Photonetric Stereo Flashcards

1
Q

Photo metric stereo

A

Lambertian object
Local shading model
Light source directions are known
Orthographic projection

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2
Q

Reflectance map

A

Related image intensity to surface orientation for GIVEN source direction

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3
Q

When trying to derive 3D from an image, need

A

multiple lighting samples from same viewpoint

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4
Q

Depth from normals

A

Shape by integration

Can get the surface by summing the partial derivatives of change in surface height

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5
Q

Shape by integration 2D limitations

A

Integration is good only if object shape is continuous

Is sensitive to noise

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6
Q

Photo metric stereo limitations

A

Simplistic reflectance and lighting model
(Can’t do shiny things)

Camera and lights have to be distant
Calibration requirements
Integration is tricky

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