Photonetric Stereo Flashcards
Photo metric stereo
Lambertian object
Local shading model
Light source directions are known
Orthographic projection
Reflectance map
Related image intensity to surface orientation for GIVEN source direction
When trying to derive 3D from an image, need
multiple lighting samples from same viewpoint
Depth from normals
Shape by integration
Can get the surface by summing the partial derivatives of change in surface height
Shape by integration 2D limitations
Integration is good only if object shape is continuous
Is sensitive to noise
Photo metric stereo limitations
Simplistic reflectance and lighting model
(Can’t do shiny things)
Camera and lights have to be distant
Calibration requirements
Integration is tricky