physical modelling Flashcards
1
Q
What is a Physical model?
A
- it is a 3-Dimensional tangible representation of a design or system
- This is often done once a design has been realised in a sketch form
- The primary aim of physical modelling it to test aspects of a product against user requirements
- Through testing at the design development stage ensures that an appropriate product is developed
2
Q
Different types of physical modelling
A
- scale models
- Aesthetic models
- Mock-ups and prototypes
- Instrumented models
3
Q
Scale models
A
-a model that is either a smaller or larger physical copy of an object
- designers use it to visualise information about the context that the model represents
- Large models are scaled down to better understand the whole environment of the model. Common for architectural model
- Small models are often scaled up be better visualise small details, example DNA
- Main aim of physical modelling is to test aspects of a product to see if it meets the requirements
- accurate physical representations of object or features of objects
- Able to allow the design team, client or manufacturer visualise and/or manipulate the object
- Scaled down or up keeping all sizes of the features in relation to each other
4
Q
Aesthetic models
A
- a model developed to look and feel like the final product
- It does not function or operate in any way
- Aesthetic/appearance models are only concerned with form, colour, style, texture and how the product fits in its visual environment.
- They can be used for ergonomic testing, evaluating visual appeal, allow the non-designer to see and feel how the real product will be
- Usually made from clay, foam, robber, plastic or wood. For example, a simple model it could be solid pieces of foam that has been shaped and painted to look like the real thing
5
Q
Mock-ups
A
- scale or full-size representation of a product used to gain feedback from users
- Mock-ups are used to test ideas and gather feedback from users
- They can be either full-scale or scaled models of products
- Usually made from modelling materials or cheaper materials than the final product
- Used to detect design flaws at the earliest stage
6
Q
Prototypes
A
- prototypes are to test and evaluate ideas and look and feel like the real product
- A prototype can be a real working product made to real specifications that can be used throughout design development, sometimes a one-off production
- It has functionality unlike that of a mock-up (minimal) or lack of it in aesthetic models
- It is particularly useful in testing before production begins
- Prototypes help the development team discover any issues related to manufacturing the final product
- It allows the development team to learn from the user through user feedback and used trials/interaction with the final prototype
7
Q
Instrumented models
A
- instrumented physical models are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
- They can be used effectively to investigate many phenomena such as fluid flows in hydraulic systems or within tunnels, stress within structures and user interaction with a product
- Example, feedback from prosthetic devices to provide data on landing or ground reaction forces
- These models can be scaled in terms of both geometry and important forces