plat form tech .2 Flashcards

1
Q

Refers to the
rapid societal and industrial changes due to
computers

A

Dramatic Transformation:

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2
Q

Notable eras
include the 1960s proliferation of computers,
1980s personal computing, and the rise of
smartphones.

A

Four Revolutionary Periods:

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3
Q

types of platforms

A

Application Platforms: Hardware, OS, and
programs that ensure successful execution.
Cross-Platform Software: Designed to run
on multiple platforms (e.g., Windows, Mac).
Platform-Agnostic Software: Runs on any
OS and architecture.

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4
Q

Hardware, OS, and
programs that ensure successful execution.

A

Application Platforms:

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5
Q

Designed to run
on multiple platforms (e.g., Windows, Mac).

A

Cross-Platform Software:

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6
Q

Runs on any
OS and architecture.

A

Platform-Agnostic Software:

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7
Q

Types of Technology Platforms

A

Operating Systems: Manage software
applications; examples include Windows and
iOS.
Database Management Systems (DBMS):
Essential for organizing and managing data;
examples include MySQL.
Engagement Platforms: Facilitate
interaction with customers; examples include
LiveChat and Intercom.
Digital Marketplaces and On-Demand
Services: Platforms for e-commerce and
specific service offerings (e.g., ride-sharing).
Web Platforms: Offer free information;
examples include Britannica.
Video Game Software: Tailored for specific
gaming platforms.
Data Harvesting Platforms: Extract data
from various online sources; examples
include Python.
Content Distribution Platforms: Connect
content creators to touchpoint owners;
examples include Taboola.
Endpoint Security Platforms: Enhance
device security; examples include
Bitdefender.
Robotics Software Platforms: Simplify
programming for robotics devices; examples
include Microsoft Robotics Studio.

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8
Q

Manage software
applications; examples include Windows and
iOS.

A

0perating Systems:

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9
Q

Essential for organizing and managing data;
examples include MySQL.

A

Database Management Systems (DBMS):

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10
Q

Platforms for e-commerce and
specific service offerings (e.g., ride-sharing).

A

Digital Marketplaces and On-Demand
Services:

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11
Q

Offer free information;
examples include Britannica.

A

Web Platforms:

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12
Q

Tailored for specific
gaming platforms.

A

Video Game Software:

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13
Q

Extract data
from various online sources; examples
include Python.

A

Data Harvesting Platforms:

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14
Q

Connect
content creators to touchpoint owners;
examples include Taboola.

A

Content Distribution Platforms:

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15
Q

Enhance
device security; examples include
Bitdefender.

A

Endpoint Security Platforms:

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16
Q

Simplify
programming for robotics devices; examples
include Microsoft Robotics Studio.

A

Robotics Software Platforms:

17
Q

Impact of Computers on Society

A

Communication: Enables instant messaging
and information sharing globally.
Education: Enhancements in teaching and
learning via computer integration.
Healthcare: Increases efficiency in managing
patient data and hospital logistics.

18
Q

Enables instant messaging
and information sharing globally.

A

Communication:

19
Q

Enhancements in teaching and
learning via computer integration.

A

Education:

20
Q

Increases efficiency in managing
patient data and hospital logistics.

A

Healthcare:

21
Q

Types of Platforms:

A

 Operating System
 Database Management System
 Engagement Platforms
 Digital Marketplace
 On-Demand Service Platform
 Web Platform
 Video Game Software
 Data Harvesting Platforms
 Content Distribution Platform
 Endpoint Security Platform
 Robotics Software Platform

22
Q

� Impact of Computers on Society

A

7 Key Impacts:
 Computers in Science and Fields
 Computers in Educational Fields
 Computers in Communication
 Computers in Engineering and
Manufacturing
 Computers in Banking
 Computers in Healthcare
 Computers in Business and Industries

23
Q

is a fast electronic
calculating machine that processes data
based on stored instructions.

A

A computer

24
Q

General-purpose for individual use (e.g.,
laptops, desktops).

A

Personal Computers (Microcomputers):

25
Designed for technical applications, with faster processors and more RAM.
Workstation Computers:
26
Fastest computers for processing trillions of instructions per second, used in scientific applications.
Supercomputers:
27
Responsible for data processing, storing intermediate results, and controlling operations.
CPU as the Brain:
28
Generates timing signals for data transfer among CPU, memory, and I/O devices
Control Unit Role:
29
is essential system software that manages computer hardware and software resources
An operating system (OS)
30
️ Computer System Structure Four Components:
Computer hardware: Physical components like CPU, memory, and IO devices. Operating system: Manages hardware and software resource use. Application programs: Tools for users to accomplish tasks. Users: Central to the system; can be people or machines.
31
Introduction of early operating systems for managing computers.
1950s:
32
Development of batch processing systems
1960s:
33
Emergence of time-sharing systems for multiple users.
1970s:
34
Rise of personal computing (e.g., MS DOS, Macintosh OS).
1980s:
35
Proliferation of Windows and introduction of Linux.
1990s:
36
Growth of server operating systems and mobile OS (e.g., iOS, Android).
2000s:
37
Integration of AI and machine learning into OS.
2020s:
38
Functions of Operating Systems
Process Management: Allocates CPU time to various processes. Memory Management: Manages allocation/deallocation of memory to processes. File Management: Oversees creation, deletion, and storage of files. Security Management: Protects data integrity and user privacy through various techniques. Error Detection: Monitors for threats and hardware damage, alerting users. Device Management: Controls input and output devices, handling requests and communications. Job Scheduling: Manages the order and allocation of CPU time for applications in multitasking environments.