Brains.

Not to be confused with the original script for Back to the Future Part II. Or the euphemism for solid waste.

32
Q

Honor Before Reason

A

Doing what’s right, even if it’s foolish.

Being a good and honorable person is anything but easy; it requires personal sacrifice that most normal people aren’t willing to make, either out of self-interest, self-preservation, selfishness or any other number of reasons.

Heroes who abide by this trope more often than not act in a manner that, while morally sound and honorable, is far from the most practical solution. Quite often this kind of decent, chivalric behavior will come at a great cost to the hero’s happiness, kill him outright, or similarly leave him a destroyed human being. A villain aware of such a gallant hero is bound to use Flaw Exploitation against him as well.

Put another way, a character who adheres to this trope, is someone who is more committed to a particular code of abstract ethics, than they are to their own self-preservation. They believe in a pre-defined set of rules which universally apply, and they will not break said rules, even if their own death results in adhering to them in one particular instance. These types will usually justify that, by claiming that living with the shame that results from having broken said rules, is worse than death itself.

In other words, they have character.

In stories on the idealistic end of the Sliding Scale of Idealism Versus Cynicism, the more the insistence of honorable behavior seems impractical, or even insane, the greater the chance that it becomes the thing that turns a hopeless situation into victory. As a result, the honorable hero is vindicated and the cynics are left completely stunned at what happened.

In stories on the cynical end… well, not so much.

An especially poignant situation is Turn the Other Cheek. Often, and perhaps running counter to the theme of honor besting all, the hero has to be aided by Big Damn Villains, who are able to cross that final line that his integrity would not allow.

When done well and/or consistently, such acts of decency fan the flickering flames of idealism in the viewers’ hearts; they make them cheer even harder for the hero and inspire a desire to be just as pure and honorable. When done poorly… well, the term “Lawful Stupid” comes to mind, as does Martyr Without a Cause.

This trope is also subject to some degree of Values Dissonance, as some actions will be seen as both honorable and reasonable to a society with a certain set of beliefs. For instance, a society which believes in an afterlife ruled by a Higher Power that judges according to a rigid code of morality would see the “honorable” choice as being also “reasonable” by virtue of the fact that the person making it is sacrificing a temporary advantage in this life for a permanent one in the life to come.

Often features in I Gave My Word, In Its Hour of Need, Rebellious Rebel; the Proud Warrior Race Guy typically follows the rule, as well. What You Are in the Dark always reveals the same character as when they are seen. When a character does this to the point that it angers their more corrupt superiors, expect them to become The Last DJ. The McCoy is the personification of this trope. More Hero Than Thou disputes are sometimes this, when only one character is really suitable for the sacrifice. Can lead to the hero being prone to fall to things like the False Innocence Trick. See also Victorious Loser and Small Steps Hero.

Shoot the Dog is this trope’s opposite: Reason Before Honor. Usually not a trait of a Combat Pragmatist due to their approach to fighting.

Compare/contrast with Incorruptible Pure Pureness, Good Is Old-Fashioned, The Fettered, Noble Demon, Martyrdom Culture, Revenge Before Reason. Contrast No-Nonsense Nemesis and Blind Obedience.

33
Q

Horrible Judge of Character

A

Implicitly trusts Mr. Chronic Backstabbing Disorder who is more or less Obviously Evil.

Manipulative Bastards are terribly hard to write and even harder to act. Really hard. And even then, most audiences simply cannot wrap their minds around the fact that this apparently sweet old lady or that elegant young gent actually are terrible jerks with a total disregard for the well-being of others — without it coming off like a Face-Heel Turn or a sudden Villainous Breakdown. Real Life manipulators appear convincing and interested in your own good, and soothe one in by being nice, kind, getting your sympathy and if that doesn’t suffice for them to get everything they want, they begin pushing buttons as they lie whenever they can get away with it. All of that is so subtle that it usually escapes the people who it is happening to.

As a remedy for being unable to write such a character convincingly, writers instead make the manipulated victim carry an Idiot Ball. That means that everyone else, especially the six-year-old target audience, can and will immediately identify the manipulator as evil. How does this work? The manipulated victim is simply a Horrible Judge Of Character! Do we even have to say Unfortunate Implications? Compare to when only the protagonists see through the manipulator and everyone else holds him in high regard, in that case it’s a Devil in Plain Sight. Compare to The Alpha Bitch who is quite often also transparently mean, abusive and treacherous to everyone (who doesn’t have the authority to punish her for it), yet inside her clique (read: “popular” and/or upper-class people), magically everyone likes her.

When the plot requires for this Horrible Judge Of Character to regularly make Card Carrying Villains his most intimate confidants, they’re The Ingenue — or Too Dumb to Live. Innocence and helplessness may attract guardians and friends, but will also make them vulnerable candidates to get romantically involved with Troubled, but Cute or The Vamp. On the extreme end, the Friend to All Living Things will also be intensely loyal to their friends, so they’ll ignore all evidence that the Manipulator means them harm. When true friends try to point them to suspicious behavior or even show outright damning evidence, they will get a pouty “You’re just jealous of our friendship!” and be blown off as The Cassandra, probably earning an earful about how Baron Bloodlove is a wonderful human being who just happens to be around whenever someone’s bloodless corpse is found.

It usually takes a point blank Evil Monologue from their “friend” over the True Companion’s corpse to even faze them into considering the possibility they might not be as hug-tastic a friend as they thought. If it doesn’t break them, then they’ll just turn right back around and follow their “friend” around, say he forgives them for killing off thousands and betraying him completely, and insist the Power of Trust and Friendship will redeem them.

This may or may not work.

If it’s romantic, expect a Love Martyr, Love Makes You Dumb or Mad Love. If the “friend” is a Chessmaster, then they’re an Unwitting Pawn. If the horrible judge of character causes a horrible plot development by doing this, they are an Unwitting Instigator of Doom. Contrast Evil Cannot Comprehend Good. In larger numbers, expect to get Gullible Lemmings.

34
Q

No Good Deed Goes Unpunished

A

Noble action brings bad consequences.

We all know that karma can be a bitch, but sometimes it’s a total jerkass. It’s not enough that the bad guy is a Karma Houdini. It’s not enough that the good guy Can’t Get Away with Nuthin’ . It’s not even enough that he’s a Butt Monkey or Chew Toy, put through the wringer for no reason. No, sometimes fate isn’t satisfied until disaster befalls the good guy purely as a result of his doing the right thing.

If this happens because the hero helps people who are ungrateful, it can be a case of All of the Other Reindeer or The Farmer and the Viper. More often, helping out exposes the hero to some other danger, like the wrath of a villain whose plans were disrupted by said good deed, or the wrath of a populace that is opposed to the method of said helping out, such as in many Burn the Witch! stories that involve actual witches, or being Arrested for Heroism. Or being targeted by people who assume you have Chronic Hero Syndrome and so will be glad to help them for free.

Not every hero can handle this, and if it happens often enough or particularly badly enough, a hero may very well fall. If they stick it through even to the end, knowing what’s coming to them, it shows who they are in the dark.

It should also be noted that this trope is more complicated than it looks. Sometimes good intentions bring unjust punishment, but sometimes good intentions result in very bad results because the good-intentioned person was also foolish, incompetent, ignorant, or just mistaken. In many cases whether a bad outcome was undeserved or not depends on the details. As Robert Heinlein’s character Lazarus Long observes in one story, “Good intentions are no substitute for knowing how the buzzsaw works.” Which doesn’t mean that life is not often cruelly unjust, it merely means that things are often not as simple as they look at first glance.

Named for a well-known saying attributed to Clare Boothe Luce. The Wide-Eyed Idealist is prone to this. Compare Being Good Sucks, where it’s the act of being good (rather than the deeds themselves) that brings suffering, and contrast Laser-Guided Karma where every deed (good or otherwise) gets paid back in spades. If someone sees a hero going through this, it may lead to Sympathy for the Hero. Compare Androcles’ Lion, a Trope that can prove the exact opposite.

35
Q

“The Reason You Suck” Speech

A

A character gives a speech on why someone or something is shit.

One character delivers a speech to another character on the reason why that other character sucks. There are four basic contexts in which this can happen.

A Villain Addresses a Hero
Not only has the Big Bad tried to kill your Love Interest, slain the Team Pet, and finally taken over the world, he must grind your self worth into the asphalt and explain to you why you failed to stop his Evil Plan. This is where he lists all the reasons you are a poor excuse for a hero and never had a prayer of stopping him: you lack the skills, the weapons and the powers needed, you childishly fight for outdated ideals, your costume is ugly and your mentor always hated you.

Frequently a brand of Evil Gloating and/or Break Them by Talking. In a well done speech, the Bad Guy will state things that the hero (and audience) can’t argue with and when the fight is done, the hero stays troubled because the Villain Has a Point. On the other hand, maybe they’re total BS, but it’s delivered with such conviction it almost makes the hero (and audience) agree that he was wrong to have dared challenge the villain in the first place.

Sometimes, it makes the point that the people the hero are trying to defend aren’t worth the trouble. An especially arrogant Big Bad will use this to let the hero know he’s just a lesser version of the Big Bad himself and the only difference is he’s not saddled with morals. A villain going for a low-blow might bring up some previous encounter between the two when he overpowered the hero, as to state that the same thing will happen again. What You Are in the Dark can (and often does) follow.

A hero worth his salt might respond with his own speech along the lines of a “World of Cardboard” Speech or a Picard or Kirk Summation, among others. If it’s an action movie, the hero will usually say “Shut Up, Hannibal!” and then declare what and who he is truly is. Sometimes the hero survives only because they’re Not Worth Killing, in which case they’ll invariably prove that they are later in the story. A Moment Of Awesome if the person of the receiving end of the speech is a Jerkass who had it coming, double Moment Of Awesome if a Jerkass gives this to someone and he or she responds with a better one.

A Hero Addresses a Villain
Heroes can also give defeated villains “The Reason You Suck” Speeches, often pointing out their wasted potential, their sociopathic nature and a lack of any altruistic quality, or how their obsession with defeating the hero has ruined them, or in the case of the Well-Intentioned Extremist adversary, how they’ve become everything they’ve fought against, or how their extremes in trying to bring a better world have done more to ruin it. Heroic “The Reason You Suck” Speeches come out when the hero’s not going to bother with the Kirk Summation. Chances are they tried the diplomatic option, and it didn’t sink in.

A Villain Addresses Another Villain
Villains can also give this to other villains on an Evil Versus Evil stage. The content of this speech is usually along the lines of how they’re Eviler Than Thou and pointing out flaws and shortcomings in the other villain, like the Magnificent Bastard chiding a Smug Snake, a Card-Carrying Villain mocking a Knight Templar villain for employing the same methods but claiming to be morally superior to them, a calculating practitioner of Pragmatic Villainy berating a Stupid Evil villain or, in a conflict between the Evil Genius and The Brute, have the Evil Genius mock the Brute for using brute force to compensate for his low intelligence and explain his simple-mindedness makes him predictable and as such easy to beat, or the Brute pointing out how the Evil Genius relies on his minions and Humongous Mecha to fight his battles and for all his vaunted intelligence, he can’t make any of his big schemes stick.

Alternatively, it could take the form of Even Evil Has Standards if the other villain did something they find completely unnecessary and appalling. If two or more Professional Killers are hired to track down the heroes, a Psycho for Hire can get this from a Hitman with a Heart, who voices their disgust at the former’s capacity for torture, rape and enjoyment of destruction and killing, or a Consummate Professional, who loses patience with how their psychotic tendencies draw unwanted attention and their distaste for taking the simple approach makes the mission needlessly complicated. If the Big Bad crosses the Moral Event Horizon, the Noble Top Enforcer may drop one explaining how they were let down by their boss and feel betrayed by the one they looked up to before they quit. A Defector from Decadence may give one against their entire country before they leave, and if two villains team up to fight the heroes, one of them may eventually break off their partnership with one of these as a way of establishing them as the Lighter Shade of Black.

It can also occasionally take a strangely “Hell Yes” Moment turn with a Noble Demon explaining to a Stupid Evil Villian exactly why they haven’t earned the right to defeat the hero and why the hero deserves to win. This form often doubles as a way to explain the reasoning behind a Villainous Rescue without Leaning on the Fourth Wall too hard.

An Acquaintance/Friend Addresses Another Acquaintance/Friend
Alternatively, the speech is given by someone who’s just frustrated with the other person. This is not an attempt to bring down or break an opponent. This is not an exchange between heroes and villains (heck, they might even be friends). This is someone, tired of everything they have to deal with, giving a frank and brutally honest assessment of the person they’re dealing with, often in a What the Hell, Hero? moment. This can be prone to backfire with a suitably shallow, self-obsessed, and/or Genre Savvy target; who typically responds with “You’ve just listed all of my best features!” Will often provoke an attempted refutation or justification from the target; which, depending on the source, can be played for comedy, drama, or Wangst. If the target is a Designated Hero, this occurrence just might motivate him or her to become a real hero.

One thing all four types of speech have in common is that the speaker has a point, even if they’re villains. To give a speech about it, the speaker has to have thought it through and can usually have more than one reason why you suck. This is because the writer of the story has also thought it through.

Compare to Calling the Old Man Out. Also compare Talking the Monster to Death where this is meant to kill or redeem a villain. Could also be a Take That, Scrappy! where someone tells a hated character what the audience feels about them. Characters may want to be careful with giving this speech to the character who just Can’t Take Criticism.

Compare and contrast the “World of Cardboard” Speech. See also Did You Actually Believe? Contrast Minor Insult Meltdown, where just the tip of the “you suck” iceberg can sink a character to tears.

Contrast You Are Better Than You Think You Are and Grade System Snark.

As a last note; no, this isn’t the trope that’s about the reasons that characters are bad at speaking. Neither is it a meta Justification for This Loser Is You. Finally you’ll find that some of these can be used to serve as Dare to Be Badass speeches as well.

36
Q

Red Oni, Blue Oni

A

Two characters, one passionate, headstrong and wild, and the other level-headed, collected and rational, are associated with each other for contrast.

This trope is about two individuals (or occasionally, factions or civilizations) that are significantly linked together somehow (such as through a rivalry, friendship, being siblings, co-workers, competitors, etc.) that have differing personalities and, with it, often different approaches to the world in general, especially whatever they might be competing in/for/over. This, of course, gives them something to butt heads about, since their manner of acting may rub each other the wrong way and each is sure that their way of doing things is right.

By the way, don’t get too stuck on the colors in the title. The title refers to a Japanese tradition that gets elaborated a bit later in the article, but it doesn’t mean that a character has to dress in or be associated with a particular color in order to fit the role.

Their personalities usually run roughly along the following lines:

The Red Oni is associated with passion, wildness, and defiance. A red oni character is often more brawny than brainy, extroverted, enthusiastic, determined, and filled with a zest for life. He is also much more likely to break conventions and rules than his counterpart. Often an Idiot Hero or, in more mature pieces, a Boisterous Bruiser. If a red oni is indeed noticeably intelligent, he will still be much more emotional than the blue oni and/or with less sophisticated thoughts, feelings, or goals. When a villain, the red oni is often a Blood Knight. Generally speaking, they’re more people-oriented than goal-oriented. They may or may not shrug off criticism about themselves or their aims and goals, but say or do something nasty to their closest friends and you’ve just guaranteed yourself a world of pain. Likely candidate for The McCoy. In terms of character alignment, the red oni tends towards the Chaotic alignments, though this isn’t always the case.

The Blue Oni is an opposite in most ways — more intellectual, proud, traditional, introverted, and cultured (sometimes more spiritual, although that’s not guaranteed). Blue oni personalities are often respected by others, but also likely to puzzle or confound their peers because they are difficult to read and have a mysterious quality to them. Personality subtypes include The Stoic, The Spock, The Quiet One, and the ever popular Aloof Big Brother. It’s worth noting that while blue types appear tremendously calm and composed, sometimes, this is just the surface, and scratching that facade may show that they are, if anything, wound far too tight beneath their calm and unemotional appearance. Villainous blue oni tend to be extremely ruthless, ready to do or sacrifice anything (and often anyone) to accomplish their goals. See Knight Templar and Well-Intentioned Extremist. Likely candidate for The Spock. In terms of character alignment, the blue oni tends towards the Lawful alignments though this isn’t always the case.

While many expressions of this trope play it straight, it is also not uncommon for the Blue Oni and Red Oni to subvert one another. The Red Oni, while usually the more passionate and emotion-driven, may also be the more easy-going and flexible of the two. His/her more simplistic world-view may make them at least partially immune to angst and Wangst. Conversely, the Blue Oni, while usually stoic and thoughtful, is often hiding a volatile, angsty nature that may erupt if pushed too far. In such instances the two may switch roles, with the Red Oni becoming the reassuring, composed partner and the Blue Oni becoming a Whirling Dervish of Rage! (Compare pairings such as Red Oni Ken (cocky, arrogant, but decidedly easy-going) and Blue Oni Ryu (stoic, disciplined, but brimming with internal conflict).)

If Elemental Powers are present, you can usually expect the red oni to use Playing with Fire or something of a similarly flashy nature, while the blue oni will prefer Making a Splash or possibly be An Ice Person and an Elemental Rivalry is born.

There are a lot of ways to play their interactions, so sometimes the two are both leads on an equal standing, sometimes the blue is more of The Smart Guy or The Lancer to the red’s Hot Blooded lead. The relationship can also vary wildly, as they are just as likely to be close friends as they are to being bitter rivals or enemies. One thing that is sure is that regardless of how big a cast is, when these two are in it, they will be magnetically drawn to each other.

Note that many times, this will be a relative, not an absolute, distinction: the Red Oni need not be The Fool and the Blue Oni need not be a Straw Vulcan.

The name comes from traditional Japanese folklore where Oni (think troll/ogre) usually came in two flavors, a red and a blue. Over time, it’s gotten popular to ascribe different qualities and personalities to the two colors. (Think the high-strung Type A personality and the easy-going Type B personality.) See also the Marid and Ifrits over at Our Genies Are Different.

In a show where it’s relevant, differences in fighting style may be something like Technician Versus Performer. For example, a red may rush headlong into combat without focus or a plan, while the blue may use cunning traps and strategies, or tend to win in elegant Single-Stroke Battle fashion, or rely on hitting a target with magical powers from a distance instead of running up to their opponent and punching them in the face. Force And Finesse is a variation where red tends to rely on raw power while blue uses precision strikes.

Compare Outside Man, Inside Man, Odd Couple, Cast Calculus (for the evolution of the Red/Blue dynamic through various numbers of ensembles), Tomboy and Girly Girl, Sensitive Guy and Manly Man, and Order Versus Chaos. See also Pink Girl, Blue Boy, Action Duo. If the contrast in personalities between the two actually brings them to blows, you probably have a Tiger Versus Dragon situation. If they are friends it will often be of the Vitriolic Best Buds variety, most commonly where one character is completely oblivious to the vitriol.

37
Q

Replacement Goldfish

A

Character adopts/creates a replacement for a lost loved one.

It’s a cliché (and Truth in Television) that when a parent finds that their child’s goldfish or other beloved pet has died, they’ll try to replace it with a new one and pretend the original pet never died. The Replacement Goldfish trope is when a character follows this line of thinking to fill in the emotional void of a loss they’ve suffered.

In realistic settings, this could be an orphan taken in by a parent who has recently lost a child (to death, relocation, etc). In a sci-fi setting, the typical trope is the lonely scientist who creates a robot, android, artificial intelligence, clone, or robot-clone in the image of the deceased. Often it’s a Robot Girl or Robotic Spouse, or Robot Kid in the case of a dead child.

If the new “goldfish” is unlucky, they constantly live in the shadow of the dead person and feel they can’t measure up, which can also be the secret disappointment of the Mad Scientist. If unwary visitors are unlucky, the Living Doll Collector will try to use them as parts or playmates for their replacement in The Doll Episode.

The Motherly Scientist is someone who legitimately loves the new creation for themselves; either as the original creator or surrogate.

When a lonely Evilutionary Biologist fills the void by cloning himself, he is a Truly Single Parent.

Compare Baby-Doll Baby. Not to be confused with the Doppelgänger Replacement Love Interest.

38
Q

Retired Badass

A

The badass has quit the role which made him badass.

How well do you know your neighbors, shop keepers, the old guy down the street with all the little mementos from around the world? If you haven’t known them your whole life there’s a chance they may be a badass.

Just as Badasses come in many different varieties, so do retired badasses. Some are happily retired from adventuring, sports, fighting, or whatever they used to do and are content to live a normal life in a normal little town, or even the simple life in Arcadia. Some have become shopkeepers who just do a little work to keep in touch with people and get by in their old age. Some get promoted within their organization to a Desk Jockey supervisory role. Often, they spend all their time tending a field. Some of them never really get into retirement because every time they start to settle into it they get jolted back out. Maybe they have a secret longing to get back into the game, (whatever it may be) or regrets about the past. Often they’re perfectly happy in their retirement and are pointedly ignoring events of the outside world until the evil Mooks of whatever Big Bad that is looking to take over the world come in and wreck his shop, then laugh at him because, after all, what can an old man do about it? It doesn’t take long for the asskickery to commence.

Their personalities often break down into two broad categories; some are Zen Survivor types who’ve made peace with their past and the fact that they are no longer The Hero, and now just want to get on with their life. Other times, bitter and cynical with age, they turn into a Nietzsche Wannabe after being put on the scrap heap of life.

One thing badasses of all types have in common is that they’re magnets for trouble, and even in retirement this doesn’t change. Occasionally these guys get pulled back into action because the Big Bad (or his men) know his reputation and come to make trouble. Other times it’s because a young Arrogant Kung-Fu Guy wants to make a reputation by beating the old legend. Perhaps the most frequent case is that when the heroes are in trouble and need help to accomplish their goals, they will come to the Retired Badass either for physical help or advice about their quest, or because the retired badass is a past teacher, mentor, even father figure.

Exactly how the retiree in question will respond may vary. Sometimes they will come fully out of retirement to join up with the heroes and their party, sometimes they will just give some words of advice and/or an epiphany that the hero couldn’t come up with on their own, (or teach the hero something specific, like the ever popular Dangerous Forbidden Technique) but often they’re just as likely to simply fade back into retirement once the immediate situation has been resolved. Their help or advice is frequently a one-shot deal: sure they can point a hero in the right direction, but after that, (and wiping the floor with some disrespectful mooks like those mentioned above), don’t look to them for further help. After all, it’s a big world and they’re getting too old or disillusioned to play hero. Let someone younger pick up that mantle and save the world while they get back to living off their pension. However, they are usually more than capable of a Let’s Get Dangerous moment if needed. Expect him to have an Emergency Stash of money / weapons / IDs when needed.

Occasionally, a current hero will turn into The Knights Who Say Squee, much to their embarrassment of their fans, who treated what they thought was an insignificant elderly person with contempt.

Compare: The Obi-Wan, Older and Wiser, Old Master, Cool Old Guy, Old Superhero, Retired Gunfighter. Compare and contrast to Retired Monster and Retired Outlaw. A retired badass is one of the more common types of Heroic Neutral. Those that are willing to come entirely out of retirement to help a hero, (such as the Student and Master Team, for example) need to beware the Mentor Occupational Hazard. Might be the fate of a Kid Hero All Grown Up.

When someone’s mission is to seek out a group of them and rouse them back into action, they’re on a Retired Badass Roundup.

39
Q

Sacrificial Lion

A

Significant character is killed to show that death really is a threat.

The Sacrificial Lion is a sympathetic character who is slated to die so that the audience knows that the villain is playing for keeps or that the situation really is as dangerous and desperate as it seems. The death is ultimately unnecessary in the large scheme of things, but it does provide a shocking twist to the proceedings.

The main distinction between this and a Sacrificial Lamb is in the presentation of their characters. The Sacrificial Lamb is a throwaway minor character who is made to be likable just so that the audience feels sad when they die. Their death provides no real change to the plot, only that we know the enemy is Dead Serious.

On the other hand, the Sacrificial Lion might not be central to the plot, but the character isn’t throwaway; quite often, in fact, a Sacrificial Lion will be one of the second- or even first-tier characters. Their death usually produces a noticeable shockwave to the story or changes the way the rest of the characters behave. Sometimes they die specifically to bump the villain over the Moral Event Horizon. If their death is key to the story (such as a political assassination), then it ceases to be a “sacrificial” character and becomes plot-relevant.

Often found in Anyone Can Die stories. A Mauve Shirt is frequently in danger of becoming a Sacrificial Lion if the writers decide to kill him off for a cheap shock. Decoy Protagonists can rapidly become Sacrificial Lions as well, in which case this also qualifies as a Gut Punch. This is essentially The Worf Effect taken right to the hilt. Compare the Knight of Cerebus, who probably killed him. In a video game, his death is likely to be a Player Punch.

May or may not have anything to do with actual sacrificial lions.

40
Q

Shell-Shocked Veteran

A

The war never ended for the Shell-Shocked Veteran. They’ve seen and done things that no amount of therapy will ever completely heal (see the Real Life section below, though), and it’s left them so irrevocably scarred they have trouble feeling, emoting, and caring about the people around them and themselves. If they continue to feel anything at all, it’s usually restricted to Survivor Guilt. Thus they’re usually the first to do what must be done and Shoot the Dog.

If the Shell Shocked Veteran is out for revenge expect him to become an Antiheroic Hunter, with varying degrees of success and sanity. In an ensemble show or a Five-Man Band, the Shell Shocked Veteran is usually the Quiet Big Guy or The Lancer. Often crosses into Aloof Big Brother territory if they insist on being a loner. Many a Zen Survivor has elements of the Shell Shocked Veteran in his Back Story, though the Shell Shocked Veteran is likelier to eventually prove he’s a Jerk with a Heart of Gold or a Knight in Sour Armor. The Shell Shocked Veteran is usually, but not always, older than most of the cast; it seems war, like prison, doesn’t take long to change you.

“Shell shock” is a nickname for what was eventually termed post-traumatic stress disorder, a real condition that wartime soldiers face but which can also be caused by any of several things other than combat. Most Shell Shocked Veterans will, at some point or another be seen exhibiting the classic Thousand Yard Stare, with its blank, emotionless expression and unfocussed, empty eyes.

A subtrope of The Stoic, also related to Heroic BSOD. They may be an Old Soldier. Expect him to have a Sympathetic Murder Backstory.

41
Q

Shoot the Dog

A

A good guy does something morally gray or even reprehensible because it has to be done.

When a protagonist does an ambiguously (a)moral act because current circumstances make it the most pragmatic and logical thing to do. If The Hero performs the job himself, he may even go so far as to hide it from the rest of the cast (possibly with serious repercussions later) due to the risk of compromising his moral standards, or they might say What the Hell, Hero? to which he might reply I Did What I Had to Do. Otherwise, he may delegate it to the Anti-Hero or The Lancer, whose reputations won’t be hurt as severely for the deed. May demonstrate What You Are in the Dark.

If one Shoots The Dog too often, one runs the risk of becoming a Knight Templar or Poisonous Friend. Alternatively, a Psycho Sidekick, popular in hard-boiled crime fiction since the 1980s or so, is a character whom the author approves of whose main purpose is to Shoot the Dog whenever necessary. The Spock is also likely to suggest shooting the dog and is the personification of this trope. Depending on the slant of the series, he will also be the one to carry about the shooting, or the characters will Take a Third Option at the last minute. If the author doesn’t want to compromise his heroes’ goodness, he’ll have Big Damn Villains do it. One common way to show the emotional pain this causes is by showing the shooter Cradling Their Kill.

This trope is named after the climactic scene of Old Yeller, where the titular dog is literally shot to put it out of its misery.

For a diametric opposition that makes you cheer for the hero’s senselessness, see Honor Before Reason. For extra anguish, it may well have been a Senseless Sacrifice because the one shot was no longer a threat. Expect the shooter to go for the most Jerk Ass solution even when Fridge Logic indicates much less morally compromising ones are possible, because Murder Is the Best Solution.

Note that this trope is not Kick the Dog But More So (the closest thing to that would be Moral Event Horizon); kicking the dog is the villain being senselessly evil just to show the audience how evil he is. Shooting the Dog is an ostensibly heroic character doing something that is necessary but morally gray — such as putting down the old family pet after it’s contracted rabies. (Bad Dreams are far more likely after shooting the dog than after kicking it.) Senseless shooting of a dog would actually fall under Kick the Dog or Moral Event Horizon. And it also has nothing to do with the desire every 8-bit gamer ever has had to shoot the Duck Hunt dog.

If an actual pet is involved, this is an exception to Infant Immortality. This may or may not be confused with Don’t Shoot The Puppy., but do not confuse with Shoot the Shaggy Dog, which is a particular form of Downer Ending.

Compare/contrast with Light Is Not Good, Omniscient Morality License, Well-Intentioned Extremist, Knight Templar, The Unfettered, Cruel to Be Kind. The version where a bad guy does this for a hero is Bad Guys Do the Dirty Work.

42
Q

Stay in the Kitchen

A

Woman is irrationally discouraged from action.

A form of Lawful Stupid, where a character insists that girls should be protected, not involved in the fight — that they should just Stay In The Kitchen! Never mind if the girl might be far more capable than the guy in question, they’re girls, and that’s what counts!

Nowadays, when this trope is invoked, this character is unlikely to be treated sympathetically for his opinion. He may get himself killed when his “protection” does more harm than good, get An Aesop from seeing the girls fight (if it’s a one-episode affair), or have the women he’s holding back label him as The Load and decide that they should Just Eat Gilligan. Occasionally, the chivalry will be played as sweet and more or less well-intentioned, but still comes off as misguided. Sometimes there will be an unfortunate Broken Aesop wherein our white knight is criticised for suggesting that the women should be protected, only for these particular women to prove that they really did need protecting.

This attitude is (still, unfortunately) prevalent in the real world. The US military, for example, officially barred women from direct combat until 2013 with this trope as the excuse, believing that male troops would be too distracted protecting their female squad members or turn into loose cannon killers if they got hurt, destroying their cohesiveness as a fighting force;note they didn’t allow women in combat zones at all until the 1990s.

When it comes to cultural bias, things are less pretty and there is no chivalry involved, especially if this stance comes from male fans judging female characters. Apart from the usual projection of one’s own (bad) experience with women, male fans who use this trope contend that a woman just can’t be as badass as a man, just can’t achieve anything by herself and that women fighting each other looks too titillating and ridiculous to actually be taken seriously. In short, women’s only acceptable behavior according to such fans is Extreme Doormat or else their impact on the story will always be negative.

Even with the plethora of anime and manga series with physically strong female leads, this trope is still seen in Japan, as old gender roles still linger. In the west, the prevalence of more conservative, old-fashioned social mores keep the amount of strong females low, although that is changing. The prevalence of the Girl-Show Ghetto also has its influences.

It should be noted that “Stay In The Kitchen” is a Non-Indicative Name; the trope deals not with demands that women cook, but with incidents where men (in their misguided chivalry) attempt to protect women from danger by insisting that they stay uninvolved or only involve themselves on the periphery (and in doing so, act on the tacit assumption that women cannot protect themselves or fight competently). This has obvious sexist implications for women, but it also has sexist implications for men; specifically that loss of male life is less tragic than loss of female life.

Often a form of Innocent Bigotry — the character who wants women to Stay In The Kitchen frequently means well and may be genuinely unaware that some women might find the idea insulting. Compare No Guy Wants an Amazon, Wouldn’t Hit a Girl, and You Go Girl, Men Act, Women Are, and the tropes on Acceptable Feminine Goals and Traits. Contrast Men Are the Expendable Gender and Girl Powered. The inverse of this trope, more or less, is Real Women Don’t Wear Dresses.

43
Q

10-Minute Retirement

A

The Hero quits for an exceedingly short amount of time.

In the middle of a crisis, calamity, or sheer unadulterated apocalypse, something terrible happens (but not, typically, any more terrible than happens in any given episode) and The Hero completely and utterly gives up. Common lines that go with the phenomenon are “I’m too old for this,” “I can’t do it,” or “Somebody else can.” May even be the follow-up to a Heroic BSOD, which is similar but non-consensual.

After some kind of epiphany, often accompanied by a “World of Cardboard” Speech, the character comes out of retirement and announces that they are back on the job, typically followed by the show’s equivalent of a Foe-Tossing Charge — anything from actual foe-tossing to kicking butt in the school spelling bee. (See also Look What I Can Do Now, which is similar but involves a character leaving and returning much badder than before.)

See also: Achilles in His Tent, Conscience Makes You Go Back, and We Used to Be Friends. Opposite of Passing the Torch, where The Hero seriously hands on the responsibility to someone else. He’s Back is what happens when the character returns to action. Breaking the Fellowship is the equivalent for a whole group rather than a mere individual.

44
Q

Token Good Teammate

A

A good person whose group consists of jerks at best, utter scumbags at worst.

A Token Evil Teammate is someone in the team whose lesser principles stick out like a sore thumb. A Token Good Teammate is someone whose greater principles do the same. A typical example might be a Justified Criminal forced to go native among real criminals, perhaps because of deliberate persecution or simple error by The Government.

Despite his high moral standards, he need not be The Heart for the party, as he may not be interfering with their questionable activities. He can remind the others (or teach them for the first time) that there is more at stake than money, power or personal vendettas. Alternately, he may be someone who simply holds himself aloof from the “debauchery” of other party members. In extreme examples, he may become The Scrappy In-Universe as he tries to foist his ideas on others, becoming a terribly annoying Commander Contrarian.

He will likely have struggles between loyalty to the True Companions and his conscience, creating inner conflict and conflict with his teammates, but sometimes a Token Good Teammate can also inspire the team to rise above themselves by the idealism they show.

If both he and the Token Evil Teammate are in the same party (and you know authors won’t want to miss the chance) there will be at least one huge display of verbal fireworks per episode, lots of almost (and actual) Lets You And Him Fights, and perhaps an eventual Vitriolic Best Buds.

Alternatively, a Token Good Teammate can be found amongst a group of dastardly villains, in order for the show to make sure that the antagonist side does not go too black in terms of morality. Perhaps this character shows restraint in doing atrocious evil, or is forced against his own will to be a bad guy (due to a hostage or some other leverage held by the bad guys, for example), or has other goals that are noble, but require him/her to be on the bad guys’ side, or is merely just following orders from the higher ups that he/she has sworn loyalty to (high honor standards can cause such). This character has a high chance to become a sympathetic Anti-Villain that the audience can root for, or perhaps even call it quits and jump ship to the good guys. He may also be the Team Face by virtue of not being an asshole. The other members will trust him more than each other and have him talk to the muggles when needed.

Compare Token Wholesome and Hero Antagonist. Related to the Fish out of Water, the Only Sane Man, and The Heart. See also All-Loving Hero. For the types of ‘good guy amongst evil villains’, see also Anti-Villain (especially Type IV) and Noble Demon.

45
Q

Toxic Friend Influence

A

Friends persuading others to do bad things.

A lot of times in media and in Real Life there’s a friend (or a group of friends), a very good friend whom you may have known since you were kids. But there’s one small flaw within the friendship. The friend in question always gets you into serious trouble. It’s usually stuff like trying to get you to break curfew, violate your parole, drink underage and do drugs. The toxic friend will guilt-trip you for not going along with what they want and accusing you of “changing.” They’ll say things like “Man, you’ve changed. You used to be cool!”, or “Come on, it’ll be fun!” And of course, all of the above will almost certainly lead to serious consequences. This is almost the 2000’s variant of The Aggressive Drug Dealer.

More often than not these characters are usually plot devices for the protagonist to get into a horrible situation for the purposes of an Aesop. Under normal circumstances, the protagonist in question is usually a rational thinker when not around these types of friends. But when they hang around them they become ridiculously impressionable and naive and easily misled. The friend could be generally well-intentioned and benevolent, but still not a good friend in the greater scheme of things. Also expect these friends to be from the Wrong Side of the Tracks, while the protagonist usually has a squeaky-clean square background (though not always). If they’re malicious, they may try to cut off their new friend from old ones because “They Were Holding You Back.” If the friend is female, expect her to be troubled and possibly promiscuous.

The toxic friend could also possibly be a passive-aggressive Et Tu, Brute? and saboteur, like a crabs-in-a-barrel kind of thing. Can be a comedic trope but more often than not it has darker implications. It’s also possible for the Toxic Friend to be a significant other as well. Oh, and expect the Toxic Friend to have a very low mortality rate. In a darker sense, serial killers can be Toxic as well by turning their friends, family, and lovers into accomplices.

Sensei for Scoundrels is this trope applied to the student/mentor relationship. See also Peer Pressure Makes You Evil. May also overlap with Femme Fatale.

See also Poisonous Friend, who is “toxic” in a completely different way than a Toxic Friend, and The Corrupter, who has a different kind of bad influence. Contrast Staging an Intervention.

46
Q

Tranquil Fury

A

The person seems to be scarily calm while furious or angry.

There may come a time when going berserk simply does not work and in this case, many people choose to turn to Tranquil Fury. This state of mind allows much whoop-ass to be uncanned without undue stress. When the time comes for the showdown between the Hero and the Big Bad, do not expect to see furious angry rage. Instead, expect The Hero (or Anti-Hero)’s face to be serenely, eerily calm. They will not appear to be even slightly put out with the villain but that won’t stop them from trying to hack the villain to hundreds of tiny pieces. A defeat by someone in the grip of Tranquil Fury is likely to be more comprehensive than others, as the job will be done in a properly thorough fashion.

This is different from The Quiet One and The Stoic. The character in the grip of Tranquil Fury isn’t necessarily an emotional cripple, and in day to day life they may be perfectly normal and happy. What defines Tranquil Fury is the tendency to become deadly serious when it gets deadly serious.

Tranquil Fury is often preceded by the phrase “I didn’t want to have to do this,” or something similar. A loose real-life equivalent would be the concept of mushin. Typically, a Meditation Powerup invokes or results in such a state.

Compare Don’t Make Me Destroy You; Bored With Insanity; Crouching Moron, Hidden Badass; Rage Breaking Point; and Heroic Safe Mode.

Contrast: Berserker Tears, Unstoppable Rage. Compare and contrast Dissonant Serenity and Beware the Quiet Ones. These characters often use Creepy Monotone, Death Glare, and Slasher Smile.

47
Q

Trauma Conga Line

A

Let’s see just how much pain our hero can really take.

You have reached a writer’s block. You’ve created a hero so righteous, noble, good and pure that traumatizing them just once is not convincing enough to break them. Yet you want the intended audience to still feel like they want to reach into your work and hug the character in question.

Hence the name of this trope. You sit in front of your typewriter (for all us oldies who can remember what a typewriter is) or your laptop computer (for all you young-uns) and put on a hat with the name “Murphy” written on it, and think to yourself:

“If traumatizing a hero once can earn the audience’s sympathy, then what better way to earn your audience’s love for the character than to lay trauma after trauma on them like a falling row of dominoes?”

Having donned the hat of “Murphy”, you, the creator of this fictitious universe, are entitled, nay, obligated to make sure that whatever can go wrong for your hero will go wrong. The effect is akin to the Chinese proverb of water continuously dripping on a rock: one drop won’t even dent it, but a million will crack a boulder. In other words, having your hero lose everyone they love and/or have every dream unfulfilled and broken is the most realistic way to turn a God Amongst Men into a pathetic crying wreck.

The usual results of a Trauma Conga Line is as follows:

Result A) The hero perseveres over the trials of life, rises above it and becomes a better person for it all. Defining term: Iron Woobie

Result B) The protagonist throws off his hero mantle, tramples it, and in a cold rush of unrelenting cynicism becomes a villain just as bad, if not worse, than the antagonist. Defining term: Woobie, Destroyer of Worlds

Result C) The hero curls into a figurative or literal catatonic ball in a cold dark corner, then proceeds to give up on life and the world. Defining term: Despair Event Horizon.

Result D) Goes out in a blaze of bloodthirsty rage realizing that the best way out is by taking it out on everyone. Defining term: Roaring Rampage of Revenge

Result E) The protagonist loses their sense of idealism, but not their morality. Most Anti Heroes who started out as an Ideal Hero are Type E. Defining term: Knight in Sour Armor

Result F) Rarest one: the protagonist just shrugs their shoulders at the Deus Angst Machina. No lessons are learned nor does the character behave differently. All that’s changed is that the Bunny-Ears Lawyer now sleeps in a cardboard box and eats out of dumpsters. Defining term: Angst? What Angst?

Result G) Somewhere between the Despair Event Horizon and unbreakable resolve of the Iron Woobie is a common middle ground, where the survivor is clearly damaged by the ordeal, but is not lost completely or rendered insane (and thus has hope of recovery to Type A). Defining term: The Woobie

This trope is a particularly vicious example of Break the Cutie, and is a gamble on the part of you, the writer.

Handled correctly, it will create the ultimate Iron Woobie so endearing that the audience will cry and cheer with him/her to the bitter or uplifting end.

On the other hand, one melodramatic violin-music-laced scene too many, and you’ll have the Narm of the century.

See also Humiliation Conga, where this happens to a villain who deserves what’s coming to him. Deus Angst Machina is similar and there is quite a bit of overlap, but with the Trauma Conga Line more of it happens on-screen than in the backstory.

48
Q

Turn in Your Badge

A

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Turn in Your Badge
Nick: I’ll tell you guys what I’m gonna do! I’ll tell you what! I’m gonna get even with every rotten cop in this city!
Paolo: Yeah, me too!
Guido: How you gonna do it, Nick? How you gonna do it?
Nick: I’m gonna… turn in my badge!
Guido: Yeah! I’m gonna burn my uniform!…
—The Firesign Theatre, How Can You Be In Two Places At Once When You’re Not Anywhere At All?

That cop has always been a loose cannon, but this time he’s stepped over the line. He is ordered by his boss to turn in his badge and gun, and then go home on an extended “vacation.” This is sometimes accompanied by an Insignia Rip-Off Ritual.

The cop ignores this directive and finishes tracking the perp down. Sometimes, it’s because he’s a Cowboy Cop. Other times, It’s Personal. When the bad guy is eventually caught, the cop’s boss never reprimands the rogue cop and sometimes even admits he was wrong. There won’t even be a McCloud Speech about all the regulations the cop broke on this excursion, not the least of which being ignoring an order — probably because he technically wasn’t acting as a cop, but merely breaking the law as a regular citizen…

Variation: the cop was never actually off the force but was merely pretending to be, with his superiors’ knowledge, to fool a bad guy, sometimes another cop (see: Fake Defector, Turn in Your Badge
Nick: I’ll tell you guys what I’m gonna do! I’ll tell you what! I’m gonna get even with every rotten cop in this city!
Paolo: Yeah, me too!
Guido: How you gonna do it, Nick? How you gonna do it?
Nick: I’m gonna… turn in my badge!
Guido: Yeah! I’m gonna burn my uniform!…
—The Firesign Theatre, How Can You Be In Two Places At Once When You’re Not Anywhere At All?

That cop has always been a loose cannon, but this time he’s stepped over the line. He is ordered by his boss to turn in his badge and gun, and then go home on an extended “vacation.” This is sometimes accompanied by an Insignia Rip-Off Ritual.

The cop ignores this directive and finishes tracking the perp down. Sometimes, it’s because he’s a Cowboy Cop. Other times, It’s Personal. When the bad guy is eventually caught, the cop’s boss never reprimands the rogue cop and sometimes even admits he was wrong. There won’t even be a McCloud Speech about all the regulations the cop broke on this excursion, not the least of which being ignoring an order — probably because he technically wasn’t acting as a cop, but merely breaking the law as a regular citizen…

Variation: the cop was never actually off the force but was merely pretending to be, with his superiors’ knowledge, to fool a bad guy, sometimes another cop (see: Fake Defector, which is a case of Not Himself).

49
Q

Wouldn’t Hurt a Child

A

A character refuses to hurt children.

Many adult viewers and writers are upset about kids being harmed. Kid viewers aren’t, but then, kids aren’t the ones doing the writing, are they? As a result, many characters on TV Wouldn’t Hurt a Child.

This is often done simply by not showing kids at all in action and suspense shows, but sometimes it’s rather conspicuous when characters seemingly go out of their way to not hurt kids, or circumstances happen to conveniently align themselves so that kids don’t get hurt. For example, a slasher movie where the slasher just happens to not encounter children in hiding, or the kids manage to be rescued just in time, while the adults and teens get killed. It’s also pretty common that when Even Evil Has Standards, not harming children is one of them.

In fact, when this trope does get averted and children do get harmed, it can often be shocking for the audience.

See Also Wouldn’t Hit a Girl for the female-specific version of this trope. See Friend to All Children for bad guys who not only don’t hurt kids, but will actively protect them despite being bad guys. For video games, see Hide Your Children, where children aren’t even portrayed so as to avoid the implications that they could be hurt. For a more specific form of Wouldn’t Hurt a Child, in which very young children are shielded from danger by the plot due to society’s squeamishness about hurting babies, see Infant Immortality.

A common subversion is when a character who goes by this motto has to face a Creepy Child, or worse an Enfant Terrible.

May be a form of Heroic Vow.

Oddly enough, it’s also Truth in Television as many gangs, such as the Mexican Mafia, brutally murder their members that hurt children. This even extends to prison, where inmates, or even prison-based gangs, that welcome robbers and murderers into their fold will not tolerate someone who hurts a kid. In fact, killing one of these people often results in being well liked by the other inmates.

Contrast Child Hater and Would Hurt a Child.

50
Q

Wrong Genre Savvy

A

Right idea, wrong genre.

Sometimes, you can take being Genre Savvy too far, and wind up having as much Genre Blindness as the poor idiots who split up in a haunted house where one of you is a murderer.

If a character in a series that has a Fourth Wall thinks mainly in terms of tropes, you’ve probably got a character who’s Wrong Genre Savvy. Even if you’re correct about being in a story, it’s possible for you to guess wrong about your role in the story, the genre of the story, or where on the various sliding scales your story is. Any way you spin it, it’s still a common way of subverting Genre Savviness.

This can be a minefield. Say a stranger turns up on your doorstep; if he’s a vampire, he can’t hurt you unless you invite him in, but if he’s an Angel Unaware or King Incognito, you might damn yourself by turning him away.note And look at it from the visitor’s point of view; if you’re an honourable fairytale knight, you won’t lay a finger on anyone who’s eaten your food, but if you’re one of The Fair Folk, eating your food will trap him there forever. What’s a Genre Savvy guy to do?

This can also be used for deconstructing character types, by placing a generic character in a realistic setting and exploring what happens when they act as if they are in a work of a particular genre.

Of course, a potential reconstruction can occur as well. While the character is Wrong Genre Savvy about the premise or a particular aspect, they can be right Genre Savvy about complementary aspects of that premise; this means that, while the character is hopeless in the aspect to which they’re Wrong Genre Savvy, in their functional aspect their support is invaluable, which may lead to the resolution of the plot and an increase in the character’s chance of survival.

See Heroic Wannabe, Wide-Eyed Idealist, Grumpy Bear, Prince Charming Wannabe, and Lord Error-Prone for characters with this trait and Genre Savvy for when characters get it right. Death by Genre Savviness is a related trope. See also This Is Reality, Hero of Another Story, Entertainingly Wrong, Thinks Like a Romance Novel. May be confused with Too Dumb to Live.

51
Q

Alas, Poor Villain

A

The villain’s death or downfall is painted in a sympathetic light.

So, there’s a villain. Right. Murdering, world-conquering type. The series is ending, so it’s time to get rid of him. Slowly and painfully. So he goes out with… a final touching quote and a One-Woman Wail?

As odd as it may seem, if you want the audience to feel sorry for a villain, a good death scene is probably the way to go. This works best if you know their Freudian Excuse; Chaotic Stupid need not apply for this sort of thing. Also works best if this is a supporting villain. This is easiest to do with a Big Bad’s minions: we can identify with The Dragon, and especially the Quirky Miniboss Squad, over time and may be sad to see them go. If a Fallen Hero dies, expect everyone to weep openly. A few well-chosen Last Words may also be used to create this feeling.

Note that if you want the audience to take the scene seriously then it helps to add some humanizing elements to your villain beforehand. See Likable Villain for ways in which this can be done. Neglecting to do this may result in Narm or just confuse the audience.

Compare Draco in Leather Pants, Cry for the Devil, What a Senseless Waste of Human Life, Antagonist in Mourning, and Death Equals Redemption. See Monster Sob Story when the villain’s death isn’t required to garner sympathy. Do not confuse with Alas, Poor Scrappy. Or Alas, Poor Yorick for that matter.

As a Death Trope, several if not all Spoilers will be unmarked ahead. Beware.

52
Q

Adopt the Dog

A

Neutral character does something nice and becomes a good guy.

You’re watching or reading something, and you’re approaching a moment where the villain is on the spot. He’s got a choice: continue being his old bad self, or do something nice. He does something nice. Aww, a Heel-Face Turn, isn’t that sweet?

But it’s more complicated than that. What if it’s not the villain who does it? What if it’s the protagonist in a story of Gray and Gray Morality? What if you weren’t at all sure the character was going to do something good, because everything was lining up for a World Half Empty Downer Ending? That’s Adopt the Dog: it’s when, to quote a wise old man, someone chooses to do what’s right instead of what’s easy; if Kick the Dog is when the character decides to be bad, then Adopt the Dog is when he decides to be good. And for greatest effect, Adopt the Dog applies itself to a character who was sort of morally neutral. This isn’t really a Heel-Face Turn; this is a character who decides to be a Face after, previously, being neither.

In addition to having an effect on the character (declaring themselves Good instead of Neutral, occasionally followed by death), it also has a profound effect on the audience. When you’re dealing with morally ambiguous protagonists and (more often than not) spending a lot of time in the drowning end of the Sliding Scale pool, you’re never sure what the ending’s gonna be like, who’s gonna win, or whether you’re going to be happy about it. Adopting The Dog is when the audience believes it might be possible to Earn Your Happy Ending - or, for that matter, that the character has earned it - and begins to actively be on that character’s side. Adopt the Dog is not just about the character’s choice, it’s also how that choice completely changes the tone and message of the story.

As previously mentioned, can lead to Earn Your Happy Ending, Redemption Equals Death / Redemption Earns Life, and Big Damn Heroes, since there finally is a Hero who can Big Damn. Compare Last-Second Chance, in which the character is given the choice, instead of making it out of their own heart. Contrast The Atoner: a character who Adopts The Dog may not have actually done anything that requires atonement.

53
Q

Bad Powers, Good People

A

I have evil powers, but I will be good instead.

You’ve heard of Bad Powers, Bad People, where people got powers that only seemed to have evil uses and went evil. You’ve heard of Good Powers, Bad People, where bad people used their good-themed powers to do evil.

But what about the good people who got blessed with evil powers…who try to use those powers for good? Some folks are able to turn this to their advantage, others find that they can’t do it.

Goes hand-in-hand with Dark Is Not Evil. Friendly Neighborhood Vampires also often exhibit this trope. Contrast My Species Doth Protest Too Much; that’s when it’s a matter of a member of a (commonly thought to be) Always Chaotic Evil species decides to cowboy up for the good guys. A subtrope is Faustian Rebellion, where powers the Big Bad granted to a former minion are used this way. Compare to Mike Nelson, Destroyer of Worlds.

54
Q

Absurdly Youthful Mother

A

When you subtract the age (or apparent age) of a child from that of their parent, Fridge Logic results.

When you subtract the age (or apparent age) of a child from that of their parent, this results.

Typically done to justify a hot mom, but sometimes, she really was that young when she gave birth (or the other gender around). Sometimes she only appears this way because of the art style.

In Real Life, a girl can conceive as soon as she has her first menstrual cycle, generally around 11 or 12 years old… although in rare cases this can occur at an even younger age, such as five years old.note

See also:

Adoptive Peer Parent: Parents remarried, adoption, or gained custody through other means.
Mum Looks Like A Sister: The parent looks younger, or the child looks older. Closely related to Older Than They Look and Younger Than They Look.
Soap Opera Rapid Aging Syndrome: Children are born, then their age is retconned.
Supernaturally Young Parent: Time Travel, Magic, Bizarre Alien Biology or Immortality are involved.
Teen Pregnancy: Pregnancy at a young age is clearly implied or stated. 

Compare and contrast Playing Gertrude, where the actor playing the parent is absurdly youthful although the character may not be.

55
Q

Aloof Dark-Haired Girl

A

An aloof or composed female character with dark hair. She’s usually tall, has long hair and is popular among her peers.

The Aloof Dark-haired Girl is a fairly common character type combining both appearance and personality. They will generally be taller than their peers, more physically developed, and their hair will be very long and dark. Frequently, their skin will in contrast be very pale. They look older and more beautiful and meet a certain classic ideal of feminine beauty combining maturity, a quiet attitude and a combination of long hair and very pale skin.

The Aloof Dark-haired Girl will not merely look older than her peers, however. Frequently, she will also act more reserved and aloof and thus seem more mature, which may earn her some younger female admirers. It is not uncommon for them to be fond of teasing their peers or acting as their big sisters, though in all cases they will still maintain their dignity. Occasionally, she will even look cold and distant, but in this case she is still probably a nice person deep down. Finally, it is essential to remember that despite the usual popularity of the girl in question, they do not seek it out. Instead, people simply gravitate towards them with admiration.

Compare Onee-sama. May lead to Even the Girls Want Her in the right sort of series.

56
Q

Badass Cape

A

Capes have the obvious effect of making the wearer look larger and more imposing. Thus artists often use them as a way to make characters look Badass. Just look at Batman over there. He wouldn’t look half as awesome without his cape.

The reasons for this are many. The color might provide a fetching counterpoint to the rest of their clothes, or else blend with them to give the wearer a dynamic silhouette. It may make them look even bigger than they really are. In the right conditions they can wave in the wind and look dramatic and striking. Lack of wind can be accommodated with a Cape Swish.

But the main reason for this is that in the days of circuses, the strongmen often wore tights and a cape, thus the association with toughness in characters. The trope was then grandfathered into the present day by Superheroes.

This can apply to any character, whether it be a hero, sidekick, villain, and it doesn’t even have to be a superhero setting.

This can also count if the actual capes have some sort of abilities. Thus the capes themselves are badass.

Often overlaps with Superheroes Wear Capes, All-Encompassing Mantle. Does not necessarily overlap with The Cape. May be used as an Improvised Parachute, but contrast Cape Snag.

Compare Badass Long Robe, Badass Longcoat, Black Cloak, Scarf of Asskicking, Caped Mecha, Ominous Opera Cape, Pimped Out Cape.

57
Q

Chickification

A

Action Girl inexplicably turns into a Damsel in Distress or Neutral Female.

“That little firecracker wife turned out to be a real school marm, didn’t she?”
—Kame Sennin/Muten Roshi, Dragon Ball Z

You have an Action Girl. She rocks, but she’s also the only female in the main cast, and you don’t have a Non-Action Guy or other similar factor to be your Designated Victim. What’s an executive to do? Degrade her tough image to something more fitting for the Damsel in Distress; someone who tends to Stay in the Kitchen. Gradually, the Action Girl has significantly less action. She has been chickified.

This trope is not about any Action Girl who shows “female” emotions or likes girly-girl dresses. There is no rule that an Action Girl cannot have feelings and express them and neither is there a rule against kicking ass in a formal dress. If the Action Girl is changed as the result of physical and/or emotional trauma, it’s more likely less of this trope and more like Character Development, Break the Cutie, Break the Haughty, etc. Remember Tropes Are Tools and there is more to Action Girls than simply kicking ass and being super no-nonsense and “strong”. (Which, to many fans, often means manly.)

Compare with Girliness Upgrade, in which the girl becomes more feminine but doesn’t lose her backbone. Remember, there is absolutely no overlap between these two tropes.

If this is done to a male character in a Slash Fic, it may be part of Wimpification. Not to be confused with Jack Chick. If the girl used to be an active character but now is just there, the trope is Men Act, Women Are. For girls that are both badass and feminine, see Girly Bruiser. For a tomboyish woman who still has a more girlish side, see Tomboy with a Girly Streak.

Contrast with Xenafication. Compare with Defrosting Ice Queen.

58
Q

Cool Uncle

aka: Cool Aunt

A

Lots of fictional families seem to have that one uncle that all the kids just love. Most often, he’s a young bachelor who has no intention of settling down any time soon, though he may have a girlfriend. He may travel a lot and wow the kids with stories of meeting celebrities and traveling the world (and if so, he always brings back the coolest souvenirs, which he naturally gives away as presents). Or he may be well-off and spoils his sibling’s kids whenever they’re together.

Regardless, he will often be secretly be envious of the stability and loving home life that his brother or sister enjoys, even as he boasts of his own independence. The uncle may be the Black Sheep of the family. If his nieces and nephews ever lose their parent, he’s the one who usually steps in to become a Parental Substitute.

This trope is usually male, but the role will occasionally be taken on by an aunt.

Contrast Evil Uncle and Creepy Uncle.

59
Q

Face-Heel Turn

A

Good guy goes bad or vice-versa.

A good guy turns bad, the opposite of the Heel-Face Turn. The ways in which this happens are many:

They have become a Rival Turned Evil.
They have lost perspective, becoming a Well-Intentioned Extremist or Knight Templar.
Something horrible has happened that shattered their faith in good, and they have become a Fallen Hero.
Lust for power and fortune at any cost has brought out their worst.
Love has turned into a dangerously out-of-control obsession.
No Good Deed Goes Unpunished: Too many of their good deeds having come back to bite them convinces them being a hero is no longer worth it.
Their allies have made life too difficult or out-and-out betrayed them.
They've snapped after one too many rounds of being put through hell.
Fighting evil for too long has led to their becoming what they once opposed.
They have gone Drunk with Power.
They fell prey to The Corrupter/The Corruption, which brought out the worst in them. 

This is the Evil Counterpart to the more common Heel-Face Turn and is generally found in a story with Black and White Morality. The many reasons and the probability for a turn are listed in the Sorting Algorithm of Face Heel Turning.

In a world full of Brainwashed victims, they may be the one who appears to be but really is Not Brainwashed.

The term “Face Heel Turn” comes from Professional Wrestling, in which a “good” wrestler (a face) is occasionally tempted by The Dark Side, or just gets fed up, and becomes a heel. Magazines and other promotional material from the various wrestling “leagues” frequently comment on various wrestlers’ changes in “alignment” (in wrestling’s fictional plotline known as kayfabe) nearly as frequently as they actually cover events in the ring themselves. (They even use phrases like “Face Heel Turn”, though the shorter “Heel Turn” is more common.)

A wrestler’s heel turn is often a sign that he or she is about to see his or her popularity skyrocket. Indeed, it is very common, once they have turned, to remain heels for their entire careers. Heels that become really popular may end up “naturally” becoming faces again, but it is just as likely for heels to be beloved because they are heels. In fact, as paradoxical as it might seem, a heel turn can help an otherwise despised wrestler become likable: fans may well resent a Mary Sue face character, and may be better able to relate to a character who is profoundly flawed in one way or another. (After all, that’s what satire is all about.)

Contrast:

The Mole: The Mole was always working for the Big Bad from the beginning, whereas a character making a Face Heel Turn was a genuine good guy until their change of heart.
Forced Into Evil, whereas the character was still a genuinely good guy, but had his own reasons to be on the bad guys' side while still maintaining a good heart, whereas a character who did a Face Heel Turn is a character who not only goes to the bad guys' side, but also become a genuine bad guy at heart. A character Forced Into Evil can be said about halfway doing a full Heel Turn, but not a full turn yet like the ones in this page (given time, they may make a full turn in the future).
Face Monster Turn, which has many subtropes. The character really has no choice about becoming evil, because they are Brainwashed, literally turned into monsters, are possessed, or some other reason. 

Compare Protagonist Journey to Villain, a plot which utilizes this trope as the entire character and story arc.

See also Heel-Face Revolving Door, Neutral No Longer, Deal with the Devil, We Used to Be Friends, Start of Darkness and Et Tu, Brute?.

Not to be confused with Evil All Along, in which a character that was thought to be good was, well, evil all along. This trope describes a legitimate hero going to the darkside, not a Double Agent.

SPOILERS AHOY

In real-life the nature of Heel-Face Turn and Face-Heel Turn is subjective (one person’s “seeing the light” is another person’s “heartless betrayal” depending on what group the individual is going to or leaving) No Real Life Examples, Please!.

60
Q

Graceful Ladies Like Purple

A

A lady wearing purple as a sign of her femininity, whether she is girly and sweet, or graceful and mature.

For millennia, purple was the traditional color of nobility because it was one of the most difficult (and thus expensive) colors to make with naturally occurring dyes. In fact, the Romans actually made it a crime for anyone not of the nobility to wear purple in public, cementing its status in many cultures as the color of The Beautiful Elite. This changed some time after the Industrial Revolution kicked into high gear, when synthetic dyes became the norm rather than the exception. So formerly expensive purple dye was now just as affordable as any other color, and thus lost much of its association with wealth.

Then as colors began to take on their now-familiar gender connotations, purple found itself increasingly on the feminine side of the gender divide because it was considered a pinker version of blue. This trope is thus a merger of two associations: purple with nobility, and purple with femininity.

This color is fairly common to see on a young girl, elderly matron, Spirited Young Lady, or princess (even if Princesses Prefer Pink).

Now even though this color can be worn by girls of any age, older feminine women are more likely to wear this color long after a girl who wore pink grew out of that color.

This also tends to be a popular color among some Mary Sues.

Just being a woman in purple isn’t enough. It has to be a clearly feminine lady.

A Sister Trope to Pink Means Feminine (and can overlap with colors like fuchsia), True Blue Femininity.

Compare Purple Eyes, Princess Phase, Winter Royal Lady, Proper Lady, Princess Classic, Princesses Prefer Pink, Purple Is Powerful (and can overlap with some Action Girls), Supernatural Is Purple.

61
Q

Lady and Knight

A

The Lady and Knight is a chivalric image that many of us probably know very well, though perhaps you didn’t realize they come in two flavors. A staple in fiction everywhere, the Lady And Knight dynamic is at least Older Than Feudalism, though no doubt that whole era of Romantic adventure stories like King Arthur and Robin Hood perpetuated it. While it is very common in works set in a Medieval era or equivalent fantasy version, they can pop up anywhere, but even in modern settings they are usually meant to invoke that era’s ideal image of a Lady and her Knight.

The iconic portrayal is of the Lady as a beautiful, admirable woman with dignity and nobility and The Knight as a strong, brave man of virtue sworn to protect her. The Lady And Knight, while originally female and male respectively, aren’t always nowadays and either role can be played by either gender. While there is often a Bodyguard Crush involved, sometimes it’s a chaste Courtly Love and in same-sex couple versions there’s less of a chance of romance being involved. In the past the Lady was often a Damsel in Distress, but now it’s nearly as common for the Knight and his Lady to form an Action Duo or Battle Couple.

There are two particular variations of the Lady And Knight dynamic: the Bright Lady and White Knight, a good version, and an Evil Counterpart, the Dark Lady and Black Knight. While the types are fairly distinct, it’s not unheard of for Ladies and their Knights to switch from one to the other, should they perform a Heel-Face Turn or Face-Heel Turn. For more information about the two different types, see the Analysis page.

Often there’s some sort of ceremony or official pledging, accompanied by the knight giving the Lady a kiss on the hand or kneeling. Sometimes non-historical based works will slip something similar in as a tip off to the two character’s relationship. In settings which support actual knights being in the work, if the Knight doesn’t start off as an actual Knight, he is almost always formally knighted by the end of the work.

Compare Mistress and Servant Boy which has a similar dynamic, but the Knight is less about serving and doing menial tasks and more about protecting his Lady and his honor. If the servant also happens to be a Battle Butler, however, they may overlap.
Examples:

62
Q

Light Feminine and Dark Feminine

A

Two female characters portray different aspects of femininity.

This is a character contrast trope. Both female characters are decidedly feminine, but in different ways. The light is generally angelic and feels love, whereas the dark is generally devilish and plays with desire. The light is usually sweet and naïve, whereas the dark is usually aloof and brooding. Either type can be the girly girl portrayed in the Tomboy and Girly Girl contrast. When a love interest is involved, it’s likely to lead to a Betty and Veronica love triangle: Betty being the Light feminine, and Veronica being the Dark feminine.

As with any two character trope, the two characters have to have some sort of relationship with each other, be it friends, family, love interests, or rivals for a love interest, so the two characters can be playing the traits directly off each other.

The dark feminine character is not a villain or a whore but half of a good girl, bad girl or naughty and nice pair. Remember not to put a square peg in a round trope. Remember Dark Is Not Evil.

Compare the innocent child and the seductress of The Three Faces of Eve as well as the sweet-naïve one and sexy one of the Four Girl Ensemble. The Spear Counterpart is Noble Male, Roguish Male. With a duo consisting of a Magical Girl and a Dark Magical Girl, in general, the Magical Girl is Light Feminine and the Dark Magical Girl is Dark Feminine.

Not to be confused with Pale Females, Dark Males.

63
Q

Lonely at the Top

A

They got what they wanted, at the cost of everything else.

But is he happy?

“Kings do not have friends, only subjects and enemies.”
— Proverb of long-lived miserable kings

A character is driven to become the best there is — the richest man in town, the best martial artist in the world, the emperor of the galaxy…and succeeds.

But, along the way, the character winds up abandoning or betraying everyone and everything they ever valued. They will inevitably wind up bitter and alone, having fulfilled their great obsession, but pondering everything they lost in the pursuit — just before losing the thing they obsessed over too. (“If only I’d never left the family farm/talked to that man/become a model/signed that contract/etc.”)

This is often a form of reversed Wish Fulfillment for the viewer, as the average person wants to be able to think that the things they don’t have (such as an abnormal amount of money, power, skill or beauty) won’t lead to happiness, conveniently forgetting how, in real life, there are plenty of poor, enslaved, stupid and ugly people that are unhappy. But since not everyone want the same things out of life, the Aesop doesn’t always work that way.

A variant is for a character to achieve immortality, i.e Who Wants to Live Forever?, and/or ultimate power i.e God for a Day, and become suicidally bored over how meaningless everything is when it’s so easy.

This phrase originates from the Chinese proverb “高处不胜寒”, which literally means “it’s cold at the top (of a mountain)”, and describes the loneliness people in high positions experience.

Dying Alone is often threatened, though if they learn An Aesop it may be averted. A common component of a Pyrrhic Victory.

Often ends in a form of Karmic Twist Ending.

The natural conclusion of Ambition Is Evil and Being Evil Sucks. May overlap with Pyrrhic Villainy and/or Everything but the Girl. Contrast Celebrity Is Overrated and In with the In Crowd. Characters who are Married to the Job are especially at risk of having this happen to them. If the character merely gets a whole load of mental problems from trying too hard, he’ll become a Broken Ace.

May overlap with Et Tu, Brute?, Victory Is Boring, I Just Want to Have Friends, God for a Day, Wanting Is Better Than Having, and No Challenge Equals No Satisfaction.

64
Q

Mighty Glacier

A

Strong, but slow.

A common character build in Competitive Balance that emphasizes pure power at the cost of speed and mobility. Strong and slow.

As the name implies, the Mighty Glacier is one of the strongest people in the world. A single hit is like ten hits from anyone else. Mighty Glaciers also tend to carry weapons that would break anyone else’s arms just to pick up, and can hold open doors that would break a lesser person’s fingers off when they slammed shut.

The catch is this: they’re slow. Reeeeeeaaaaalllly slow. They would need rocket skates to be described as “inching along”. Some games mitigate the Mighty Glacier’s slowness by providing support units which can carry it around more quickly than it can move on its own.

A greater muscle mass (to a point) theoretically provides speed but the Mighty Glacier tends to use the heaviest equipment possible, sacrificing any speed for the pure crushing power that only he can achieve. Too much muscle can hinder speed and endurance to a degree, as some deconstructions of Mighty Glacier characters show.note

They tend to play as Difficult but Awesome in video games, requiring intimate knowledge of their moveset in order to consistently land powerful blows. However some games punish this build when landing more hits than the enemy over time is often more important than how much damage the individual hits do. Racing games tend to have a variant where the heavier vehicles have slow acceleration and turning, but once they get moving their powerful engines allow them to go really fast. They are also less susceptible to being knocked off course by colliding with obstacles or other racers.

Contrast the Fragile Speedster, which sacrifices toughness for speed. Shed Armor, Gain Speed can cause a Mighty Glacier to turn into a Fragile Speedster. Contrast the Lightning Bruiser, who is strong, fast and tough. See Glacier Waif for when a Mighty Glacier is of average or below-average size.

See also: Necessary Drawback, PVP Balanced, and Character Roster Global Warming, which they are frequent victims of because it appears to be harder to be “creative” with big-and-slow characters. Heavily Armored Mooks tend to be this when they’re not Stone Walls.

Should not be confused with the pro wrestler Glacier, who, despite his name, is not this trope.

65
Q

Parental Substitute

A

An older character acts as a Father/Mother-figure for another.

An amazingly large number of children in the media suffer from Parental Abandonment. Other children are “lucky enough” to have both parents, but unfortunately live in worlds where there are no Happily Married families. For most such children, life is an endless series of disappointments and let-downs. A lucky few, though, manage to find a Parental Substitute.

A Parental Substitute is an adult friend who fills the children’s lonely life with guidance and (often) love. They guide the child and teach them how to stand on their own feet, how to have fun, and how to not be so bothered by the fact that Mommy or Daddy isn’t around (or ignores them). If the parent is dead, they may have known him and are able to answer when the child says Tell Me About My Father. They often tell the kid they are So Proud of You. Usually, by the end of the story, the Parental Substitute leaves as well, but at that point the kid is able to stand on their own two feet.

This trope is often a feature of Tear Jerkers, especially if it follows Take Care of the Kids. If it’s an older sibling who’s taken over the parental role, that’s Promotion to Parent. The Old Retainer may take over this role in event that his employer’s children are suffering from Parental Abandonment. If an entire society has teens become parental substitutes, that’s a Teenage Wasteland. If the child gets into a big argument with the substitute, expect to hear “You’re Not My Father” by the time things get really heated.

Imaginary Friend is often involved. If the Parental Substitute decides to make their status official, as it were, the kid becomes Happily Adopted.

Compare Children Raise You (for less willing parental figures), Promotion to Parent (when the parental substitute is a sibling), Like a Son to Me, Team Mom, Team Dad.

66
Q

Princesses Prefer Pink

A

In fiction, odds are that royal princess will have a pink dress or outfit she wears most of the time, or at least prominently. It could be anything from a simple frock to a Pimped-Out Dress.

Some parameters for this trope:

If the pink is barely noticeable on the outfit, it doesn't count. A significant part of it has to be pink. It could be the skirt or the bodice is almost all pink, or there is a lot of pink trimming on almost every part.
Pink hair and makeup alone don't count (they can be included though).
Jewelry can count, as long as it's obvious that it's pink, without requiring a closeup.
It has to be an actual princess to fit this trope, by birth, marriage, adoption, etc.. This can include fantasies of being a princess (as long as we see the fantasy) or someone playing one in a show, play, or something else. If it's just a woman or girl in a lovely pink dress, with no mention of royalty it's Pink Means Feminine. 

The probability for wearing pink does get higher for a Princess Classic, and lower for a Lady of War or an evil princess. Also a Winter Royal Lady wouldn’t wear pink as a princess, since that’s obviously not a winter color. Many princess-related toys will likely be pink as part of the Pink Product Ploy. If the princess that prefers pink is also a Badass Princess then you’ve got yourself a Girly Bruiser.

As a little point of interest, it should be noted that actual princesses of old were more likely to wear blue. This was because pink was considered a masculine colour until after World War II, due to it being a shade of red.

A Sub-Trope of Pink Means Feminine.

Compare Graceful Ladies Like Purple, Woman in White, Color-Coded Patrician, True Blue Femininity.

67
Q

Polyamory

A

Rather than requiring someone to pick one person out of several potential love interests, or have a Your Cheating Heart situation, all parties involved agree to be together and share cooperatively. This typically lacks any drama of the decision itself, but has a different form of drama in how people make arrangements with each other, manage jealousy and households, and deal with the disapproval of society as a whole.

Individuals who identify as polyamorous may consider themselves “Ethical Sluts”. Not all ethical sluts are polyamorous, and not all people in polyamorous relationships have the “ethical slut” attitude. The difference between a polyamorist and a swinger is that a polyamorous person has broad-spectrum involvement in their partners’ lives. Swingers are largely there for the sex, often for the novelty of an unfamiliar partner.

Compare Marry Them All. Contrast No Romantic Resolution. The Love Triangle or Love Dodecahedron can develop into this. When a foreign or alien culture is particularly accepting of this, you may get Exotic Extended Marriage. See Threesome Subtext for when this is hinted in canon, and One True Threesome for Shipping examples. Not to be confused with Polyarmory. May develop into a case of the Supporting Harem if one partner receives preferential treatment over the others.

For more details and some Real Life tidbits, visit Useful Notes On Polyamory. Truth in Television, obviously, though how culturally accepted it is varies wildly depending on the place, time period, and social standing. Since poly is slowly entering the mainstream, there is an emerging trope of No Polyamory; fiction where the characters could/should be aware of the idea, but act like it’s inconceivable.

68
Q

Yandere

A

This person’s crazy about you. Often literally.

The word “yandere”, a term that blossomed in moe fandom, refers to a character who is crazy about someone else…often literally and violently. Despite the anime-inspired name, this type of character is much, much older than that, as one of the earliest examples is the Mesopotamian goddess Ishtar (Inanna).

Yanderes are usually identifiable by their blank eyes when they go crazy, blood being soaked on them for the majority of their screentime, carrying at least one signature weapon that they use to kill and/or attack others for the majority of their screentime, a mostly Moe appearance or at least an appearance that will deceive others, psychotic behavior, and a tendency to attack and/or kill people who would get in the way of his/her love. Many of them are Ax-Crazy. When on the Good Guys’ team, they are often the Token Evil Teammate.

The character almost always appears perfectly cute and harmless on the surface… but underneath they may be obsessive, controlling, and sometimes just plain insane. Woe to anyone who happens to be the object of their often genuine affection. Even more pity should be saved for anyone who gets in the way — the psycho-obsessive is amazingly unwilling to put up with any rivals (but the rivals had it coming). There could be a long mental instability; the boy’s/girl’s always been just a little bit off. Could be the vicious product of Break the Cutie. Often eventually goes off the deep end and becomes an Ax-Crazy Boy With Psycho Weapon/Girl with Psycho Weapon, and that’s just fun. May also be Not Good with Rejection. As a result, they are potentially scary.

Such characters are mostly female, but male examples exist.

Compare with the Violently Protective Girlfriend, who can become Ax-Crazy when the love interest is in danger, but is otherwise MUCH more stable mentally. See also Living Emotional Crutch for a reason why she goes from affectionate to murderous.

More details are available on the Analysis page, such as its history and its appeal.

Part of the dere family along with Tsundere (unapproachable outside, sweet inside), or sub groups; Kuudere (cold outside, sweet inside), and Dandere (asocial outside, sweet inside). However, those are all sweet inside, while the Yandere is sweet outside, crazy inside. Also compare Cute and Psycho, who is also sweet and crazy, but whose craziness isn’t tied to love.

See also Clingy Jealous Girl, her Spear Counterpart Crazy Jealous Guy, Love Makes You Evil, Love Makes You Crazy, Stalker with a Crush, Domestic Abuser, Violently Protective Girlfriend, and If I Can’t Have You. Compare Stepford Smiler and Psycho Supporter. May God have mercy on you if you are caught in a Psychotic Love Triangle (a love triangle with two members being Yanderes).Contrast with Bitch in Sheep’s Clothing, in which a character is consciously using the illusion of purity and niceness to cover up a sadistic true nature (though a BISC can become a Yandere if we add mental instability to the mix). At the extreme, A Love to Dismember can occur. Due to their often violent nature, they are likely to be The Unfettered. The more savage examples also very likely to be Faux Affably Evil. Don’t confuse with Yandere Kanojo, a manga which surprisingly doesn’t involve actual yandere (except for one case, in which the victim had it coming. It ends well, though).

One may be compelled to wonder why the object of their affections doesn’t just shoot them.

It should be noted that while many below listed examples are drama and horror ones, this trope is not exclusively Played for Drama. It might just as well be Played for Laughs through Comedic Sociopathy and/or Black Comedy as it is for drama or horror.

Almost all the examples listed below are spoilers, so read at your own risk, tee-hee!

69
Q

Woman in Black

A

An evil or rather threatening woman in a black outfit.

Where the Woman in White marks a mysterious but important character and the Lady in Red indicates the sexy yet morally questionable one, the Woman In Black is almost always scary and menacing.

While black in itself is a pretty common colour to find in Real Life’s clothing, particularly among Goths and similar cultural movements, there is still something unsettling to a woman in all-black garb, especially if she’s an Eerie Pale-Skinned Brunette. Extra points for red or dark lipstick and/or Femme Fatalons.

Strangely, the more skin the outfit covers, especially if it’s a long dress, the more ominous the woman will become. Stripperiffic clothes seem to somewhat dim the effect of black, but don’t outright negate it.

Not only does black outline the body even more than red, there are also all the ideas associated with the colour itself, such as death, night, evil, great danger, or refusal of sexuality (that one particularly if the clothes hide the whole body). Thus, it’s a rare woman who can actually wear an all black outfit and not be at least an Anti-Heroine.

Strangely, the trope is more the polar opposite of the Lady in Red than that of the Woman in White in terms of concepts. In fact, the Lady in Red brims with offers of quenching one’s lust and gratifying sex, whereas the Woman in Black clearly conveys that desiring her is outright dangerous or forbidden or a free ticket to certain death.

As can be assumed, this trope is mostly associated with The Vamp, Femme Fatale, Magnificent Bitch, Wicked Witch, Vain Sorceress, Manipulative Bitch, or The Baroness.

On the other hand, if she’s wearing black, perhaps the answer is nun. Nun more black.

A Sub-Trope of Evil Wears Black (barring the non-evil examples).

Not to be confused with the Little Black Dress which is more a fashion item in itself than an indicator of character.

Compare Lady in Red, Woman in White, and Man in White.

70
Q

Undying Loyalty

A

A character characterized by his or her loyalty. Can be a trait of both heroes and villains. Most of them are supporting characters, intended as sympathetic. Indeed, if used on a villain, it can sometimes be used to flesh him out and give him redeeming qualities. Alternatively, it can be negatively portrayed as a threat to conscience.

When given to a main character or one in an authority position, expect it to manifest itself in protective instinct: as a Papa Wolf or The Caretaker or someone who is A Father to His Men. When given to a Sidekick, expect it to be an unselfish willingness to support the main character.

Should the object of this loyalty die, expect generous helpings of Due to the Dead as the loyal one works to honor the fallen one’s memory.

See also: My Country, Right or Wrong, My Master, Right or Wrong, Thicker Than Water, I Will Wait for You, I Am Spartacus. Similar to but not to be confused with Blind Obedience, where a character follows unquestioningly believing their liege to be infallible.

Characters that may exhibit this trope: Battle Butler, The Dragon, Happiness in Slavery, The Renfield, The Igor, Loyal Animal Companion, Robot Buddy, Sarcastic Devotee, Psycho Supporter, Extreme Doormat, Worthy Opponent, The Champion, Sidekick, Yes-Man, Sycophantic Servant and most of the characters on the Submissive Badass index.

71
Q

True Blue Femininity

A

Blue is a common color to represent femininity. Thus a girl or woman wearing blue is a sign that she is fair and gentle.

This could have started at least as far back as ancient Greece and Rome, and why the Virgin Mary is often depicted in a blue robe. The logic was that blue symbolizes peace, serenity, kindness, and other such aspects that were considered womanly virtues. (In the Mediterranean, it was also a sign of high rank, as the dye/paint color had to come from indigo, woad, or lapis lazuli which would be imported from a great distance.)

From the early to mid 20th century, some argued that blue should be the color for girls, and red should be the color for boys. Yet even though we ended up with Pink Girl, Blue Boy after World War II, putting a woman in blue is still considered a sign of her femininity, if not as obvious as colors like pink and purple.

Blue has other meanings, such as sadness and loneliness. These can overlap with this trope (as in representing both femininity and sadness). Or that she is gentle (with blue representing peace and serenity). This can apply to any feminine woman at any age, some more than others, like a Winter Royal Lady.

A Sub-Trope of Tertiary Sexual Characteristics.

A Sister Trope to Pink Means Feminine, Princesses Prefer Pink, Graceful Ladies Like Purple, Heavenly Blue.

Compare Shy Blue-Haired Girl, Woman in White, Princess Classic.

Contrast Woman in Black and Lady in Red.