physical modelling Flashcards

1
Q

What is a Physical model?

A
  • it is a 3-Dimensional tangible representation of a design or system
  • This is often done once a design has been realised in a sketch form
  • The primary aim of physical modelling it to test aspects of a product against user requirements
  • Through testing at the design development stage ensures that an appropriate product is developed
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2
Q

Different types of physical modelling

A
  • scale models
  • Aesthetic models
  • Mock-ups and prototypes
  • Instrumented models
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3
Q

Scale models

A

-a model that is either a smaller or larger physical copy of an object

  • designers use it to visualise information about the context that the model represents
  • Large models are scaled down to better understand the whole environment of the model. Common for architectural model
  • Small models are often scaled up be better visualise small details, example DNA
  • Main aim of physical modelling is to test aspects of a product to see if it meets the requirements
  • accurate physical representations of object or features of objects
  • Able to allow the design team, client or manufacturer visualise and/or manipulate the object
  • Scaled down or up keeping all sizes of the features in relation to each other
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4
Q

Aesthetic models

A
  • a model developed to look and feel like the final product
  • It does not function or operate in any way
  • Aesthetic/appearance models are only concerned with form, colour, style, texture and how the product fits in its visual environment.
  • They can be used for ergonomic testing, evaluating visual appeal, allow the non-designer to see and feel how the real product will be
  • Usually made from clay, foam, robber, plastic or wood. For example, a simple model it could be solid pieces of foam that has been shaped and painted to look like the real thing
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5
Q

Mock-ups

A
  • scale or full-size representation of a product used to gain feedback from users
  • Mock-ups are used to test ideas and gather feedback from users
  • They can be either full-scale or scaled models of products
  • Usually made from modelling materials or cheaper materials than the final product
  • Used to detect design flaws at the earliest stage
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6
Q

Prototypes

A
  • prototypes are to test and evaluate ideas and look and feel like the real product
  • A prototype can be a real working product made to real specifications that can be used throughout design development, sometimes a one-off production
  • It has functionality unlike that of a mock-up (minimal) or lack of it in aesthetic models
  • It is particularly useful in testing before production begins
  • Prototypes help the development team discover any issues related to manufacturing the final product
  • It allows the development team to learn from the user through user feedback and used trials/interaction with the final prototype
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7
Q

Instrumented models

A
  • instrumented physical models are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
  • They can be used effectively to investigate many phenomena such as fluid flows in hydraulic systems or within tunnels, stress within structures and user interaction with a product
  • Example, feedback from prosthetic devices to provide data on landing or ground reaction forces
  • These models can be scaled in terms of both geometry and important forces
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